Rebirth of the big era of online games

Chapter 218 Accumulated pleasure

Chapter 218 Accumulated pleasure

(As of now, the leader Jiageng still owes 3 updates, and Wanding owes 1 update. I plan to save more manuscripts and find opportunities to make it to the battle list or something.)
If you look at the game "Wulin" from the perspective of later generations, it is actually relatively boring.

Its core gameplay, or the part that attracts players the most and can bring players a sense of refreshment, is actually two words: accumulation.

Most of the other online games also have accumulated gameplay, such as the process of upgrading, watching the experience bar increase little by little, is a typical accumulation process, every 1% or even 0.01% increase in experience can bring a certain accumulation of pleasure, This creates a sense of accomplishment.

But "Wulin" has achieved the ultimate accumulation of gameplay, highlighting the accumulation process, and it has a sense of hierarchy.

Sohu.com, one of the three portals, has conducted a detailed analysis of the core gameplay of "Wulin".

It is believed that the upgrade and accumulation process of the game can be divided into at least three levels.

The first is the accumulation of martial arts types and quantities.

In the current version of "Martial Arts", it is divided into 1st and 2nd layers of martial arts. Each layer of martial arts is divided into 9 categories, and each category has 9 martial arts. You just use monsters to do tasks and get materials, and you can get the secrets of these martial arts and learn all of them. , are very rewarding accumulation process.

The second level is the process of accumulating the full level of martial arts skills.

The proficiency of all martial arts, from 1.00% to 99.99%, is a very long accumulation process.

But in this accumulation process, martial arts proficiency is closely related to the improvement of the strength of game characters. The level of proficiency determines attributes such as attack power, attack speed, defense, and hit rate, rather than the full level to improve.

Therefore, every 1 percentage point increase in proficiency can reflect the effect of strength improvement, so the whole process is not doing useless work, and it can bring players a lot of accumulated pleasure.

The third layer of accumulation is to sink down and refine each attack.

Every time a game character attacks a monster, whether it is a punch or an axe, as long as it hits the monster, it is a kind of accumulation, which can be directly reflected in the improvement of martial arts proficiency, and then reflected in the attack power, attack speed, etc. on these attributes.

Even if you just walk aimlessly in the game, every step you take can increase your proficiency in light martial arts, and then increase your movement speed. Even if you don’t do anything and just stand still, it is also an effective accumulation .

Because there is also an "age" attribute in the game, the longer the online time, the older the character, and the higher the character's internal strength and blood limit.

That is to say, even if a person is a rookie, as long as he can stay in the game for 2 years without dropping the line, he can become a master even if he is not a master. If he is hacked for a long time during PK, he can't die, which is very confusing.

After a detailed analysis of these three layers of accumulation gameplay, Sohu.com also analyzed other classic accumulation gameplays.

For example, being passively beaten in the game is also a kind of accumulation, which can be used to practice body-protecting martial arts; if the blood value and internal force value drop below 10%, then take medicine, and restore it to more than 90%, which can slightly increase the upper limit value. When taking drugs and leveling, you must strive for perfection and accumulate bit by bit, instead of adding blood and mana at random.

Finally, the article concluded: "The online game "Wulin" still has the shadow of MUD games. The game characters have no levels, only martial arts levels, but in the core gameplay of "accumulation", it is more detailed and layered than MUDs. . "

"This also magnifies the accumulated pleasure that players get several times when playing "Wulin". Especially for those players with obsessive-compulsive disorder and perfectionism, it is simply a deadly poison. It’s hard to extricate myself. The author happens to be a perfectionist. Although I have seen through the core gameplay essence of this game, I am still hopelessly stuck in it..."

When Fang Jie saw this article, he couldn't help but praise the author sincerely.

The core gameplay of "Wulin" is indeed all kinds of accumulation. From a certain point of view, its routines are very similar to 51wan. For example, there are chats and water posts on 51wan. The above is the accumulation method.

The biggest difference is only that 51wan can hang up and is suitable for novices, while "Wulin" can only be played manually, which is more suitable for Laobai.

Especially those experienced and veteran players have a very high evaluation of the game "Wulin".

In fact, the same is true of "Millennium" in the previous life. The reason why there are so many krypton gold bosses is because most of them are old white senior players. These people are the first to buy computers at home and start playing games. The second generation, the second generation of rich, the second generation of learning.

These players are just like what was mentioned in the previous article. When playing stand-alone games, they are already all kinds of excellence and perfectionism, and they have become late-stage patients with obsessive-compulsive disorder. Then they encounter poisonous games like "Wulin" and instantly have obsessive-compulsive disorder. , the body is highly poisonous.

It is precisely because of this that after the launch of "Wulin", the number of people in the Jin Yong Qixia MUD was cut in half, and there were less than 3000 people left.

Among the remaining players, some of them are just hung up, and they mainly spend their time and energy on "Wulin", and a considerable number of them are overseas players, who can only stare at "Wulin" and have to stay in MUD inside.

Correspondingly, the domestic turnover of Jinyong Qixia MUD has dropped sharply again, from a daily turnover of about 7, falling off a cliff to a little over 1, because the remaining players have also invested in the game. In "Wulin".

The so-called east is not bright and the west is bright.

While the turnover of MUD games has been greatly reduced, the turnover of "Wulin" has skyrocketed.

After charging, the maximum number of people online at the same time is 28, which may not seem like a lot, but you must know that this is only the number of people online at the same time.

The actual number of effective players exceeds 40, but everyone did not log in at the same time due to various reasons.

Based on the calculation of 40 people, each person invests at least one monthly card of 30 yuan per month, so the gross profit of boiling games every month is 1200 million!
In other words, the average daily game turnover exceeds 40.

Even after deducting the channel agency fee, the turnover still reached 30. After all, even if Tencent split 30% of the revenue, nearly 30% of the 70% would still be returned to Fang Jie.

This income is very stable, and it belongs to the kind of guaranteed income during drought and flood. Regardless of whether the player enters the game or not, if the player recharges anyway, then the money will go to Boiling Game.

As a result, the "Wulin" online game project of Boiling Games has become Fang Jie's third most profitable business.

The most profitable business is the mobile phone recharge business, and the daily turnover of mobile phone recharge cards is close to 40.

As for the IP phone recharge card business, although the main users are only a few million college students across the country, the sales commission is as high as 30%. Even after deducting the commissions of dealers, distributors and agents at all levels, the daily turnover has reached 35!
If it weren't for the business support of mobile telecommunications, the IDCs in several other places in the country really wouldn't have the money to do so.

Therefore, the game revenue of "Wulin" can only rank third at present.

Counting that MUD overseas game studios can bring about 15 turnover per day, now Fang Jie’s daily income has exceeded 100 million, so the leader of the beggar gang...just deceive people who don’t know the truth, his blood recovery That's pretty fast.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like