Pinnacle player

Chapter 1373 Diversified Tasks

Chapter 1373 Diversified Tasks
It is precisely because I am fully aware of the strength of Yun Xiaohan and the Lingqiong Pavilion team, and I love bamboo shoots that I want to befriend Yun Xiaohan more and more.

I like to eat bamboo shoots, but I still have my own little pride. His operation level can only be regarded as quite satisfactory, and his command is not very good, but he is very good at doing tasks and role-playing.

As the player's level increases, the tasks in the game become more and more diverse. Some simple routine tasks are fine, but those tasks with higher rewards are more complicated.

It is quite common for high-reward tasks to include puzzle-solving components. The task only provides a few clues, and the player needs to advance and solve the task based on the clues.

During the task process, there are often many random divergent choices, or links that require players to interact with NPCs. The most critical of these divergent choices and interactions is role-playing.

The choices made by the player in the mission and the specific content of the communication with the NPC must be consistent with their own identity.

For example, a task of crusade against bandits is divided into multiple links. Players must first complete the reconnaissance within a limited time, then report the information to the NPC who issued the task, and then lead the NPC troops to attack the cottage. After successfully defeating the bandits, there is finishing work .

There are a lot of task details in this, different players do it, the process and result may be completely different.

Some players are very careful, thoughtful, and have stealth skills, so the intelligence obtained by scouting will be more.

When reporting information to the NPC, players can not only submit the system information summarized by the game AI, but also actively interact with the NPC, write a text report, and put forward their own suggestions.

There are many omissions in the system information, which obviously cannot be compared with the text reports submitted by the players themselves, and if the suggestions are done well, the NPC will attack the copycats based on the player's suggestions.

In this way, the difference is very big. For those who are afraid of trouble and just submit system information, no matter how careful the scouting is, the quest evaluation will not be too high. On the contrary, the upper limit of the quest evaluation for those players who make reports and suggestions carefully will be very high.

Since the process of attacking the village is affected by players, the battle damage and results will be completely different.

Players who do poorly can't take down the cottage, and the mission directly fails.

Although he was able to capture the cottage by doing a satisfactory job, his own side also suffered heavy losses. The mission was completed, and there was no final choice.

If you do better, you will lose less, but the remnant bandits escaped with a lot of wealth. At this time, there is a divergent choice at the end. Players can make a series of choices, decide how to influence the NPC, let them pursue, and Choose the pursuit direction and pursuit forces.

If you can do the best in theory, you can seal off the bandit's escape route in advance and wipe out the bandit completely, then the rewards obtained by the players will be greatly improved, and you can even participate in sharing part of the bandit's wealth.

It should be noted that it is not necessarily a positive effect for the player to actively interact with the NPC. It only increases the upper limit of the task evaluation. The specific increase and whether it will cause adverse effects depends on the specific operation of the player.

If you don't grasp the scale when making reports and suggestions, make speeches beyond your own identity, or even just get the title wrong, it may become superfluous, or even steal the chicken and lose the rice.

For example, when making different choices, I chose to use the tone of command to ask the NPC to pursue it. For example, when addressing your Excellency, I did not add the prefix "Respected" in front, or simply said "You".

NPCs only take titles and positions in the national system seriously. Players who only have court titles and no official positions are considered ruined nobles in the eyes of NPCs.

In "Choice", the title of knight can barely be considered as entering the noble class. Strictly speaking, knight servants are all in the common class, but if you want to be recognized as a real knight by NPC, the minimum requirement is to own a small estate. Ownership is required, not renting.

In addition, don't think that small real estate is simple. If it is a residence, it must have a relatively large area. If it is a shop, the area can be smaller, but it must meet a certain profit standard.

The vast majority of players are still playing "Choice" with an old online game mentality, without realizing the importance of identity.

Besides, "Choice" is a Western Fantasy online game. According to Western standards, no matter whether it is a house or a shop, as long as it is a real estate, it is paid to the owner of the property tax on a weekly basis. It does not mean that the player buys it once and for all. Freehold ownership of the homestead.

Therefore, players who have the status of field knights can be said to be unique, and players spend all their money on equipment and skills.

The lower ranks of the aristocratic class have to use respectful names for the higher ranks as much as possible, let alone the commoner class call the noble class. If a title is wrong, NPCs with high AI will really turn their faces.

Skimping on rewards is normal. When encountering those who are particularly cautious, they will even deliberately increase the difficulty of tasks for players to do, such as greatly shortening the time limit for time-limited tasks, or changing the kill target.

Although this kind of deliberate deceit does not lead to the failure of the entire mission, but the failure of one part of the mission, it will still greatly lower the mission evaluation.

To be honest, players in Western countries have certain advantages in this regard. After all, they are drawing on their own historical background. This is also the reason why operators in Western countries have not fought to the end with China on some issues including Yun Xiaohan. , I feel that it doesn't matter to let the Huaxia District take advantage of it. It has a background advantage and can come from behind.

However, the development of the situation may not be as they expected. In recent decades, Western anti-intellectualism has become popular, and alphabetic characters are more prone to dyslexia. Coupled with the influx of immigrants, the greening and Africanization are serious, and the new generation of Western players are very concerned about their own. The understanding of history is not as good as they imagined, and even the gap is very big.

Especially the United States of America is even more miserable. Most people at the bottom do not even know Western history as well as Chinese people.

Therefore, players who are more familiar with Western history are less likely to make mistakes in interaction and divergent choices. If they can also be paired with good role-playing, they can get twice the result with half the effort. Not only do the tasks well, but they can also effectively increase the favorability of NPCs. And have the opportunity to dig out the hidden plot.

Like Cui Heizi, it was the result of Yun Xiaohan's bold improvisation and perfect role-playing.

Since I love to eat bamboo shoots and feel that I am very good at doing missions and role-playing, it is natural for him to feel that he is likely to get a high-level campaign progress in the future, so make friends with Yun Xiaohan and build a A long-term partnership is in his best interest.

After all, he must not be the only player who can get a high level of progress in the battle, but Yun Xiaohan and Lingqiong Pavilion are probably the only ones.

The two sides stopped cooperating. Yun Xiaohan and Lingqiong Pavilion only need to wait for a while at most, but I love eating bamboo shoots but I can't play anymore. If someone else comes, he has no confidence to win the battle.

Therefore, after careful weighing, I love to eat bamboo shoots and decided to keep my promise and sell 4000 gold to Yun Xiaohan at the market price. Apart from daily use, as well as purchasing skills and equipment, he also plans to use part of the remaining money to buy a small real estate.

(End of this chapter)

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