Pinnacle player
Chapter 1339 [Atmospheric Shock]
Chapter 1339 [Atmospheric Shock]
After being approached by Yun Xiaohan, "Evan Gein" put a magic shield on himself.
Although due to the power of the caster, the durability of this magic shield is quite high, but at this time there are multiple BUFF blessings such as the Lone Warrior BUFF, the Battle BUFF, the [Bloodthirsty Return Mark] attack power accumulation BUFF, and the effect of De Keren's suit. Yun Xiaohan, just a simple hit of [Heavy Hit] plus a bounce back, and the shield was broken.
The magic shield was broken so easily, it seemed that "Evan Gein" was very surprised, he couldn't help but subconsciously took a step back, and then he was chased and slashed by Yun Xiaohan who followed closely, cutting off about 0.3% of his blood volume .
Considering that this knife is just a basic attack, and "Evan Gein" is probably a hero-level NPC, the blood loss is quite considerable. "Because"'s physical defense and blood volume are not particularly high.
Immediately afterwards, Yun Xiaohan followed up with a [Bloodthirsty Slam] to cancel the backswing of the basic attack, which cut down about 0.7% of "Evan Gein"'s blood volume, and also allowed him to restore about 4% of his health. life value.
Don't think that 4% is not much, you must know that with the addition of the Lonely Warrior BUFF, Yun Xiaohan's physical attributes have been greatly increased, and the upper limit of life has also increased from the previous 16 to the current 37, which means that now This 4% is almost equivalent to the previous 10% blood volume. (Note 1)
In addition, [Bloodthirsty Slam] also has a special function to calculate blood volume.
Generally speaking, the HP or strength exceeds the player by a lot, or the specific HP of a relatively special enemy cannot be seen by the player, but the mechanism of [Bloodthirsty Slam] is quite special, its healing amount is linked to the damage amount Yes, the healing effect of level 4 [Bloodthirsty Strike] is 95% of the damage it inflicts, and Yun Xiaohan can use this to calculate the blood volume of "Evien Gein".
As for "Beinte", Yun Xiaohan didn't hit his health bar, so naturally it was impossible to calculate the blood volume. (Note 2)
Of course, even if it is "Evan Gein", since non-player NPCs are protected by the system, the damage they receive will be reduced, and their template grade and rank are uncertain (low-level skills hitting high-level targets will hurt reduction), this calculation of blood volume cannot be calculated too accurately, Yun Xiaohan can only roughly estimate that the upper limit of his blood volume is between 220 million and 250 million.
In comparison, Garibaldi, the templar, only has 62 blood, Morris, who is also a spellcasting profession, has 41 blood, and Charlie John, who has the lowest template among the three, is even worse, with 34 blood. big.
While Yun Xiaohan used [Bloodthirsty Strike], "Evan Gein" was not idle, he began to chant spells, and finished casting the spell at the end of [Bloodthirsty Strike], Yun Xiaohan Although his attack hit him, it failed to cause any interference, and his spell-casting bar did not move.
But even though "Evan Gein" performed very well in casting spells, he was a bit of a loser in the selection of spells. He actually cast a [Atmospheric Impact].
The official website does not provide relevant information about [Atmospheric Impact]. Although Yun Xiaohan successfully identified it through [Skill Identification], it was the first time he saw it in the game, and it was a fluke that he could recognize it.
In this case, the role of [Skill Identification] is fully demonstrated. Regardless of whether the player has seen this skill before, as long as it is identified, [Skill Identification] will automatically provide a rough description of the skill. This description It will not explain its skill level and rarity, nor will it mention its learning needs. It will only roughly describe its skill effect, and there is no accurate number.
Although there are many restrictions, once the skill is successfully identified, there will be a high probability of successfully identifying it again when encountering this skill later, and the identification probability of the skill will increase with the number of times the skill is successfully identified until it is 100% identified.
As the name suggests, [Atmospheric Shock] will release a burst of powerful gas shock waves. The shock waves will first cause an air damage to the targets within the casting range around the caster, and will push all the targets away regardless of the enemy or friends. During the push, they will hit obstacles Objects or other creatures, both the pushed target and the hit target will receive the corresponding secondary impact damage, and the impact damage is related to the inertia and characteristics of the pushed target.
There are three main advantages of this skill:
One is that the priority of the skill is very high. Not only can it bounce creatures away, but it can also work on objects, and even some flying skills with entities. For example, skills such as fireball and ice arrows will be bounced away, and bows and even siege Weapons work.
The second is that the control check mechanism is special, it only checks the target's own weight, that is to say, the control resistance does not work at all, no matter how high the player's bloodline level is, or whether he has cast the control-free skill or not, he cannot be exempted from the rejection effect, which is very It doesn't make sense.
The third is that it has a large range and high chain damage. The target it blows away is not only people, but also some objects with little weight will be blown away, which will also cause damage after impact. The same is true for the skill of flying, and if the inertia is large enough, There will also be a second and third impact. If you prepare in advance, such as preparing a large number of arrows, gravel, and even magic shells, and place them in a suitable position, this skill can even be used as a super large-scale damage spell use.
Therefore, [Atmospheric Impact] can be said to be cluster control, damage and protection all in one. It is a very powerful skill that can change the situation of the battle instantly when used well, but it also has its own shortcomings.
First of all, the subject can reduce the force area by connecting with a fixed object and changing the body posture in time when the skill is cast, thereby reducing the effect of [Atmospheric Shock] and preventing yourself from being blown away or blown too far; The second is that the effect of the skill ignores the enemy and the enemy, and it is easy to cause accidental injury.
But having said that, the shortcoming of [Atmospheric Shock] is difficult to be exploited. Its casting time is relatively short. Powerful spellcasters like "Ivan Gein" can further shorten its casting time, and there is no special casting time. Actions and spellcasting omens are difficult to identify in advance, so it is basically impossible for players to react.
In addition, the effect of ignoring the enemy and the enemy is not entirely a bad thing. The forced displacement is good for rescuing your own personnel and changing the terrain to a certain extent. It is also very good for harming people in some non-PK environments, and its functionality is extremely strong.
Because it was the first time I saw [Atmospheric Shock], Yun Xiaohan had no time to change the skill to interrupt after scanning the skill description at a glance, so he could only watch "Evan Gein" release the skill.
ps: The following does not count the number of words.
Note 1: Lone Warrior BUFF does not include equipment attributes, and the attribute increase provided by equipment is only for the original attributes, that is, the effect of [Commander's Heart] can be superimposed, so the increase in the upper limit of blood volume will not be particularly exaggerated (the specific number is I figured it out), the main reason why the protagonist is resistant to fighting is the huge double defense bonus.
In contrast, although the improvement of the strength attribute does not include the equipment attribute, the strength attribute affects the attack power, and the attack power is affected by the battle BUFF. Humanoids deal 15% more damage, and 10% more damage to players, and the damage increase is much more exaggerated.
Note 2: Just like in some arcade machines, the blood bars of powerful enemies are often broken down into several bars, and after one is played, it will be changed to the next one, and the remaining blood bars will be marked.The total number of health bars is not directly related to the upper limit of blood volume. Maybe an enemy with 50 blood has only five health bars, while an enemy with 25 blood has 10 health bars. It is mainly related to the strength of the enemy.
For example, "Evien Gein" has a total of 10 health bars, and one health bar is equivalent to 10% of the health value. After self-training, players can still judge the enemy's blood loss in a more detailed manner if they read and memorize it carefully. To a certain extent, but if the blood loss is too little, the naked eye will not be able to judge it.
(End of this chapter)
After being approached by Yun Xiaohan, "Evan Gein" put a magic shield on himself.
Although due to the power of the caster, the durability of this magic shield is quite high, but at this time there are multiple BUFF blessings such as the Lone Warrior BUFF, the Battle BUFF, the [Bloodthirsty Return Mark] attack power accumulation BUFF, and the effect of De Keren's suit. Yun Xiaohan, just a simple hit of [Heavy Hit] plus a bounce back, and the shield was broken.
The magic shield was broken so easily, it seemed that "Evan Gein" was very surprised, he couldn't help but subconsciously took a step back, and then he was chased and slashed by Yun Xiaohan who followed closely, cutting off about 0.3% of his blood volume .
Considering that this knife is just a basic attack, and "Evan Gein" is probably a hero-level NPC, the blood loss is quite considerable. "Because"'s physical defense and blood volume are not particularly high.
Immediately afterwards, Yun Xiaohan followed up with a [Bloodthirsty Slam] to cancel the backswing of the basic attack, which cut down about 0.7% of "Evan Gein"'s blood volume, and also allowed him to restore about 4% of his health. life value.
Don't think that 4% is not much, you must know that with the addition of the Lonely Warrior BUFF, Yun Xiaohan's physical attributes have been greatly increased, and the upper limit of life has also increased from the previous 16 to the current 37, which means that now This 4% is almost equivalent to the previous 10% blood volume. (Note 1)
In addition, [Bloodthirsty Slam] also has a special function to calculate blood volume.
Generally speaking, the HP or strength exceeds the player by a lot, or the specific HP of a relatively special enemy cannot be seen by the player, but the mechanism of [Bloodthirsty Slam] is quite special, its healing amount is linked to the damage amount Yes, the healing effect of level 4 [Bloodthirsty Strike] is 95% of the damage it inflicts, and Yun Xiaohan can use this to calculate the blood volume of "Evien Gein".
As for "Beinte", Yun Xiaohan didn't hit his health bar, so naturally it was impossible to calculate the blood volume. (Note 2)
Of course, even if it is "Evan Gein", since non-player NPCs are protected by the system, the damage they receive will be reduced, and their template grade and rank are uncertain (low-level skills hitting high-level targets will hurt reduction), this calculation of blood volume cannot be calculated too accurately, Yun Xiaohan can only roughly estimate that the upper limit of his blood volume is between 220 million and 250 million.
In comparison, Garibaldi, the templar, only has 62 blood, Morris, who is also a spellcasting profession, has 41 blood, and Charlie John, who has the lowest template among the three, is even worse, with 34 blood. big.
While Yun Xiaohan used [Bloodthirsty Strike], "Evan Gein" was not idle, he began to chant spells, and finished casting the spell at the end of [Bloodthirsty Strike], Yun Xiaohan Although his attack hit him, it failed to cause any interference, and his spell-casting bar did not move.
But even though "Evan Gein" performed very well in casting spells, he was a bit of a loser in the selection of spells. He actually cast a [Atmospheric Impact].
The official website does not provide relevant information about [Atmospheric Impact]. Although Yun Xiaohan successfully identified it through [Skill Identification], it was the first time he saw it in the game, and it was a fluke that he could recognize it.
In this case, the role of [Skill Identification] is fully demonstrated. Regardless of whether the player has seen this skill before, as long as it is identified, [Skill Identification] will automatically provide a rough description of the skill. This description It will not explain its skill level and rarity, nor will it mention its learning needs. It will only roughly describe its skill effect, and there is no accurate number.
Although there are many restrictions, once the skill is successfully identified, there will be a high probability of successfully identifying it again when encountering this skill later, and the identification probability of the skill will increase with the number of times the skill is successfully identified until it is 100% identified.
As the name suggests, [Atmospheric Shock] will release a burst of powerful gas shock waves. The shock waves will first cause an air damage to the targets within the casting range around the caster, and will push all the targets away regardless of the enemy or friends. During the push, they will hit obstacles Objects or other creatures, both the pushed target and the hit target will receive the corresponding secondary impact damage, and the impact damage is related to the inertia and characteristics of the pushed target.
There are three main advantages of this skill:
One is that the priority of the skill is very high. Not only can it bounce creatures away, but it can also work on objects, and even some flying skills with entities. For example, skills such as fireball and ice arrows will be bounced away, and bows and even siege Weapons work.
The second is that the control check mechanism is special, it only checks the target's own weight, that is to say, the control resistance does not work at all, no matter how high the player's bloodline level is, or whether he has cast the control-free skill or not, he cannot be exempted from the rejection effect, which is very It doesn't make sense.
The third is that it has a large range and high chain damage. The target it blows away is not only people, but also some objects with little weight will be blown away, which will also cause damage after impact. The same is true for the skill of flying, and if the inertia is large enough, There will also be a second and third impact. If you prepare in advance, such as preparing a large number of arrows, gravel, and even magic shells, and place them in a suitable position, this skill can even be used as a super large-scale damage spell use.
Therefore, [Atmospheric Impact] can be said to be cluster control, damage and protection all in one. It is a very powerful skill that can change the situation of the battle instantly when used well, but it also has its own shortcomings.
First of all, the subject can reduce the force area by connecting with a fixed object and changing the body posture in time when the skill is cast, thereby reducing the effect of [Atmospheric Shock] and preventing yourself from being blown away or blown too far; The second is that the effect of the skill ignores the enemy and the enemy, and it is easy to cause accidental injury.
But having said that, the shortcoming of [Atmospheric Shock] is difficult to be exploited. Its casting time is relatively short. Powerful spellcasters like "Ivan Gein" can further shorten its casting time, and there is no special casting time. Actions and spellcasting omens are difficult to identify in advance, so it is basically impossible for players to react.
In addition, the effect of ignoring the enemy and the enemy is not entirely a bad thing. The forced displacement is good for rescuing your own personnel and changing the terrain to a certain extent. It is also very good for harming people in some non-PK environments, and its functionality is extremely strong.
Because it was the first time I saw [Atmospheric Shock], Yun Xiaohan had no time to change the skill to interrupt after scanning the skill description at a glance, so he could only watch "Evan Gein" release the skill.
ps: The following does not count the number of words.
Note 1: Lone Warrior BUFF does not include equipment attributes, and the attribute increase provided by equipment is only for the original attributes, that is, the effect of [Commander's Heart] can be superimposed, so the increase in the upper limit of blood volume will not be particularly exaggerated (the specific number is I figured it out), the main reason why the protagonist is resistant to fighting is the huge double defense bonus.
In contrast, although the improvement of the strength attribute does not include the equipment attribute, the strength attribute affects the attack power, and the attack power is affected by the battle BUFF. Humanoids deal 15% more damage, and 10% more damage to players, and the damage increase is much more exaggerated.
Note 2: Just like in some arcade machines, the blood bars of powerful enemies are often broken down into several bars, and after one is played, it will be changed to the next one, and the remaining blood bars will be marked.The total number of health bars is not directly related to the upper limit of blood volume. Maybe an enemy with 50 blood has only five health bars, while an enemy with 25 blood has 10 health bars. It is mainly related to the strength of the enemy.
For example, "Evien Gein" has a total of 10 health bars, and one health bar is equivalent to 10% of the health value. After self-training, players can still judge the enemy's blood loss in a more detailed manner if they read and memorize it carefully. To a certain extent, but if the blood loss is too little, the naked eye will not be able to judge it.
(End of this chapter)
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