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Chapter 563 Mannheim 3 Delta Battle 2

Chapter 563 Battle of the Mannheim Delta 2

The adjustment time before the battle was not long, only about 2 minutes, and the two sides began to advance at the same time. At this time, all players have an additional global perspective to switch, and they can view the entire battlefield from a different perspective, but they are pulling After opening the perspective, the player can only complete the previous operations, but cannot perform new operations.

For example, if the player casts a spell that needs 2 seconds to chant, and then immediately switches the perspective, the spell will still be completed and the movement will be fine, but if you want to perform the next operation, you have to switch back to the original perspective.

In this perspective, the player can have an overview of the entire global battlefield, and can adjust the distance to observe the battle situation of a certain local battlefield. However, the viewing angle can only be selected in the local battlefield where the own troops arrive, and cannot be drawn to the enemy troops. Take a close look.Although there are some restrictions, this setting is already more intimate.

Yun Xiaohan's team was not on the front line, and he had no intention of stepping forward.On the one hand, there is a military judge watching from the side, so he can't disrupt the formation; on the other hand, he also wants to see how this kind of formation warfare is fought. It is better to have someone in the front as a test product than to be a test product himself.

After the distance was shortened to about 60 yards, both sides began to slow down at the same time, and the bow and arrow troops in the front line of the regular army in the middle began to projectile, but the players hadn't entered the range at this time, except for a few skills that could barely reach 60 yards. , the ultimate range for most ranged players is around 40-45 yards.

As soon as the center slowed down, the troops on the two wings also began to slow down. The two sides had a tacit understanding in terms of troop composition and formation. Both regular legions were in the middle. The player troops of the Empire were on the right flank, and the player troops of the Northern Kingdom were on the left flank. On the other side, the NPC lord's private army is the main body.

This is a relatively fair battle of kings against kings, generals against generals, and miscellaneous soldiers against miscellaneous soldiers. The miscellaneous soldiers are naturally the player's army.

The projectiles in the middle of both sides were mainly to attack the opponent's middle, but they had no effect. A large number of shield guards supported the defensive cover, and the projectiles basically did not achieve any results.

To be honest, if this projectile is used to attack the player's troops, the effect may be better. Both the regular army and the NPC lord's private army have shield guards that are specially responsible for defense. Although the players have shield battles in each team, But there are not many who have the ability to shield. After all, players are more concerned with personal strength, and there are not many people who invest their skills in protecting teammates, and the ability to shield friendly troops is relatively rare.

After two rounds of projectiles by both sides, the distance was shortened to 50 yards, and the first-line archer troops in the NPC lord's private army also entered the range, but the players still could only watch. Occupations are matched, and all occupations are complete, which can ensure the basic combat effectiveness of the team, but there is no pure single-professional team, which makes it very embarrassing for players to face grouped single-professional troops.

Among the front-line player troops, the proportion of long-range occupations is not high, and the attack modes are also different. There are mages and archers, and it is not easy to cooperate, let alone cover attacks. In addition, range is also a big problem.

As the distance between the two sides further narrowed, more and more NPC archers entered the range, and the casualties of both sides began to gradually increase.

It can be seen that the empire has a slight advantage in the stage of confrontation, and the bow and arrow troops are obviously stronger. However, it can also be seen that the shield guards have more advantages in the north, which is also in line with the professional star ratings of the two countries. in conclusion.But this is a magical world, everyone is more resistant to fighting, and there are priests healing by the side, even if they have the upper hand in the shooting phase, they cannot cause as many casualties as in real wars.

When the distance was shortened to 40 yards, the players in the first row finally entered the range, and the players in the first row of both sides began to fire, but the situation of players shooting each other was quite speechless.

First of all, the players are fighting on their own, and there is basically no cooperation, so the firepower is very scattered, and there is no centralized firepower.In the usual shooting, you can also report the game ID to choose the target to attack, but now you can't see the ID, and everyone doesn't know who to fight.

In daily PK, the captain of the team can also mark teammates and enemies, but in this battle space, this team function has been cancelled, and Yun Xiaohan, as the captain, cannot mark people.And some marking skills of the archer profession, the marks made can only be seen by himself.

Originally, the long-range firepower was insufficient, and they fought separately. Even if there were no shield guards in the player formations on both sides to protect them, they still couldn't cause any effective casualties. A little blood would immediately add up to the priests in the opposing team.

In addition, there is a very serious problem, that is, the problem of positioning, because of the terrain, whether it is an NPC or a player, the positioning is very sparse. Coupled with the lack of range, it is even more difficult to focus on a target.

Therefore, after the player troops shot at each other, there was a situation that made everyone feel funny. In the absence of shield guards, the players on both sides did not say that there were casualties, not even one whose blood volume dropped to less than half. , This is indeed the performance of miscellaneous soldiers.

The two sides continued to advance, and when the distance was reduced to 30 yards, the troops of both sides stopped completely, stopped moving forward, and launched a full-scale confrontation.

Obviously, whichever side is shot first loses its foothold and is forced to take the initiative to charge, whichever side will suffer.

Charging on the muddy ground, the charging speed is obviously not fast, and it is impossible to maintain a perfect step distance. Once the step distance is less than 5 yards, the moving speed will be further reduced.

In addition, I don't know which part is a swamp. If you encounter a small swamp area, you have to bypass it. You have encountered such a situation many times in the previous stage of advancing and shooting. Fortunately, this is a magical world. As long as you don't sink too deep, The swamp can't trap people. A displacement skill comes out, but it's just impossible to pass. But because of the swamp area, no one dares to sprint with all their strength. Once you sprint, you will get stuck, and it will be difficult to get out. The displacement skill There is a high probability of failure to use it, and it would be too wronged if it is trapped in the swamp.

In addition, the defender is not a wooden man. Once you charge, all the restriction and deceleration skills on the opposite side will come up. It is necessary to control and slow down, and after the distance is shortened, the defender's back row will also enter the range. With sufficient firepower, the first batch of assault troops in the row will definitely be shot down first, regardless of the ones that are only 30 yards away. The distance, I don't know how long it will take to rush over.

PS: I fell asleep while coding last night. I slept without a quilt for almost 5 hours. I caught a cold because of the cold weather. I am not very comfortable today, I am groggy, and there are few updates. I am really sorry .

(End of this chapter)

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