Zhou Feng's reaction was beyond everyone's expectations.

Normally, facing the accusation of plagiarism is something that no creator can tolerate. No matter what the truth is, everyone thinks that Zhou Feng will severely refute Yamamoto's remarks.

But Zhou Feng just invited Yamamoto to the stage with a smile, and hoped that the American translator could once again serve as a bridge for the two to communicate.

Not to mention others, even Yamamoto himself was a little confused about what Zhou Feng wanted to do, but he would never back down.

Looking at Yamamoto with his eyes wide open, Zhou Feng smiled and said,"Since Mr. Yamamoto said that you also have similar ideas, let's put the others aside for now. I invited you to the stage to ask you to talk about your understanding of this game, and then I will talk about my understanding, so that everyone can make a judgment."

The tone was gentle, not like facing a competitor, but facing a junior.

Everyone present understood Zhou Feng's intention. He wanted to use this method to gently declare the sovereignty of the game to everyone.

Although Yamamoto didn't like Zhou Feng's coaxing tone, he would never back down. What Zhou Feng wanted to talk about was exactly what he was good at. He had been thinking about it day and night, so how could he not understand the game less?

Moreover, he came here to vent more than right or wrong. He also knew that he would not have a substantial impact on Zhou Feng under the premise of clear copyright ownership.

Even if everyone condemned Zhou Feng morally, they could not deny that Zhou Feng was the real owner of this game.

Even if Zhou Feng kicked him out now, he would have nothing to say, but Zhou Feng gave him a stage to show off.

Yamamoto took a deep breath and told everything he knew like the real designer of"Donkey Kong".

Yamamoto's initial inspiration came from the American movies"Beauty and the Beast" and"King Kong". He designed the game based on this and told a story of a hero saving a beauty. The original design was much more complicated than what was actually shown, but because it could not be realized by technical means, the original version could only be simplified.

Yamamoto described in detail the difficulties encountered in the design, and how he solved these problems step by step, and also made a detailed explanation of the design of each small module.

After Yamamoto finished speaking, Zhou Feng took the lead in applauding, and the people below looked at each other and applauded.

Yamamoto felt that the depression he had been feeling for a while had been relieved, and looked at Zhou Feng provocatively.

No matter how high-sounding Zhou Feng's performance was, it could not cover up the fact that he was a plagiarist. Let's see how he can explain it this time?

Yamamoto's words were too real, so real that everyone seemed to be committed to the development of this game, which made everyone present a little suspicious, who actually developed this game?

While doubting, they also had a deeper understanding of this game, especially the American Yagari Company, who had a strong premonition that the game"Donkey Kong" would be successful.

They didn't care who the real designer of this game was, they wanted the copyright, but if Zhou Feng plagiarized, it would undoubtedly bring some convenience to the subsequent negotiations, and the price would be much easier to negotiate.

There were many companies that had the same idea as Yagari Company.

But Zhou Feng's performance was too calm. He did not respond to Yamamoto's provocation, but smiled and talked about his development concept and understanding of this game.

Zhou Feng did not talk about the game"Donkey Kong" directly, but first talked about the current development status of arcade games.

The current mainstream arcade games are still"shooting" games like"Space Invaders" and"Bee". Last year, in 1980, a maze game called"Pac-Man" became popular all over the world.

However, these games have a shortcoming, that is, they are not interesting enough and cannot continuously increase the stickiness of players. The stereotyped single operation leads to insufficient stamina.

Based on his understanding of current games, Zhou Feng explained in a simple way why the game"Donkey Kong" was designed.

《Donkey Kong is the world's first platform game, and it incorporates the concept of story, making the game process more full, and always setting a goal for all players, that is, to rescue the beauty from Donkey Kong.

The implantation of heroism can stimulate players' obsession with the game. While the goal is clear, there are more diverse ways to play, and the design of the level can also stimulate the player's sense of accomplishment.

It will make all players feel that this is not just a game, but also a complete story. Zhou Feng also talked about many game easter eggs he designed.

He used the arcade equipment on the scene to demonstrate each link in detail, which was not found by everyone present in the previous floppy disk.

Unlike the interest of others, Yamamoto's face became paler as he listened.

He really didn't understand what was going on. What Zhou Feng said was completely different from him, but the game presented was so similar.

He could really feel that Zhou Feng's creative concept was real, but the more real this feeling was, the more confused he was.

He even began to recall whether he had really seen the game designed by Zhengfeng as the company said.

Zhou Feng did not explain to Yamamoto, but continued to look at everyone below and said seriously:

"《"Donkey Kong" does not represent a game, but a new era of arcades. However, just having a game is not enough. We also need excellent operators to let more people know about"Donkey Kong" and like"Donkey Kong". This is also the purpose and significance of bringing you together today."

Everyone spontaneously applauded. Only then did they discover a problem. Yamamoto's participation did not play the role it should have. Instead, it made Zhou Feng disassemble"Donkey Kong" in more detail. Yamamoto was actually like an invited guest.

This discovery made the American company, Komei and Purui more vigilant.

Zhou Feng was very satisfied with the effect. He asked Yamamoto to come on stage with this intention. He never took Yamamoto's challenge seriously. Instead, he let him act as a tool.

Even if Yamamoto was a real game designer, he would not be afraid. Zhou Feng's knowledge was not comparable to Yamamoto's. They were not on the same level.

Just like many articles selected in Chinese class, the teacher made a detailed breakdown of each sentence, what this word means, and what emotion this sentence expresses.

In fact, if the original author also went to the class, he would say to the Chinese teacher that you think too much.

Looking at the eager looks of the representatives of several companies, Ma Guoqing felt a sense of pride rising from his chest.

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