Lords Trying to Survive: Strategizing from a Rundown Yard
Chapter 1254: Impaler Crossbow, 3 Golems
"Tsk, it is indeed prepared to carry out the conspiracy."
Zong Shen let out a soft "tsk" in his heart.
He was not surprised at all by this result.
The explosion damage of [Fire Melt·Explosion Core (Gold)] is very high, already exceeding the average level six bomb.
The most important thing is its long-lasting burning effect and high burning damage per second.
This makes the bomb core ideal for causing riots or large-scale fires in urban areas.
In other words, this thing is a terrifying weapon.
Its purpose seemed preordained.
Especially when a single [Fire Melt·Explosive Bomb Core (Gold)] appeared here, it further proved this point.
Of course, its finished product is definitely not a terrorist weapon. Zong Shen estimated that it should be some kind of powerful explosive weapon in an experimental state.
The strength of the explosive core is here, and the final bomb produced will definitely be more powerful than weak.
No matter what, let’s put this thing away first.
In the future, when Zong Shen needs to do some damage, it will come in handy.
Then, he looked at the next item.
This is an eagle wing crossbow.
The crossbow arms on both sides are like the wings of an eagle, with a slightly curved arc.
The front end of the crossbow bore has an obvious protrusion.
Just in the storage compartment, you can see that this is a war crossbow with a rather aggressive appearance.
Its name is [Imperator Crossbow (Gold)].
It sounds simple and straightforward.
Very pragmatic style.
Unexpectedly, not long after checking out the [Flash Gold Musket (Gold)], I saw a golden epic war crossbow.
The war crossbows that can be screened out by the strategy module are certainly extraordinary.
I don’t know which one is better between it and the musket, or whether they each have their own characteristics.
Zong Shen will wait and see.
There are expectations only when there are comparisons.
This is true whether it is the previous [Flash Gold Musket (Gold)] or the current [Piercer Crossbow (Gold)].
Thinking of this, he took out the war crossbow from the storage compartment with his backhand.
This is a war crossbow with a domineering appearance.
The arm length of the Eagle Wing Crossbow is about 75 centimeters.
The length from the front chamber to the end is 1.15 meters. The crossbow string is light cyan in color, and its slightly transparent texture means that it should be made of the tendons of some kind of Warcraft.
It is very common to use animal tendons as strings for crossbows.
However, high-level crossbows often pay attention to the compatibility of Warcraft.
Usually the sinew strings of wind-type monsters are the best.
Because it can provide additional blessing for shooting.
Every shot can be blessed by the wind spirit element, giving the arrows a higher initial velocity and stability.
The [Piercer Crossbow (Gold)] in front of me is no exception.
The sinews and strings were so strong that Zong Shen saw small strands of wind spirit elemental magic gathering together just by gently pulling on them.
Through the observation of the [Eye of Magic Sense], it can be found that when the tendon strings are pulled, the lines representing the magic power of the wind spirit element will fluctuate significantly.
This means that the relevant magic is triggered.
In addition, every component of the [Piercer Crossbow (Gold)] is made extremely finely.
At the golden epic level, they are basically forged by the more famous special blacksmiths in blacksmith associations and workshops in various places.
Especially the non-mass-produced equipment.
They are often done very delicately.
After studying the appearance for a while, Zong Shen thought and called out the strategy module.
Lines of subtitles appeared, and he quickly knew what was going on.
[Piercer Crossbow (Gold)]
[Quality: Epic]
[Puncture damage: 519~677]
[Durability: 4394/5000]
[Strength required: 420]
[Requires agility: 380]
[Active skill: Rapid reloading LV45 (accelerates the reloading speed of crossbows by 65%, lasts for 15 minutes, cooling time is 2 hours)
Piercing Shot LV55 (making the next 12 shots have an additional 55% armor penetration effect, cooling time 1 hour)
Charge·Piercing Strike (charge for 10 seconds, send a piercing strike forward, causing 5.0 times piercing damage that ignores armor to all enemies along the way)
Armor-shattering strike (causing 1.0 times the piercing damage to the durability of the armor worn by the target, cooling time 4 hours)
Volley·Piercing Flurry (shoots a piercing crossbow bolt, which will continue to shuttle and fly, causing a 2.0 times piercing damage to up to 120 targets, and temporarily reducing the armor value of the target by 15%, with a cooling time of 3 Hour)】
[Passive effect: Armor shattering (hitting the target will reduce the armor value by 1 point, lasting for 12 hours, the effect can be superimposed, and can turn the target's armor value into a negative number, giving an additional bonus to the final damage determination)
Durable damage (after hitting the target, it can cause 3 points of durability damage to the equipment at the hit site)
Impaler (attacks that break defense will cause a continuous blood loss effect, causing the target to lose 35 health points every second for 5 seconds. This effect cannot be superimposed, but can be triggered repeatedly)]
(The biggest feature of this war crossbow is not the active skills it comes with.
On the contrary, its highlights lie in its passive skills, Armor Shatter, Durable Destruction and Piercer.
In some cases, these effects can make enemies feel miserable)
…
Zong Shen was silent for a moment.
To be honest, he still thinks the [Flash Gold Musket (gold)] is more practical.
[Imperator Crossbow (Gold)] has clear characteristics.
Mainly reflected in puncture and defense breaking.
Very targeted.
The damaging effects of armor shattering and equipment durability will really give enemies a headache.
But in terms of pure damage and comprehensive ability, [Piercer Crossbow (Gold)] appears to be relatively mediocre.
But it's okay, at least it's a very unique piece of equipment. It just so happens that Zong Shen doesn't have many long-range weapons on hand, so it would be a good choice to have such a crossbow.
After the inspection, Zong Shen put the [Impaler's Crossbow (gold)] into the storage compartment.
Equipment is like a woman, when it has no secrets at all to you, the rest is just boring.
Zong Shen fast-forwarded directly to the next three items.
Because these three items are all related, they should belong to the same series.
They are all palm-sized puppets.
You can roughly guess their functions from their names.
These three items are:
[Self-explosion puppet (gold)], [Healing puppet (gold)], [Punishment puppet (gold)].
All are magic puppets.
Instead of large puppets made of metal or other magical materials.
This type of magic puppet has its own mystery, similar to a movable totem.
Their effects have their own characteristics, and they can often play a great role on the battlefield.
Zong Shen had only obtained one similar item before.
That is [Nightmare Doll (Purple)], which is a relatively niche and rare item type.
This is the second time Zong Shen has obtained such items after such a long time.
It is enough to explain the rarity of magic puppets.
Take out the three puppets respectively.
They don't look much different from smaller rag dolls.
Has limbs, a torso and a head.
It's just that there are no facial features on their heads, which makes them look a bit crude.
Runes of different colors are painted on the torso, indicating that they have different functions.
The appearance of the three puppets is roughly the same, and the only difference is reflected in the runes of different colors.
[Self-destructing Puppet (Gold)] The runes on the body are red and look like streams of flames.
[Healing Puppet (Gold)] The runes on the body are milky white, filled with a holy healing aura.
[Punishment Puppet (Gold)] The runes on the body are dark black and look slightly gloomy.
In addition, the appearance of these three puppets also has subtle differences. For example, the fists of [Self-destruction Puppet (Gold)] are hammer-shaped, while the arms of [Healing Puppet (Gold)] are more slender.
As for the [Punishment Puppet (Gold)], its arms are directly two sharp blades.
Each seems to have its own characteristics.
This is why Zong Shen considers them to be series items.
Because the connection between them in name and appearance is too obvious.
However, the specific information of these three types of puppets must be examined before a clear conclusion can be drawn.
Thinking of this, Zong Shen no longer hesitated and looked at each one individually.
[Self-explosion puppet (gold)]
[Golden Epic Level]
[Race: Puppet]
[Blunt damage: 713~717]
[Explosion damage: 120000]
[Sturdiness value: 32500]
[Armor value: 125]
[Magic Resistance: 120]
[Number of rebirths: 9/10]
[Active skill: Self-destruction (explodes oneself, causing an indiscriminate explosion damage within a radius of 500 meters)]
[Passive skill: Sprint (the self-destructing puppet has a 200% movement speed bonus and ignores most deceleration effects)]
(The puppet that can self-destruct is very powerful and can cause considerable damage to a group of enemies, but there are only 9 uses left)
…
[Healing Puppet (Gold)]
[Golden Epic Level]
[Race: Puppet]
[Blunt damage: 573~577]
[Basic healing amount: 300]
[Sturdiness value: 18700]
[Armor value: 95]
[Magic Resistance: 95]
[Magic value: 36000/36000]
[Restore 15 magic points every second]
[Number of rebirths: 10/10]
[Active skill: Healing (consumes 120 magic points to heal a target, causing it to recover health points equal to 1.5 times the basic healing amount. The skill cooling time is 5 seconds)
Life Circle (consumes 1200 magic points to create a life circle with a radius of 5 meters at the designated location. When you are in the circle, you can recover 15 health points every second. The circle will last for 30 seconds. Skill Cooling time 3 minutes)
Life enhancement (consumes 500 magic points, causing the specified target to gain a life enhancement effect, increasing the upper limit of health equal to 3.0 times the basic healing value, lasting 10 minutes, and the skill cooling time is 15 minutes)]
[Passive skill: Escape Drain (within a range of 500 meters, whenever a friendly unit dies, a certain amount of magic value can be restored according to the level of the dead unit)]
[Note: The magic value of the healing puppet can only be restored through time or the effect of [Escape Drain]]
(Puppet with powerful healing effect, the cooling time of healing skills is very short, the only limitation is the limited magic value
Therefore, there is an obvious lag period after the outbreak treatment)
…
[Punishment Puppet (Gold)]
[Golden Epic Level]
[Race: Puppet]
[Chopping damage: 1073~1197]
[Sturdiness value: 19700]
[Armor value: 180]
[Magic Resistance: 175]
[Number of rebirths: 8/10]
[After the puppet is activated, it will lose 15 solid points every second]
[Active skill: Leap and Continuous Slash (launches a leap and impact 15 meters ahead, causing a 3.0 times slashing damage to all enemies along the way, cooling time is 3 minutes)
Killing Lotus (Every time you kill an enemy, you can get 0.3, 1.5, 7.5, 37.5, 187.5, 937.5 Killing Lotus damage according to the corresponding level. This damage can be superimposed up to 5000 points, and then it will be calculated into the next hit. (in the process of damage determination)
Double-edged Dance (rapidly rotating with itself as the center of the circle, causing 0.8 times slashing damage per second to surrounding enemies, lasting 15 seconds, cooling time 30 seconds)]
[Passive skill: Punishment Recovery (Every time you kill an enemy, you can obtain a solid value recovery effect of 0.3, 1.5, 7.5, 37.5, 187.5, 937.5 according to the corresponding level)]
(Puppet specializing in killing battles
Putting it into a group of enemies for strangulation can have a great effect. Through killing, it can not only continuously restore its strength value, but also the cooldown time of its active skills is shorter)
…
Each of the three types of puppets has its own characteristics.
[Self-destruction Puppet (Gold)] Needless to say, this is not the first time Zong Shen has played self-destruction.
Because of the magic golem can be reborn.
Equivalent to the fact that it can self-destruct nine more times.
I don’t know where the lost number of rebirths was used.
The role of self-destruction is reflected in dealing with clusters of enemies.
High power and large-scale indiscriminate killing can effectively harvest the enemy's life.
The effect of [Healing Golem (Gold)] is not that extreme.
Its emphasis is on its healing power.
By consuming magic points, you can achieve explosive healing in a short period of time.
It has more than 30,000 magic points.
Can restore 15 points every second.
At the same time, if any nearby friendly units are killed, it will also restore a certain amount of mana.
As long as it has magic value, it can maintain strong healing power.
The key to making it work perfectly is also in controlling its remaining mana.
Thereby improving its treatment efficiency as much as possible.
If you want to maximize the effect of [Healing Puppet (Gold)], you still have to be particular about it.
As for [Punishing Golem (Gold)], it is a complete killing specialization, suitable for throwing it into a group of enemies with moderate strength to continue killing.
Its characteristics dictate that the longer the fight lasts and the more kills are made, the greater the final benefits will be.
After all, in addition to its active skills with low cooldowns, it can also stack damage through killing and restore its own solidity value.
These effects can give [Punishing Golem (Gold)] the ability to continue combat.
The most important thing is that as a magic puppet, it does not eat or drink, and it ignores the consumption of energy.
Just place it in the appropriate combat position.
This thing can sustain long-term, high-intensity battles.
Used properly, it is an out-and-out killing machine, capable of causing great trouble to the enemy.
Of course, its strength is limited.
Unable to parry opponents above level six!
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