Rebirth of the big era of online games
Chapter 305 Game fairness is the most important
Chapter 305 Game fairness is the most important
Fang Jie strictly guards against cheats and even assistants such as button sprites, not deliberately making things difficult for players, but out of consideration for game fairness.
Those players who have money to buy cheats are unfair to those who do not have money to buy cheats, and those who have the skills to write scripts are unfair to players who do not have that technology.
As a hardcore player, Fang Jie is too aware of the player's psychology and needs, and ensuring the fairness of the game is the basic principle.
With this basic principle, in terms of humanized operation, we will try our best to consider it from the perspective of players.
For example, the material synthesis operation in the game. In many games, like "Paradise I", one click is required for one synthesis, but it is not required in "Legend". To synthesize hundreds or thousands of materials, you only need to enter the number of times of synthesis, and click Once, the system will automatically help players complete dozens or hundreds of synthesis operations.
Another example is the equipment recovery system, which does not need to be clicked to recover one by one, but has a "one-click recovery" function. The system also has a level screening function to prevent players from accidentally recycling high-end equipment.
There are also some passive BUFF skills that provide manual and automatic release options, such as the physical defense and magic defense of Taoists. You can set automatic release when you are leveling yourself. When forming a team or PK, you can also manually release them to teammates BUFF.
There are many such details, and they are all in the game planning of the new gameplay, removing those boring, repetitive, and inhuman operations, which makes the assistants such as the button wizard basically useless.
Fang Jie is convinced that if a game is well planned, the design and creativity of the game details can completely make the plug-ins and auxiliary functions of ordinary functions lose the market.
If it's not possible, you can also get a plug-in with basic auxiliary functions to keep the game environment fair, such as "Zhengtu" in the previous life and "Wulin" in this life's boiling official private server.
The fundamental problem of game cheating is not to reduce the life of the game and destroy the internal economy of the game, but to destroy the fairness of the game.
The correct way of thinking should be: if you can prevent it, then don’t use it; if you can’t prevent it, it’s better to use it all.
If all players use cheats, it is actually not a problem at all. As long as the gameplay expansion, upgrades, accumulation and other systems that can bring players a sense of accomplishment and pleasure are further enlarged, and ways to improve interactivity, it will still become a long-lasting game. Bad game.
The simplest example is the chicken eating game in the previous life. If all players can have the perspective function, it will not cause any damage to the game. The fear is that some people use perspective, and some are confused, and finally get killed for no reason. Very unfair and very frustrating.
As you can imagine, if two players know exactly where each other is, it would be quite interesting.
If the two sides are very close, the courageous one will chase and kill, and the timid one will run away desperately. Both parties may jump up and down in the same house, but after the two sides face each other, the courageous one may not necessarily win, and the timid one may not necessarily lose. The fight is still about the marksmanship skills and luck of both sides.
If the distance is far away, the fight is more about skill and luck, rather than looking at who has good eyesight, good computer performance, higher resolution, and larger monitors, and you can also consider tactical strategies, whether to avoid the opponent or block the opponent. route forward.
In this mode, the suddenness of player encounters will indeed be lost, so that those skilled chicken eaters will lose a certain tactical advantage in front of novice players, and it will also make Voldemort completely unemployed.
But on the other hand, just because the difficulty of the game is reduced, it will actually attract more novice players to play the chicken eating game. At least when encountering a master, they have a chance to counterattack. When they are killed, they are dead. In vain, instead of searching for a long time, without firing a single shot, he was inexplicably killed and given a box, and finally was so abused that he had to abandon the pit.
As a game developer and operator, of course, the point of view is to attract as many players as possible to the game, so as to make a lot of money. If there are only a few super masters left in the game, or a group of anchors who secretly use cheats, That's a lot of money!
If Fang Jie was playing chicken eating games all his life, he would definitely review the situation and improve this kind of games.
For example, two servers, full perspective and non-perspective, are open. The full perspective server is for the little white-handed and remnants to enjoy. After feeling good, you can go to the non-perspective to play real technology.
In this way, even if the non-see-through server has cheats, it will definitely be a scene where everyone shouts and fights. Even if cheating cannot be prevented, there will be a full-seeing server as a backing, which will not cause a large loss of players.
But it’s still too early to say these things. Although the development of the boiling game engine is steadily advancing, it is still impossible to make such a chicken-eating game, and everyone has no experience in making this kind of first-shooter game.
After the completion of the development of "Legend", the main research and development direction of the boiling game has turned to "CF", that is, "Cross Fire" which copied "Counter-Strike" and "Magic World" which borrowed from "World of Warcraft". It is also constantly being filled and perfected.
In fact, the games currently produced by Boiling are basically borrowed from Fang Jie. Although the magic has been changed, it still cannot escape the suspicion of plagiarism.
"Wulin", "Legend", "The Battle of the Island", "I Am a Superstar", "Cross Fire", "Magic World", all of them are like this.
But this is also a helpless move. After all, there is a process of game development technology, talents, and experience accumulation. Everything cannot be accomplished overnight, especially game development. Fang Jie has a clear understanding of this.
Just like Huaguo, it lags behind Western countries in all aspects. At the beginning, I can only learn, imitate, and learn from it for my own use, and then further research on this basis to achieve leapfrog development and progress.
The same is true for the boiling network in Fang Jie's strategic planning.
Buy the copyright of "Millennium" first, accumulate game operation and superficial experience in game production, accumulate talents, and imitate "Legend of Mir 2" to develop "Legend" after earning money, and during the period through magic modification "Beach Landing" and "Star Volunteer", Proficient in 2D online game development technology.
Through the reference of "Counter-Strike", he developed "Cross Fire", and at the same time bought the Thor engine, learned to use the 3D game engine, and initially mastered the development experience of 3D games, especially the No.1 shooting game.
After accumulating these experiences, the development of 3D role-playing online games like "Magic World" is a matter of course.
During this period, through learning and making these online games, research and development of its own game engine at the same time, and then pave the way for the development of independent online games after boiling.
There is nothing shameful in such an approach.
Those calligraphy and painting masters started by copying at the beginning, and those singers also started by learning to sing other people's songs.
Boiling's current approach is to first copy other people's games, then modify them, and finally create their own, step by step to build their own game empire.
(End of this chapter)
Fang Jie strictly guards against cheats and even assistants such as button sprites, not deliberately making things difficult for players, but out of consideration for game fairness.
Those players who have money to buy cheats are unfair to those who do not have money to buy cheats, and those who have the skills to write scripts are unfair to players who do not have that technology.
As a hardcore player, Fang Jie is too aware of the player's psychology and needs, and ensuring the fairness of the game is the basic principle.
With this basic principle, in terms of humanized operation, we will try our best to consider it from the perspective of players.
For example, the material synthesis operation in the game. In many games, like "Paradise I", one click is required for one synthesis, but it is not required in "Legend". To synthesize hundreds or thousands of materials, you only need to enter the number of times of synthesis, and click Once, the system will automatically help players complete dozens or hundreds of synthesis operations.
Another example is the equipment recovery system, which does not need to be clicked to recover one by one, but has a "one-click recovery" function. The system also has a level screening function to prevent players from accidentally recycling high-end equipment.
There are also some passive BUFF skills that provide manual and automatic release options, such as the physical defense and magic defense of Taoists. You can set automatic release when you are leveling yourself. When forming a team or PK, you can also manually release them to teammates BUFF.
There are many such details, and they are all in the game planning of the new gameplay, removing those boring, repetitive, and inhuman operations, which makes the assistants such as the button wizard basically useless.
Fang Jie is convinced that if a game is well planned, the design and creativity of the game details can completely make the plug-ins and auxiliary functions of ordinary functions lose the market.
If it's not possible, you can also get a plug-in with basic auxiliary functions to keep the game environment fair, such as "Zhengtu" in the previous life and "Wulin" in this life's boiling official private server.
The fundamental problem of game cheating is not to reduce the life of the game and destroy the internal economy of the game, but to destroy the fairness of the game.
The correct way of thinking should be: if you can prevent it, then don’t use it; if you can’t prevent it, it’s better to use it all.
If all players use cheats, it is actually not a problem at all. As long as the gameplay expansion, upgrades, accumulation and other systems that can bring players a sense of accomplishment and pleasure are further enlarged, and ways to improve interactivity, it will still become a long-lasting game. Bad game.
The simplest example is the chicken eating game in the previous life. If all players can have the perspective function, it will not cause any damage to the game. The fear is that some people use perspective, and some are confused, and finally get killed for no reason. Very unfair and very frustrating.
As you can imagine, if two players know exactly where each other is, it would be quite interesting.
If the two sides are very close, the courageous one will chase and kill, and the timid one will run away desperately. Both parties may jump up and down in the same house, but after the two sides face each other, the courageous one may not necessarily win, and the timid one may not necessarily lose. The fight is still about the marksmanship skills and luck of both sides.
If the distance is far away, the fight is more about skill and luck, rather than looking at who has good eyesight, good computer performance, higher resolution, and larger monitors, and you can also consider tactical strategies, whether to avoid the opponent or block the opponent. route forward.
In this mode, the suddenness of player encounters will indeed be lost, so that those skilled chicken eaters will lose a certain tactical advantage in front of novice players, and it will also make Voldemort completely unemployed.
But on the other hand, just because the difficulty of the game is reduced, it will actually attract more novice players to play the chicken eating game. At least when encountering a master, they have a chance to counterattack. When they are killed, they are dead. In vain, instead of searching for a long time, without firing a single shot, he was inexplicably killed and given a box, and finally was so abused that he had to abandon the pit.
As a game developer and operator, of course, the point of view is to attract as many players as possible to the game, so as to make a lot of money. If there are only a few super masters left in the game, or a group of anchors who secretly use cheats, That's a lot of money!
If Fang Jie was playing chicken eating games all his life, he would definitely review the situation and improve this kind of games.
For example, two servers, full perspective and non-perspective, are open. The full perspective server is for the little white-handed and remnants to enjoy. After feeling good, you can go to the non-perspective to play real technology.
In this way, even if the non-see-through server has cheats, it will definitely be a scene where everyone shouts and fights. Even if cheating cannot be prevented, there will be a full-seeing server as a backing, which will not cause a large loss of players.
But it’s still too early to say these things. Although the development of the boiling game engine is steadily advancing, it is still impossible to make such a chicken-eating game, and everyone has no experience in making this kind of first-shooter game.
After the completion of the development of "Legend", the main research and development direction of the boiling game has turned to "CF", that is, "Cross Fire" which copied "Counter-Strike" and "Magic World" which borrowed from "World of Warcraft". It is also constantly being filled and perfected.
In fact, the games currently produced by Boiling are basically borrowed from Fang Jie. Although the magic has been changed, it still cannot escape the suspicion of plagiarism.
"Wulin", "Legend", "The Battle of the Island", "I Am a Superstar", "Cross Fire", "Magic World", all of them are like this.
But this is also a helpless move. After all, there is a process of game development technology, talents, and experience accumulation. Everything cannot be accomplished overnight, especially game development. Fang Jie has a clear understanding of this.
Just like Huaguo, it lags behind Western countries in all aspects. At the beginning, I can only learn, imitate, and learn from it for my own use, and then further research on this basis to achieve leapfrog development and progress.
The same is true for the boiling network in Fang Jie's strategic planning.
Buy the copyright of "Millennium" first, accumulate game operation and superficial experience in game production, accumulate talents, and imitate "Legend of Mir 2" to develop "Legend" after earning money, and during the period through magic modification "Beach Landing" and "Star Volunteer", Proficient in 2D online game development technology.
Through the reference of "Counter-Strike", he developed "Cross Fire", and at the same time bought the Thor engine, learned to use the 3D game engine, and initially mastered the development experience of 3D games, especially the No.1 shooting game.
After accumulating these experiences, the development of 3D role-playing online games like "Magic World" is a matter of course.
During this period, through learning and making these online games, research and development of its own game engine at the same time, and then pave the way for the development of independent online games after boiling.
There is nothing shameful in such an approach.
Those calligraphy and painting masters started by copying at the beginning, and those singers also started by learning to sing other people's songs.
Boiling's current approach is to first copy other people's games, then modify them, and finally create their own, step by step to build their own game empire.
(End of this chapter)
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