Pinnacle player

Chapter 214 Maintaining Currency Value

Chapter 214 Maintaining Currency Value (Recommendation and Monthly Pass Request)

PS: There are also a lot of personal items in this chapter, please forgive me, the group number of this book: 497908007, monthly tickets can also wait until the last day of this month, when the monthly tickets are doubled, and then vote for this book.

Next, the mysterious sapphire Liya gave lit up again, and after Yun Xiaohan confirmed it, he was summoned away.

Then there is the loading screen. Now the loading screen of "Choice" is full of advertisements. What Yun Xiaohan sees is a drink advertisement, which lasts exactly 10 seconds.

In fact, compared with advertising revenue, point card and monthly card income are not much. The monthly card Yun Xiaohan bought was only 1500 yuan. The official purpose of selling cards is actually not to make money, but to recover gold coins , to maintain the currency value.

Yun Xiaohan thought of his master's analysis of the methods used by operators to maintain currency value.

The vast majority of operators don't care much about the stability of the currency value, because as the player's level rises, money becomes easier to play, and the virtual currency in online games is basically a process of continuous depreciation, which is completely irreversible.

However, the inflation rate of a game’s virtual currency is related to the lifespan of an online game. Generally, the more stable the currency value of an online game, the longer its lifespan. If the virtual currency’s inflation rate is too fast, it means that the game is rapidly consuming own vitality.

Many players and even operators believe that increasing the consumption index of all players in the game through various means is the best way to recover game coins.

For example, increase repair costs, increase various game spending modes, upgrade equipment and so on.

But in fact, this rigid method of shearing sheep for all players is not particularly effective, because it brings greater economic pressure to the bottom players.

Bottom-level players will try every means to get money, and stop playing if they can’t make ends meet, because it’s no longer interesting. For high-end players, the economic pressure that bottom-level players can’t accept is something they can easily handle. Huge amount of virtual currency.

If this method is used excessively, it will often cause a greater gap between the rich and the poor and the gap in strength. Not only will it fail to reduce inflation, but it will also accelerate the loss of bottom-level players, making the life of the game shorter.

Game manufacturers or operators do not realize that online games are different from reality. In reality, the main wealth creators are ordinary workers at the bottom.

In online games, high-level players will create wealth by themselves, and their proportion is higher. Although due to the gap in population base, it is difficult for a small number of high-level players to create more wealth than many low-level players. It is normal for high-level players to earn dozens of times more virtual currency than middle-level players in a day.

This kind of misunderstanding in thinking is the main reason why it is difficult for the whole people to shear sheep.

In fact, the most effective way is to target high-end players and wealthy players, and then use them to recover the virtual currency in the hands of bottom players.

For example, such as high-end players and local tyrants building territories, this is not very helpful to their personal strength, but more at the team and camp level. This kind of strengthening is not felt by low-level players, because originally It is also difficult for them to access this level.

And building a territory requires a lot of game currency. After these high-end players and local tyrants use up all the currency in their hands, they need to collect virtual currency from others. No matter what the conflict is, it has also gained certain benefits for the bottom players.

In this way, more players will invest in the game, and the purpose of the operator to recycle the currency is also achieved, even faster and better.

Turning my attention back to "Choice", the effect of shearing sheep for all is just not good, not useless. In fact, as long as the player doesn't put too much financial pressure on the player, this method can also have a more obvious effect.

Now "Choice" point card, monthly card fees, in fact, is a means of shearing the whole people.

According to the player's current game income in "Choice", point cards and monthly cards are not a big burden on the player, and it can even be said that the burden is extremely small.

Of course, we know that in most games, the exchange value between real currency and game currency is determined by the player himself, and the player who collects the currency will decide what price to use to charge the virtual currency based on how much a player can play every day. currency.

But "Choice" is very smart to plug this gap. The game will soon provide a game currency renewal mechanism. Players can use game currency to directly increase the game time for themselves, but they can only use game currency to exchange game time, but not reality. currency.

The total time that can be exchanged every month is also limited, and it cannot be exchanged for a monthly subscription, and this exchange rate will also change after a period of time.

This forces players who collect game coins to have to collect coins at a more favorable price, instead of deciding the exchange rate based on the player's labor time without a bottom line.

Many mid-level players are always wondering why they have worked so hard to spend money, just enough to exchange point cards, and at most a small part is left. In fact, it is not that the money they played is just enough to exchange, but the player's The direct reflection of labor efficiency in the market price.When they spend more money, the exchange rate also drops.

The game currency renewal mechanism to be launched by "Choice" has also stabilized the value of the virtual currency to a large extent and reduced the rate of inflation. Most importantly, this approach has greatly improved the credibility of the "Choice" game currency, attracting More players enter "Choice".

It can be said that killing birds with one stone.

To sum up, one is robbing the rich and helping the poor, and the other is official intervention in currency exchange.Finally, in order to spur and stimulate civilian players, and at the same time prevent lazy people from hoarding virtual currency from getting moldy, we will cut the wool from the perspective of the whole people.

The loading screen ended, and Yun Xiaohan had arrived in the city of Cagliari. After looking at the prompt on the small map, this should be a reception room in the Duke's mansion. Liya was standing right in front of Yun Xiaohan, Keeping the casting posture, it should be that the summoning spell has just been completed.

"Yun Xiaohan, you are here. I have just inherited the entire duchy, and Xili Island has just returned. There are a lot of affairs waiting for me to take over, so I have been delaying until now to hold the vassal ceremony for you. , and give you the reward you deserve."

"His Royal Highness, it is my honor to serve you. I am not in a hurry to get my reward. You don't have to be in a hurry."

"There are no outsiders here, just call me Liya, don't call me 'Your Highness', without you, I would not be able to inherit the title of Duke of Sardinia."

"Okay then, Liya, are we going to perform the vassal ceremony here? Just the two of us?" After all, Yun Xiaohan is not a real orthodox knight in the West, has no aristocratic education, and does not have a deep understanding of the concept of hierarchy in the West. And I really felt that I was already familiar with Liya, so I changed my name without any surprise.

(End of this chapter)

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