Pinnacle player
Chapter 551 Attack or Attack 1
Chapter 551 Attack or Attack 1
In fact, in RPG online games, the strength of the player's aggressiveness greatly affects the PK level. Usually, the stronger the aggressiveness of the player, the higher the PK level.
This is so for two main reasons:
First, aggressive players will get more PK opportunities. The more opportunities, the more experience, and the more psychological quality they will improve, unlike those who have good operations but lack PK experience. Panic, very strong can not play three points.
Second, most of the time in online games, the side that takes the initiative to attack has the upper hand. It’s not just talk, the side that is more aggressive often takes the initiative, and the winning rate will be higher.There are not no strong defensive and counterattack players, but the proportion is really not high.
Yun Xiaohan was extremely aggressive, so how would he want to miss this good opportunity to kill people and make meritorious deeds.He quickly adjusted the positions of his subordinates, so that the two scumbag mage soldiers stood in a relatively forward position behind the shield soldiers.
Outsiders think that the names of the division soldiers are the same, and there is no difference in appearance. Even if they kill them, they will definitely kill the ones in front. These two scum soldiers will be fired anyway.
The enemy is a configuration of fighters, thieves, magicians, and shepherds. The mage and priest stay behind, and there is a circle of soldiers around. Yun Xiaohan uses [Lonely Charge] to directly charge towards the two.
Because he was afraid of being discovered, the distance between Yun Xiaohan and the enemy was very far, and the charging time was a bit long. At first, the enemy didn't notice, but then Yun Xiaohan's hurried footsteps quickly became louder. After all, he didn't [Move quietly], [Catwalk] and a series of skills, the sound of footsteps cannot be covered up, and this is not an environment with many players. The four players did not speak, let alone the NPC, so the sound of footsteps is very harsh. It's too late to react when you hear it, but you can still respond somewhat if the distance is far away.
The mage and priest players heard footsteps from behind almost at the same time, but when they turned around and found Yun Xiaohan, Yun Xiaohan had already rushed very close.
The mage player's reaction was quite admirable. He completed the displacement operation in an instant. Although he was too anxious to choose a direction, he directly moved to the vicinity of the warrior, but at least he avoided it.The reaction speed of the priest player was obviously slower by more than one beat, and he couldn't make any reaction until Yun Xiaohan finished the charge, otherwise even if there was no displacement, it would be good to add a [Mantra Shield] to himself.
Due to the chaotic and scattered positions of the enemy soldiers, Yun Xiaohan's [Lonely Charge] only hit 7 targets including the priest player, but this is enough. In the [Lonely Warrior] BUFF With the blessing of the magic weapon, he instantly increased all attributes by 70%, double defense by 105%, and caused the enemy to be stunned for 4.5 seconds.
And Yun Xiaohan also made a dizzying operation at the moment when he finished the charge. He almost completed the operation of throwing [Bloodthirsty Bullet] and using [Tyrant Slam] at the priest player at the same time. [Bloodthirsty Bouncing Back] The advantage of this skill is that there is almost no action to perform, and the skill back swing can also be canceled. As long as the player's hand speed is faster, this skill consumes almost no time.
Because the attack range of [Tyrant Bash] is only 10 yards, which is 5 yards smaller than that of [Lonely Charge], and [Bloodthirsty Bulletback] can only rebound and attack 6 people in a row, so only 4 nearby soldiers were dropped in seconds.
The reason why I don't use the [Burning Roar], which has an attack range of 15 yards and has a better damage effect on enemies under hard control, is because [Burning Roar] has the negative effect of slowing down and reducing attack damage, Yun Xiaohan thought Save it for later.
[Tyrant Bash] is different from [Bloodthirsty Bouncing Back], there is an obvious casting action, and the back swing cannot be canceled, but like most melee physical skills, [Tyrant Bash] can be used while moving It was used, so taking advantage of the time to perform the action, Yun Xiaohan moved two steps, approached the priest player, and then directly killed the priest player with a [heavy attack].
From the completion of the charge to killing the priest player, it takes less than 1 second. The operation of the three skills [Bloodthirsty Bullet], [Tyrant Bash], and [Heavy Strike] is not complicated, but the order of using the skills is very simple. It's worth considering, as long as this order of use is changed, Yun Xiaohan can still kill the priest player, but the time consumed may be about 2 seconds, or even more.
Use [Tyrant Blast] first, then you need to wait for the action to finish before you can use [Bloodthirsty Bulletback]. It doesn’t take much time to use [Bloodthirsty Bulletback], but it takes time for the Bulletin to fly in the air, so use the [Bloodthirsty Bulletback] first. Heavy hit] is even worse, in order to hit more targets, Yun Xiaohan chose a charging position that was a few steps away from the priest player, and he had to run in front of the priest player before he could hit someone with [Big hit].
In fact, the core gap between high-level players and low-level players does not lie in personal qualities such as hand speed and reaction speed, but in the understanding of their own skills and the arrangement of operational details. Only two of them have been done at the detail level It is meaningful to compare personal qualities such as hand speed and reaction speed among high-level players who are relatively in place.
It took a long time to say, but the fight was very fast. The mage player had just finished moving, and before everyone turned around completely, Yun Xiaohan had already taken away the life of the priest player, standing relatively forward, and was talking to the NPC Fighting warriors and thieves players have not yet reacted.
The time went back half a second, and the mage player showed his smart side again. He obviously knew that the most important thing for him to do now was not to fight back against Yun Xiaohan, but to remind his teammates, so as soon as he landed, he shouted He said: "There are enemies."
Didn't shout a lot of words, but simple and clear. At this time, shouting too much will make teammates confused. It is far better to simply say a few words and let teammates read it by themselves. Anyway, no matter how much you talk, 99% of players The subconscious reaction still needs to be seen by oneself before reacting.If you talk too much, it will make your teammates try to understand the content of the shouting, which will waste more time.
This player may not be able to understand the mystery, but he did a good job. Yun Xiaohan just made a [Blow] at this time, and couldn't help but glanced at the mage player out of the corner of his eye, and wrote down his words. Game ID——Su Shali, such an outstanding guy is worthy of his name. A dog or a cat who was easily killed by him has the time to remember your name.
PS: Ask for tickets for the third update, I will code for the fourth update.
(End of this chapter)
In fact, in RPG online games, the strength of the player's aggressiveness greatly affects the PK level. Usually, the stronger the aggressiveness of the player, the higher the PK level.
This is so for two main reasons:
First, aggressive players will get more PK opportunities. The more opportunities, the more experience, and the more psychological quality they will improve, unlike those who have good operations but lack PK experience. Panic, very strong can not play three points.
Second, most of the time in online games, the side that takes the initiative to attack has the upper hand. It’s not just talk, the side that is more aggressive often takes the initiative, and the winning rate will be higher.There are not no strong defensive and counterattack players, but the proportion is really not high.
Yun Xiaohan was extremely aggressive, so how would he want to miss this good opportunity to kill people and make meritorious deeds.He quickly adjusted the positions of his subordinates, so that the two scumbag mage soldiers stood in a relatively forward position behind the shield soldiers.
Outsiders think that the names of the division soldiers are the same, and there is no difference in appearance. Even if they kill them, they will definitely kill the ones in front. These two scum soldiers will be fired anyway.
The enemy is a configuration of fighters, thieves, magicians, and shepherds. The mage and priest stay behind, and there is a circle of soldiers around. Yun Xiaohan uses [Lonely Charge] to directly charge towards the two.
Because he was afraid of being discovered, the distance between Yun Xiaohan and the enemy was very far, and the charging time was a bit long. At first, the enemy didn't notice, but then Yun Xiaohan's hurried footsteps quickly became louder. After all, he didn't [Move quietly], [Catwalk] and a series of skills, the sound of footsteps cannot be covered up, and this is not an environment with many players. The four players did not speak, let alone the NPC, so the sound of footsteps is very harsh. It's too late to react when you hear it, but you can still respond somewhat if the distance is far away.
The mage and priest players heard footsteps from behind almost at the same time, but when they turned around and found Yun Xiaohan, Yun Xiaohan had already rushed very close.
The mage player's reaction was quite admirable. He completed the displacement operation in an instant. Although he was too anxious to choose a direction, he directly moved to the vicinity of the warrior, but at least he avoided it.The reaction speed of the priest player was obviously slower by more than one beat, and he couldn't make any reaction until Yun Xiaohan finished the charge, otherwise even if there was no displacement, it would be good to add a [Mantra Shield] to himself.
Due to the chaotic and scattered positions of the enemy soldiers, Yun Xiaohan's [Lonely Charge] only hit 7 targets including the priest player, but this is enough. In the [Lonely Warrior] BUFF With the blessing of the magic weapon, he instantly increased all attributes by 70%, double defense by 105%, and caused the enemy to be stunned for 4.5 seconds.
And Yun Xiaohan also made a dizzying operation at the moment when he finished the charge. He almost completed the operation of throwing [Bloodthirsty Bullet] and using [Tyrant Slam] at the priest player at the same time. [Bloodthirsty Bouncing Back] The advantage of this skill is that there is almost no action to perform, and the skill back swing can also be canceled. As long as the player's hand speed is faster, this skill consumes almost no time.
Because the attack range of [Tyrant Bash] is only 10 yards, which is 5 yards smaller than that of [Lonely Charge], and [Bloodthirsty Bulletback] can only rebound and attack 6 people in a row, so only 4 nearby soldiers were dropped in seconds.
The reason why I don't use the [Burning Roar], which has an attack range of 15 yards and has a better damage effect on enemies under hard control, is because [Burning Roar] has the negative effect of slowing down and reducing attack damage, Yun Xiaohan thought Save it for later.
[Tyrant Bash] is different from [Bloodthirsty Bouncing Back], there is an obvious casting action, and the back swing cannot be canceled, but like most melee physical skills, [Tyrant Bash] can be used while moving It was used, so taking advantage of the time to perform the action, Yun Xiaohan moved two steps, approached the priest player, and then directly killed the priest player with a [heavy attack].
From the completion of the charge to killing the priest player, it takes less than 1 second. The operation of the three skills [Bloodthirsty Bullet], [Tyrant Bash], and [Heavy Strike] is not complicated, but the order of using the skills is very simple. It's worth considering, as long as this order of use is changed, Yun Xiaohan can still kill the priest player, but the time consumed may be about 2 seconds, or even more.
Use [Tyrant Blast] first, then you need to wait for the action to finish before you can use [Bloodthirsty Bulletback]. It doesn’t take much time to use [Bloodthirsty Bulletback], but it takes time for the Bulletin to fly in the air, so use the [Bloodthirsty Bulletback] first. Heavy hit] is even worse, in order to hit more targets, Yun Xiaohan chose a charging position that was a few steps away from the priest player, and he had to run in front of the priest player before he could hit someone with [Big hit].
In fact, the core gap between high-level players and low-level players does not lie in personal qualities such as hand speed and reaction speed, but in the understanding of their own skills and the arrangement of operational details. Only two of them have been done at the detail level It is meaningful to compare personal qualities such as hand speed and reaction speed among high-level players who are relatively in place.
It took a long time to say, but the fight was very fast. The mage player had just finished moving, and before everyone turned around completely, Yun Xiaohan had already taken away the life of the priest player, standing relatively forward, and was talking to the NPC Fighting warriors and thieves players have not yet reacted.
The time went back half a second, and the mage player showed his smart side again. He obviously knew that the most important thing for him to do now was not to fight back against Yun Xiaohan, but to remind his teammates, so as soon as he landed, he shouted He said: "There are enemies."
Didn't shout a lot of words, but simple and clear. At this time, shouting too much will make teammates confused. It is far better to simply say a few words and let teammates read it by themselves. Anyway, no matter how much you talk, 99% of players The subconscious reaction still needs to be seen by oneself before reacting.If you talk too much, it will make your teammates try to understand the content of the shouting, which will waste more time.
This player may not be able to understand the mystery, but he did a good job. Yun Xiaohan just made a [Blow] at this time, and couldn't help but glanced at the mage player out of the corner of his eye, and wrote down his words. Game ID——Su Shali, such an outstanding guy is worthy of his name. A dog or a cat who was easily killed by him has the time to remember your name.
PS: Ask for tickets for the third update, I will code for the fourth update.
(End of this chapter)
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