Pinnacle player
Chapter 1303 Analysis of Six Skills
Chapter 1303 Analysis of Six Skills
PS: The pre-requirements of the previous chapter [Shadow Puppet Flash] have been revised. The skill description is a bit vague, so it has also been changed.
To be honest, the choice Yun Xiaohan made this time is really bloody. The equipment can only be used for a while, but the skills can be used for a lifetime. The gap between them is too big.
Not to mention that these six skills are all rank-free skills, and they are all quite strong. Among them, the two skills dropped by the shield battle NPC are particularly powerful.
Speaking of the rare-level professional skills dropped by both the swordsman NPC and the mage NPC, but the legendary-level professional skills dropped by the shield warrior NPC, it feels a bit unfair, but in fact this is normal.
Although these three NPCs are all leading NPCs, the shield warrior NPC is the leader among the three, which means that he is the leader of this operation, and the other two NPCs are all under his command. The combat effectiveness of the other two NPCs is also obviously much higher than that of the other two NPCs, but he and Yun Xiaohan restrained each other and restrained each other, resulting in neither of them having any outstanding performances.
Just imagine, what would happen without this shield warrior NPC?
With so many NPCs stuck in the village, Yun Xiaohan really found a good opportunity to use [Lonely Charge], which is definitely a center for NPCs to blossom.
Think again, what would happen without Yun Xiaohan?
In fact, it is also very simple. You must know that the blood volume of the shield warrior NPC has never dropped below 95% from the beginning to the end of the village attack station (he has the ability to restore blood, and the speed of life recovery is also high), and under the protection of the shield warrior NPC Now, the blood volume of swordsman NPC and mage NPC has always been healthy.
What is this concept?
That is to say, if the shield warrior NPC does not commit suicide, players alone cannot kill him. The swordsman NPC and mage NPC are also difficult to kill because of his protection. Only when important NPCs from other empires arrive will they have a chance fix them.
Think about that [Energy Flying Shield] again, this skill can be renamed "Bowling Ball Flying Shield", that is, Yun Xiaohan is here, the physical attributes are high enough, and the plate armor and skills also provide a lot of repelling resistance, otherwise When a "bowling ball flying shield" comes down, even if the shield warrior NPC only uses a large shield, the player will be repelled or knocked down a group of people.
Moreover, Yun Xiaohan is the leader and the biggest contributor to the capture mission, so it is reasonable to have a preference for him in terms of mission rewards based on his personal needs.
Take a closer look at these six skills.
[Shadow Step] Although it is a displacement skill, its effect on attack is greater than that of displacement.
Look at its skill description: "Teleport to the back of a target creature, the next attack must be a critical strike, and at the same time increase the movement speed by 50% and the attack speed by 50% for 3 seconds."
The first is that you can teleport to the back of a target creature. This target creature does not say that it must be an enemy, so your own friendly forces are also possible, but they cannot be items.And the next attack didn't say that it had to be a normal attack, and the skill would also be a critical strike.
You must know that appearing behind the enemy instantly can be regarded as an attack enhancement, because players with the agility attribute as the main attribute will basically learn passive skills that increase rear damage. It deals extremely high damage, and now with a certain critical strike, the damage can be even higher.
The subsequent 3 seconds of 50% movement speed and 50% attack speed can ensure the pursuit efficiency and make it difficult for the target to escape.
In addition, [Aftershadow Step] has a 25% chance to reset the cooldown time, which makes it more suitable as an attack starting skill.
[Remnant Shadow Step] is good, but it's not suitable for Yun Xiaohan. He doesn't have the ability to add back damage, and he doesn't want to waste skill slots to learn, and his fighting style is more inclined to face-to-face, a single enemy It's hard to fight against him, and if there are too many people, [Remnant Shadow Step] is not very useful.The most important thing is that the pre-learning requirement of [Remnant Shadow Step] requires more than 80% permanent increase of the agility attribute, and he can't meet the learning requirements.
Compared with [Remnant Shadow Step], Yun Xiaohan is actually more greedy for [Cloak Random Slash]. This is a high-explosive attack skill. If it can successfully kill the target, it will become a 360-degree range skill, and the output is quite impressive. , the cooling time is not too long.
But it is similar to the problem of [Remnant Shadow Step], learning this skill also requires a higher permanent increase of the agility attribute as a prerequisite, and the calculation of the skill damage is also related to the agility attribute. *Agility +4*Physical damage of physical attack}, and Yun Xiaohan's agility attribute is too low, the damage caused by the agility attribute is negligible. It can deal high damage, but it is somewhat wasteful.
Moreover, the attack range of this skill after seconds is still too small, it can only hit a close circle (a circle determined according to the attack range of the weapon). If Yun Xiaohan rushes into the crowd, he will often face dozens of people. , Hundreds of enemies, [Cloak Random Slash] is not enough.
Let's put it this way, thin skin and residual blood [Cloak Slashing] is far less effective than [Thunder Prison], [Thunder Prison] is spell damage with a huge range, long duration, and paralyzing effect.And against enemies with high physical defense, the single damage of [Cloak Random Slash] is low.
For example, use [Cloak Random Slash] to hit the shield warrior NPC before. It is true that it can hit four times in an instant, but a single damage can't break the defense of the shield warrior NPC. It can only hit him with less than 10 blood points. It's not as good as a high damage skill with a single attack.
So this skill looks pretty good, but it's a bit bullying, and it's still a bit tasteless to Yun Xiaohan.
Next is [Shadow Puppet Flashback] and [Mana Coordination] dropped by NPC mages.
[Shadow Puppet Flashback] he couldn't achieve the learning prerequisites, but he learned [Void Magic Spirit], learning space skills is free of learning prerequisites, so it can be learned.
Although there is no need to learn the prerequisites, because [Shadow Puppet Flashback] is based on [Flash], so you must learn [Flash] first, otherwise even if you can forcefully learn [Shadow Puppet Flashback], it is still impossible in use.
[Flash] Yun Xiaohan has already typed a copy before, so there is no need to accept it again.
[Shadow Puppet Flashback] Although it can also be regarded as a displacement skill, because it can only return the user to a fixed position, it is not suitable for attacking, and it can be triggered and controlled when the blood volume is below 50% Shadow Puppet, this skill is more for survival.
If you can also make good use of its function of resetting the cooldown time of [Flash], the user can completely turn the enemy around.
[Magic power coordination] The pre-requirements for learning this skill cannot be considered very high, but Yun Xiaohan is still a bit short, his permanent spiritual attribute increase is now 66% (calculated as [Magic Energy Forging]), but he still has a [ Extraordinary Growth of Physical Essence] I didn’t learn it, it’s enough to learn it, and I also have two mana recovery skills ([Dragon Vein Meditation] and [Sub (class) Giant Atavistic Magic Affinity]), only one [Meditation].
[Meditation] This skill is only a second-level professional skill. Generally speaking, players don’t need to learn it by themselves. It will come with it when they switch to a law-related profession. There is only one effect that increases the speed of mana recovery by 20%. It's a very weak skill, so if Yun Xiaohan deliberately spends a skill slot to make up for [Meditation] for [Mana Coordination], he is not willing.
But fortunately, [sub-(class) Giant Atavistic Magic Affinity] can slightly reduce the learning prerequisite requirements when learning spells or spell-like skills, and [Meditation] is the one with the lowest learning prerequisite requirements, so it can be used in other learning If all the prerequisites meet the requirements, [Meditation] should be exempt, that is to say, Yun Xiaohan can learn [Mana Coordination] as long as he finishes learning [Extraordinary Growth of Physique and Essence].
[Mana coordination] is somewhat similar to [Dragon Vein Meditation], they both increase mana recovery speed by 50%, increase the success rate of casting spells by 10%, and the increase in the permanent increase of spiritual attributes is not much different, the former is 10%, the latter is 15% .
The only big difference is the special effect of the skill. [Dragon Vein Meditation] is a dragon language skill after all, which will increase the use effect of dragon language skills or dragon roar skills by 20%, while [Mana Coordination] can be used as an active skill. Can restore 6% mana within 100 seconds.
This reminded Yun Xiaohan of another skill [Mana Awakening]. [Mana Awakening] has a skill introduction on the official website. It is a seventh-order rare skill. It can be learned from the NPC skill instructor, but the requirements are relatively high. In addition to game currency and meritorious service, you also need to pay some faction contributions to learn it, and the faction title also needs to reach the viscount (court title is fine).
Compared with [Mana Coordination], [Mana Awakening] has advantages and disadvantages.
优点也是它恢复效率更高,可以在4秒内恢复100%法力(开启恢复33.3%,之后每两秒恢复33.3%),且使用后90秒内法力恢复速度会提高100%。
The disadvantage is that [Mana Awakening] is an active skill that does not provide other passive attribute bonuses, and the skill needs to be guided, that is, it cannot move or use other skills for 4 seconds.
So [Mana Awakening] is still a lot worse than [Mana Coordination].
Look at the [Energy Flying Shield] and [Extreme Support] dropped by the shield warrior.
[Energy Flying Shield] is a multi-functional skill with damage, defense, and control.
But it can only be regarded as quite satisfactory in terms of damage. After all, only the power attribute is involved in the calculation of skill damage. Although the power product coefficient is relatively high, it is not considered physical attack after all, and the damage is not high.It's just that Yun Xiaohan's strength attribute is extremely high, so using this skill will perform better in terms of damage.
In terms of defense, it can block flying skills. The larger the shield, the more advantageous it is, and it is very difficult for the user to operate. You must know that the energy flying shield can follow a curve, so the flight trajectory of the energy flying shield must be properly adjusted. In addition, whether it is vertical or horizontal Placement also has to pay attention to it.
If you set the flight trajectory higher, you can throw it farther, but if it is too high, it will not block the flying skills. The same is true for vertical placement. You can block yourself more tightly. Most of the body will be exposed, so it is not so good to block skills, but the advantage of tapping is that it can hit more enemies.
Compared with damage and defense, the most important function of [Energy Flying Shield] is control, and it is group control. Not to mention the long control time, it can also continue to hit.Yun Xiaohan uses a giant shield. The shield has a large area and it is easier to hit multiple targets. Moreover, his strength attribute is super high, and he can sweep a large number of people at once like bowling.
In addition, [Energy Flying Shield], as a legendary professional skill, has a very high skill priority. If the control skill is paired with [Energy Flying Shield], there is no way to avoid control, at most it can shorten the stun time slightly.
Not only for players, [Energy Flying Shield] will be useful in the face of some bosses with extremely high control resistance, even if it can only make the boss stiff, but that is enough, it can interrupt the key skills of the boss .
The only disadvantage of [Energy Flying Shield] may be that the cooling time is a bit long, as long as 30 seconds. It would be great if it could be as short as the cooling time of [Shield Strike], but Yun Xiaohan also knows that this is his YY, considering For the huge control power of this skill, 30 seconds is the reasonable number.
[Extreme Support] is also a legendary professional skill, but the skill description is much shorter than [Energy Flying Shield], but its actual combat value is even higher than [Energy Flying Shield].
The function of [Extreme Aid] is very simple, it moves and provides double defense bonus, but it has a large displacement range, a full 50 yards, and there are many double defenses. Both the user and the aid object increase 50% of the double defense .
The most important thing is that its CD time is super short, it only takes 10 seconds for a failed aid, and only 5 seconds for a successful aid to complete the cooldown.
Yun Xiaohan is not quite sure whether the cooldown of [Extreme Aid] is calculated from the moment the skill is used, or after the success or failure of the aid is confirmed. The gap is still quite large. After 3 seconds, the cooling is over, and the latter needs to wait another 5 seconds for the success of the rescue.
He still prefers the latter, because this skill is a bit too IMBA (breaking the balance) in 3 seconds, the skill designer should not do this, and the skill description says to judge whether the aid is successful, so Yun Xiao Han felt that [Ultimate Assistance] should be used after determining whether it was successful or not.
Even if it is 5 seconds, the cooling time of this skill is still very, very short, and it is very clear when compared, [Flash] is considered to have a very short cooling time among displacement skills, and the cooling time is 20 seconds, and the displacement distance is only 30 code.[Flash Dance] before upgrading has a 30-second cooling time, and the displacement distance is only 25 yards.
Look at [Extreme Aid] again, the 50-yard displacement skill can definitely be regarded as a long-distance displacement among many displacement skills, and it arrives in an instant, unlike the charge skill that has a charge process.Such a great skill is released every 5 seconds, what else do you want?No matter how short you want to go to heaven?
However, this skill also has its limitations. First of all, it can only be used on a single target of friendly forces, and the displacement location is relatively limited.
Secondly, the conditions for shortening the cooling time are more stringent, the self must be damaged within 2 seconds, and the aided object cannot receive any damage (no blood loss).This is not easy to achieve, and there are high requirements for the user's foresight, judgment, and reaction speed. After all, it is only 2 seconds, and the user's reaction is slow, and the rescue target has already been beaten before.
(End of this chapter)
PS: The pre-requirements of the previous chapter [Shadow Puppet Flash] have been revised. The skill description is a bit vague, so it has also been changed.
To be honest, the choice Yun Xiaohan made this time is really bloody. The equipment can only be used for a while, but the skills can be used for a lifetime. The gap between them is too big.
Not to mention that these six skills are all rank-free skills, and they are all quite strong. Among them, the two skills dropped by the shield battle NPC are particularly powerful.
Speaking of the rare-level professional skills dropped by both the swordsman NPC and the mage NPC, but the legendary-level professional skills dropped by the shield warrior NPC, it feels a bit unfair, but in fact this is normal.
Although these three NPCs are all leading NPCs, the shield warrior NPC is the leader among the three, which means that he is the leader of this operation, and the other two NPCs are all under his command. The combat effectiveness of the other two NPCs is also obviously much higher than that of the other two NPCs, but he and Yun Xiaohan restrained each other and restrained each other, resulting in neither of them having any outstanding performances.
Just imagine, what would happen without this shield warrior NPC?
With so many NPCs stuck in the village, Yun Xiaohan really found a good opportunity to use [Lonely Charge], which is definitely a center for NPCs to blossom.
Think again, what would happen without Yun Xiaohan?
In fact, it is also very simple. You must know that the blood volume of the shield warrior NPC has never dropped below 95% from the beginning to the end of the village attack station (he has the ability to restore blood, and the speed of life recovery is also high), and under the protection of the shield warrior NPC Now, the blood volume of swordsman NPC and mage NPC has always been healthy.
What is this concept?
That is to say, if the shield warrior NPC does not commit suicide, players alone cannot kill him. The swordsman NPC and mage NPC are also difficult to kill because of his protection. Only when important NPCs from other empires arrive will they have a chance fix them.
Think about that [Energy Flying Shield] again, this skill can be renamed "Bowling Ball Flying Shield", that is, Yun Xiaohan is here, the physical attributes are high enough, and the plate armor and skills also provide a lot of repelling resistance, otherwise When a "bowling ball flying shield" comes down, even if the shield warrior NPC only uses a large shield, the player will be repelled or knocked down a group of people.
Moreover, Yun Xiaohan is the leader and the biggest contributor to the capture mission, so it is reasonable to have a preference for him in terms of mission rewards based on his personal needs.
Take a closer look at these six skills.
[Shadow Step] Although it is a displacement skill, its effect on attack is greater than that of displacement.
Look at its skill description: "Teleport to the back of a target creature, the next attack must be a critical strike, and at the same time increase the movement speed by 50% and the attack speed by 50% for 3 seconds."
The first is that you can teleport to the back of a target creature. This target creature does not say that it must be an enemy, so your own friendly forces are also possible, but they cannot be items.And the next attack didn't say that it had to be a normal attack, and the skill would also be a critical strike.
You must know that appearing behind the enemy instantly can be regarded as an attack enhancement, because players with the agility attribute as the main attribute will basically learn passive skills that increase rear damage. It deals extremely high damage, and now with a certain critical strike, the damage can be even higher.
The subsequent 3 seconds of 50% movement speed and 50% attack speed can ensure the pursuit efficiency and make it difficult for the target to escape.
In addition, [Aftershadow Step] has a 25% chance to reset the cooldown time, which makes it more suitable as an attack starting skill.
[Remnant Shadow Step] is good, but it's not suitable for Yun Xiaohan. He doesn't have the ability to add back damage, and he doesn't want to waste skill slots to learn, and his fighting style is more inclined to face-to-face, a single enemy It's hard to fight against him, and if there are too many people, [Remnant Shadow Step] is not very useful.The most important thing is that the pre-learning requirement of [Remnant Shadow Step] requires more than 80% permanent increase of the agility attribute, and he can't meet the learning requirements.
Compared with [Remnant Shadow Step], Yun Xiaohan is actually more greedy for [Cloak Random Slash]. This is a high-explosive attack skill. If it can successfully kill the target, it will become a 360-degree range skill, and the output is quite impressive. , the cooling time is not too long.
But it is similar to the problem of [Remnant Shadow Step], learning this skill also requires a higher permanent increase of the agility attribute as a prerequisite, and the calculation of the skill damage is also related to the agility attribute. *Agility +4*Physical damage of physical attack}, and Yun Xiaohan's agility attribute is too low, the damage caused by the agility attribute is negligible. It can deal high damage, but it is somewhat wasteful.
Moreover, the attack range of this skill after seconds is still too small, it can only hit a close circle (a circle determined according to the attack range of the weapon). If Yun Xiaohan rushes into the crowd, he will often face dozens of people. , Hundreds of enemies, [Cloak Random Slash] is not enough.
Let's put it this way, thin skin and residual blood [Cloak Slashing] is far less effective than [Thunder Prison], [Thunder Prison] is spell damage with a huge range, long duration, and paralyzing effect.And against enemies with high physical defense, the single damage of [Cloak Random Slash] is low.
For example, use [Cloak Random Slash] to hit the shield warrior NPC before. It is true that it can hit four times in an instant, but a single damage can't break the defense of the shield warrior NPC. It can only hit him with less than 10 blood points. It's not as good as a high damage skill with a single attack.
So this skill looks pretty good, but it's a bit bullying, and it's still a bit tasteless to Yun Xiaohan.
Next is [Shadow Puppet Flashback] and [Mana Coordination] dropped by NPC mages.
[Shadow Puppet Flashback] he couldn't achieve the learning prerequisites, but he learned [Void Magic Spirit], learning space skills is free of learning prerequisites, so it can be learned.
Although there is no need to learn the prerequisites, because [Shadow Puppet Flashback] is based on [Flash], so you must learn [Flash] first, otherwise even if you can forcefully learn [Shadow Puppet Flashback], it is still impossible in use.
[Flash] Yun Xiaohan has already typed a copy before, so there is no need to accept it again.
[Shadow Puppet Flashback] Although it can also be regarded as a displacement skill, because it can only return the user to a fixed position, it is not suitable for attacking, and it can be triggered and controlled when the blood volume is below 50% Shadow Puppet, this skill is more for survival.
If you can also make good use of its function of resetting the cooldown time of [Flash], the user can completely turn the enemy around.
[Magic power coordination] The pre-requirements for learning this skill cannot be considered very high, but Yun Xiaohan is still a bit short, his permanent spiritual attribute increase is now 66% (calculated as [Magic Energy Forging]), but he still has a [ Extraordinary Growth of Physical Essence] I didn’t learn it, it’s enough to learn it, and I also have two mana recovery skills ([Dragon Vein Meditation] and [Sub (class) Giant Atavistic Magic Affinity]), only one [Meditation].
[Meditation] This skill is only a second-level professional skill. Generally speaking, players don’t need to learn it by themselves. It will come with it when they switch to a law-related profession. There is only one effect that increases the speed of mana recovery by 20%. It's a very weak skill, so if Yun Xiaohan deliberately spends a skill slot to make up for [Meditation] for [Mana Coordination], he is not willing.
But fortunately, [sub-(class) Giant Atavistic Magic Affinity] can slightly reduce the learning prerequisite requirements when learning spells or spell-like skills, and [Meditation] is the one with the lowest learning prerequisite requirements, so it can be used in other learning If all the prerequisites meet the requirements, [Meditation] should be exempt, that is to say, Yun Xiaohan can learn [Mana Coordination] as long as he finishes learning [Extraordinary Growth of Physique and Essence].
[Mana coordination] is somewhat similar to [Dragon Vein Meditation], they both increase mana recovery speed by 50%, increase the success rate of casting spells by 10%, and the increase in the permanent increase of spiritual attributes is not much different, the former is 10%, the latter is 15% .
The only big difference is the special effect of the skill. [Dragon Vein Meditation] is a dragon language skill after all, which will increase the use effect of dragon language skills or dragon roar skills by 20%, while [Mana Coordination] can be used as an active skill. Can restore 6% mana within 100 seconds.
This reminded Yun Xiaohan of another skill [Mana Awakening]. [Mana Awakening] has a skill introduction on the official website. It is a seventh-order rare skill. It can be learned from the NPC skill instructor, but the requirements are relatively high. In addition to game currency and meritorious service, you also need to pay some faction contributions to learn it, and the faction title also needs to reach the viscount (court title is fine).
Compared with [Mana Coordination], [Mana Awakening] has advantages and disadvantages.
优点也是它恢复效率更高,可以在4秒内恢复100%法力(开启恢复33.3%,之后每两秒恢复33.3%),且使用后90秒内法力恢复速度会提高100%。
The disadvantage is that [Mana Awakening] is an active skill that does not provide other passive attribute bonuses, and the skill needs to be guided, that is, it cannot move or use other skills for 4 seconds.
So [Mana Awakening] is still a lot worse than [Mana Coordination].
Look at the [Energy Flying Shield] and [Extreme Support] dropped by the shield warrior.
[Energy Flying Shield] is a multi-functional skill with damage, defense, and control.
But it can only be regarded as quite satisfactory in terms of damage. After all, only the power attribute is involved in the calculation of skill damage. Although the power product coefficient is relatively high, it is not considered physical attack after all, and the damage is not high.It's just that Yun Xiaohan's strength attribute is extremely high, so using this skill will perform better in terms of damage.
In terms of defense, it can block flying skills. The larger the shield, the more advantageous it is, and it is very difficult for the user to operate. You must know that the energy flying shield can follow a curve, so the flight trajectory of the energy flying shield must be properly adjusted. In addition, whether it is vertical or horizontal Placement also has to pay attention to it.
If you set the flight trajectory higher, you can throw it farther, but if it is too high, it will not block the flying skills. The same is true for vertical placement. You can block yourself more tightly. Most of the body will be exposed, so it is not so good to block skills, but the advantage of tapping is that it can hit more enemies.
Compared with damage and defense, the most important function of [Energy Flying Shield] is control, and it is group control. Not to mention the long control time, it can also continue to hit.Yun Xiaohan uses a giant shield. The shield has a large area and it is easier to hit multiple targets. Moreover, his strength attribute is super high, and he can sweep a large number of people at once like bowling.
In addition, [Energy Flying Shield], as a legendary professional skill, has a very high skill priority. If the control skill is paired with [Energy Flying Shield], there is no way to avoid control, at most it can shorten the stun time slightly.
Not only for players, [Energy Flying Shield] will be useful in the face of some bosses with extremely high control resistance, even if it can only make the boss stiff, but that is enough, it can interrupt the key skills of the boss .
The only disadvantage of [Energy Flying Shield] may be that the cooling time is a bit long, as long as 30 seconds. It would be great if it could be as short as the cooling time of [Shield Strike], but Yun Xiaohan also knows that this is his YY, considering For the huge control power of this skill, 30 seconds is the reasonable number.
[Extreme Support] is also a legendary professional skill, but the skill description is much shorter than [Energy Flying Shield], but its actual combat value is even higher than [Energy Flying Shield].
The function of [Extreme Aid] is very simple, it moves and provides double defense bonus, but it has a large displacement range, a full 50 yards, and there are many double defenses. Both the user and the aid object increase 50% of the double defense .
The most important thing is that its CD time is super short, it only takes 10 seconds for a failed aid, and only 5 seconds for a successful aid to complete the cooldown.
Yun Xiaohan is not quite sure whether the cooldown of [Extreme Aid] is calculated from the moment the skill is used, or after the success or failure of the aid is confirmed. The gap is still quite large. After 3 seconds, the cooling is over, and the latter needs to wait another 5 seconds for the success of the rescue.
He still prefers the latter, because this skill is a bit too IMBA (breaking the balance) in 3 seconds, the skill designer should not do this, and the skill description says to judge whether the aid is successful, so Yun Xiao Han felt that [Ultimate Assistance] should be used after determining whether it was successful or not.
Even if it is 5 seconds, the cooling time of this skill is still very, very short, and it is very clear when compared, [Flash] is considered to have a very short cooling time among displacement skills, and the cooling time is 20 seconds, and the displacement distance is only 30 code.[Flash Dance] before upgrading has a 30-second cooling time, and the displacement distance is only 25 yards.
Look at [Extreme Aid] again, the 50-yard displacement skill can definitely be regarded as a long-distance displacement among many displacement skills, and it arrives in an instant, unlike the charge skill that has a charge process.Such a great skill is released every 5 seconds, what else do you want?No matter how short you want to go to heaven?
However, this skill also has its limitations. First of all, it can only be used on a single target of friendly forces, and the displacement location is relatively limited.
Secondly, the conditions for shortening the cooling time are more stringent, the self must be damaged within 2 seconds, and the aided object cannot receive any damage (no blood loss).This is not easy to achieve, and there are high requirements for the user's foresight, judgment, and reaction speed. After all, it is only 2 seconds, and the user's reaction is slow, and the rescue target has already been beaten before.
(End of this chapter)
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