Lords Trying to Survive: Strategizing from a Rundown Yard
Chapter 764: Giant Eagle and Hippogryph Air Rangers
Each feather looks very tough, which is no longer comparable to ordinary bird feathers.
Just like when Zong Shen tamed [Dragon Veined Griffon: Yingjiang] before, he discovered that Yingjiang's feathers are hard and tough enough, and the material is very strange.
No wonder that in the Endless Continent, in addition to various mineral materials, many "monster materials" or "biological materials" can also be used for forging.
If we follow Earth's academic standards, the materials science and biology of Endless Continent will definitely refresh our understanding.
The giant eagle's wings can reach a length of about eighteen meters when extended.
The ratio of wingspan to body length has exceeded 2:1. A longer wingspan represents better flying ability.
You must know that the reason why Yingjiang can fly faster than Flying Tiger is because Yingjiang's wingspan is longer.
In addition, the flying posture of Eagle Sauce is better than that of Flying Tiger.
According to this standard, the flying ability of giant eagles of the same level should not be weaker than that of griffins.
In addition to its wingspan and body length, the giant eagle also has a yellow beak with a slightly curved top that looks sharp.
Below is a pair of eagle talons that are also made of yellow scales. The sharp talons are drawn inwards. Once opened, each eagle talon is enough to easily grab a strong prairie bull!
The chest and abdomen are also white, where the weak point of the giant eagle is covered with a layer of brown feathers.
Therefore, a layer of light armor is also placed on the chest and abdomen of the giant eagle to provide it with additional protection.
How different these giant eagles are from griffins and manticores requires further observation before we can draw a conclusion.
According to Zong Shen's analysis, each has its own advantages and disadvantages.
But specifically, we need to see the attributes before we can draw a clear conclusion.
He raised his head and looked at one of them [Level 5 Giant Eagle Wind Ranger Air Cavalry] to check the relevant attributes.
[Eagle Knight·Wind Ranger: Carlo·Dancing Wind]
[Qualification: Rare Level]
[Level: LV10]
[Attributes: (Click to expand)]
[Hunger and satiety: 80/100]
【Loyalty: 75】
…
As fifth-level [Wind Rangers], they possess rare-level talents.
But just like the previous [Two-Headed Ogre Warrior], it is not ruled out that there will be legendary warriors among them, but they will be smaller in number.
But this time someone's luck was more average.
He deliberately focused his attention on scanning every [Level 5 Giant Eagle Wind Ranger Air Cavalry], but did not find a single warrior with legendary qualifications.
After confirming his qualifications, he chose to click to view the detailed attributes of the [Fengxing Ranger] named Carlo Dance Wind.
The information subtitles provided feedback in a timely manner. The original attribute information disappeared and was replaced by rows of detailed information.
【Strength: 35】
[Agility: 72]
【Wisdom: 22】
[Charm: 30]
[Health value: 550]
[Puncture damage: 121~124]
[Puncture damage II: 69~71]
[Head armor value: 35]
[Upper body armor value: 60]
[Lower body armor value: 40]
[Magic Resistance: 45]
[Active skill: Multiple Binding Strike LV10 (shoots three arrows, and binds three targets respectively. After hitting the arrow, the power of the wind spirit will erupt, causing it to be restrained in place for 1.25 seconds, and causing a 1.2 multiplier piercing damage, cooldown 30 minutes)
Locking and charging attack LV10 (lock on the target and charge the attack, every 3/6/9 seconds of charging, you can get an additional effective range gain of 50 meters/100 meters/150 meters, and cause 1.5/ 1.8/2.0 times the piercing damage, improving the corresponding locking hit rate. This skill is suitable for locking shooting while moving. If the locked target is out of range, the locking effect will be invalid but the charging effect will be retained.)
Wind Spirit Addition LV10 (gathers the power of the wind spirit to surround itself, increasing its own movement speed by 45%, and increasing the flying speed of the riding beast by 15%, lasting for 5 minutes, with a cooling time of 1 hour)
Splitting Arrow Rain LV10 (Fengxing Ranger shoots a splitting arrow at an area within 300 meters with a radius of 10 meters. When the arrow reaches the target area, it will split intensively and turn into 500 wind spirit energy arrows. When dropped, each arrow has a combined lethality equivalent to a fixed 30 points of piercing damage plus 0.35 times the piercing damage of magic damage, with a cooldown of 8 hours)
Enhanced shooting LV10 (Fengxing Ranger strengthens the next three shots, increasing the effective range of the arrow by 200 meters, and gaining an additional 50 points of armor-piercing effect. The enhanced arrows will not be affected by wind direction, wind speed, rain, blizzard, etc. Due to the influence of some natural climate, a hit will cause 2.0 times the puncture damage to the enemy)]
[Passive skill: Precision Strike (Wind Ranger can call upon the power of the wind spirit and has received strict training. The attack frequency is reduced by 30% and the accuracy is increased by 50%. This effect is not affected when moving at high speed)
Union of Wind (allows the giant eagle to carry an additional wind spellcaster, and gives it a certain spellcasting benefit)
Eagle Partner (Wind Ranger can share vision with his Giant Eagle partner. In the shared vision state, neither Wind Ranger nor Giant Eagle can launch attacks)]
…
[Giant Eagle: Zarek]
[Purple Commander Level]
[Race: Beast/Raptor]
[Puncture damage: 113~116]
[Health value: 3000]
[Armor value: 65+25 (armor)]
[Magic resistance: 60+20 (armor)]
[Active skill: Claw Assault LV10 (Dive downwards at high speed, open your claws to launch a Claw Assault on the target. If the target's size and strength attributes cannot withstand the lifting force of the giant eagle, then the target will be penetrated by the claws and When picked up, the claws will cause 2.0 times puncture damage to the target. If the target is successfully picked up, the giant eagle will drop it from high altitude, causing it to suffer falling damage. This skill will greatly consume the giant eagle's energy. Stamina, so the cooldown is 1 hour)
High-speed maneuvering LV10 (increases flight speed by 50%, lasts for 1 minute, cooldown time is 4 hours)
Summon Forest Eagle LV10 (can summon four captain-level forest eagles to assist in the battle. Each forest eagle has a level of LV10. It lasts for 15 minutes. The forest eagle will fly with the giant eagle to resist attacks and harass hostile enemies. Aerial target, cooling time 4 hours)]
[Passive skill: Eye of the Giant Eagle (The giant eagle has super-sharp enhanced vision and ultra-wide-angle vision. It can observe the ground from a high-altitude ultra-wide-angle perspective and focus on key areas)
The power of the eagle (has a unique ability to suppress rabbits, rats, insects and other small raptors. When facing this type of enemy, there is a 30% probability of making the opponent fall into a state of fear)]
(To summarize, the so-called [Level 5 Giant Eagle Wind Ranger Air Cavalry] is a Level 5 Wind Ranger riding a Level 4 giant eagle. The precise shooting ability coupled with the mobility of the giant eagle can attack the enemy with a maneuverable posture.
At the same time, as a bird of prey in the air, the giant eagle can also use [Claw Strike] to cause damage to the enemy and catch it in the sky. At this time, you can choose to capture it or throw it away.
It can also summon forest eagles for aerial cover and dogfights, which can play an important containment role when faced with the pursuit of other raptors or when an air battle breaks out.
In short, this is a very powerful aerial ranger. It would be better if it can be formed into a formation.)
…
After Zong Shen read the attribute information and prompt notes, he immediately understood the role and positioning of this unit.
In short, [Level 5 Giant Eagle Wind Ranger Air Cavalry] is based on the long-range attack capabilities of mid-to-high-level rangers, coupled with the speed of the giant eagle, to form a powerful air ranger.
Use rapid assault to fly over the enemy and launch deadly arrows to harass them.
You can even directly attack the enemy's rear and counterattack enemy spellcasters and crossbow shooters.
Of course, there are risks in a close-air raid like this.
Moreover, if the number of such aerial rangers is not large, it will be difficult to achieve significant results.
It would be different if they could be dispatched in large numbers.
The true strength of the shooter unit must be reflected in coordinated volleys.
For the current territory, these [Level 5 Giant Eagle Ranger Air Cavalry] are quite good as supplements to the air cavalry troops. After all, there are still many griffins and manticores in the territory who can fight side by side!
Zong Shen looked at the [Fengxing Rangers] riding on the back of the giant eagle in front of him, and could already imagine the scene where the elves dispatched the [Eagle Fengxing Ranger Air Cavalry] legion in large numbers more than 10,000 years ago.
The giant eagles spread their wings and formed small groups, squadrons and even large groups, flying over each other, blocking out the sky and the sun.
Wherever it passed, it left behind a pouring rain of arrows.
They are the "dark clouds" that bring death and can make any enemy tremble with fear.
After checking the attributes and skill information of the [Level 5 Giant Eagle Wind Ranger Air Cavalry], Zong Shen turned his attention to another type of Elf Air Ranger.
That is [Level 5 Hippogryph elite garrison archer aerial cavalry].
[Hippogryph], like [Giant Eagle], are common aerial beasts among the elves.
They are also a common guardian animal in the forest.
The elves have a partnership with them.
Just like the elves and tree spirits, not only can they coexist harmoniously, but they also have a very close relationship.
In fact, Zong Shen was no stranger to the [Hippogryph], but it was the first time he saw those [Giant Eagles].
Most of these two kinds of raptors live in the homes of elves.
There are also a small number of groups living in the wild, such as [Gryphons] and [Manticore Tigers], living freely in large and small groups.
When Zong Shen first saw the [Hippogryph], he still obtained the [Hipeagle War Bow (Purple)]. Using the [Summon Hippogryph LV15] skill that came with the war bow, Vereesa took him to experience it. The joy of empty riding.
It was at that time that he determined to tame his own aerial bird of prey.
So after the cold winter challenge, Zong Shen used the strategy module to locate and confirm his location. Without any hesitation, he headed for the [Gryphon Nest] hundreds of kilometers away and tamed a griffon group and a manticore group.
It can be said that Zong Shen's yearning for birds of prey in the air was aroused by the Hippogryph.
Now that he has achieved his original goals and wishes, he feels somewhat emotional when he sees these [Hippogryphs] again.
You must know that the [Hippogryph] summoned by [Hippogryph War Bow (Purple)] is only a captain-level [Hippogryph] that is five to six meters long and can only be ridden by 1 to 2 people.
At that time, Zong Shen still remembered that he and Vereesa were reluctant to ride together, so they could only make the decision to go against their "ancestors" and have a "back-to-back" with Wen's wife.
Even the summoned [Hippogryph] seemed a bit overwhelmed. They both needed to be careful when taking off, for fear of a "crash" accident.
Thinking back, Zong Shen felt like laughing for no reason.
But these [Hippogryphs] in front of them are different, their ranks have all reached the Commander level.
The body length is several meters larger than the original captain-level [Hippogryph].
Even if it is inferior to the "Air Bus" level guy like Eagle Sauce, it is still enough to carry five or six people.
There are some differences between these two types of elven air rangers.
Not only the difference between [Giant Eagle] and [Hippogryph], but also the mounted shooters are completely different.
The fifth-level [Fengxing Ranger] and the same fifth-level [Elite Garrison Archer] have different characteristics.
Of course, the specific changes need to be seen before a clear conclusion can be drawn after seeing the attributes.
[Hippogryph Knight: Elite Garrison Archer Monica Whispering]
[Qualification: Rare Level]
[Level: LV10]
[Attributes: (Click to view)]
[Hunger and satiety: 80/100]
[Loyalty: 80]
…
The qualifications of these [elite garrison shooters] are also rare.
The basic loyalty is 5 points higher than the fifth level [Wind Ranger].
According to the elf shooter system, the [Fengxing] series is equivalent to an independent ranger shooter series.
The fifth-level [Elite Garrison Archer] is an advanced version of the third-level [Forest Patrol Archer] and the fourth-level [Forest Penetrating Archer].
After a little confirmation, he chose to click to view the detailed properties.
After the subtitles unfolded, the attributes and skills of this elite shooter were also displayed.
【Strength: 32】
[Agility: 69]
【Wisdom: 25】
[Charm: 36]
[Health value: 535]
[Puncture damage: 115~118]
[Puncture damage II: 66~69]
[Head armor value: 35]
[Upper body armor value: 55]
[Lower body armor value: 35]
[Magic Resistance: 40]
[Active skill: Forester Stealth LV10 (after activation, it can make yourself and your mount enter the fifth level stealth state, reducing the chance of yourself and your mount being exposed when moving at high speed, lasting 30 minutes, with a cooling time of 2 hours)
Eye of the Guard LV10 (Activating this skill will greatly increase the sight distance of the Guard shooter, allowing him to clearly observe the situation below. This effect will not be affected at night, lasts for 5 minutes, and cools down. time 1 hour)
Guidance Flag LV10 (You can leave a guidance flag on the ground along the way to mark the surrounding 100 meters. The flag will exist as a phantom and can be affected by dispersing magic. If you subsequently shoot in this range, the flag will guide arrows. , greatly improve the hit rate, duration is 30 minutes, cooling time is 2 hours)
Strength of the Forest Guard LV10 (After activation, the maximum effective range of arrows will be increased to 350 meters, and the shooting speed will be increased by 40%. This effect can be doubled at night, lasting 10 minutes, and the cooling time is 4 hours)
Powerful armor-piercing charge LV10 (the arrow can be charged for an additional 3/6/9 seconds after being stringed, causing the arrow to gain 1.5/1.8/2.1 multiples of piercing damage and an additional 15/30/45 armor-piercing effect, as well as 100 /200/300 meters effective killing range gain. After a single charge of this skill is completed, you must wait 30 seconds before the next charged shot)]
[Passive skill: Moving shooting (the error rate when moving shooting is reduced, the hit rate is increased, and the impact on arrows caused by part of the movement is exempted)
Mobile Aiming (you can get additional locking bonus when moving aiming)]
[Squad skills: (unlocked)]
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