Pinnacle player

Chapter 360 The Class Differences of Hunter 2 Turns

Chapter 360 The Class Differences of the Hunter's Second Rank

Yun Xiaohan walked around for a while, and when the five teammates were ready, he began to form a team.Players don't need to gather together when entering the world, as long as they form a team, the team members will naturally gather together after entering the instance.

The good people in Yun Xiaohan's group opened the world copy interface, clicked to enter the copy space, and started to challenge new levels.

After a brief reading, everyone entered the world book. Yun Xiaohan had just turned on the external information shield when he heard Fu Yiyin talking in the middle of the city, "Old Yun, look at the dungeon clearance time limit on the upper left!"

Yun Xiaohan saw that the remaining time was 19 minutes and 56 seconds.

"This is probably the time limit for clearing the fourth level, Lao Yun, we have to hurry up." Necromancer ruled.

Yun Xiaohan's reaction was not slow either. He immediately realized that the test of the fourth level might be the raiding speed of the team's dungeon, and immediately shouted: "All get buffs, if we get good BUFFs, let's go immediately." After Yun Xiaohan finished speaking, he started Give yourself a BUFF.

It took about 15 seconds to apply the BUFF, and the six of them started to move forward.

As soon as we met the enemy, the level of the little monsters made everyone in the team feel a little stressed. Yesterday, levels 1-3 were all level 35 or 36 monsters, only the last giant bear was level 37, and in the fourth level, the little monsters They are all level 37.

It doesn't matter to Yun Xiaohan, but everyone else in the team is level 35, which is 2 levels lower than mobs. The high-level side attacks the low-level side to increase the hit rate of physical attacks by 20%, and the success rate of controlling spells by 20%. The low-level side attacks the high-level side. Reduce damage by 10%.Regardless of whether it is the defender or the attacker who makes a check, the side with the higher level will get a 10% check weight.

Fortunately, the level difference rules have been changed. If the old rules remain, today’s dungeon will be difficult to play, but even with the new rules, the level 2 level difference still increases the difficulty of the strategy.

In addition, the level difference of 2 levels will also increase the warning range of monsters and cause additional hatred. The former makes it easier for them to attract monsters, while the latter will limit their output to a certain extent, which is really troublesome.

In desperation, Yun Xiaohan could only keep his teammates far enough away from him to ensure that he would attract the monster first.

But in this way, some monsters that Yun Xiaohan can bypass can't be bypassed, because he can't attract them himself, it doesn't mean his teammates can't attract them. It is easy to be surprised.

Therefore, Yun Xiaohan can only expand the scope of pulling monsters, and pull all the monsters that may be attracted.

Because of the tight time, Yun Xiaohan pulls more monsters, and 37-6 monsters at level 8 at a time. The monsters in the fourth level are either in groups of 2 or 3, or in groups of [-] at a time.

Fortunately, other teammates don't need to resist monsters, they only need output. The impact of the 2-level difference is to reduce the damage by 10%. Yun Xiaohan, who needs close-up resistance to monsters, is 36, only 1 level away, and is not affected by the level difference.

Fortunately, although the play is a bit slower, it is still relatively smooth overall.

After brushing 20 groups of mobs, there were no mobs in front of everyone, and after a short run, they arrived at the BOSS room.

Most of the bosses in the dungeon do not really have rooms. The so-called "boss room" refers to the small space where the boss lives. This space can be a wilderness or a palace. The boss room is just a popular On behalf of that.

The total number of mobs in the 20 groups is much smaller than the number of mobs on the 1-3 level yesterday. It seems that although the dungeon strategy time limit has been greatly reduced, the number of mobs has also decreased a lot.

Yun Xiaohan looked at the time, it has only been 8 minutes and 10 seconds since he entered the dungeon, and there are still more than 11 minutes left to fight the boss.

The time is very tight, everyone dare not delay, just make up the BUFF a little bit and get ready to fight.

The boss of the fourth level is a giant tortoise, challenge level, the turtle is definitely not high, but it is estimated to be taller than Yun Xiaohan when it is erected. This giant tortoise also has a name - Gamora.

As soon as the team approached, my deity yelled in surprise on the team channel. The decibel was so high that it almost broke through the sky, and even trembled a little, "Lao Yun, this turtle boss can be domesticated!"

The hunter and the hunter in the first job of "Choice" are two different jobs. The hunter is a job that is more charming and more inclined to animal pets, while the hunter's personal combat power is stronger, especially the pvp ability.

The ranger is a comprehensive type that can go far and near, and can also have an animal companion. The specific side depends on how the player learns the skills.

My deity is the hunter turned stalker, and the stalker's second turn has very little enhancement in terms of pets, almost none. My deity can have two pets now, but only one can participate in the battle, but he can Switch between two pets in battle.

The beast taming hunters at the second level of the hunter take the route of continuing to strengthen their pets. They can increase the number of pets in battle, the number of pets they have, and further strengthen their pets by learning certain occupation-specific skills.

These enhancements naturally have to pay a corresponding price. For example, increasing the skills of pets to fight will directly weaken the player's own combat effectiveness.

Although hunters can also learn pet strengthening skills, it is very difficult to acquire skills, and the skill pre-requirements also need to waste a lot of skill bars. As a pre-skill of pet skills.

Having pets to help fight monsters is still very advantageous in the early stage of leveling, which is why my deity can occupy the first place in the archer level list for a long time.

But after the mid-term, the advantages of continuing to take the pet route in leveling will not be so great. There are two main problems:

The first problem is the lack of good pets. The growth rate of ordinary pets is very low, and the increase in combat power is not great, which is far behind the speed of the player's own combat power.

The second problem is the problem of consumption. It looks beautiful to have multiple pets in battle, but many mobs in "Choice" have the ability to attack in a range, and most of the beast pets are melee-based, and the recovery ability of pets is still far away. Not as good as a player.

Although players can heal pets by themselves, the skills and amount of healing are limited. If you take care of one pet, you can barely take care of it. If there are too many pets, you have to let the pet recover on its own. The efficiency is naturally not much higher.

My deity is definitely not willing to give up his position as the number one archer class, so at the second turn, he chose a stalker who is more inclined to personal combat improvement, using pets as a support.

However, although he changed to a stalker, he can still domesticate wild animals as pets, so he can see whether the giant tortoise can be domesticated.

A dungeon boss-level pet, even if it will be greatly weakened after being domesticated by the player, is still very valuable. It is better than the pet he brings now, not to mention it is a tortoise-like beast. Turtles are high-defense Pronoun, with the tortoise in front, the player can enjoy remote output, no wonder my deity roared excitedly.

(End of this chapter)

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