Pinnacle player
Chapter 443 The Difficult Grihas 1
Chapter 443 The Difficult Grihas 1
PS: The melee ranger in Chapter 434 was changed to a rogue, this is the second update.
My deity wears leather armor, and its defense is higher than that of a mage wearing cloth armor. His attribute growth is the main force and agility, and his charm and physique are both.Necromancer Judgment is a necromancer who mainly focuses on intelligence and spirit, and secondly learns physical growth, and charisma growth is only learned for one level.Yixiaozui is a fire mage who takes the pure output route, focusing on intelligence and spirit, taking into account physique and agility.
In this case, the proportional health loss only means that the damage of the boomerang is hardly reduced during the ejection process.
The boomerang still didn't stop after hitting Necromancer Judgment, and continued to bounce towards Fuyiyin downtown and give you pure milk before returning to Grihas' hands.Fuyi Naoyinshi tried to use a short movement skill to dodge the return target, but the return target still followed him relentlessly until it hit the target.
During the flying attack of the boomerang, Grihas was not idle, he kept moving, and used his hand crossbow to attack Necromancer Judgment and others from time to time.
He is too flexible, not to mention fast, and often jumps around. Players' long-range attacks can hardly hit him, not to mention non-pointing skills, even pointing skills.Yun Xiaohan chased after him and tried to pull Grihas once with the [Challenging Rope], and the boss got rid of it with a single jump. He jumped high and far, which is essentially a long-distance displacement movement, and there are still no restrictions on its use. and cooling time.
The best way to hit the boss is to use the lock-on skills that are completely impossible to avoid. No matter how far Grihas runs, the lock-on skills will follow.
But in "Choice", there are very few locking skills, and non-pointing skills are the most, and the locking skills basically need to be chanted, the range is usually relatively short, and often needs to be guided.
This is more embarrassing. It’s true that the locking skill will definitely hit when you use it, but the skill has to be released. When the skill starts to sing, the boss is still within the range, and before the boss finishes singing, he runs out of range. Yes, the skill is interrupted all of a sudden, or it is interrupted by a skill from the boss during the process of singing the skill, so the locking skill is not so easy to use.
The key is that Grihas seems to have no hatred order at all. He always chooses attack targets randomly. He was still beating my deity in the front, and then suddenly jumped to the other side and gave you pure milk. Jumping around is like ADHD , and occasionally go into the grass to "hide" for a period of time, which is really difficult.
Yun Xiaohan also yelled at the BOSS [Trembling Roar], but it was almost useless. Grijas can only fight Yun Xiaohan, but he can run around in the grass without hitting him. Wait until the forced attack state disappears. Continue to attack. The AI of the BOSS is quite high, and it will actively avoid various control skills. It would rather give up attacking players temporarily, and give priority to dodge control skills.
But what made Yun Xiaohan feel a little relieved was that Grihas's output ability was not too high, and the attack frequency of the hand crossbow was also average, and it took 2 or 3 seconds for one attack before attacking the next one.
Before the boss hit Yun Xiaohan for the first time, it was already a skill, and he only hit Yun Xiaohan with 8% blood. If he still didn't block, the output of Grihas's normal attack was even lower.This skill is very similar to basic attack, the only difference is that the arrows fired by the skill are of different specifications. The arrows fired by the skill are obviously one size larger, and the workmanship of the arrows is also more refined. In addition to higher output, this large arrow can also Interrupts the ability the player is channeling.Of course, the attack interval of skills must be much longer than that of ordinary attacks.
Grihas has no other attack skills except for basic attack, large crossbow bolts and return bar. There are few attack skills, but his super fast speed, frequent irregular jumps, random hatred mechanism and high AI fully make up for the disadvantages .
But if it continues like this, players still have a chance to win, because Grihas's blood volume is very low and his skin is also very thin. His blood volume is only about one-tenth of the bosses in levels 7 and 8. The BOSS is still a spell-casting BOSS, Grijas is really super anemic in the BOSS world.
In addition, the output of Grijas is not high, and the priest can increase blood in time. As long as no one is killed, the situation is still more favorable for the players.
However, the boss of the ninth level is a defensive boss, so it is obviously impossible to be so simple. The careful Yun Xiaohan quickly noticed that Grihas's output ability has been improving.
Moreover, Yun Xiaohan also noticed that the color of the light effect on the pull back sign was getting darker and darker. It was still light red at first, but now it is the ordinary red.
The boss will throw a boomerang every six seconds. After the boomerang hits the first target, it will automatically find the second closest target. Then the damage of the third and fourth targets will remain the same, and it will not repeatedly hit the target, but the ejection The distance will be gradually shortened.
Yun Xiaohan estimated that if the distance between the fifth target and the sixth target exceeds 20 yards, the ejection will end and return to the boss.
After each round of attack, the color on the return mark will be a little darker, as if the return mark is full of blood, and then feed back to the boss, thus increasing the physical damage of the boss.This increase is not only for the return target, but for the overall damage of Grijas.
It's not that Yun Xiaohan has never tried to disperse everyone, so that the return force can be ejected to a few people, but after trying it, he found that it didn't work.
If it is far away, it will not be able to play so many times, but beyond the healing distance, it is difficult for the priest to increase blood.
In addition, the BOSS randomly selects the attack target, and it will jump around, so everyone does not disperse. When the BOSS attacks a certain player, other players can try to use the area skills to fight the BOSS. Although the hit rate is still not high, there is a chance Chance.Once scattered, except for the attack target chosen by the boss, it is difficult for others to fight the boss.
In order to achieve the dispersion effect, everyone should stand at least 35-40 yards apart from each other. Grijas is also a long-range attack. He also has a certain distance from the attack target, which adds up to more than 60 yards. A single non-pointing skill exceeds 50 Even if the range is super long, there are not many single-target skills that can reach 60 yards, and the range skills that are generally much closer are even less hopeful.And even if the range is enough, it's useless, the skill flight also takes time, and when the skill flies over, the boss doesn't know where to transfer.
In this way, scattered positions are obviously not advisable, and we can only continue to use centralized positions. [Flash Dance Giant Shield]'s cover effect is also invalid. The Boss's rebound is probably a high-priority skill, completely ignoring the cover effect and continuing to bounce on the players.
(End of this chapter)
PS: The melee ranger in Chapter 434 was changed to a rogue, this is the second update.
My deity wears leather armor, and its defense is higher than that of a mage wearing cloth armor. His attribute growth is the main force and agility, and his charm and physique are both.Necromancer Judgment is a necromancer who mainly focuses on intelligence and spirit, and secondly learns physical growth, and charisma growth is only learned for one level.Yixiaozui is a fire mage who takes the pure output route, focusing on intelligence and spirit, taking into account physique and agility.
In this case, the proportional health loss only means that the damage of the boomerang is hardly reduced during the ejection process.
The boomerang still didn't stop after hitting Necromancer Judgment, and continued to bounce towards Fuyiyin downtown and give you pure milk before returning to Grihas' hands.Fuyi Naoyinshi tried to use a short movement skill to dodge the return target, but the return target still followed him relentlessly until it hit the target.
During the flying attack of the boomerang, Grihas was not idle, he kept moving, and used his hand crossbow to attack Necromancer Judgment and others from time to time.
He is too flexible, not to mention fast, and often jumps around. Players' long-range attacks can hardly hit him, not to mention non-pointing skills, even pointing skills.Yun Xiaohan chased after him and tried to pull Grihas once with the [Challenging Rope], and the boss got rid of it with a single jump. He jumped high and far, which is essentially a long-distance displacement movement, and there are still no restrictions on its use. and cooling time.
The best way to hit the boss is to use the lock-on skills that are completely impossible to avoid. No matter how far Grihas runs, the lock-on skills will follow.
But in "Choice", there are very few locking skills, and non-pointing skills are the most, and the locking skills basically need to be chanted, the range is usually relatively short, and often needs to be guided.
This is more embarrassing. It’s true that the locking skill will definitely hit when you use it, but the skill has to be released. When the skill starts to sing, the boss is still within the range, and before the boss finishes singing, he runs out of range. Yes, the skill is interrupted all of a sudden, or it is interrupted by a skill from the boss during the process of singing the skill, so the locking skill is not so easy to use.
The key is that Grihas seems to have no hatred order at all. He always chooses attack targets randomly. He was still beating my deity in the front, and then suddenly jumped to the other side and gave you pure milk. Jumping around is like ADHD , and occasionally go into the grass to "hide" for a period of time, which is really difficult.
Yun Xiaohan also yelled at the BOSS [Trembling Roar], but it was almost useless. Grijas can only fight Yun Xiaohan, but he can run around in the grass without hitting him. Wait until the forced attack state disappears. Continue to attack. The AI of the BOSS is quite high, and it will actively avoid various control skills. It would rather give up attacking players temporarily, and give priority to dodge control skills.
But what made Yun Xiaohan feel a little relieved was that Grihas's output ability was not too high, and the attack frequency of the hand crossbow was also average, and it took 2 or 3 seconds for one attack before attacking the next one.
Before the boss hit Yun Xiaohan for the first time, it was already a skill, and he only hit Yun Xiaohan with 8% blood. If he still didn't block, the output of Grihas's normal attack was even lower.This skill is very similar to basic attack, the only difference is that the arrows fired by the skill are of different specifications. The arrows fired by the skill are obviously one size larger, and the workmanship of the arrows is also more refined. In addition to higher output, this large arrow can also Interrupts the ability the player is channeling.Of course, the attack interval of skills must be much longer than that of ordinary attacks.
Grihas has no other attack skills except for basic attack, large crossbow bolts and return bar. There are few attack skills, but his super fast speed, frequent irregular jumps, random hatred mechanism and high AI fully make up for the disadvantages .
But if it continues like this, players still have a chance to win, because Grihas's blood volume is very low and his skin is also very thin. His blood volume is only about one-tenth of the bosses in levels 7 and 8. The BOSS is still a spell-casting BOSS, Grijas is really super anemic in the BOSS world.
In addition, the output of Grijas is not high, and the priest can increase blood in time. As long as no one is killed, the situation is still more favorable for the players.
However, the boss of the ninth level is a defensive boss, so it is obviously impossible to be so simple. The careful Yun Xiaohan quickly noticed that Grihas's output ability has been improving.
Moreover, Yun Xiaohan also noticed that the color of the light effect on the pull back sign was getting darker and darker. It was still light red at first, but now it is the ordinary red.
The boss will throw a boomerang every six seconds. After the boomerang hits the first target, it will automatically find the second closest target. Then the damage of the third and fourth targets will remain the same, and it will not repeatedly hit the target, but the ejection The distance will be gradually shortened.
Yun Xiaohan estimated that if the distance between the fifth target and the sixth target exceeds 20 yards, the ejection will end and return to the boss.
After each round of attack, the color on the return mark will be a little darker, as if the return mark is full of blood, and then feed back to the boss, thus increasing the physical damage of the boss.This increase is not only for the return target, but for the overall damage of Grijas.
It's not that Yun Xiaohan has never tried to disperse everyone, so that the return force can be ejected to a few people, but after trying it, he found that it didn't work.
If it is far away, it will not be able to play so many times, but beyond the healing distance, it is difficult for the priest to increase blood.
In addition, the BOSS randomly selects the attack target, and it will jump around, so everyone does not disperse. When the BOSS attacks a certain player, other players can try to use the area skills to fight the BOSS. Although the hit rate is still not high, there is a chance Chance.Once scattered, except for the attack target chosen by the boss, it is difficult for others to fight the boss.
In order to achieve the dispersion effect, everyone should stand at least 35-40 yards apart from each other. Grijas is also a long-range attack. He also has a certain distance from the attack target, which adds up to more than 60 yards. A single non-pointing skill exceeds 50 Even if the range is super long, there are not many single-target skills that can reach 60 yards, and the range skills that are generally much closer are even less hopeful.And even if the range is enough, it's useless, the skill flight also takes time, and when the skill flies over, the boss doesn't know where to transfer.
In this way, scattered positions are obviously not advisable, and we can only continue to use centralized positions. [Flash Dance Giant Shield]'s cover effect is also invalid. The Boss's rebound is probably a high-priority skill, completely ignoring the cover effect and continuing to bounce on the players.
(End of this chapter)
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