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Chapter 1465 Two New Skill Tests

Chapter 1465 Test of Two New Skills
Although it is still in the [-]th period, sharpening the knife is not the same as chopping firewood by mistake. Yun Xiaohan tested the two skills he just learned in actual combat.

The first test was [Energy Flying Shield].

The original [Flash Dance Giant Shield] is about 1.8 meters high and 1.2 meters wide. After upgrading to [Flash Dance Giant Shield (L)], it becomes larger, about 2.1 meters high and 1.4 meters wide.

The shield-shaped energy shell condensed from the original [Energy Flying Shield] is a little larger than [Flash Dance Giant Shield (L)], and because of the relationship of greatly strengthening the skill slot learning, the specifications have been increased by two more.

And the impact of this kind of shield specification on the size of the shield is that the higher it goes up, the bigger it is. For example, the size difference between a small shield and a medium shield is not very big, but the gap between a medium shield and a large shield is obvious. , the giant shield can be as large as several medium-sized shields, and this giant shield can be increased by more than two specifications, and the size of the giant shield can be imagined.

Yun Xiaohan took a visual inspection, and the shield-shaped energy shell condensed from the greatly enhanced version of [Energy Flying Shield] is about 6 meters high and an exaggerated 4 meters in width.Because it is an energy shield, the color is very light, it looks very transparent, and it does not obstruct the line of sight.

Put it horizontally, it is a wall with a height of 4 meters and a length of 6 meters, which is really quite scary.

[Energy Flying Shield] The process of condensing the shield-shaped energy shell is almost instantaneous, but the condensed shield-shaped energy shell cannot stay on the shield forever. The player only has 1 second at most to place and throw the shield-shaped energy shell Orientation is adjusted, and then the shield-shaped energy shell must be thrown.

Before breaking away from the shield, the shield-shaped energy shell cannot block the flying skills.

Because there is only a short adjustment time of 1 second, the skill owner can change the default placement posture of the energy shell in advance. After being condensed, it will change its posture by itself. The skill owner only needs to adjust the throwing direction and throw it out. .

Normally, there are only two kinds of placement posture changes: vertical and horizontal. If you set in advance, you only need these two common placement postures to deal with most situations.

However, if you want to temporarily adjust the placement posture of the shield-shaped energy shell according to local conditions in actual combat, you must use the game cabin to make more detailed adjustments through the somatosensory mode.

[Energy Flying Shield]'s field control effect is not easy to test because there are not enough enemies, but throwing such a big wall will definitely hit many people, and Yun Xiaohan's The terrifying power attribute and the weighting of the power check, it is an inevitable result to be stunned and fly a large area with a throw.

After testing [Energy Flying Shield], Yun Xiaohan summoned [Ancestral Six-Limbed Gray Scale Sub-Dragon], rode on it, and controlled the mount to fight a monster with [Double Claw Tear].

Because it is a monster with mount skills, the hatred of the monster is on [the ancestral six-legged gray-scaled sub-dragon], and it will chase it to fight. Yalong] use [Ultimate Aid].

The first test result came out, [Ultimate Aid] could be used on [Ancestral Six-Limbed Gray Scale Wurm], and then he tried to use it on the air element, and it also worked.

Since it can be used on mounts and summons, it must also be used on other character partners.

The second test is to test the location where [Extreme Aid] appears after. As a result, the skill mechanism of [Extreme Aid] is quite smart. It will determine the location where it will appear after assistance based on the positions of the protected object and the enemy.

Generally, the position that appears after the rescue will be close to the protected object, separating the protected object from the enemy. If there are multiple enemies, the enemy with the highest damage or the highest hatred to the protected object will be separated.

The third test is to test the cooldown timer of [Extreme Aid], to see if it starts to calculate the cooldown from the time the skill is used, or wait for 3 seconds to see if the skill user and the protected object are hurt, and after confirming whether the support is successful, Just started the cool down timer.

The result is the latter, you have to wait 3 seconds before starting the cooldown timer, if the rescue is unsuccessful, you need to wait for 8 seconds to cool down, if it succeeds, you will lose 5 seconds, and you only need to wait another 3 seconds before you can use [Ultimate Assistance] again.

The fourth test is to test the shield, because the duration of the shield is independent, and it will always exist if it is not broken. Yun Xiaohan needs to test that if the same target is used repeatedly, the durability of the shield will continue to increase. , or refresh the shield durability every time it is used.

It turned out to be the latter, with one refresh for one shield durability that doesn't stack.

The fifth test is to test whether the [Space Barrier] is turned on while using [Extreme Aid] to see if the durability of the space cover is knocked out, and whether it counts as damage to oneself.

If the durability of the space cover is knocked out, it does not count as damage, then the rescue is not successful, and the 5-second cooldown cannot be reduced.

The result is that even if the durability of the space cover is destroyed, it is also considered that Yun Xiaohan has been damaged, and the cooldown can be reduced by 5 seconds.

Then this is simple, the volume of the space cover is larger than that of Yun Xiaohan, and it is quite convenient to block the gun.

Speaking of [Space Barrier], it is easy for Yun Xiaohan to extend the shield out of the space cover in actual combat, but it is difficult to extend the weapon out of the space cover for melee attacks.

The monsters in the early and mid-term are not strong yet, and the AI ​​is relatively rigid, so they just stand there and fight against Yun Xiaohan.

In this case, the advantage of his large size can be fully utilized. Even though he was still using a game helmet at that time, he could not use the somatosensory operation of the game cabin, but because the arms are long enough, he does not need to operate them when attacking, and the arms are very natural. The ones stick out of the space cover, and the single-body melee attacks such as basic attack, [heavy attack], and [bloodthirsty slam] will not be reduced by the space cover.

But as the game progresses, Yun Xiaohan's monsters are getting stronger and stronger, and his AI is getting higher and higher. He rarely stands still with him, and often moves from time to time.

During the mobile battle, even though Yun Xiaohan's arm is still long enough to extend out of the space cover, he can also make more detailed adjustments through somatosensory operations, but because of the need to turn, the attack method is mostly sideways or semi-sideways attack.

And as long as the melee attack trajectory slightly touches the side of the space cover, it will be affected by the mechanism of the [space barrier], and the attack damage will be reduced by the space cover.

Therefore, Yun Xiaohan seldom activates the [Space Barrier] even if he is leveling up monsters alone, let alone spawning monsters in groups. Area skills are basically bound to be reduced by the space shield.

Fortunately, Yun Xiaohan's two most important single-target attack skills [Thunder Spear] and [Empty Thunder Bomb] are not affected by the damage reduction mechanism of [Space Barrier].

[Thunder Spear] mainly hits long-range targets, and if you get too close, it will reduce the damage, but when you hit long-distance targets, you don't need to turn, and the attack trajectory will not pass through the space cover.

[Empty Lightning Bomb] is even more domineering. It is a space-based skill itself, and it instantly transforms the space, appearing next to the attack target and causing damage to it, so it is completely unaffected by the damage reduction mechanism of [Space Barrier].

[Air Thunder Bomb] is like this, and [Air Thunder Scatter] with a similar mechanism is naturally not affected by the damage reduction mechanism of [Space Barrier].

Of course, although [Thunder Spear] and [Empty Lightning Bullet] are very powerful, they both need to wait for the skills to cool down and cannot be used consecutively. The continuous output still needs to be played with close combat skills.

PS: I finally finished writing it. It was not easy. I thought I would be sleepy if I couldn’t code it. This kind of chapter is not easy to write, and it is prone to omissions. The size of the flying shield is half an hour.

(End of this chapter)

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