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Chapter 1418 [Analysis of Empty Thunder Missing Bomb]

Chapter 1418 [Analysis of Empty Thunder Missing Bomb]
The control effect of [Empty Lightning Bullet] combines the control effects of [Space Bullet] and [Lightning Bullet], and the effect is greatly enhanced. The time for disabling spatial displacement is extended from 3 seconds to 6 seconds, and the probability of blindness Increased from 30% to 50%, blind duration increased from 1.5 seconds to 3 seconds.

In addition, the leap-forward improvement of skill quality also qualitatively improves the control effect. Super high skill quality means that the skill priority is also super high, and the higher the skill priority, the harder it is for the control effect to be immune or resisted.

The shooting range has also been improved, but the increase is relatively small. The range of 80 yards is only 70 yards farther than the 10-yard range of the [Space Magic Bullet], but this is already an ultra-long range, and it is normal that it is difficult to improve.

The skill [Empty Thunder Scatter] selected for the second stage is the range version of [Empty Thunder Bomb]. The damage and control effect of a single magic bullet are the same, and the number of magic bullets will be determined according to the number of enemies, but the most important thing is it It will not accidentally injure friendly troops, which is relatively rare among large-scale damage skills.

The surviving quality is here, and the success rate of controlling these magic bullets will be very high, especially each magic bullet will be independently controlled and judged, so it is very unlikely to miss.

It can be said that [Empty Thunder Scatter] in most cases, as long as it is released, it is equal to the blinding of all within the attack range plus the prohibition of spatial displacement of all.

It’s okay to prohibit spatial displacement. Not everyone has the ability to spatial displacement. Blindness is terrifying. The vision is completely black. Even if you can still attack and defend, your skills can still cast spells normally, but you can’t see how the enemy fights.

If others can’t see you, it’s equivalent to being invisible. It’s just that enemies outside the attack range can still see you, but if you’re far away, the range of your skills is not enough, so you can’t hit them, so it’s also useful to use them for self-help. , can improve the user's survivability.

In addition, although the priority of the "blindness" control effect itself is not very high, it is not bad, and coupled with the quality of the skill survival level, it is enough to ensure that most conventional control methods cannot solve this "blindness".

Such a powerful range control can’t even be controlled by allies, and the independent cooldown time of 45 seconds is not too long. Even if [Empty Thunder Scatter] is used alone, it must have reached the legendary level, but now, it is only It is one of the three skills of [Empty Thunder Missing Bomb].

[Air Thunder Bomb] and [Air Thunder Scatter] are good enough, but [Misty Step] is stronger than them.

Obviously, due to the participation of the illusory magic spirit, its illusion attribute was forcibly given to the new skill, and [Misty Step] is not only a manifestation of the illusion attribute, but also not only related to the illusion attribute, but also the space, illusion, and air. A combination of three properties.

[Misty Step] This so-called "moving speed increased to three times the normal moving speed within 3 seconds, moving in the form of an afterimage", is not a displacement skill like charge, but speeds up the user, and then the user You can still freely control the direction, run and stop at will to perform "normal" movement.

It's just that the speed of this "normal" movement will be three times that of the normal movement speed, and a row of afterimages will be dragged during the movement, starting from the starting position after launching the [Misty Step], and stretching all the way to the current position. Location.

As long as the user does not stop, the afterimage will continue to elongate before the 3-second duration expires.

During this period, the player cannot be selected, which is equivalent to a "pseudo" invincibility skill. The reason why it is "false" invincibility is because if a certain range skill can include all afterimages in the attack range, it can damage the skill user.

However, this is obviously not easy, because as long as the user does not stop, the afterimage will always exist before 3 seconds. Running fast at a low speed, how can it be so easy to cover everything.

Therefore, although [Walking Step] is just a "pseudo" invincibility skill, as long as it is used well, it is infinitely close to "true" invincibility, and even stronger than a considerable number of "true" invincibility skills.

This is because many invincible skills cannot attack and use skills after activation, and [Misty Step] can still use spells or spell-like skills that can be used normally, can be moved or cast instantly, but cannot use props that need to be touched or Odd objects cannot be blocked with basic attacks and shields.

This is very logical. Your body is blurred, turning into an afterimage and running. Of course, physical skills and basic attacks cannot be used. The props or strange things that need to be touched can't be used because they can't be touched normally.

The big taboo of using [Misty Step] is to stop. As soon as you stop, the afterimages will converge towards you very quickly. Although the specific efficiency of convergence needs to be tested in practice, Yun Xiaohan estimates that the convergence time will be very fast. Short, maybe a blink of an eye, and the whadha is done.

Otherwise, it will not be restricted to only "movable spells or instant cast spells or spell-like skills" that can be used normally. Once the user stops, it is equivalent to actively turning off [Misty Step], and [Misty Step] The 3 second duration is still consuming.

Users have turned off the [Misty Step], so of course all operations can be used normally.

As for "can't use shields to block", at first glance, Yun Xiaohan is a little confused, I am "pseudo" invincible, so I don't need to block anymore.

But he quickly realized that this was not to limit his own protection, but to limit his ability to protect friendly units with the effect of [Shield] during the activation of [Misty Step].

Thinking of [Protection], Yun Xiaohan also thought of bearing injuries. During the period of [Misty Walk], can he still bear the damage for his allies?
After careful consideration, he thinks it's okay, because the skill description of [Misty Step] is very clear, it cannot be selected, it does not mean that he cannot take the initiative to take injuries for others.

But on the other hand, since he can take injuries for others, he will still lose blood normally during [Misty Step], that is to say, [Misty Step] will not interfere with the aspect of taking injuries for others, after all [ Lost Step] is just a "pseudo" invincible skill.

After reading the active effect, look at the permanent passive effect of [Misty Step].

"Permanently increase the agility attribute by 15%, move speed +10%, and reduce the hit rate of the enemy by 10% when attacking", among which "moving speed +10%" is the most useful.

Yun Xiaohan's current shoes +10% movement speed, [Lightning Leopard Talisman] +20% movement speed, plus this 10%, it is 40%, Yun Xiaohan's standard movement speed is 10, counting this 40% movement speed The bonus, the regular movement speed is 14, and the movement speed buffs provided by skills such as [Wind Speed] are temporary movement speeds and will not be calculated into the regular movement speed.

In contrast, the two attributes of "Agility attribute permanent increase by 15%, and enemy's attack reduces hit by 10%" are slightly worse.

The main thing is that Yun Xiaohan didn't learn the first-order [Agility Attribute Growth], and almost no agility attribute was added to the equipment on his body. He only had a 15% permanent increase in agility attributes (10% [Catastrophe Wolf King Barbecue], 5% [Heroic type] Blood of Creation]), not too high, plus this 15%, the permanent increase of the agility attribute is only 30%.

The dodge itself is low, and an overweight plate armor and giant shield will reduce a lot of dodge. What's the use of reducing the enemy's hit by 10%?

Those dual-wielding heavy battles will also learn the skills to increase hits, and most of the dual-wielding heavy battles wear heavy armor instead of plate armor, and the load of fewer shields will also reduce a lot.

Yun Xiaohan was facing another equally bulky heavy shield, and it might be useful to hit the hit.

But they are all shield jobs, how can the opponent beat Yun Xiaohan, Yun Xiaohan needs the opponent not to hit such an opponent?

Chicken ribs!

In contrast, the permanent increase of the agility attribute is more useful. Yun Xiaohan is now 30%, and the attribute of all characters in [Commander's Heart] is increased by 10% (including equipment), and the agility attribute of the equipment is too little. Neglecting it, it is equivalent to adding 10% to the permanent increase of the agility attribute, which is 40%.

If it can be improved even more, the permanent increase of the agility attribute will be increased to about 50%, and Yun Xiaohan reckons that he will be able to roll over.

Although for an unusually bulky shield, the rollover effect will not be very good, but it is not bad if it can be turned over, and the requirements cannot be too high.

PS: Ask for a ticket and subscription.The grades in the book are good, and I am more motivated to write it. When I write the book, my wife doesn't talk to me. It feels really good.

(End of this chapter)

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