Pinnacle player

Chapter 1328 The Principle of Skill Casting

Chapter 1328 The Principle of Skill Casting

However, the magical explosive weapon also has obvious shortcomings, that is, it will ignore the enemy and cause damage, even if Charlie John has tried to avoid it when throwing it, but the giant Kodo is too big, and it will inevitably be accidentally injured.

In contrast, Morris is much stronger, and most of his range spells will cause accidental damage.

Speaking of which, in order to be logical, the official website also specifically explained the principle of skill casting:
"By releasing your own energy to absorb and guide external energy, the energy is mixed to form a skill (there is also a situation where you don't absorb external energy and rely solely on your own energy to form a skill, then the controllability will be very good), the proportion of your own energy is higher. Higher, the more stable the external energy absorbed or guided, the better the controllability after the skill is cast, on the contrary, the worse the controllability. (Absorption is easier to control than channeling)

The more stable the mixed energy, the skills with better controllability can still be affected by the user to a certain extent after being cast, so that you can avoid friendly forces, while the skills with poor controllability cannot be controlled and will ignore Inflict damage to the enemy. "

Further explanations are given later with examples of non-directional skills, directional skills, and locking skills:

Skills with poor controllability and uncontrollable skills when released are non-directional skills, and often cause accidental injuries.

The manipulability is average, and the skills that can have a certain impact when released are also non-directional skills, but they will not cause accidental damage.

Skills with good controllability but mixed energy but not closely connected with the user are pointing skills, which will be controlled by the user within a certain range and point to a clear target. In addition to using corresponding countermeasures (such as blocking with obstacles or using protective interference skills), otherwise it cannot be avoided.Because the connection is not close enough, it will lose control after a certain distance, or lose its own energy support, and the external energy will dissipate directly.

The maneuverability is excellent, and the skills that are continuously controlled by the user are locked skills, which can keep chasing the attack target, except for rare cases, such as the skill user being interrupted during the casting process, or the attacked target can enter a short-term invincible state, Otherwise, locking skills are necessary. (In fact, the short invincible state is also hit, but no damage is caused.)
[Fire Spirit Monster Ring] allows Yun Xiaohan to place three [Fire Energy Rune Magic Paintings] in a row within 1 minute, each of which can last for 30 seconds, but Yun Xiaohan only puts two and then doesn't let go. This is because the range of [Fire Energy Rune Magic Painting] is relatively large. Based on the number of fire spells in the team, two are enough, and the remaining one can be released after 30 seconds.

Put away the [Fire Energy Rune Magic Painting], Yun Xiaohan also joined in the fun and released a [Fireball], he does not have various fire-related skills, and does not have burn damage, but his strength attributes are placed in the Well, there is still a spell power bonus of up to 50%, so the damage of [Fireball] is still very high, and it is only slightly inferior to the top fire magic like Yixiaozui.

It's just that Yun Xiaohan only has this axe, and there are no other fire attack spells, so it will be difficult to continue after throwing it away.

So he took the initiative to go forward to fight "Beinte". He didn't think he could do anything to "Beinte", and he didn't have that ability. "Beinte" is far worse than other players. He is definitely not as impenetrable as other players, but it is impossible to deal high damage. His main purpose is to collect the data of "Beinte" by fighting in person. So as to calculate his strength.

Naturally, he didn't do this aimlessly. As the game progresses, more and more NPCs of hero templates will appear in the game process and cause more influence. More and more, he needs to collect more intelligence and analyze it. Only when he has a clearer understanding of the gap between the enemy and ourselves can he arrange tactics better.

In this case, "Beint" is undoubtedly an extremely suitable test object for three reasons:
First, Yun Xiaohan himself is a shield fighter, and it is easier to analyze similar occupations.

Second, I just fought against another shield-holding NPC of the hero template in the previous capture mission, which can be used as a reference for comparison.

Third, at this stage, although the shield-holding NPC of the hero template is the most helpless for players among all kinds of NPCs, it is also the most stress-free for Yun Xiaohan to fight against. He can't hurt "Beinte", but " Beiinter" won't hurt too much when he hits him, but if he wants to change to a different type of hero NPC, he may have to think about how to run after several moves.

For example, if "Beinte" is replaced with "Kalid", the powerful NPC will be greatly weakened in the battlefield, but only slightly weakened in the battle, and the weakening range varies greatly. It is much better than on the battlefield. "Kalid" is already quite painful when fighting Yun Xiaohan on the battlefield. In battle, his long-distance horse-riding stabs may be able to kill a quarter of Yun Xiaohan with one shot. With a blood volume of about one or so, how do you test it?
Yun Xiaohan either has to run ahead of time, or has to hand in key skills, but the secret signal from the Nei Ying family may come at any time, and the cooldown time of the key skills is not short, so you can't just waste it on the test session, or when the Nei Ying activates What to do if you have no skills.

"Beinte" is an NPC with a shield, and he didn't switch to a two-handed battle axe. The output will not be too high. With Yun Xiaohan's physical defense, the pressure will not be too great. Two to three healers will add blood to him You can easily hold it down.

On the way forward, Yun Xiaohan deliberately changed his equipment in order to reduce accidents.

First of all, the [Helmed Dragon Ring] was replaced by [Takshaya Giant Ring]. Shaya Giant Ring] Although it is a level 53 yellow ring, its equipment effects are of great help in defense, so it is more suitable for use at this time.

Then the level 53 [Makog's Gauntlet] was replaced with the level 50 [Mountain Subgiant Gauntlet] for the same reason. Defense is more important when fighting against hero-level NPCs, and it can have a higher fault tolerance rate.

Finally, replace the level 50 yellow quality [Great Gravel Bird Helmet] with the level 60 yellow quality [Champion Helmet Dragon Helmet]. But there are 10 more points of physique, and more importantly, the equipment skill [Gravel State] of [Great Gravel Bird Helmet] and the special effect of the equipment that reduces physical defense by 70% are useless against "Beinte". The priority is usually not too high, and the negative resistance of "Beinte" is extremely high, it is impossible to take effect at all, and it is far less effective than the equipment special effect of [Champion Helmet Dragon Helmet].

 [Makog's Ring]: Level 53 yellow ring, +80 strength, +80 constitution, +10% strength attributes (excluding equipment attributes), +10% constitution attributes (excluding equipment attributes).

  [Takshaya Giant Ring]: Level 45 yellow ring, +70 strength, +70 constitution, +12% constitution attributes (including equipment attributes).

  Special effects of equipment: When attacked, there is a 20% chance to trigger the "sand skin" effect, reducing the physical damage received by 20%, and reducing the magic damage by 10%.The sand skin effect lasts for 15 seconds and will not be triggered repeatedly within 30 seconds.

  [Makog's Gauntlet]: Level 53 yellow plate armor gauntlet, +75 strength, 75 constitution, +5% strength attributes (excluding equipment attributes).

  装备自带技能【致命打击】:对单个目标造成(3*力量+2*物攻)的物理伤害,并使该目标在10秒内的治疗效果和生命恢复速度下降25%。冷却时间8秒。

  [Mountain sub-giant gauntlets]: Level 50 yellow perfect level plate armor gauntlets, +70 strength, +70 constitution, +10% overall physical defense.

  Special effect of equipment: When attacked, there is a 10% chance to trigger the "iron wall" effect, and the next physical attack will reduce physical damage by 50%.

  [Champion Helmet Dragon Helmet]: Level 50 perfect level yellow helmet, +70 strength, +70 constitution, +15% strength attributes (including equipment attributes).

  Special effect of equipment: After being critically hit, the physical attack power can be temporarily increased by 20%, which lasts for 10 seconds and cannot be triggered repeatedly within 30 seconds.

  
 
(End of this chapter)

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