Alien Relic Hunter.
Chapter 530 Mogadishu
Chapter 530 Mogadishu
The purpose is to restore the real shooting feel as much as possible.
However, in terms of realism, the combination of VR games and gun handles is nothing compared to this virtual world that allows people to fully immerse their consciousness in it—Ke Lan tried to raise his arms and bent his hands Elbow, through the movement track of the muscles under the skin, he can clearly feel the contraction of the muscles on one side and the relaxation of the muscles on the other side, and the tendons at the end drive the bones to complete the whole process of movement.
He cracked his palm again, and immediately there was a "click" sound from the joints, and a tinge of paleness appeared in the tense palm, and when the palm relaxed and the blood flowed back, it immediately returned to rosy.
If you use a scalpel to cut Ke Lan's chest open, remove the muscles and bones, you can even see the throbbing heart and the lungs that rise and fall with breathing, and the oxygen-filled blood is pumped along the two arteries. The pump is pumped to all parts of the body, and then flows into the left and right atria along the pulmonary vein and the superior and inferior vena cava respectively.
If a person's consciousness is connected to this virtual world without knowing it, he might regard all of this as real... Of course, the premise is that those head-up displays that show vital signs and connection status All off.
This virtual world is far better than the zombie fighting game created by Ke Lan using the "Yagunaktor" console-although that game was developed using the technology of the Alpha Civilization, its essence is the same as the one currently on the market. Most "pseudo-immersive games" are actually similar. Character modeling is actually a hollow shell. At most, some nested layers are added to the joints to prevent piercing. As for the calculation of the impact effect, it depends entirely on the bullet hitting the limb , Substituting a series of data such as the impact position and the kinetic energy of the warhead into the formula, and then feeding the results back to the character itself.
For example, if a character in this type of game is shot, the change that takes place on the character is "hit by a 650 NATO bullet with a flying speed of 5.56 meters per second on the left leg, according to the location and angle of the shot, the leg armor is used to The impact of the ballistic is judged as a penetrating injury, no fracture occurs, directly damages the health value of XXXX, and adds DEBUFF to the character at the same time: blood loss XXX units per second, movement speed decreased by XXX percentage points, aiming stability decreased by XXX percentage points..."
And in this fully immersive virtual world, after being shot, the player can even see the shredded flesh of his wound protruding out, and the hot red liquid is constantly pouring out from the broken blood vessel. The blood produces a lot of foam. , They must be rinsed with clean water and the like, in order to find the break of the blood vessel retracted into the muscle, and then clamp it with a hemostatic forceps.
If it is not a penetrating injury and the bullet stays in the body, the situation will be even more troublesome. People without field first aid skills cannot even remove the bullet stuck in the bones and muscles-in this virtual world, the wounded It's not just right-clicking on the bandages and first aid kits in the backpack to complete the processing and dressing.
In the final analysis, just two words - real, and hardcore.
"I just don't know how the Battle of Mogadishu has been changed in this virtual world..." Ke Lan opened the secondary menu under the game icon while talking to himself.
For the game's prototype movie "Black Hawk Down", there is a scene in which Ke Lan was very impressed: a ranger who was shot in order to cover his teammates, his leg artery was interrupted, and the broken blood vessel healed due to elasticity. Shrinking to the depth of the muscle, the medical soldier took a lot of effort to pinch the blood vessel from the torn flesh and stop the bleeding.
Although the injured ranger died of his injuries in the end, if there were no medical soldiers for timely treatment, I am afraid that the number of American soldiers who died in this operation would be far more than 19 people.
As for the Somali armed militiamen standing in their opposite camp, as long as they are shot, they are basically declared dead—even if they are not hit in a vital part, even if the bullet does not take their lives in the first place, but due to the harsh conditions And the lack of medical resources, the subsequent blood loss, infection and other complications are enough to kill these wounded in the months after the battle.
In this world-famous conflict in the old era, the number of direct casualties of the militia organization could not be counted in detail. The dead and wounded... Only the people around them can know their final outcome.
In a war-torn country, human life is often just a number... This has been the case since ancient times.
"Battle of Mogadishu, fully immersive version, loading..."
As the progress bar in mid-air was gradually filled, the white room Ke Lan was in gradually became darker, and a vague smell of gunpowder gradually diffused in the air.
"First, the character selection interface..."
Ke Lan remembers that in this "Battle of Mogadishu", there are two types of characters for players to choose from, one is the "Ranger Unit" and the other is the "Delta Special Forces". The former's equipment and roles The attributes are slightly worse, but the combat missions assigned to them are relatively simple. The equipment and character attributes of the latter are much stronger, but the responsibilities that need to be borne are also more difficult-whether it is the main task such as attacking a fortification or evacuating after a break, or Side missions such as supporting a certain team, pulling out the firepower point, and searching for the wounded will all be given to the player. As long as one of the missions is not completed, the final score will be greatly reduced.
Not only that, players who choose "Delta Special Forces" need to face several times as many enemies as "Ranger Forces", and often need to go deep behind enemy lines alone to complete a lot of seemingly impossible tasks.
Because of this, the play route of "Delta Special Forces" is also called "Hell Mode" by the majority of players.
As a senior game player, the speedrun mode represented by "Ranger Force" is no longer challenging for Ke Lan, and he has already cleared the "Hell Mode" of "Delta Force" no less than ten times. Those shortcuts in the ruins of the city can quickly go back and forth between various mission points, which room hides heavily armed enemies and which room contains only unarmed civilians, he remembers it clearly, although it is not as good as those who brushed the records The boss, but he still has a lot of confidence in clearing the level without injury.
Of course, there is still a big gap between injuries in VR games and fully immersive games-in VR games, if you are accidentally shot, Ke Lan only needs to open the backpack and use medical items or find the nearest medical soldier to recover from the injury. But in this fully immersive system, once you get shot, it might be better to start over.
Not to mention whether the AI medical soldier he found after suffering severe pain and dragging his injured body has the ability to operate on "real humans". "He went into battle again.
"Why don't you choose a 'Ranger' to test the waters this time? As long as you don't randomly go to a high-risk combat position like an armored vehicle machine gunner, it shouldn't be a big problem to speed through without taking damage..."
Just as Ke Lan was thinking, three character cards appeared in front of him.
"Uh? What's going on? How come there are three optional characters?" Ke Lan was stunned for a moment, then looked intently at the explanatory text on the character card.
There is no problem with the first character card and the second character card, that is, the "Ranger Ranger Unit" and "DeltaForce Delta Special Forces" in the VR version. The shield and triangle badges belonging to the two units are also exactly the same as the previous one. But this third character card is something Ke Lan has never seen before.
This character card has no badge and no unit number. The example character is a man wearing a tattered T-shirt, with an oily turban wrapped around his head, an akS-74U submachine gun with the butt removed on his chest, shoulder A strong black man with an RPG rocket launcher on his shoulders...
And the following explanation text has only a simple line: Mogadishu armed militia.
"Ah this..."
Ke Lan originally thought that the difficulty of "Delta Special Forces" was hell enough, but this new character card obviously raised the difficulty of this game to a whole new level.
Although the armed militia in Mogadishu were the victors in the Black Hawk Down incident, but as the victors, they paid [-] times the casualties of the US army!
In other words, it takes at least two hundred armed militiamen's lives to exchange for the life of one American soldier... In the history of mankind, only those troops using hot weapons slaughtered enemies who were still in the stage of cold weapons. There is such a disparity in the proportion of casualties.
But whether it is the war between the armies of the great powers equipped with Maxim heavy machine guns and the Japanese warriors using samurai swords and spears, or the atrocities committed by the American army with modern weapons against Indian natives... the duel between these hot and cold weapons , and it is rare for the casualty ratio to exceed two hundred.
For the American soldiers who participated in this operation, these militiamen may really be just a "number".
For some reason, Ke Lan, who had already decided to choose the "Ranger Unit", suddenly hesitated - he paced back and forth in front of the three character cards for half a minute, and finally stopped in front of the third character card .
As an old player who has cleared levels more than a dozen times, the allure of a brand new "DLC" is too great-although Ke Lan also knows in his heart that if he chooses this camp, he may not even survive 1 minute.
But this is just a game after all, if he doesn't even have the courage to try...then he might as well open the cheating device directly.
"Die or die, anyway, if you don't die after being shot, you can restart directly-choose the third character card, Mogadishu Armed Militia!"
As soon as the voice fell, the scene around Ke Lan suddenly changed.
Although it was still very dark, the few rays of light coming in through the cracks in the window told him that he had already entered the game.
Ke Lan looked around. This should be an ordinary house in Mogadishu. On the table next to it was a dilapidated AK47 and dozens of rounds of extremely poorly made 7.62mm bullets. A dark-skinned "companion" "Sitting in the corner, holding a booklet with a completely faded cover in his clasped hands, he was chanting something silently with his eyes closed.
Ke Lan still has a certain understanding of the background of the game. What this NPC is holding in his hand should be the holy book of Islamism, the "Quran". After all, Islamism is the state religion of Somalia, and 90.00% of the country is over five The people are ***.
An early model RPD light machine gun was placed at his feet... Ke Lan reckoned that this gun made in the Soviet Union was probably over 40 years old.
It was very quiet outside, and the arrest operation originally planned by the US army had not yet started.
The NPC companion finally finished his prayer. He turned his head, looked at Ke Lan silently, and did not speak.
It wasn't until this time that Ke Lan finally realized that after switching to this game scene, where was the source of the weirdness he had been feeling—although he wore a suit similar to that of the local residents, his character The characters haven't changed.
A Chinese man with black hair, black eyes and yellow skin appeared in the militia team in Mogadishu. After all, it is a strange thing, right?
Fortunately, because of the setting of the game program, Ke Lan's companions did not have any doubts about his skin color and race. The American soldiers who wanted to be the enemy should also ignore this matter.
After all, a game is a game, but in reality, I am afraid it will become an international event.
Just when Ke Lan was about to go to the window to see the scene outside, there was a "rustling" sound from the walkie-talkie that was placed on the table with AK47, and the NPC companion immediately jumped up and grabbed the walkie-talkie.
"Sentinels have spotted American planes! And convoys! Lots of enemies! They're going to attack our city! Everyone, get ready to fight!"
It seems that in order to take care of the only player in the whole game, the voice from the walkie-talkie was automatically converted into Chinese, which also made Ke Lan, who was used to listening to the original dubbing, feel a little uncomfortable.
In the movie "Shadow Falling", before the American army arrived in Mogadishu, their whereabouts had already been seen by children on guard at the edge of the city. Before they entered the streets, the whole city The militia has already taken action.
In this regard, the game is quite faithful to the original.
"Hurry up! Hurry up!" The NPC companion hung two drums tied together with ropes around his neck, picked up the RPD machine gun and said to Ke Lan.
He also speaks Chinese, with a perfect accent and no accent.
"Where should we go?" Ke Lan picked up the AK47 on the table, grabbed the bullets and stuffed them into his pockets - he found a somewhat depressing thing, this AK47 has only one magazine, that is to say, If he empties the bullets in the magazine during the battle, he has to unload the magazine and push the loose bullets in his pocket one by one...
No, I have to pick up a few more spare magazines when I have the opportunity... Ke Lan said silently in his heart.
[PS Thank you for the 1500 starting coins rewarded by the bustling smoke screen. 】
(End of this chapter)
The purpose is to restore the real shooting feel as much as possible.
However, in terms of realism, the combination of VR games and gun handles is nothing compared to this virtual world that allows people to fully immerse their consciousness in it—Ke Lan tried to raise his arms and bent his hands Elbow, through the movement track of the muscles under the skin, he can clearly feel the contraction of the muscles on one side and the relaxation of the muscles on the other side, and the tendons at the end drive the bones to complete the whole process of movement.
He cracked his palm again, and immediately there was a "click" sound from the joints, and a tinge of paleness appeared in the tense palm, and when the palm relaxed and the blood flowed back, it immediately returned to rosy.
If you use a scalpel to cut Ke Lan's chest open, remove the muscles and bones, you can even see the throbbing heart and the lungs that rise and fall with breathing, and the oxygen-filled blood is pumped along the two arteries. The pump is pumped to all parts of the body, and then flows into the left and right atria along the pulmonary vein and the superior and inferior vena cava respectively.
If a person's consciousness is connected to this virtual world without knowing it, he might regard all of this as real... Of course, the premise is that those head-up displays that show vital signs and connection status All off.
This virtual world is far better than the zombie fighting game created by Ke Lan using the "Yagunaktor" console-although that game was developed using the technology of the Alpha Civilization, its essence is the same as the one currently on the market. Most "pseudo-immersive games" are actually similar. Character modeling is actually a hollow shell. At most, some nested layers are added to the joints to prevent piercing. As for the calculation of the impact effect, it depends entirely on the bullet hitting the limb , Substituting a series of data such as the impact position and the kinetic energy of the warhead into the formula, and then feeding the results back to the character itself.
For example, if a character in this type of game is shot, the change that takes place on the character is "hit by a 650 NATO bullet with a flying speed of 5.56 meters per second on the left leg, according to the location and angle of the shot, the leg armor is used to The impact of the ballistic is judged as a penetrating injury, no fracture occurs, directly damages the health value of XXXX, and adds DEBUFF to the character at the same time: blood loss XXX units per second, movement speed decreased by XXX percentage points, aiming stability decreased by XXX percentage points..."
And in this fully immersive virtual world, after being shot, the player can even see the shredded flesh of his wound protruding out, and the hot red liquid is constantly pouring out from the broken blood vessel. The blood produces a lot of foam. , They must be rinsed with clean water and the like, in order to find the break of the blood vessel retracted into the muscle, and then clamp it with a hemostatic forceps.
If it is not a penetrating injury and the bullet stays in the body, the situation will be even more troublesome. People without field first aid skills cannot even remove the bullet stuck in the bones and muscles-in this virtual world, the wounded It's not just right-clicking on the bandages and first aid kits in the backpack to complete the processing and dressing.
In the final analysis, just two words - real, and hardcore.
"I just don't know how the Battle of Mogadishu has been changed in this virtual world..." Ke Lan opened the secondary menu under the game icon while talking to himself.
For the game's prototype movie "Black Hawk Down", there is a scene in which Ke Lan was very impressed: a ranger who was shot in order to cover his teammates, his leg artery was interrupted, and the broken blood vessel healed due to elasticity. Shrinking to the depth of the muscle, the medical soldier took a lot of effort to pinch the blood vessel from the torn flesh and stop the bleeding.
Although the injured ranger died of his injuries in the end, if there were no medical soldiers for timely treatment, I am afraid that the number of American soldiers who died in this operation would be far more than 19 people.
As for the Somali armed militiamen standing in their opposite camp, as long as they are shot, they are basically declared dead—even if they are not hit in a vital part, even if the bullet does not take their lives in the first place, but due to the harsh conditions And the lack of medical resources, the subsequent blood loss, infection and other complications are enough to kill these wounded in the months after the battle.
In this world-famous conflict in the old era, the number of direct casualties of the militia organization could not be counted in detail. The dead and wounded... Only the people around them can know their final outcome.
In a war-torn country, human life is often just a number... This has been the case since ancient times.
"Battle of Mogadishu, fully immersive version, loading..."
As the progress bar in mid-air was gradually filled, the white room Ke Lan was in gradually became darker, and a vague smell of gunpowder gradually diffused in the air.
"First, the character selection interface..."
Ke Lan remembers that in this "Battle of Mogadishu", there are two types of characters for players to choose from, one is the "Ranger Unit" and the other is the "Delta Special Forces". The former's equipment and roles The attributes are slightly worse, but the combat missions assigned to them are relatively simple. The equipment and character attributes of the latter are much stronger, but the responsibilities that need to be borne are also more difficult-whether it is the main task such as attacking a fortification or evacuating after a break, or Side missions such as supporting a certain team, pulling out the firepower point, and searching for the wounded will all be given to the player. As long as one of the missions is not completed, the final score will be greatly reduced.
Not only that, players who choose "Delta Special Forces" need to face several times as many enemies as "Ranger Forces", and often need to go deep behind enemy lines alone to complete a lot of seemingly impossible tasks.
Because of this, the play route of "Delta Special Forces" is also called "Hell Mode" by the majority of players.
As a senior game player, the speedrun mode represented by "Ranger Force" is no longer challenging for Ke Lan, and he has already cleared the "Hell Mode" of "Delta Force" no less than ten times. Those shortcuts in the ruins of the city can quickly go back and forth between various mission points, which room hides heavily armed enemies and which room contains only unarmed civilians, he remembers it clearly, although it is not as good as those who brushed the records The boss, but he still has a lot of confidence in clearing the level without injury.
Of course, there is still a big gap between injuries in VR games and fully immersive games-in VR games, if you are accidentally shot, Ke Lan only needs to open the backpack and use medical items or find the nearest medical soldier to recover from the injury. But in this fully immersive system, once you get shot, it might be better to start over.
Not to mention whether the AI medical soldier he found after suffering severe pain and dragging his injured body has the ability to operate on "real humans". "He went into battle again.
"Why don't you choose a 'Ranger' to test the waters this time? As long as you don't randomly go to a high-risk combat position like an armored vehicle machine gunner, it shouldn't be a big problem to speed through without taking damage..."
Just as Ke Lan was thinking, three character cards appeared in front of him.
"Uh? What's going on? How come there are three optional characters?" Ke Lan was stunned for a moment, then looked intently at the explanatory text on the character card.
There is no problem with the first character card and the second character card, that is, the "Ranger Ranger Unit" and "DeltaForce Delta Special Forces" in the VR version. The shield and triangle badges belonging to the two units are also exactly the same as the previous one. But this third character card is something Ke Lan has never seen before.
This character card has no badge and no unit number. The example character is a man wearing a tattered T-shirt, with an oily turban wrapped around his head, an akS-74U submachine gun with the butt removed on his chest, shoulder A strong black man with an RPG rocket launcher on his shoulders...
And the following explanation text has only a simple line: Mogadishu armed militia.
"Ah this..."
Ke Lan originally thought that the difficulty of "Delta Special Forces" was hell enough, but this new character card obviously raised the difficulty of this game to a whole new level.
Although the armed militia in Mogadishu were the victors in the Black Hawk Down incident, but as the victors, they paid [-] times the casualties of the US army!
In other words, it takes at least two hundred armed militiamen's lives to exchange for the life of one American soldier... In the history of mankind, only those troops using hot weapons slaughtered enemies who were still in the stage of cold weapons. There is such a disparity in the proportion of casualties.
But whether it is the war between the armies of the great powers equipped with Maxim heavy machine guns and the Japanese warriors using samurai swords and spears, or the atrocities committed by the American army with modern weapons against Indian natives... the duel between these hot and cold weapons , and it is rare for the casualty ratio to exceed two hundred.
For the American soldiers who participated in this operation, these militiamen may really be just a "number".
For some reason, Ke Lan, who had already decided to choose the "Ranger Unit", suddenly hesitated - he paced back and forth in front of the three character cards for half a minute, and finally stopped in front of the third character card .
As an old player who has cleared levels more than a dozen times, the allure of a brand new "DLC" is too great-although Ke Lan also knows in his heart that if he chooses this camp, he may not even survive 1 minute.
But this is just a game after all, if he doesn't even have the courage to try...then he might as well open the cheating device directly.
"Die or die, anyway, if you don't die after being shot, you can restart directly-choose the third character card, Mogadishu Armed Militia!"
As soon as the voice fell, the scene around Ke Lan suddenly changed.
Although it was still very dark, the few rays of light coming in through the cracks in the window told him that he had already entered the game.
Ke Lan looked around. This should be an ordinary house in Mogadishu. On the table next to it was a dilapidated AK47 and dozens of rounds of extremely poorly made 7.62mm bullets. A dark-skinned "companion" "Sitting in the corner, holding a booklet with a completely faded cover in his clasped hands, he was chanting something silently with his eyes closed.
Ke Lan still has a certain understanding of the background of the game. What this NPC is holding in his hand should be the holy book of Islamism, the "Quran". After all, Islamism is the state religion of Somalia, and 90.00% of the country is over five The people are ***.
An early model RPD light machine gun was placed at his feet... Ke Lan reckoned that this gun made in the Soviet Union was probably over 40 years old.
It was very quiet outside, and the arrest operation originally planned by the US army had not yet started.
The NPC companion finally finished his prayer. He turned his head, looked at Ke Lan silently, and did not speak.
It wasn't until this time that Ke Lan finally realized that after switching to this game scene, where was the source of the weirdness he had been feeling—although he wore a suit similar to that of the local residents, his character The characters haven't changed.
A Chinese man with black hair, black eyes and yellow skin appeared in the militia team in Mogadishu. After all, it is a strange thing, right?
Fortunately, because of the setting of the game program, Ke Lan's companions did not have any doubts about his skin color and race. The American soldiers who wanted to be the enemy should also ignore this matter.
After all, a game is a game, but in reality, I am afraid it will become an international event.
Just when Ke Lan was about to go to the window to see the scene outside, there was a "rustling" sound from the walkie-talkie that was placed on the table with AK47, and the NPC companion immediately jumped up and grabbed the walkie-talkie.
"Sentinels have spotted American planes! And convoys! Lots of enemies! They're going to attack our city! Everyone, get ready to fight!"
It seems that in order to take care of the only player in the whole game, the voice from the walkie-talkie was automatically converted into Chinese, which also made Ke Lan, who was used to listening to the original dubbing, feel a little uncomfortable.
In the movie "Shadow Falling", before the American army arrived in Mogadishu, their whereabouts had already been seen by children on guard at the edge of the city. Before they entered the streets, the whole city The militia has already taken action.
In this regard, the game is quite faithful to the original.
"Hurry up! Hurry up!" The NPC companion hung two drums tied together with ropes around his neck, picked up the RPD machine gun and said to Ke Lan.
He also speaks Chinese, with a perfect accent and no accent.
"Where should we go?" Ke Lan picked up the AK47 on the table, grabbed the bullets and stuffed them into his pockets - he found a somewhat depressing thing, this AK47 has only one magazine, that is to say, If he empties the bullets in the magazine during the battle, he has to unload the magazine and push the loose bullets in his pocket one by one...
No, I have to pick up a few more spare magazines when I have the opportunity... Ke Lan said silently in his heart.
[PS Thank you for the 1500 starting coins rewarded by the bustling smoke screen. 】
(End of this chapter)
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