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Chapter 1301 Skill confrontation and targeting high AI

Chapter 1301 Skill confrontation and targeting high AI
What made Yun Xiaohan even more depressed was that the shield warrior NPC threw out his own shield, but he still had an identical shield in his hand. It was only later that Yun Xiaohan discovered that what he threw was an energy shield, but it was just a shape It is exactly the same as the shield in the hands of the shield warrior NPC.

In addition to this "throwing energy shield" skill, this shield warrior NPC has several other control skills. Although the control time is not as long as 2.5 seconds, it is still very annoying. Yun Xiaohan releases key continuous skills, such as [Thunderbolt] Prison] would be interrupted immediately, and Yun Xiaohan was forced to release [Thunder Prison] at the same time as [Superior Body].

But something unexpected happened to Yun Xiaohan, the shield warrior NPC actually used the "throwing energy shield" skill to directly interrupt [Thunder Prison].

Moreover, his "throwing energy shield" skill was not released after the duration of [Superior Body], but against [Superior Body].

In fact, Yun Xiaohan was also mentally prepared for the failure of the effect of "Immune to any restricted skills" within 6 seconds of [Hegemony], after all, this kind of immune control skills depends on the priority of the skill, and it is written in the skill description. Awesome, if you encounter a control skill with a higher skill priority, you should be charged or you will be charged. At most, it will shorten the time of being controlled. It is completely unrealistic to expect a fourth-order rare skill to be completely immune to control in the true sense. .

This is like a contradictory story. While bragging that one's spear is invincible, one's shield is indestructible. The bragging sounds good, but in fact it just means that the priority of skills is very high, and it can target various restricted skills.If two skills with high priorities collide, it is still necessary to compare the priorities to determine which side will have the upper hand in the end.

And obviously, the "throwing energy shield" skill of the shield warrior NPC is a control skill with a high skill priority. It can withstand the effect of the immune restriction skill of [Superior Body] and forcibly play a very short-term stiff effect, which will [ Thunder Prison] interrupted.

But this is not to say that [Superior Body] is useless at all. In fact, it still has a great effect. The 2.5-second stun caused by the "throwing energy shield" skill does not appear. [Superior Body] provides The effect of "immunity to any restricted skills" has not been interrupted, but the duration has been shortened after being hit by a flying shield, and the remaining duration has been reduced from 5 seconds to 2 seconds. (One second has passed before being hit by the flying shield)
However, this is not to say that the skill priority of [Superior Body] is equivalent to that of "Throwing Energy Shield". You must know that when performing control skill checks, the defender is very advantageous. The control resistance brought about by bloodline, skill and level difference is included together.

Yun Xiaohan has now awakened bloodlines twice. Although the newly awakened [Heroic Creation Blood] is human bloodlines, human bloodlines are only high-level bloodlines after all. The improvement in control resistance is definitely not as good as that of top-level bloodlines, let alone control. The resistant human bloodlines are considered the weakest among the high-level bloodlines. (Compared with monsters or elemental creatures, there is still a gap in the control resistance of humanoid creatures)

But [Heroic Creation Blood] is the third stage after all, and it is also a special bloodline with a purity of 97% killing energy. Compared with the second stage [Dragon-kin Ancient Arkans], it is slightly less resistant to physical control. Weak, slightly stronger in terms of spell control resistance, the overall increase in control resistance is actually similar.

Take Yun Xiaohan's use of [Lonely Charge] just now but was interrupted as an example.

[Lonely Charge] This natural skill is indeed very, very strong. Yun Xiaohan has used this skill many times to achieve amazing effects, and it can even be said to create miracles. He also relies on this group brush during leveling. It can be said to be his number one god. technology.

The biggest strength of this skill is the super buff it provides (the buff effect is related to the skill launch slogan). The large-scale long-term stun is also useful, but compared with the super buff, it is still inferior.

But no matter how strong it is, [Lonely Charge] is a natural skill that does not add any control resistance, unlike [Fearless Shield Dance], which is also a natural skill, which is immune to mind control and deceleration during activation.

And we can clearly see that this skill has an obvious preparatory action when it is launched (it will do a violent back swing with both hands and then pull forward, and the run-up action lasts for half a second), and there will be a slogan after it is launched, resulting in It is particularly conspicuous, which makes it easy to be targeted. If a group of people are particularly guarded against this move, it is not difficult to interrupt it.

[Lonely Charge] is indeed strong, but it also has a lot of restrictions. It depends on who is using it. If it is used by another person, it will definitely not achieve the effect of Yun Xiaohan's use, and it may even become tasteless.

For example, the Lingqiong Pavilion player whose ID is "Feng Feng Crazy" also has [Lonely Charge], but this skill is useless against a single player. If you want to charge, you have to charge a group of people. What happens when you launch a charge?A batch of control skills were smashed down and interrupted by him.

Why Yun Xiaohan won’t be interrupted when launching [Lonely Charge], that’s because he has the super high control resistance provided by his blood as a support, and skills such as level difference and [Innate Divine Power] also provide test weighting, [Sub-giant body] ] and [Strong] provide knockdown, knockback, knockback, and stun resistance, and the character's attributes are super high, making him extremely difficult to control.Coupled with his size advantage, it is difficult for some terrain changing skills to interrupt his charge.

Even so, Yun Xiaohan had to get as close to the enemy as possible before launching [Lonely Charge]. This was not only to hit more enemies at once, but also to reduce the possibility of being interrupted.

Can another player dare to do this?

I didn't wait for this player to get close, I'm afraid he was already killed by the enemy's fire.

It can be seen from this that [Lonely Charge] is actually the kind of skill that is awesome once it is successfully released, but it is a SB skill if it cannot be released or not.

Look at the confrontation between [Lonely Charge] and the skill "Throwing Energy Shield".

Skill confrontation cannot be fought without the user.

[Lonely Charge] itself does not provide any control resistance, which means that Yun Xiaohan is involved in the calculation of the control resistance provided by the two bloodlines, provided by [sub-giant body], [strong] and a full set of plate armor Knockdown, Knockback, Knockback, and Stun resistance, as well as his Constitution attribute and the 10% Constitution attribute weighting provided by [Innate Divine Power] in the check. ([Magic Body Forging] provides spell control resistance, and "throwing energy shield" is a physical control skill, so it is useless.)
The shield battle NPC is involved in the calculation of the skill priority of "throwing energy shield", related skills, his NPC template (equivalent to bloodline, but as the attacker, its bloodline control resistance is not involved in the calculation), and Strength attributes and differential advantages.

Yun Xiaohan doesn't know what skills the shield warrior NPC has, but the template is definitely not low. These NPCs can't be real "spies". The combat power and AI are too strong. The NPC elite troops are not so strong, it is probably The top batch of elite troops, and these three leading NPCs are at least elite templates.

Compared with players, the attributes of NPCs have great advantages, so the strength attributes of shield warrior NPCs can definitely suppress Yun Xiaohan's physical attributes.

Not to mention the impact of level difference, the three leading NPCs are all level 63, Gao Yun Hanhan is level 3, the high-level party attacks the low-level party to increase the attack hit rate by 40%, 40% control success rate, and the low-level party attacks the high-level party to reduce 20% harm.Regardless of whether it is the defender or the attacker who makes a check, the side with the higher level will get a 20% check weight.

So it's not surprising that Yun Xiaohan's [Lonely Charge] was interrupted. He hadn't been interrupted much before, because the powerful enemy NPCs he faced rarely had the main control type, and he would also intentionally shorten the time. [Lonely Charge] The charge process, or simply avoid the enemy's powerful NPC to fight minions to brush BUFF.

And this time, the shield warrior NPC is the main control type NPC, and he can also use the support skills to move, so that he can't avoid it, so he is very restrained by Yun Xiaohan.

After reading the above, it is very clear to look at the confrontation between [Superior Body] and the skill "Throwing Energy Shield".

The skill priority of [Superior Body] is indeed very high, but excluding the external factors of both users, there is still a big gap compared with "Throwing Energy Shield", because if the priority is the same, plus Yun Xiaohan's control resistance, "Throwing Energy Shield" should only shorten the duration of [Superior Body], but cannot forcibly interrupt [Thunder Prison].

That is to say, if another player uses [Superior Body], the "throwing energy shield" will probably be interrupted by [Superior Body].

This situation of forcibly interrupting through a protective measure is a bit similar to "fighting cattle across the mountain". The person who is in front of the protection has a high defense, even if the attacker is not as strong as the protector, there is no way to directly break through. , but as long as the attacking party's skills are good enough, they can still knock the people behind through the protector.

To be honest, this shield warrior NPC really gave Yun Xiaohan a headache. He has rough skin and thick flesh, and his damage is reduced by 3% for the level 20 difference. In addition, the damage of players playing NPCs on the regular map is halved. Yun Xiaohan is really Can't beat him.

Facing this shield NPC, Yun Xiaohan really felt the pain that other players felt when facing him.

Hit, can't move.Hide, can't hide.Not to mention protecting allies, but interrupting your own big move at every turn, it's too annoying.

Therefore, Yun Xiaohan no longer used himself as the core of the attack to try to open a breakthrough in this attack on the village. With the shield warrior NPC, he couldn't open the breakthrough. If he rushed too deep, he would be easily caught.

Try not to do protection work as much as possible. If Yun Xiaohan protects other players, it will easily kill them.

Mage NPCs will use range skills on him. In the past, he could use the shielding effect of [Flash Dance Giant Shield] to block range damage for them, but with shield warrior NPCs around, the shielding effect is basically not long, and range damage is easy It affects players near Yun Xiaohan.

The swordsman NPC will also bypass him to peel those thin-skinned players. The range of skills of the swordsman NPC is not as many as that of the mage NPC, but he has a higher single-target burst and kills faster.

If Bopi is hit twice by the mage NPC's range spell, he may not necessarily die (Bopi is mostly mages and priests, and the magic resistance is relatively high), and the mage NPC needs to sing skills, and the attack interval is longer, and there is a chance to increase HP.

The swordsman NPC is different. The thin-skinned player who is stabbed twice by him will probably die, and his attack speed is fast, and the interval between the two attacks is extremely short. The player who is stabbed by the swordsman NPC often dies before he can react. up.

Therefore, Yun Xiaohan only did one thing when attacking the village this time, which was to keep a distance from the large army of players, but not leave the healing range of the healing players, and then restrain the three leading NPCs.

He did this carefully, completely aiming at the AI ​​mechanism of the three leading NPCs.

You must know that although Yun Xiaohan and other players are players, they are completely different in the eyes of NPCs. He is the famous Viscount of Corsica (influenced by fame and deeds), and the host of this arrest operation , the threat of personal combat is the greatest, and most of the attention of the three leading NPCs are on him.

And the AI ​​of these three leading NPCs is also quite high, and they will also have the consideration of capturing the thief first, and they will not dare to let go of the control on Yun Xiaohan, otherwise Yun Xiaohan will rush into the NPC group, That would be a total explosion.

So as long as Yun Xiaohan retreats to the side, the shield warrior NPC will inevitably follow, and the mage NPC is the main damage exporter, even if no one can come, most of the firepower has to be poured on Yun Xiaohan.

The swordsman NPC will not follow Yun Xiaohan under normal circumstances, because Yun Xiaohan has high physical defense and can block with a shield. The swordsman NPC does not hurt him when he is controlled, but when Yun Xiaohan is controlled Not the same, the swordsman NPC will seize the opportunity to run up to him and stab him in the back. (A series of rear attack skills such as backstab can deal extremely high damage, and will not be blocked by shields. Yun Xiaohan can turn around quickly when he is not controlled, and it is difficult for the swordsman NPC to run behind him.)
Even if the swordsman NPC can instantly reach behind Yun Xiaohan with the displacement skill, after Yun Xiaohan recovers, he has to run to other players again, which will waste a lot of time, let alone the displacement skill of the swordsman NPC. If there is a CD, it is impossible to play it all the time.

In other words, Yun Xiaohan can use his position to mobilize the swordsman NPC, so that he can reduce his attacks on other players to a certain extent.

Although it is impossible to completely eliminate the possibility of attack, this is the best effort Yun Xiaohan can do when this group of high-ranking "intelligence personnel" completely ignores the hatred mechanism.

Being a T-position but unable to hold back the enemy is a kind of sadness, but Yun Xiaohan was not constrained by the game mechanism. After a short period of at a loss, he quickly sorted out his thoughts and made full use of AI and game rules to take on the responsibility again. The duty of a T position.

And this is where the gap between him and other T-positions lies. Others will panic, so will he. After all, they are all human, but Yun Xiaohan regains his composure faster than anyone else.

Then he will observe and observe details that other players cannot notice; he will use his brain and use his rich game experience to come up with countermeasures in a very short time and put them into practice.

This is not just a gap in the game such as character equipment, strength, and game level, but a huge difference in a series of external abilities such as resilience and psychological quality as a human being.

PS: Readers who saw that the shape of the array in the previous chapter was garbled, please re-download the previous chapter and have a look. They all show rhombus symbols, but the shapes are different. I think it is more visual.

(End of this chapter)

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