Rebirth of the big era of online games
Chapter 122 There is always a game that suits you
Chapter 122 There is always a game that suits you
The interactive community is a very magical website.
It is equivalent to a combination of NetEase chat room + Tianya Forum + idle game + Happy Farm + friend system + membership upgrade system, which can be said to achieve the ultimate in "interaction" and "game".
Everyone is deeply poisoned by this interactive community. When people work every day, if they don’t hang on it to mix experience, don’t turn on the automatic task of placing the rivers and lakes, and don’t harvest the vegetables before planting, they feel that they are at a disadvantage. I'm sorry for myself, I'm sorry for RMB, I'm sorry for the lost life...
During the rest time, if the administrative and service personnel don’t go to the farm to pick up the food and steal the order, they will feel that they are at a disadvantage. A lot of their food has been stolen by relatives and friends! ,
Technicians feel that life is not complete enough if they don’t go to the forum to post a dry post...
Phenomena like the employees of Tencent are not an isolated case. Almost all the employees of domestic Internet companies, as well as the netizens who have come into contact with the site by various chances and coincidences, are like this.
This kind of trend is spreading like a virus. As long as there is one person in the home or office who is a member of the website, the whole family or colleagues in the office will be mobilized to register as a member, just for the convenience of stealing food...
This is very similar to the fact that for a while many people linked to the QQ level sun, and even extended the proxy link business, but the toxicity of the interactive community is far more violent than the QQ level, but almost without exception, anyone who enters the site can instantly into the pit.
The key is that it doesn't delay anything by hanging in it, and the usual work is done as usual. Even the company bosses encourage employees to hang up and let them go to like his posts.
In short, when things have developed to this level, it is no longer just for point card discounts, but as a casual game to play.
In this era when online games are scarce, or in fact there are no online games, such a relaxed and interactive game community is simply the favorite, even the only love of all netizens.
This is also one of the main reasons why the founders of Tencent were willing to let Fang Jie take over.
The phenomenon-level social influence and traffic brought by the community are far greater than that of QQ chat software, and any fool can see that its potential is unlimited.
To be honest, Tencent has a huge advantage in this aspect. If Fang Jie went to seek venture capital alone, the venture capital firm would rush to come and spend a lot of money, so taking over the website itself would be a huge increase in Tencent's valuation ——This is the best story!
Tencent's founder team also saw that their big boss is very talented and thoughtful in game development, which is precisely Tencent's shortcoming.
QQ is just a chat tool. If traffic is to be monetized in the future, it must be monetized through games, so it depends on the ability of the big boss, so there is nothing wrong with giving a "chief game officer".
Fang Jie lived up to expectations, and for the next half a month, he focused on the development of the 5 game.
But now he no longer needs to be a programmer by himself. He just writes game plans every day, takes out the follow-up gameplay and updated version he envisioned, and hands them over to the coders at Tencent to implement them with programs.
This is much less trouble than before, freed from repetitive and cumbersome physical labor, and finally able to rely on brainpower to dawdle, life has become much more leisurely and relaxed.
He has basically not maintained and updated the recent MUD games, because it is unnecessary.
After the game players went online in the 5 interactive community, the number of online players dropped from more than 8000 to more than 5000 within a few days.
Almost all of these players are prostitutes in the MUD game, so although the number of online players has decreased, the turnover income has not dropped much, and the turnover has remained around 10.
Because I have practiced chatting skills in the MUD before, the typing speed is extremely fast, and I understand the terms of the "Player Game Rules" and various chat routines. Many people quickly become chat room administrators or forum version Lord's identity.
Therefore, everyone is a talent, it depends on where it is used.
Another sentence is: There is always a game that suits you.
The large loss of novice players has caused the MUD game, which had already had some inflation, to be beaten back to its original form.
In the past, these novice players lived frugally, and most of the game coins and game props they earned were replaced with Boiling Coins. Now that this group of people is missing, the game coins and game props produced in the game have been greatly reduced.
For example, for things like energy pills, one can be randomly obtained after an average of 20 missions. When the market price is the highest, there are only 100 taels of gold in a group, and each group has 100 pills.
Many novice players are reluctant to eat the energy Danhou produced, but sell it, the price will not go up naturally, and the market supply is sufficient.
But now, in just half a month, the price has risen to 200 taels of gold for a group, but there is still no market for the price, because there are fewer people doing tasks, the output is reduced, and the output of game coins is not obvious Increased, even decreased, and even more unaffordable.
On the other hand, some Krypton Gold+Gandi players are already going through the process of reincarnation and rebirth. During this period, they will "sacrifice" a large number of martial arts skills, game coins, internal energy and energy attributes, and various game props, which makes the supply of in-game supplies even tighter.
Fang Jie, who originally planned to throw out the third-tier PK game "Martial Arts Leader" to recycle the game coins, immediately dismissed the idea after discovering this situation.
If you increase the recovery of game currency at this time, it will also cause the financial system inside the game to collapse.
Excessive deflation and inflation are both undesirable. Excessive deflation will greatly reduce the consumption desire of players, and they will be reluctant to spend game currency during game activities, which is equivalent to reducing the efficiency of game currency recovery, thereby reducing the game recharge flow .
For example, some krypton gold players who went through the process of reincarnation and rebirth found that even if they recharged a large amount of money, they could not get the props they needed in the market. Lived a game life of diligence and housekeeping.
Therefore, the most benign financial solution is mild inflation, which not only maintains sufficient liquidity in the market, but also allows players to keep some deposits in their hands for emergencies. At the same time, it can also promote the supply side to increase the supply of certain game products according to market conditions. , to accelerate the internal economic cycle of the game.
In order to solve this situation, Fang Jie held a week-long promotional activity of recharging 100 and getting 100 free, and also increased the game task reward and game violence rate by 10%.
The players were of course grateful for this and raised their hands in welcome, and asked why Lord Tianshen was so powerful.
Fang Jie's reply was still the same as before: "I'm in a good mood, I'm just so willful, can't I?"
I'm really in a good mood. I took control of Tencent at a relatively small price, and got rid of the heavy program development work. Not to mention, the NASDAQ has also plummeted recently...
(End of this chapter)
The interactive community is a very magical website.
It is equivalent to a combination of NetEase chat room + Tianya Forum + idle game + Happy Farm + friend system + membership upgrade system, which can be said to achieve the ultimate in "interaction" and "game".
Everyone is deeply poisoned by this interactive community. When people work every day, if they don’t hang on it to mix experience, don’t turn on the automatic task of placing the rivers and lakes, and don’t harvest the vegetables before planting, they feel that they are at a disadvantage. I'm sorry for myself, I'm sorry for RMB, I'm sorry for the lost life...
During the rest time, if the administrative and service personnel don’t go to the farm to pick up the food and steal the order, they will feel that they are at a disadvantage. A lot of their food has been stolen by relatives and friends! ,
Technicians feel that life is not complete enough if they don’t go to the forum to post a dry post...
Phenomena like the employees of Tencent are not an isolated case. Almost all the employees of domestic Internet companies, as well as the netizens who have come into contact with the site by various chances and coincidences, are like this.
This kind of trend is spreading like a virus. As long as there is one person in the home or office who is a member of the website, the whole family or colleagues in the office will be mobilized to register as a member, just for the convenience of stealing food...
This is very similar to the fact that for a while many people linked to the QQ level sun, and even extended the proxy link business, but the toxicity of the interactive community is far more violent than the QQ level, but almost without exception, anyone who enters the site can instantly into the pit.
The key is that it doesn't delay anything by hanging in it, and the usual work is done as usual. Even the company bosses encourage employees to hang up and let them go to like his posts.
In short, when things have developed to this level, it is no longer just for point card discounts, but as a casual game to play.
In this era when online games are scarce, or in fact there are no online games, such a relaxed and interactive game community is simply the favorite, even the only love of all netizens.
This is also one of the main reasons why the founders of Tencent were willing to let Fang Jie take over.
The phenomenon-level social influence and traffic brought by the community are far greater than that of QQ chat software, and any fool can see that its potential is unlimited.
To be honest, Tencent has a huge advantage in this aspect. If Fang Jie went to seek venture capital alone, the venture capital firm would rush to come and spend a lot of money, so taking over the website itself would be a huge increase in Tencent's valuation ——This is the best story!
Tencent's founder team also saw that their big boss is very talented and thoughtful in game development, which is precisely Tencent's shortcoming.
QQ is just a chat tool. If traffic is to be monetized in the future, it must be monetized through games, so it depends on the ability of the big boss, so there is nothing wrong with giving a "chief game officer".
Fang Jie lived up to expectations, and for the next half a month, he focused on the development of the 5 game.
But now he no longer needs to be a programmer by himself. He just writes game plans every day, takes out the follow-up gameplay and updated version he envisioned, and hands them over to the coders at Tencent to implement them with programs.
This is much less trouble than before, freed from repetitive and cumbersome physical labor, and finally able to rely on brainpower to dawdle, life has become much more leisurely and relaxed.
He has basically not maintained and updated the recent MUD games, because it is unnecessary.
After the game players went online in the 5 interactive community, the number of online players dropped from more than 8000 to more than 5000 within a few days.
Almost all of these players are prostitutes in the MUD game, so although the number of online players has decreased, the turnover income has not dropped much, and the turnover has remained around 10.
Because I have practiced chatting skills in the MUD before, the typing speed is extremely fast, and I understand the terms of the "Player Game Rules" and various chat routines. Many people quickly become chat room administrators or forum version Lord's identity.
Therefore, everyone is a talent, it depends on where it is used.
Another sentence is: There is always a game that suits you.
The large loss of novice players has caused the MUD game, which had already had some inflation, to be beaten back to its original form.
In the past, these novice players lived frugally, and most of the game coins and game props they earned were replaced with Boiling Coins. Now that this group of people is missing, the game coins and game props produced in the game have been greatly reduced.
For example, for things like energy pills, one can be randomly obtained after an average of 20 missions. When the market price is the highest, there are only 100 taels of gold in a group, and each group has 100 pills.
Many novice players are reluctant to eat the energy Danhou produced, but sell it, the price will not go up naturally, and the market supply is sufficient.
But now, in just half a month, the price has risen to 200 taels of gold for a group, but there is still no market for the price, because there are fewer people doing tasks, the output is reduced, and the output of game coins is not obvious Increased, even decreased, and even more unaffordable.
On the other hand, some Krypton Gold+Gandi players are already going through the process of reincarnation and rebirth. During this period, they will "sacrifice" a large number of martial arts skills, game coins, internal energy and energy attributes, and various game props, which makes the supply of in-game supplies even tighter.
Fang Jie, who originally planned to throw out the third-tier PK game "Martial Arts Leader" to recycle the game coins, immediately dismissed the idea after discovering this situation.
If you increase the recovery of game currency at this time, it will also cause the financial system inside the game to collapse.
Excessive deflation and inflation are both undesirable. Excessive deflation will greatly reduce the consumption desire of players, and they will be reluctant to spend game currency during game activities, which is equivalent to reducing the efficiency of game currency recovery, thereby reducing the game recharge flow .
For example, some krypton gold players who went through the process of reincarnation and rebirth found that even if they recharged a large amount of money, they could not get the props they needed in the market. Lived a game life of diligence and housekeeping.
Therefore, the most benign financial solution is mild inflation, which not only maintains sufficient liquidity in the market, but also allows players to keep some deposits in their hands for emergencies. At the same time, it can also promote the supply side to increase the supply of certain game products according to market conditions. , to accelerate the internal economic cycle of the game.
In order to solve this situation, Fang Jie held a week-long promotional activity of recharging 100 and getting 100 free, and also increased the game task reward and game violence rate by 10%.
The players were of course grateful for this and raised their hands in welcome, and asked why Lord Tianshen was so powerful.
Fang Jie's reply was still the same as before: "I'm in a good mood, I'm just so willful, can't I?"
I'm really in a good mood. I took control of Tencent at a relatively small price, and got rid of the heavy program development work. Not to mention, the NASDAQ has also plummeted recently...
(End of this chapter)
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