Lords Trying to Survive: Strategizing from a Rundown Yard

Chapter 755: Camel Rangers, Orc Blood Warriors

After Zong Shen confirmed the number, he activated all the fifth-level recruitment scrolls and threw them into the open space on the other side.

At this moment, the third-level troops had just completed their recruitment, and they all knelt down to pledge their allegiance to Zong Shen.

Hundreds of different soldiers swore allegiance at the same time, which made Zong feel a little overwhelmed. He could only wave his hands and encourage loudly. After all, the process still had to be followed.

"call…"

Zong Shen first asked them to stand where they were. It happened that the large army was still gathering, and some soldiers could not return to the team yet. They could only wait for the time being, and then sort out the soldiers according to their ranks and types of soldiers.

After activating and organizing the fifth-level warrior recruitment roll, it is time to activate the sixth-level warrior recruitment roll.

He took a deep breath and tuned out the loud noise around him.

Thousands of soldiers were gathering. Even though most of the soldiers were in good order, the surroundings were still noisy, as if they were entering a lively market.

There are not many recruitment rolls for the sixth and seventh levels. These two levels are already the top-level military units.

No matter how powerful it is on the mainland, it cannot be underestimated.

You must know that level 6 and level 7 warriors are used to deal with epic level opponents.

Among them, the spellcasters are the leaders of one force. Even giant city-level forces don't have many soldiers of this level.

The characteristic of warriors is that they can be trained in batches. The difference is the price and cost, as well as the requirements for the trainer's own qualifications. These are the essence of limiting the number of high-level warriors.

It's not like you can just pull out a random farmer from a village and train him into a high-level warrior.

Including daily unboxings, recruitment scrolls for sixth- and seventh-level troops are rarely found.

The highest-level recruitment scroll currently issued by Zong Shen is Rathma, the sixth-level necromancer and the favored one of the necromancer god.

However, this batch of recruitment rolls are basically from the elf system.

Since the number was not large, he unified the sixth-level and seventh-level recruitment rolls.

All sixth- and seventh-level recruitment rolls are as follows:

[Level 6 Mountain Giant Recruitment Scroll × 5]

[Level 6 Chimera Recruitment Volume × 4]

[Level 6 Dark Night Chanter Recruitment Scroll × 3]

[Level 6 Thorn Ancient Tree Spear Thrower Recruitment Scroll × 2]

[Level 6 Dark Night Moon Maid Hunter Recruitment Volume × 5]

[Level 7 Chimera Elder Recruitment Volume × 2]

[Level 7 Howling Wind Eagle Ranger × 2]

There are a total of 19 sixth-level recruitment scrolls and a total of 4 seventh-level recruitment scrolls. As expected, these recruitment scrolls are all for the high-level arms of the elves.

Normally speaking, the sixth and seventh levels have epic strength.

Because the gap between epic levels is also very large, it is difficult to make a strict comparison.

It can be simply understood that the strength of sixth-level warriors generally ranges from above the orange overlord level to the primary level of the golden epic level.

The seventh-level warriors are between the basic and advanced levels of the epic level.

Except for spellcasters of the same level, because seventh-level spellcasters can already cast amazingly powerful super-level magic, and the number of spellcasters of the same level is always lower than that of warriors.

Generally speaking, a seventh-level spellcaster is enough to control the giant city mage tower.

Therefore, the situation of spellcasters is quite special. Both their number and the strength they can exert cannot be measured according to the standards of seventh-level warriors.

As the darling of the elements, spellcasters are inherently unreasonable.

As long as they are not approached by high-level enemy warriors and can cast spells calmly, a high-level spellcaster has the opportunity to kill many warriors of the same level.

But it would be more troublesome if he was approached or interfered with by casting spells.

Even though most spellcasters have mastered the displacement and control skills that can be used to save their lives, this does not mean that they can fight alone.

In short, spellcasters require more cooperation. With cooperation, the strategic value and destructive capabilities of spellcasters are indeed much higher than those of warriors of the same level.

Most of these sixth- and seventh-level elven warrior recruitment rolls are of the warrior type.

Only the [Level 6 Dark Night Chanter] among them seems to be a recruitment scroll for the caster type.

This reminded Zong Shen of the "Moonsinger" mentioned in the prompt notes of the strategy module when he wanted to spawn the [Seed of the Ancient Tree of War (Gold)].

However, the "Moon Chanter" seems to be limited, and it must be different from the [Sixth Level Dark Night Chanter].

Zong Shen was still looking forward to these high-level units. He repeatedly took out the recruitment scrolls, activated them and threw them out, and soon activated all the sixth-level and seventh-level recruitment scrolls.

The higher the level, the greater the recruitment momentum.

For example, the light cocoons of those fifth-level warriors are larger than the surrounding fourth-level light cocoons.

The recruitment special effects of the sixth and seventh levels are even more exaggerated, with beams of light falling from the sky.

There is a sense of momentum and mystery that attracts visitors from outside the world!

All recruitment rolls have been used, but recruitment also requires brewing time.

Taking advantage of this time, he was ready to check out the new military units that had never been in the territory before.

As the saying goes, knowing yourself and your enemy means you will be victorious in any battle. As a lord, if you don't even know the details of the attributes and props of your warriors, how can you get a hammer?

The [Third-Level Giant Wolf Cavalry] is nothing interesting to look at. Although it is considered a new unit, Zong Shen once checked the related attributes when Colby advanced.

Currently, there are only "two and a half levels" of giant wolf cavalry in the territory. They use the wolf cavalry warriors who have lost their wargs to match the five third-level giant wolves in [Giant Wolf Lair (Purple)] every week. Therefore, Zong Shen calls it " Two and a half levels of giant wolf cavalry.

What these recruitment scrolls summon are the serious [Third-order Giant Wolf Cavalry], whose combat effectiveness is much higher. Unfortunately, there are not many of them, making it difficult to form squadrons or even large groups like the current wolf cavalry in the territory.

But when talking about wolf cavalry and giant wolf cavalry, we cannot fail to mention the [Desolate Wolf Clan].

Zong Shen also has a [Token of the Desolate Wolf Clan (orange)] in his hand, which can open the clan ruins.

From there, he should be able to inherit part of the mantle of the [Desolate Wolf Clan], just like Zong Shen found a large number of elven recruitment scrolls and standard equipment from the ruins of the underground fortress in the Azshara sewer.

There will be the next new opportunity for the expansion of Wolf Cavalry and Giant Wolf Cavalry.

Most of the wolf cavalry under Zong Shen's command were inherited from unclaimed territories.

Because the Wolf Cavalry is considered a "novice special unit" in this area.

Therefore, nearby lords have many opportunities to obtain Wolf Cavalry Recruitment Scrolls.

It is precisely because the wolf cavalry is the "newbie welfare special unit" in this area that Zong Shen can inherit so many wolf cavalry from the unclaimed territory.

But there is one thing to say, the troops in the wolf cavalry sequence are indeed useful!

This is especially true in the relatively open terrain of this area.

Wolf Cavalry has extremely high cost performance and comprehensive combat capabilities. Therefore, Zong Shen also has great expectations for the advanced unit of Wolf Cavalry.

But if you want to develop the wolf riding sequence in large quantities, you need to explore the ruins of the [Desolate Wolf Clan] or obtain the corresponding recruiting props!

To sum up, there is no need to check the attributes of [Tier 3 Giant Wolf Cavalry].

It happened that Colby, his wolf cavalry brigade and the "two and a half-level" giant wolf cavalry were the first to arrive at the scene to assemble the entire team, so Zong Shen waved to him and asked him to take the 17 newly recruited [third-level wolf cavalry] Giant Wolf Cavalry] led the team into gathering.

The giant wolves under the [Giant Wolf Cavalry] are one head taller than the wargs of the [Second Order Wolf Cavalry].

Even those third-level warriors appear stronger and taller, and there is still a certain difference between the two.

After Zong Shen watched Colby leading the 17 [Giant Wolf Cavalry] into formation, he turned his attention to the four guys riding camels...

Camels are taller than horses, especially the two humps behind them are particularly eye-catching.

These are the third-level units in the Salander Kingdom sequence [Saander Third-Level Camel Ranger].

Each camel rider's head is wrapped in a white cloth, which looks a bit like the Sikhs on Earth, but not as exaggerated as the Sikh headbands.

They wear a white face towel to cover the gap between their mouth, nose and neck. This kind of clothing is still very practical in the desert. It can block the wind and sand and prevent the wind and sand from pouring into the body from the collar.

Their upper bodies were covered with beige leather armor, and underneath they were wearing a thick white robe that reached to their ankles.

His feet were covered with a pair of fur boots and he stepped on the pedals beside the camel. The camel also carried a rolled-up marching tent and luggage on its back.

There is a big temperature difference between day and night in the desert, so it is normal to carry marching baggage.

After all, the Rangers themselves are responsible for raids and harassment, and camping in the wild is a basic skill.

The weapon configuration is more interesting.

The first is the main weapon, which turns out to be a one-handed steel crossbow.

Four standard crossbow bolt leather bags hang on the side, which is 120 spare crossbow bolts.

This steel crossbow has obviously been modified according to local conditions, mainly by adding sand-proof protection plates to the slide rail and spring group. Doing so will undoubtedly increase the process and cost, but it is indeed necessary in the desert environment.

The secondary weapon of these camel rangers is a scimitar hanging in a scabbard.

This kind of scimitar is longer than the saber of the Wolf Cavalry, and the arc is more obvious.

Combined with the height of the camel, such a scimitar undoubtedly has a stronger slashing ability and can directly slash the necks of enemies along the way.

This was the first time Zong Shen saw desert troops, and it was also the rare camel crossbow cavalry.

You must know that in other places, the weapon often used by long-range rangers is the curved bow.

Most of the cavalry and archery skills are bow cavalry. This is the first time he has seen this crossbow cavalry, and it is also a camel cavalry.

I don't know if the Camel Rangers will be acclimatized in such plain areas.

Camels are known as the Ark of Life in the desert, but they may not work well on the grasslands.

Anyway, the number of this unit is small, so it should be harmless.

After taking a look at the appearance of these camel rangers, Zong Shen narrowed his eyes and looked at one of them, preparing to check their detailed attributes.

The newly recruited warriors have undergone semi-digital transformation of the lord system, and their major attributes are basically the same, which is very suitable as an attribute reference for this unit.

Under Zong Shen's gaze, lines of detailed attribute information emerged.

[Camel Ranger: Haris Yusuf Hassan Mohammed...]

[Qualification: Excellent]

[Level: LV10]

[Attributes: (Click to expand)]

[Hunger and satiety level: 80]

【Loyalty: 70】

Good guy, this is the first time Zong Shen has seen a warrior with an ellipsis after his name.

This reminds me of the way the Middle East is named.

Speaking of which, the Salander Sultanate does look a bit like...

According to the naming method in the Middle East, a person's name is usually the name of various prophets and bosses, and the surname is inherited from his father, grandfather, great-grandfather...

So there were a lot of Harrys and Mohammeds and all kinds of guys with a bunch of last names.

This is really on par with the Salander Sultanate.

Zong Shen complained in his mind for a while and opened his detailed attributes with a thought.

【Strength: 22】

[Agility: 34]

【Wisdom: 10】

[Charm: 8]

[Health value: 425]

[Piercing damage: 72]

[Chopping damage: 49]

[Head armor value: 10]

[Upper body armor value: 25]

[Lower body armor value: 10]

[Skill: Quick reloading LV10 (accelerates reloading speed by 30%, lasts for 5 minutes, cooling time is 1 hour)

Charged Shot LV10 (charged for 5 seconds to perform a powerful shot, causing 1.2 times puncture damage to targets within the effective distance, and ignoring 10 points of armor value. This skill has no cooldown, and must be stopped when charging. state)】

[Passive skill: Moving shooting LV10 (can maintain shooting accuracy as much as possible when the camel is moving, effective range 100 meters, maximum range 150 meters, charged shooting cannot be carried out while moving shooting)

Starving (The Salanders in the desert have tenacious perseverance and physical characteristics. When the hunger and satiety levels are reduced to 30 points, they will enter a fixed state that lasts for 24 hours and will not continue to reduce the hunger and satiety levels. At the same time, The need for drinking water will also be reduced)]

[Adult Camel: Unnamed]

[Level: LV10]

[Race: Riding Beast]

[Blunt damage: 37~40]

[Health value: 735]

[Armor value: 30]

[Magic Resistance: 5]

[Hunger and satiety: 79/150]

[Speed: 5]

[Passive skill: Perseverance (The desert camel has a perseverant character and is tenacious and unyielding. When its health drops below 30%, it will enter a state of perseverance. The base speed will increase by 1 point, its hunger and satiety will solidify, and its health will slowly recover by 100 points for 5 minutes. , this effect can only be triggered once every 24 hours)

Desert Walker (when located in a desert environment, the camel's speed will not be affected and can still move at the standard speed)

Hump ​​(has an additional 50 points of hunger and satiety upper limit, which can reduce the hunger and satiety consumption rate to 0.6 times the usual level when necessary, and physical activities will also be affected to a certain extent)]

[Squad skill: Volley Phalanx (unlocked)]

(Salanders living in the Gobi desert have unique adaptability, including their riding beasts, camels, which are resistant to hunger, thirst, and drought and can trek in the desert.

It can also display good strength in grassland terrain, but it is relatively passive in the environment of mountains and northern frozen soil. As a military unit with obvious regional environmental characteristics, it is precisely because of this that its strength in different environments is also very different. Obviously, please place these camel rangers as appropriate)

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