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Chapter 586 Difference Between NPC and System

Chapter 586 Difference Between NPC and System

When Yun Xiaohan said this, how could those teammates not know, they immediately expressed their stance that they would never spread it, and promised to supervise each other, and whoever spreads it will play JJ to death.Although these words are somewhat joking, everyone's attitude is still very clear.

However, they also asked what to do if other players also figured it out. Yun Xiaohan's answer was very simple. The content he inferred would be analyzed by others sooner or later, so as long as it didn't spread out for a period of time, it was fine.This request was reasonable, and the teammates naturally agreed.

Afterwards, Yun Xiaohan repeated his previous words on the team channel more than ten times to ensure that teammates in the battle could also notice the team channel, and then he opened his mouth to explain.

"Actually, you have a misunderstanding, that is, you equate the NPC with the system." Yun Xiaohan put a big bomb when he came up, which is actually a method in language logic, the purpose is to catch people's attention and make others Focus all your attention on the topic of your choice.

The teammates were obviously blown up, and couldn't help asking: "Isn't it the same, why is it different?"

"Do you say it or should I say it? It's a war. You can't finish talking about a battle after the war. You should be quiet and listen to me first. It's not too late for you to question after I finish speaking." This is actually a language in logic. Routine, determine your only right to speak, and firmly control the topic of the conversation, so that you can not only discuss it completely, but also don't have to argue with others one by one.

Many people don't notice this because they don't realize the fact that even if it's a well-prepared conversation, if you criticize it sentence by sentence, you can always find faults, let alone like Yun Xiaohan Such an impromptu speech, if one sentence allows discussion, then the purpose of the conversation will be difficult to achieve.

Of course, most people don’t have a purpose at all when they talk, and they don’t know the topic of the talk. They will talk about what they think of, and they will go astray when they talk, let alone the leading topic.

"Maybe it is the same in other games, but it is different in "Choice". In this battle, these NPCs are also participants like us, and the system is God. NPCs have their own camps. The system does not have any position, and it will not favor any side." This is the first argument.

"Let me tell you a few things. I captured the flag earlier, and you all saw the system prompts. They either only explained the impact on your own side, or explained the entire two sides. These prompts are not biased.

What's more, when I successfully captured the flag, the system prompt was—"Player Yun Xiaohan captured the Northern Land Advance Army's flag, and the morale of the entire army on the imperial side increased by 20%. All players on the imperial side should pay attention to protecting Yun Xiaohan. The 20% morale boosting effect will be cancelled, the ownership of the military flag will greatly affect the result of this battle, and the player's behavior of guarding the flag will get corresponding combat merit. '

This prompt is completely aimed at imperial players, so I have reason to believe that there must be a corresponding system prompt on the northern side, and it is likely to explain the benefits of recapturing the flag and the negative effects of taking the flag.In addition, you should notice that this is a reminder rather than an order. The order is to force you to execute it, and you will be punished if you do not execute it. The reminder is to give relevant instructions and let you decide whether to do it or not. It is beneficial to do it and not to do it. It doesn't hurt either.

The intention of the system to do this is easy to understand, it is to make this battle closer to reality.The military flag was taken away in reality, how could a soldier not want to take it back?But players are different from real soldiers after all. Players do not have such a strong sense of honor and belonging. If there are not enough benefits, Northland players will probably ignore me, because my defense is too high and it is difficult to kill. Even The damage can't even be dealt out. If you have the time to kill me and not go to other empire players, you can get more combat exploits.

The same is true for the Empire players. I came back as a flag capturer, and my troops should naturally respond to me. But believe it or not, if the system didn’t say that the behavior of guarding the flag can gain military merit, many people might ignore me Life or death, there will be people who don't give me blood, or even deliberately trick me.

For example, add a beneficial BUFF to increase defense and deceleration. Even if I can manually remove the friendly BUFF, it will take time to remove the BUFF. You all know how realistic the player is. How good the flag is, or simply envious of my great achievements, harming others and benefiting myself, there are all kinds of birds in the forest, some things are always inevitable.

Secondly, since the battle has been fought, have you received any orders from your commander-in-chief?no!You haven't realized that these high-level NPCs, like us, can only be commanded by shouting.They can't directly issue orders to the entire army, otherwise, when I become a bulge to attract firepower, or when I am alone, why doesn't the commander let you protect me or support me, but go into battle by myself?

It’s not that the NPC commanders don’t want to, it’s that they can’t do it. They may shout farther, but let alone cover the entire battlefield. There is only one area in the middle that can be heard. They can only come through the heralds and military judges. Pass instructions to officers at all levels in the unit.

Again, you didn’t clarify your position, so what about the players, we are all small soldiers on the battlefield, which high-level commander would communicate directly with the soldiers by himself, and the orders would not be issued to the soldiers, but to the team officer That's it.This is similar to a battlefield in the age of medieval lords. How powerful a command system do you expect to be? 'Traffic basically depends on walking, communication basically depends on shouting' is the reality.

Let me tell you, from the beginning of the battle to the present, I, the team officer, have only accepted one order in total, which was just delivered by the military judge. What orders can Northland players receive?They don't even have a player team officer, the pawns just follow the team officer honestly, who will talk to you so much!

And I think the NPC commander on the opposite side will never give the Northland players the order to stick to cover. Don't treat the NPC as a system. The system knows that the player can be resurrected, but the NPC doesn't know this, so the NPC will not give the player a direct order The order to send death, "Choice" is a high-simulation, it is impossible to imitate the screen, the thinking mode is the key.

In the real Middle Ages, if the motley troops below ordered them to stick to it as sacrificial sons, what do you think would happen?It must have crashed right away. NPCs are unlikely to use military exploits to seduce player soldiers. In their thinking, military exploits are still useful after death. At least there must be a high-ranking player to use military exploits to seduce players like this, because high-ranking officials may not die, but Under such adversity, [-]% of pawns would not be able to survive.

PS: After a busy day, I didn't get home until 7 o'clock. I finally finished coding. Let's see if I can change it tomorrow.Finally ask for a monthly pass.

(End of this chapter)

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