Lords Trying to Survive: Strategizing from a Rundown Yard

Chapter 771: Everyone is ready, warrior arrangements

When it comes to the characteristics of [Moon Maid Hunter], it really doesn’t have any characteristics.

It cannot be said that they have no characteristics, but their characteristics are basically the same as those of other levels of [Hunters]. Zong Shen is no stranger to this, so there is not much novelty.

It is no exaggeration to say that these [Dark Night Moon Maid Hunters] are the masters of [Huntresses].

Not only a highly mobile jungle sentry, but also a reaper on the battlefield.

The high throwing damage combined with the ejection characteristics of the moon blade weapon is a perfect harvesting combination.

In addition, they also have abilities including [sniper], [mark], [stealth], and [anti-stealth], and they are all high-level abilities that can effectively counter the enemy's sixth-level scouts. It can be said that A very qualified battlefield reaper.

If Zong Shen sends them to deal with the enemy's low-level clusters, they will definitely set off a storm of flesh and blood.

Take the original [Crypt Challenge] as an example. If Zong Shen had a sixth-level [Dark Night Moon Maid Hunter] at that time, one person and one leopard could easily harvest thousands of cave monsters.

After all, all the crypt monsters at that time had their attributes weakened.

Moreover, with these five [Dark Night Moon Maid Hunters], we can further improve the configuration of the [Huntress] troops in the territory. Each [Moon Maid Hunter] can lead one or several teams of huntresses.

The huntresses of the third, fourth, fifth and sixth levels, a total of four levels, formed a coordinated operation.

Using the high to bring down the low allows all huntresses to exert stronger combat power.

After thinking about this, he already saw it clearly in his mind.

The attribute subtitles are not over yet, because there are also attributes of the [Armored Nightsaber] under their crotches.

[Armored Night Saber: Leiden]

[Orange Overlord Level]

[Level: lv10]

[Race: Warcraft]

[Bite damage: 172~175]

[Health value: 6950]

[Armor value: 75+45 (armor)]

[Magic resistance: 60+45 (armor)]

[Speed: 8]

[Active skill: Body Splitting Bite lv10 (causing an additional bite damage of 2.0 times, cooling time 30 minutes, targets with armor value less than 30 and health value less than 1000 points will have a high probability of tearing the opponent's body apart)

Night Blade Assault (The Night Saber activates its own explosive power and increases its movement speed by 50% for 60 seconds. After the duration is over, it will fall into a state of fatigue for 5 minutes, reducing its movement speed by 15%, and the cooling time is 2 hours)

Summon night saber lv10 (summons three fourth-level night sabers to come to help in the battle, lasts for up to 15 minutes, and has a cooling time of 3 hours)

Heavy Pounce lv10 (launches a pounce on the target, which can span a distance of 30 meters at once. If the strength of the pounced target is less than your own, it will cause a suppression effect that lasts for 10 seconds, making it unable to move and subject to night damage. Saber's Bite, cooldown 1 hour)

Night Blade Armor (Summons a set of Night Blade Armor to cover the body surface, causing 100 points of puncture damage to surrounding enemies. The armor is energy projection and does not have a solid value. It will disappear after 5 minutes of persistence. Cooling time 2 hours)

Moonlight Shock Wave lv10 (The night saber raises its neck and roars, sending out a moonlight shock wave, causing a knockback effect and 200 points of magic damage to the enemy directly in front, with a cooling time of 10 minutes)

Jump lv10 (makes the night saber suddenly jump up, immediately escapes from the control effect of no more than level 5 and surrounded by enemies, and gains stronger jumping ability, lasting 5 minutes, cooling time 2 hours)]

[Talent skill: Night Blade (Night Saber can shoot Night Blade, with an effective range of 100 meters, and can cause 200 points of piercing damage to the enemy, and cannot be ejected)

Life and Death Contract (When Lydia is under a fatal threat, Night Saber Layton will suffer a fatal injury for her. This skill has no cooldown and can only be activated once)]

[Passive skill: Hidden Shadow under the Moon (Stay still for 10 seconds at night and you will enter the fifth-level stealth state. This stealth state will be released when you move or attack)

Beast intuition (able to detect danger, distinguish priorities, and perform emergency dodge against strong dangers)

Telepathy (Night Saber Layton and Lydia have telepathy and can share visual perception)]

(The enhanced version of the Black Panther and the Woman, the stronger Black Panther and the stronger Woman, when combined together become the powerful Moon Maid Hunter

They are sentinels chosen by the Moon God, huntresses trained by Moon Dream.

It is especially good at dealing with clusters of enemies with low defense, and is not suitable for sending out to fight high-level enemies in single combat. If you want it to achieve maximum results on the battlefield, it must be properly matched)

After checking their attributes, Zong Shen only had one thought before the subtitles in front of him disappeared.

This time, without his greeting, Luna took the initiative to ride over on [Sentinel Black Panther].

She had finally advanced to the fifth level [Silver Moon Huntress], but she was like an insignificant person in front of these [Moon Maid Huntresses], mainly because the difference in mounts was too big.

The fifth-level [Silver Moon Huntress] is riding a fourth-level [Sentinel Black Panther].

The sixth-level [Moon Maid Hunter] rides the fifth-level [Armored Night Saber].

Although these two riding beasts are both black panthers, their sizes are very different.

The situation before him made Zong Shen think about ways to get a [Dark Night Advancement Book (Gold)] and help Luna move up to the next level.

After Luna returned to the team with the five [Dark Night Moon Maid Hunters], those open spaces became much cleaner and not as messy as when they were first recruited.

Now there are only seven levels of troops left to check!

There are not many seventh-level troops this time, there are two [seventh-level Chimera Elders] and two [seventh-level Howling Eagle Rangers].

The former is the advanced unit of [Level 6 Chimera], and the latter is the advanced unit of [Level 6 Giant Eagle Ranger Air Cavalry].

The attributes are about 30% to 40% higher than the previous level, which is equivalent to epic high-level strength.

In addition, each skill is similar, but there are more, and the effect of the skills has also been strengthened.

Zong Shen knew it after taking a quick glance.

After checking their attributes, it was indispensable to exchange some pleasantries.

Those [Chimera Elders] are very intelligent. They not only know the ancient Elf language, but also the common language of the mainland today.

It seems to be smarter than those [Chimeras in their prime] and more suitable for communication.

As seventh-level Chimeras, they are among the few Chimeras that can break through the constraints of lifespan and strength.

The strength is similar to that of Xiao Heizi who has entered the prime of life in the future, or even slightly higher, but it is not as good as the average old dragon.

As for those seventh-level [Howling Eagle Rangers], they are similar. They have combat power that can compete with high-level epics, and their overall combat power is not much weaker than the two epic-level mercenaries Zong Shen met back then.

The giant eagle under his crotch is a sixth-order epic-level guy, and its strength is not weak either.

Some of the powerful sniper skills mastered by these [Eagle Rangers] can even threaten Zong Shen's life, but they are just threats.

If you want to kill Zong Shen with one blow, a seventh-level warrior is still not qualified.

After all, Mr. Zong has many ways to save his life. It is not easy to kill him!

After everyone returned to the team, Zong Shen began to make strategic and tactical arrangements for this time.

The first is the cavalry team. Including the fifth-level and seventh-level air cavalry shooters newly added to the territory, there are 1931 in total. The largest number is the wolf cavalry, as well as the fifth-level lion and skeleton knights, a total of 33, and the sixth-level male 2 lion and skull knights.

In addition, there are 2 sixth-level [Primary Chimera], 2 seventh-level [Elder Chimera], and 1 overlord-level [Dragon-veined Scorpion-tailed Tiger], 38 commander-level Scorpion-tailed Tigers, and 62 captain-level Scorpion-tailed Tigers. , 1 Overlord-level [Dragon-veined Griffin], 25 Commander-level Griffins, and 40 Captain-level Griffins.

The above composition becomes the mobile force sequence of the territory.

Presided over by Colby, it was divided into four formations, scattered in the four directions of the defense zone.

Among them, those high-level raptor monsters gathered together and conducted mobile patrols with the Lord's Fortress as the midpoint.

At the same time, it serves as a support force, deploying resources in directions with greater defensive pressure, and intercepting air targets that may appear, preventing the enemy's highly mobile units from breaking into the territory from the air and destroying defensive buildings.

The wolf cavalry will be responsible for the task of raiding, and at the same time, the [Immortal Lancer], [Giant Wolf Cavalry], [Level 4 Lion Guard Cavalry], [Level 5 Lion Charge Knight], [Centaur] and other cavalry/high mobility During the sequence, teams will also be formed to carry out harassment, and specific instructions will be conveyed through the sound transmission (regional broadcast) function of [Commander Tower (orange)].

The planning of the cavalry sequence is basically clear, followed by the infantry sequence.

There are currently a total of 1,399 infantry units in the territory, with the largest number of first-level whiteboard [self-trained infantry] and second-level whiteboard [self-trained infantry], followed by the second-level [Avalon light infantry].

They are all relatively low-level infantry with weak actual combat capabilities. Even if they form a group, it is difficult to form a local advantage.

Therefore, Zong Shen decided to let these low-level infantry disperse and guard near the main defense towers and defensive buildings in several directions. If the enemy really attacked the inner defense layer, these low-level warriors could delay for some time.

Anyway, it is useless to leave them on the frontal battlefield. It is better to keep them to protect the defensive buildings, even if it is just to delay time, at least it is better than sending them out to die.

The remaining infantry soldiers were also divided into four formations and distributed as reasonably as possible.

For example, there are only two [Third-level Salander Bronze Scorpion Scimitar Warriors], then one more infantry warrior of the same level should be arranged in the remaining two directions.

Before the attacker appears, we can only follow the principle of equal division to ensure that there are soldiers stationed in four directions. After the attack begins, Zong Shen can make adjustments according to the situation. Anyway, after the defense area is reduced, it will only be a radius of two or three kilometers. In a circular area, both infantry and cavalry can quickly open up.

There are exactly five [Level 6 Mountain Giants] stationed in each direction, and the remaining one stays near the fortress as a support force.

Others, such as druids and gun shield warriors, will form independent formations, equally divided into four equal parts as much as possible. They will provide protection for the shooters and mages stationed in different directions.

This is the most conservative and reliable splitting strategy.

After all, the core goal of the defensive challenge is to protect the [Central Stone Pillar] in the Lord's Fortress from being destroyed, and to kill Zong Shen Bubi.

These two points are where the defensive challenge really needs to be taken into consideration.

Although Zong is very confident in his own strength and methods, he will never be easily suspected this time.

When the defensive challenge begins and the attacker is extracted, he can use the strategy module to obtain information. Only then can he formulate a clear strategy. The current arrangement can only be conservative.

No matter what kind of enemies he encounters, what he has to do is to encircle the territory into an iron plate, so that no oil, salt or water can enter, so that he can cope with all changes by remaining unchanged.

Defense is defense, and there is no need for too many fancy operations.

Even if there is, he has to wait until he sees his opponent before deciding.

The same is true for the remaining shooters and mages, divided into four combat formations.

The division of manpower in this area is left to the respective heroes.

For example, Colby, Farvid, Doris, Luna, Vereesa, etc.

In addition to the above arrangements, just in case, the Huntress troops are not divided into four teams, but five teams. Four of them, together with the infantry left behind, protect the archers and mages.

The remaining team joined the mobile support team.

There are also high-level units with obvious combat support capabilities such as [Level 6 Dark Night Chanter] and [Level 6 Thorn Ancient Tree Spear Thrower], which are completely broken up and assigned to different squadron-level sequences to provide War support.

After the orders were issued one by one, the combat heroes quickly organized the soldiers under their command into groups and arranged them according to Zong Shen's instructions.

The grouped warriors immediately rushed to their respective positions under the leadership of other combat heroes who later joined the territory.

As of this morning, [Armor Shooting Positions] and [Reinforced Trench] in all directions of the territory have been deployed, which is enough to accommodate the garrison of shooters and mages.

Every soldier received a small cowhide bag to carry with him.

These small bags came from the workshop in Sitano Village. Mariel ordered tens of thousands of cowhide small bags without spending many dinars. Each small bag can contain three servings of standard military rations and several bottles of spare [Spring Water] and [Pharmacion]. .

In addition, everyone also received a water bag filled with clean water.

Various types of arrows were also distributed.

Vereesa and the two long-range combat heroes also emptied some of their storage compartments and loaded a batch of high-end arrows and crossbow bolts.

You should know that arrows and crossbow bolts also have piercing damage bonus.

Part of this batch of high-end arrows comes from daily collection and purchase, and the other part comes from the ruins warehouse.

It's just right for emergencies. After distribution, shooters can immediately deal a wave of higher damage.

Of course, archers still use ordinary crossbow bolts/arrows.

This thing is a consumable, and there are only thirty arrows in one bag. Normally, two or three bags of arrows are enough for an archer at a time, because the lords are currently fighting at the squad level.

But once a high-intensity large-scale battle occurs, the consumption of arrows and crossbow bolts is also terrible!

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