Pinnacle player
Chapter 1383: Distinguishing Faction Contributions
Chapter 1383: Distinguishing Faction Contributions
Although disappointed with this result, Yun Xiaohan still intends to continue to teach directly in this way next time. The reason for his persistence is simple, that is, although [Lonely Charge] requires shield skills when learning, it does not need to be used in actual use. Skills can also be activated while holding a shield.
It's just that [Lonely Warrior] BUFF will be improved on the basis of the original dual defense, and the shield is the most defensive of all armors. There is still a big difference between holding a shield and not holding a shield.
After the smuggling transaction was completed, Yun Xiaohan returned to the territory, and after dealing with the smuggled goods, he went to fight the match, successfully won in 36 minutes, and got 3268 points of merit.
He has reached 200022 meritorious points now, and 25 meritorious points are required to be promoted to earl, but even if he earns 25 points early, he is still only the earl of the court, which is the so-called virtual earl in the players' mouths, and the actual title is still viscount.
Before Liya granted him the title of Viscount in advance, it was a plot, and he had to win the plot war on the regular map to be officially recognized, otherwise the title of Viscount would still be the title of the court.
The court title is just a virtual title given to the player by the game system, and it is not recognized by the NPC at all, and the NPC only recognizes the title.For field titles, meritorious service is only the most basic requirement, and more importantly, it depends on the contribution to the faction, that is to say, it is necessary to make contributions to the country.
Don't look at Liya's promise that he will give him the whole island of Corsica when he is promoted to earl, but the premise of this is that he will be promoted to the field earl first, and the credit required to become an earl will be more than that of a viscount. Still a lot more.
According to Yun Xiaohan's personal understanding, camp contributions can be divided into three types, namely camp data contributions, camp historical contributions, and camp recognition contributions.
Faction data contribution is the most common type for players. You can see the specific numbers, which can be used to exchange for various items and territories, and can also be handed over to the guild.
The historical contribution of the faction is not displayed. Only the NPC knows. Players probably know the meritorious service and cannot use it by themselves. Only the NPC can help you cash out the rewards. Most of the rewards are territories, but they may also be special props or top-quality equipment.
As the name suggests, the faction history contribution will only be obtained when the player has a relatively heavy impact on the game history and has made great contributions.
According to his own experience, Yun Xiaohan guessed that the historical contribution of the faction is designed to prevent players from sweeping up goods with huge faction contributions, and sweep away the items or territories that other players can exchange.In contrast, the rewards exchanged by NPCs for players are often much better than those regular rewards.
The sum of the two faction contributions is the faction approval contribution. Whether it is used to exchange rewards or turned in, as long as the player does not do anything to harm the faction, the faction recognition contribution will not be reduced. It is equivalent to the system record How much credit the player has made for the camp in total. After reaching a certain standard, the merit value meets the requirements, and the player can increase the field title.
Just like the faction’s historical contribution, players cannot find faction-approved contribution data on the game interface, let alone specific figures.
In fact, it is very likely that Yun Xiaohan is the only one who realizes that there is such a difference in faction contributions at present, because he is the only one who has won so many historical evolutions, and thus discovered something strange. His faction data contribution is indeed much more than other players, but unlike his Compared with the achievements made, there are too many less.
The names of these three contributions were all created by Yun Xiaohan himself. Other players only know one kind of faction contribution, which can be used to exchange for items or territories.
Speaking of the issue of being promoted, players have to accumulate faction contributions if they want to be promoted, and the most effective way to accumulate faction contributions is to conquer cities and territories.
Story wars on regular maps are rare, and daily battles are often tug-of-war. You can't get too much contribution from the faction. You mainly have to rely on battles, and it's useless to win battles alone, you have to win historical evolution.
Factors such as the size of the conquered land, economy, strategic position, and the difficulty of the battle determine the total faction contribution to win the historical evolution of the battle, and then calculate the proportion according to the role played by the player in the battle and the actual performance, and divide the respective faction contribution.
For example, Strasbourg is just a small city with a poor economy. Even though it gets a lot of points because of its very important strategic location, the total contribution of the faction is still not much compared to the big battle.
If Yun Xiaohan can win the historical evolution, although his role is only one of the 500 soldiers, but because he is the actual supreme commander, he has played a decisive role, and he can get a big piece of cake when dividing the credit.
He has been promoted to Viscount for a long time, and he has actually accumulated a lot of contributions to the camp, especially in [Battle of the Mannheim Delta] and [One-man Battle], he has made great contributions.
[Battle of the Mannheim Delta] The territory won was very large, but Yun Xiaohan was only a grassroots officer at the time and failed to lead the battle.
On the contrary, [One Person's Battle] is completely dominated by Yun Xiaohan, and he is the legitimate supreme commander. His performance in the battle is very good, and the proportion is extremely high. Can get a lot of faction contributions.
Yun Xiaohan guessed that the [Battle of the Mannheim Delta] and [One Man's Battle] were at the bottom of the list, and then won the historical evolution of [Strasbourg Recapture Battle], and then there will be two to three small battles , or a big battle, maybe his faction's recognized contribution can reach the Earl's standard.
According to this idea, he did some calculations. If he didn't brush the battlefield and only played the match once every three days, he could get about 3200 meritorious service in one match. About one and a half months in real time, you can get meritorious service to 25.
After thinking about it carefully, this efficiency is barely acceptable. [Battle to Recapture Strasbourg] It will take at least half a month to determine the historical evolution. The possibility of seamlessly connecting the next battle is not high. Come in time.
Moreover, this peak wave of boss play is estimated to last for about half a month. After most of the leading players have completed the boss play, he does not have to fight the boss played by the players behind.
After all, the quality of players determines the quality of bosses. Even if there are powerful players who started late, there are only a few of them, and it is difficult to distinguish among so many ordinary players. Forcibly finding a needle in a haystack is tantamount to finding a needle in a haystack.
Taking a step back, even if the connection is really seamless, or even if the next battle is arranged in advance, it will still be a large-scale battle, and it will take some time to determine the historical evolution.
(End of this chapter)
Although disappointed with this result, Yun Xiaohan still intends to continue to teach directly in this way next time. The reason for his persistence is simple, that is, although [Lonely Charge] requires shield skills when learning, it does not need to be used in actual use. Skills can also be activated while holding a shield.
It's just that [Lonely Warrior] BUFF will be improved on the basis of the original dual defense, and the shield is the most defensive of all armors. There is still a big difference between holding a shield and not holding a shield.
After the smuggling transaction was completed, Yun Xiaohan returned to the territory, and after dealing with the smuggled goods, he went to fight the match, successfully won in 36 minutes, and got 3268 points of merit.
He has reached 200022 meritorious points now, and 25 meritorious points are required to be promoted to earl, but even if he earns 25 points early, he is still only the earl of the court, which is the so-called virtual earl in the players' mouths, and the actual title is still viscount.
Before Liya granted him the title of Viscount in advance, it was a plot, and he had to win the plot war on the regular map to be officially recognized, otherwise the title of Viscount would still be the title of the court.
The court title is just a virtual title given to the player by the game system, and it is not recognized by the NPC at all, and the NPC only recognizes the title.For field titles, meritorious service is only the most basic requirement, and more importantly, it depends on the contribution to the faction, that is to say, it is necessary to make contributions to the country.
Don't look at Liya's promise that he will give him the whole island of Corsica when he is promoted to earl, but the premise of this is that he will be promoted to the field earl first, and the credit required to become an earl will be more than that of a viscount. Still a lot more.
According to Yun Xiaohan's personal understanding, camp contributions can be divided into three types, namely camp data contributions, camp historical contributions, and camp recognition contributions.
Faction data contribution is the most common type for players. You can see the specific numbers, which can be used to exchange for various items and territories, and can also be handed over to the guild.
The historical contribution of the faction is not displayed. Only the NPC knows. Players probably know the meritorious service and cannot use it by themselves. Only the NPC can help you cash out the rewards. Most of the rewards are territories, but they may also be special props or top-quality equipment.
As the name suggests, the faction history contribution will only be obtained when the player has a relatively heavy impact on the game history and has made great contributions.
According to his own experience, Yun Xiaohan guessed that the historical contribution of the faction is designed to prevent players from sweeping up goods with huge faction contributions, and sweep away the items or territories that other players can exchange.In contrast, the rewards exchanged by NPCs for players are often much better than those regular rewards.
The sum of the two faction contributions is the faction approval contribution. Whether it is used to exchange rewards or turned in, as long as the player does not do anything to harm the faction, the faction recognition contribution will not be reduced. It is equivalent to the system record How much credit the player has made for the camp in total. After reaching a certain standard, the merit value meets the requirements, and the player can increase the field title.
Just like the faction’s historical contribution, players cannot find faction-approved contribution data on the game interface, let alone specific figures.
In fact, it is very likely that Yun Xiaohan is the only one who realizes that there is such a difference in faction contributions at present, because he is the only one who has won so many historical evolutions, and thus discovered something strange. His faction data contribution is indeed much more than other players, but unlike his Compared with the achievements made, there are too many less.
The names of these three contributions were all created by Yun Xiaohan himself. Other players only know one kind of faction contribution, which can be used to exchange for items or territories.
Speaking of the issue of being promoted, players have to accumulate faction contributions if they want to be promoted, and the most effective way to accumulate faction contributions is to conquer cities and territories.
Story wars on regular maps are rare, and daily battles are often tug-of-war. You can't get too much contribution from the faction. You mainly have to rely on battles, and it's useless to win battles alone, you have to win historical evolution.
Factors such as the size of the conquered land, economy, strategic position, and the difficulty of the battle determine the total faction contribution to win the historical evolution of the battle, and then calculate the proportion according to the role played by the player in the battle and the actual performance, and divide the respective faction contribution.
For example, Strasbourg is just a small city with a poor economy. Even though it gets a lot of points because of its very important strategic location, the total contribution of the faction is still not much compared to the big battle.
If Yun Xiaohan can win the historical evolution, although his role is only one of the 500 soldiers, but because he is the actual supreme commander, he has played a decisive role, and he can get a big piece of cake when dividing the credit.
He has been promoted to Viscount for a long time, and he has actually accumulated a lot of contributions to the camp, especially in [Battle of the Mannheim Delta] and [One-man Battle], he has made great contributions.
[Battle of the Mannheim Delta] The territory won was very large, but Yun Xiaohan was only a grassroots officer at the time and failed to lead the battle.
On the contrary, [One Person's Battle] is completely dominated by Yun Xiaohan, and he is the legitimate supreme commander. His performance in the battle is very good, and the proportion is extremely high. Can get a lot of faction contributions.
Yun Xiaohan guessed that the [Battle of the Mannheim Delta] and [One Man's Battle] were at the bottom of the list, and then won the historical evolution of [Strasbourg Recapture Battle], and then there will be two to three small battles , or a big battle, maybe his faction's recognized contribution can reach the Earl's standard.
According to this idea, he did some calculations. If he didn't brush the battlefield and only played the match once every three days, he could get about 3200 meritorious service in one match. About one and a half months in real time, you can get meritorious service to 25.
After thinking about it carefully, this efficiency is barely acceptable. [Battle to Recapture Strasbourg] It will take at least half a month to determine the historical evolution. The possibility of seamlessly connecting the next battle is not high. Come in time.
Moreover, this peak wave of boss play is estimated to last for about half a month. After most of the leading players have completed the boss play, he does not have to fight the boss played by the players behind.
After all, the quality of players determines the quality of bosses. Even if there are powerful players who started late, there are only a few of them, and it is difficult to distinguish among so many ordinary players. Forcibly finding a needle in a haystack is tantamount to finding a needle in a haystack.
Taking a step back, even if the connection is really seamless, or even if the next battle is arranged in advance, it will still be a large-scale battle, and it will take some time to determine the historical evolution.
(End of this chapter)
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