Lords Trying to Survive: Strategizing from a Rundown Yard

Chapter 799: Architecture Nemesis—Dark Wind Rider

The [Griffin] group and the [Manticore] group are just additions, supplementary forces for territorial air defense.

Zong Shen was more concerned about the aerial riders in the support force.

The territory currently has a small number of air cavalry, but their levels are very high, starting at the lowest level of fifth level.

Among them are even seventh-level [Elder Chimera] and [Howling Eagle Ranger].

Therefore, Zong Shen is still very concerned about supporting the troops.

As long as you cooperate with the defensive arrow towers and wonder buildings of the territory, the air defense can be stable.

Therefore, the casualties of [Gryphon] and [Manticore Tiger] were within Zong Shen's expectation.

The golden subtitles changed again, gradually refreshing the attributes of [Dark Wind Rider Knight].

Just when Zong Shen was about to look at it intently, Xiao Heizi suddenly performed an ultra-high maneuverability 720° continuous roll, avoiding the [Giant Bat Charge] launched by two [Level 4 Dark Giant Bat Knights], and the head-on one. The [Grappling and Fighting] of the charging [Level 5 Dark Flying Dragon Knight].

[Dragon Control Saddle (Orange)] can maintain the stability of the rider, but it cannot completely eliminate the impact of kinetic energy, so Zong Shen also experienced an exciting flip in the air.

Fortunately, his body is strong enough and he is basically used to high maneuverability in the air.

So I quickly regained my composure.

Speaking of which, so many [Dark Wyvern Knights] were killed, but none of them triggered the effect of [Dark Invasion] and transformed into a [Blackened Necrotic Wyvern].

However, this passive also has a prerequisite, that is, the degree of body fragmentation of [Dark Wyvern] when it dies is less than 20%. Even if this prerequisite is met, the transformation probability is only 30%.

Zong Shen thought for a while and stopped delving into it. At this time, Xiao Heizi also returned to the "walking the dog" state of flying at high speed, so he focused on the newly refreshed golden subtitles.

What emerges there are the attributes of the highest-level unit in the Dark Orc Outpost [Dark Wind Rider Knight].

As a sixth-level air cavalry, this unit is only available in the No. 1 offensive camp of the Dark Orcs controlled by the Demon Blood Clan, but not in the No. 2 and No. 3 offensive camps.

Even there are only 2,000 [Dark Wind Rider Knights] in the Demon Blood Clan's camp.

No wonder those [Dark Wind Rider Knights] would retreat in a hurry after putting in the [Unstable Compound]. This shows that the Demon Blood Clan has a way to contact them, and it also shows how precious these [Dark Wind Rider Knights] are.

If we don't take advantage of the chaos to escape, I'm afraid all the two hundred [Dark Windrider Knights] will be here sooner or later. Now that we have lost twenty or thirty, it's still acceptable.

For Zong Shen, it would be fine as long as this unit was not available in all dark orc camps.

Think about it if every attacking camp had a group of [Dark Wind Rider Knights]. If you gather together and throw a wave of [Unstable Compound] together, the [Red Gold Barrier] shield will be severely damaged.

Therefore, Zong Shen is quite concerned about the unit of [Dark Windrider Knight].

Currently, the only thing in the territory that can effectively protect the entire range is the [Red Gold Barrier] shield.

According to the attribute introduction of [Red Gold Barrier Pillar (Gold)], the shield has a solidity value of up to 10 million points, and can store up to 1 million points of magic energy. Each point of magic energy can be converted into 10 solidity points.

As long as the shield is activated, it consumes sturdiness every moment.

Such a huge solid value and high double resistance are enough to withstand the attack of large troops.

But if there are more than 6,000 [Dark Wind Rider Knights] attacking the territory, and each [Dark Wind Rider Knight] throws two [Unstable Compounds] at the same time, then the barrier can be broken in a short time. The hood has a solid value of 10 million points.

After all, each [Unstable Compound] can cause a full 905 points of damage to the shield's strength.

12,000 [Unstable Compounds] can cause a cumulative damage of 10,860,000 points!

Zong Shen focused on the golden subtitles showing the attributes of [Dark Windrider Knight].

He must find an opportunity to deal with the nearly 2,000 [Dark Wind Rider Knights] under the Demon Blood Clan first. Before doing so, he must first understand their characteristics and then make targeted arrangements!

The golden subtitles tremble in a trance, like banner articles swaying in the wind, and have some kind of dynamic visual effect.

(Standard templates of designated arms are being randomly selected for display.

【Dark Windrider Knight】

[Qualifications: Unconventional Qualifications]

[Level: lv30]

[Attribute: (expanded)]

[Hunger and satiety/riding beast hunger and satiety: 75/70]

【Power: 211】

[Agility: 127]

【Wisdom: 29】

[Charm: 15]

[HP: 2895+400 (advanced dark life)]

[Puncture damage: 192~195]

[Head armor value: 55]

[Upper body armor value: 75]

[Lower body armor value: 65]

[Magic Resistance: 70]

[Active skill: Flail Trap Lock (Throw the Trap Lock to restrain and capture air or ground targets within a distance of 50 meters. The binding time and drag effect will fluctuate depending on the size and strength attributes of the target. The Trap Chain will be retracted. can be used again later)

Unstable Compound (The Dark Wind Rider carries two [Unstable Compounds] and can throw the compound. The compound will explode after landing, causing explosion and burning damage to all targets within the range, and producing impact effects. In addition, the compound It will cause additional damage to building targets and various types of magic shields. [Unstable Compound] needs to be replenished before throwing)

Viscous Fuel lv30 (The Dark Wind Rider Knight spreads sticky fuel around. Any target covered by the sticky fuel will receive extra attack damage from the Dark Wind Rider, while reducing the flight speed by 30% and the turning efficiency by 15%. , this effect lasts for 10 seconds, the effect of sticky fuel cannot be superimposed, and the cooling time is 1 hour)

Trail of Flames lv30 (The Dark Windrider spreads powerful fuel and ignites it at the same time, leaving a trail of flames behind him, causing 120 points of burning damage per second to targets chasing behind and targets below, lasting 5 seconds, the duration of this damage is doubled for buildings, but will be affected by magic resistance, cooldown time is 2 hours)

Fire Fork Assault lv30 (increases the mount's flight speed by 30% and 15% impact and puncture damage, and ignites the steel fork in hand to launch an assault, which lasts for 30 seconds. During this period, the steel fork hitting the target will cause 2.0 times the puncture damage and every 20 seconds per second, burning damage lasting 3 seconds, cooling time 1 hour)

Ignite Fall lv30 (When the Dark Windrider Knight's health drops below 10%, you can choose to ignite yourself and fall towards the nearby area. After landing, it will cause 600 points within a radius of 10 meters near the landing point. bludgeoning damage and 100 points of burning damage per second lasting 12 seconds. The burning flame has spreading characteristics, and the specific spreading degree depends on the igniter at the impact point.)

Flame Wind Blade lv30 (Induces the magic power of the wind element, condenses wind blades around at a frequency of 3 seconds and spreads fire oil at the same time. Up to 30 wind blades can exist at the same time. These wind blades will last for 10 minutes, during which they can be ignited with thoughts. Wind blades and attack targets within the range. Each wind blade will cause 300 points of piercing damage and 15 points of burning damage per second, lasting for 6 seconds, with a cooldown of 30 minutes)

Potent synthetic adenoids (inject special potent synthetic adenoids into yourself and your mount to enter a state of frenzy and excitement, increase your reaction ability by 50%, mount flight speed by 50%, immunity to fear, deterrence, suppression, mind control and other effects, lasting Time 10 minutes, cooling time 2 hours)

Violent expansion (increases strength attributes by 30% and agility attributes by 20%, body expansion by 1.5 times, puncture damage increased by 80 points, the steel fork in hand has a certain chance of causing a tearing effect after hitting the target, causing the target to appear open with a greater impact Sexual wound, and enters a state of blood loss that lasts for 10 seconds at a loss rate of 30 points of health points per second. The violent expansion lasts for up to 10 minutes. Every time it exceeds 1 minute, the health points will be reduced by 300 points. At the same time, the state will be hungry while the state lasts. Saturation will be consumed faster, and the cooling time is 12 hours)]

[Talent skill: Sensitive sense of smell (the sixth-level Dark Fang Troll has a keen sense of smell talent and can effectively track targets through smell)

Regenerative cells (when the troll is damaged by non-fire and strong acid, it can regenerate life at a health recovery rate of 8 points per second, and at the same time heal the corresponding injuries, including broken limbs and body parts with a body damage ratio of no more than 20%. , when the hunger and satiety is lower than 45 points, the effect of regenerating cells will be invalid)

Carnivorous Tradition (Dark Trolls still maintain the carnivorous tradition of their ancestors, including the Darkfang Trolls. They can devour all kinds of flesh and blood, including those of their own kind, to restore hunger, satiety, health, and corresponding injuries. The specific recovery effect depends on the level of devouring flesh and blood and the remaining energy)]

[Passive skill: Malicious Witchcraft (The Dark Troll's attack is accompanied by a Malicious Witchcraft effect, which only takes effect on living targets. This effect can cause the target to be invaded by the dark magic power, and its resistance to the Dark Troll's attack is reduced by 5 points, unable to overlay)

Advanced Dark Life (Level 6 Dark Fang Troll has higher health)

Wind Rider Training (Have received complete Wind Rider training, able to master proficient throwing skills and aerial fighting techniques, and also have the potential to become an arsonist)

Dark Spell (When the Dark Fang Troll's health drops below 10%, it will activate the Dark Spell and enter a special state, which will last for 2 minutes. During this period, it will be immune to most physical and mind control effects, and will be immune to all damage. and healing values ​​will be counted separately. After 2 minutes, if the damage value minus the healing effect is greater than the remaining life, the Dark Windrider Knight will die directly, and the recovery value of [Regenerative Cells] will be doubled during the duration of this effect. times, this effect can only be triggered once every 72 hours)

Bloody Fury (when the health value drops below 30%, it will enter a bloody rage state, increasing reaction ability and attack speed by 30%, lasting for 10 minutes, this effect can only be triggered once every 48 hours)]

[Level 5 Orog Giant Bat]

[Qualifications: Unconventional Qualifications]

[Level: lv30]

[Bite damage: 138~141]

[Puncture damage: 93~96]

[Health value: 4800]

[Flight cruising speed: 415 km/h]

[Armor value: 60+15 (armor)

[Magic resistance: 55+15 (armor)]

[Active skill: Madness Bite lv30 (The dark Olog giant bat bites the target crazily, causing 300+1.0 times the bite damage, and injects the madness virus, causing the target to fall into a madness state ranging from 3 seconds to 12 seconds, cooling down time 1 hour)

Blood Riot lv30 (The Dark Orog Giant Bat can cause designated living targets of no more than level five within 100 meters around to fall into a state of blood riot, reducing the upper limit of life by 1% every second for 15 seconds. This part The health value will be converted into the temporary health limit of the Dark Orog Giant Bat, and the target of the blood riot will not be able to recover its own health limit until 4 hours later. The cooldown time of this skill is 8 hours)

Ectopic High Fever Virus (This skill can only be used when the Dark Olog Giant Bat has more than 60% of its health remaining. The giant bat suppresses the ectopic high fever virus in its body and releases the virus effect, causing itself to be in a high fever state and losing 40% of its sanity. Increases the flight speed by 80% and lasts for 6 minutes. During the duration, the giant bat will lose 0.1% of its maximum health value every second. This skill is activated every 24 hours)

Concussive impact ultrasonic wave (The dark Olog giant bat opens its mouth to emit concussive impact ultrasonic waves of a specific frequency, which can cause 250 points of sonic damage that ignores armor to all nearby enemies within 65 meters of non-mechanical and undead units. The cooling time is 12 minutes. , it can cause additional damage to glass and crystal products. When more than 12 shock shock ultrasonic waves appear within the range, resonance will be triggered, causing 35 points per second of sonic damage that ignores armor and lasts for 10 seconds)

Corrosion-resistant bladder (The Dark Orog Giant Bat has a corrosion-resistant bladder, which can store various types of oil for the Dark Wind Rider and spray it through the special cavity behind it)

Chemical propulsion (when necessary, the Dark Orog giant bat can inhale a large amount of oxygen, spray and ignite flammable fuel to obtain the kinetic energy of chemical propulsion, and the flight cruise speed increases by 150 kilometers per hour. The duration depends on the remaining fuel in the corrosion-resistant capsule cavity. Depends on the amount. After activating the chemical boost, the Dark Orog giant bat will receive a damage equal to 15% of its own upper limit of health, ignoring armor)]

[Passive skill: Thermal Night Vision (The Dark Orog Giant Bat has the ability of thermal night vision, can fly in dim light environments, and display heat sources within visual distance)

Sonic pathfinding (The Dark Orog Giant Bat can emit ultrasonic signals and use ultrasonic effects to find paths, ignoring the effects of [Blinding], [Darkness], [Mist] and other states or environments)

Toxic infection (The attack of the Dark Orog giant bat is accompanied by a toxic infection effect, causing 1 point of toxic damage that ignores armor every second, lasting for 5 minutes. The effect cannot be superimposed. If the target dies during the toxic infection, a cloud of poison will explode. Fog, secondary infection of enemy targets within a radius of 10 meters, the secondary toxic infection only has a damage effect but no longer has a spreading effect)]

(The enhanced version of the Big Bat, paired with the sixth-level Dark Fang Troll, can be understood as the [Dark Giant Bat Knight] ++ version of the unit. The Olog Giant Bat can store various oils in the cavity of its body, and can be used when necessary When spread out, it can also absorb oxygen to assist combustion, pressurize the injection and ignite, producing a chemical propulsion effect.

Overall, the [Dark Wind Rider Knight] is a special destructive unit that relies on various alchemical compounds. It neither focuses on raids nor on killing, but on professional destruction.

Whether it is [Unstable Compound], [Fire Path], or [Ignite Fall], they can produce obvious destructive effects on local buildings and are the nemesis of all types of defensive buildings and fortifications)

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