Champion Bishop of the League
Chapter 103 The siege of one ring and one ring
Chapter 103 A chain of siege (seeking support)
"Amazing, amazing. Our country's electricity is so powerful that it can qualify. Oh, woo woo, it's really not easy to get to this point. It is the pride of our competition area."
"Can you still show some face, huh? Being double-killed by H2K, bah, just a word, it makes me sick, disgusting."
"Whether the Mouse can climb or not is a disadvantage, so it's not normal."
"Guodian fans are like this. They can only see that they are being beaten on the road."
"Yin-yang is strange, you M, have you won this top laner and laning, have you watched the game?"
"I watched it, but it seems to be different from the game you watched. I only saw blind monks who didn't have any rhythm and only sticked film when they played in groups."
The quarrel in the post bar can't change the fact that H2K won all four games and qualified first.
EDG4-3, which was hailed as a peerless draw in the lottery, qualified as No. [-], and coach Fly admired it. This kind of group C is played by RNG, which is also locked in the first place. After all, if you don’t lose in the first round, you will be No. [-] One, but they have to wrestle with TSM, SSG, and SPY.
It is no coincidence.
In the group D qualifying battle held the next day, RNG did not make it to the end.
TSM、SSG、RNG三队2-1,SPY 0-3,基本就在这2-1的队伍里争。
In the first game, SSG vs TSM, SSG won by a small margin.
In terms of lineup, Bilson took out his unique time, and with the double entry of Kenan and Olaf, he played a game that disrupted the back row and broke up the formation, but CoreJJ's Tahm was really able to keep it, and the two sides played very seesaw.
The critical turning point came at 44 and a half minutes. TSM took the initiative to fire the dragon. Chidi’s Jhin set up a long-range gun. The fourth bullet directly hit the dragon with nearly 1000 HP in seconds, which was more damage than the jungle punishment. So far, TSM was powerless to resist Advance, the head ratio is fixed at 18:15.
In the second game, SPYvsRNG, SPY won with a small crush.
I don't know why, Looper played so well in the front, Rambo and Gnar can both play, but he has to choose Poppy to fight the European snake.
The tactical sacrifice that likes to resist pressure brings about the mid-term damage of the opponent's Jess, who can't bear it in the back row. On the opposite side, Bron raises the shield and the grasshopper marks it.
RNG wants to wait for the four-piece policewoman suit, but others will not give you this time.
Wunder is not weak, and giving him such a big matchup advantage is really not a wise move.
So in the third game, TSMvsSPY, TSM did a good job on the top lane, Ban Jess, Nanal, relying on the rolling advantage in the bottom half.
SPY failed to parry and was slaughtered by TSM at 24:6.
It was also because of the failure in the first half that RNG basically missed the first place in the group. When they fought SSG again, they were pulled out of a 23K economic gap in 17 minutes, and they were tortured by SSG again. The R fans also lay half of their bodies in the coffin. In the most critical round, RNG won against TSM. Based on the principle of double play, RNG advanced 3-3.
The qualifying situation of the other groups was clear. On October 10th, Qin Ming led the SS players into the competition venue.
"Their assists have a high probability of taking hard assists. We have the right to line up in the bottom lane. In this one, we will focus on Karsa and Flandre. Look at the signal in the middle lane. This time, you should do this or this and get you a strong hero. .”
After playing for so many days, Qin Ming has also figured out some of FW's habits.
It can be said that their bot lane has caused them a lot of suffering, because there is no way to modify it, and they cannot guarantee both the first-hand start and the right to push the lane. In addition, NL's performance is also up and down, the best Sometimes it will follow the output. At worst, the marginal OBs are all praises for him, and the ad position is really unstable.
FW is now looking at the mid-term team battle, if you win the fight, you can still fight, if you can't win, you will lose.
The tactical system is so extreme, of course it is unreliable. No team has ever relied on the sacrifice of the bottom lane to force the winning and losing to the mid-term team battle. In the field, SKT was also the first player who did not start the team, and Faker was held down. This is not a situation that can be played every time.
Therefore, Qin Ming's tactical target for FW is very clear, that is, to suppress NL and Swordart in the lower half, and then grab Karsa's position, maintain a strong top lane, and then use the middle field to attack to open the gap.
Confrontation is the key word in this game. Since Coach Char Siu likes small-scale groups so much, and would rather NL go to jail and have to release support, then Qin Ming hopes that his offense can be more determined...
Enter the battle seat.
SS blue side, FW red side, there is no personnel change on both sides.
SS's three bans were given to Leopard Girl, Excavator, and Dragon King respectively, and FW had to ban Olaf, Kled, and Jhin.
There are not many strong junglers. The blue team has two self-bans. It is impossible for the red team to release Olaf. The current jungler ban position is very simple. You can either put them all or don’t let them go. Not to mention Klein, since SS After defeating SKT, he felt that he had no way to deal with it, so he could only send out the ban position, and in the end, he added Jhin (82%) with the highest winning rate among all the ads.
"After playing for so many days, everyone's ban ideas are basically fixed."
Su Xiaoyan held the notebook and said: "Jin, Leopard Girl, Olaf...these heroes have the highest BP rate at present, and they are basically not a must-choice for banning, and the other is Dragon King, who plays well and puts great pressure on the sideline. "
"A few strong versions have been pressed, let's see what SS chooses..."
Xiaosan answered, "Ice? It's really good. Ice can be said to be the most stable substitute after Jhin is gone. It can be consumed online better than ez."
Xiaoyan: "The backhand FW is to take down the barrel and the policewoman. The barrel is Karsa's very confident hero. As for the policewoman, it's not bad if she can't suppress and stabilize the line. She has long hands and a Q."
After SS, he took down Ryze and the blind monk with both hands.
Seeing the choice of SS, Char Siu searched the contents of the notes, "They will send people into the field when they play Ryze. We will use Grasshopper and Bobby to play marker."
"Unlock the grasshopper, SS reserved the counter position for support, let's see how SS chooses the last two hands, I think it can be Gnar for the top lane, Gnar plays Bobby, there is no pressure in single-lane, and you can play with Ryze for a while Trinity fights, this is the lineup that SS prefers to take."
Xiaosan suggested.
"Take the Rambo, Karma."
What Qin Ming wanted was to strengthen the mid-term explosion.
"Old cow."
Sword art locked.
The lineups of both sides are as follows:
SS (blue): Rambo, blind monk, Ryze, ice, Karma
FW (red): Poppy, Barrel, Grasshopper, Policewoman, Lao Niu
Judging from the past style of play, Karsa's barrels are generally AP out of the equipment and burst, otherwise the grasshopper will not be selected in the middle to improve stability.
Qin Ming reminded this point, but in fact there was nothing to remind, both sides were preparing for the mid-term regiment.
Flandre clicked on the fire, put on the teleporter, put his fingers on the keys and waited for the game to load.
The SS started the game advanced to the blue zone on the opposite side, and the first-level regiment is stronger than the opponent, so it can naturally invade and grab the vision.
The pawn line reached the middle lane, Sofm inserted in the eye position of the three wolves, seeing that the opponent had no desire to come, solo solo Toad directly, while Crystal and Ming went online first to suppress.
As for the road, Flandre followed the guidance of various pre-release situations during training. After realizing that the blind monk’s blue zone had no problem opening the wild, he left a ward at the entrance of the river leading to the blue zone. At the same time, Doinb went online and inserted the accessory at F4.
This is a complete blockade.
At 2 minutes and 25 seconds, a level 5 wine barrel with a red buff appeared in Doinb's eye. He simply pinged the signal of the Raptor camp and continued to make up the line, but his position was more cautious.
At 3 minutes and 07 seconds, the figure of the wine barrel was exposed in Flnadre's eyes. Rambo, who already had the right to push the line, directly returned to the defense. Ryze also made a gesture to cover. Karsa saw the environment of the upper and middle lanes and had to give up. The battle for the blue zone.
It's not impossible to fight, but the third-level Rambo's combat power is too strong, and his top laner only has two levels, and who knows where the blind monk is?
The wine barrel can only take the crab to vent its anger, and at the same time force Rambo to miss a knife.
The wild area suppression plan succeeded.
The core of FW's rhythm is Karsa. It is worthwhile to use a little upper-middle up knife to exchange for the backwardness of the barrel development.
At 4 minutes and 22 seconds, the red team and the blue zone all brushed, F4, the river crab, the stone beetle, and the red. Sofm, who had finished brushing his own blue zone, saw Rambo ping the river, and squatted decisively from the line.
After squatting for about 7 or 8 seconds, the wine barrel did not appear, and the goal could only be to cover Rambo and push the line.
After pushing into the tower, Rambo at level 5 returns to the city to replenish his equipment, and when the tower knife is repaired, Poppy also returns home to replenish his status.
In 6 minutes, Sofm replenished with a green jungle knife, red crystal, and straw sandals ate the stone beetle, and reached level 5. From the perspective of God, at this time, the wine barrel is still brushing his own three wolves, chasing development.
Grasshopper is not slow to clear the lane. Doinb actually doesn’t like to force trades, but when Sofm is in place, an E breaks the shield first. The lane is the push lane, but it still takes a little time to enter the tower. Maple didn’t think so much, it’s normal The hanging e summons bugs.
Doinb remained calm, seeing a soldier in the back row turned into blood, he pretended to step forward to make up the knife, and at the same time suddenly launched an attack.
Xiaosan: "Ryze flashed and controlled the grasshopper. The blind monk touched his eyes and passed the wall, and Q firmly. With this amount of blood, the grasshopper flashed quickly, and the blind monk dared not chase."
Xiaoyan: "Flash for flash, let's see if we can take care of it in the next wave. Our middle and wild are more proactive."
Maple panicked for a moment, that is to say, he is a relatively harmless hero, and he has never thought about exchanging blood before, and his position has not been considered at the front. Nakano pushed the line and retreated, and after pinging the signal back to the city, he didn't care.
In the entire S6 World Championship, no team has no shortcomings to play absolute dominance. In other words, whoever can reduce the loss of their own shortcomings with the least cost will be able to reach the end.
(End of this chapter)
"Amazing, amazing. Our country's electricity is so powerful that it can qualify. Oh, woo woo, it's really not easy to get to this point. It is the pride of our competition area."
"Can you still show some face, huh? Being double-killed by H2K, bah, just a word, it makes me sick, disgusting."
"Whether the Mouse can climb or not is a disadvantage, so it's not normal."
"Guodian fans are like this. They can only see that they are being beaten on the road."
"Yin-yang is strange, you M, have you won this top laner and laning, have you watched the game?"
"I watched it, but it seems to be different from the game you watched. I only saw blind monks who didn't have any rhythm and only sticked film when they played in groups."
The quarrel in the post bar can't change the fact that H2K won all four games and qualified first.
EDG4-3, which was hailed as a peerless draw in the lottery, qualified as No. [-], and coach Fly admired it. This kind of group C is played by RNG, which is also locked in the first place. After all, if you don’t lose in the first round, you will be No. [-] One, but they have to wrestle with TSM, SSG, and SPY.
It is no coincidence.
In the group D qualifying battle held the next day, RNG did not make it to the end.
TSM、SSG、RNG三队2-1,SPY 0-3,基本就在这2-1的队伍里争。
In the first game, SSG vs TSM, SSG won by a small margin.
In terms of lineup, Bilson took out his unique time, and with the double entry of Kenan and Olaf, he played a game that disrupted the back row and broke up the formation, but CoreJJ's Tahm was really able to keep it, and the two sides played very seesaw.
The critical turning point came at 44 and a half minutes. TSM took the initiative to fire the dragon. Chidi’s Jhin set up a long-range gun. The fourth bullet directly hit the dragon with nearly 1000 HP in seconds, which was more damage than the jungle punishment. So far, TSM was powerless to resist Advance, the head ratio is fixed at 18:15.
In the second game, SPYvsRNG, SPY won with a small crush.
I don't know why, Looper played so well in the front, Rambo and Gnar can both play, but he has to choose Poppy to fight the European snake.
The tactical sacrifice that likes to resist pressure brings about the mid-term damage of the opponent's Jess, who can't bear it in the back row. On the opposite side, Bron raises the shield and the grasshopper marks it.
RNG wants to wait for the four-piece policewoman suit, but others will not give you this time.
Wunder is not weak, and giving him such a big matchup advantage is really not a wise move.
So in the third game, TSMvsSPY, TSM did a good job on the top lane, Ban Jess, Nanal, relying on the rolling advantage in the bottom half.
SPY failed to parry and was slaughtered by TSM at 24:6.
It was also because of the failure in the first half that RNG basically missed the first place in the group. When they fought SSG again, they were pulled out of a 23K economic gap in 17 minutes, and they were tortured by SSG again. The R fans also lay half of their bodies in the coffin. In the most critical round, RNG won against TSM. Based on the principle of double play, RNG advanced 3-3.
The qualifying situation of the other groups was clear. On October 10th, Qin Ming led the SS players into the competition venue.
"Their assists have a high probability of taking hard assists. We have the right to line up in the bottom lane. In this one, we will focus on Karsa and Flandre. Look at the signal in the middle lane. This time, you should do this or this and get you a strong hero. .”
After playing for so many days, Qin Ming has also figured out some of FW's habits.
It can be said that their bot lane has caused them a lot of suffering, because there is no way to modify it, and they cannot guarantee both the first-hand start and the right to push the lane. In addition, NL's performance is also up and down, the best Sometimes it will follow the output. At worst, the marginal OBs are all praises for him, and the ad position is really unstable.
FW is now looking at the mid-term team battle, if you win the fight, you can still fight, if you can't win, you will lose.
The tactical system is so extreme, of course it is unreliable. No team has ever relied on the sacrifice of the bottom lane to force the winning and losing to the mid-term team battle. In the field, SKT was also the first player who did not start the team, and Faker was held down. This is not a situation that can be played every time.
Therefore, Qin Ming's tactical target for FW is very clear, that is, to suppress NL and Swordart in the lower half, and then grab Karsa's position, maintain a strong top lane, and then use the middle field to attack to open the gap.
Confrontation is the key word in this game. Since Coach Char Siu likes small-scale groups so much, and would rather NL go to jail and have to release support, then Qin Ming hopes that his offense can be more determined...
Enter the battle seat.
SS blue side, FW red side, there is no personnel change on both sides.
SS's three bans were given to Leopard Girl, Excavator, and Dragon King respectively, and FW had to ban Olaf, Kled, and Jhin.
There are not many strong junglers. The blue team has two self-bans. It is impossible for the red team to release Olaf. The current jungler ban position is very simple. You can either put them all or don’t let them go. Not to mention Klein, since SS After defeating SKT, he felt that he had no way to deal with it, so he could only send out the ban position, and in the end, he added Jhin (82%) with the highest winning rate among all the ads.
"After playing for so many days, everyone's ban ideas are basically fixed."
Su Xiaoyan held the notebook and said: "Jin, Leopard Girl, Olaf...these heroes have the highest BP rate at present, and they are basically not a must-choice for banning, and the other is Dragon King, who plays well and puts great pressure on the sideline. "
"A few strong versions have been pressed, let's see what SS chooses..."
Xiaosan answered, "Ice? It's really good. Ice can be said to be the most stable substitute after Jhin is gone. It can be consumed online better than ez."
Xiaoyan: "The backhand FW is to take down the barrel and the policewoman. The barrel is Karsa's very confident hero. As for the policewoman, it's not bad if she can't suppress and stabilize the line. She has long hands and a Q."
After SS, he took down Ryze and the blind monk with both hands.
Seeing the choice of SS, Char Siu searched the contents of the notes, "They will send people into the field when they play Ryze. We will use Grasshopper and Bobby to play marker."
"Unlock the grasshopper, SS reserved the counter position for support, let's see how SS chooses the last two hands, I think it can be Gnar for the top lane, Gnar plays Bobby, there is no pressure in single-lane, and you can play with Ryze for a while Trinity fights, this is the lineup that SS prefers to take."
Xiaosan suggested.
"Take the Rambo, Karma."
What Qin Ming wanted was to strengthen the mid-term explosion.
"Old cow."
Sword art locked.
The lineups of both sides are as follows:
SS (blue): Rambo, blind monk, Ryze, ice, Karma
FW (red): Poppy, Barrel, Grasshopper, Policewoman, Lao Niu
Judging from the past style of play, Karsa's barrels are generally AP out of the equipment and burst, otherwise the grasshopper will not be selected in the middle to improve stability.
Qin Ming reminded this point, but in fact there was nothing to remind, both sides were preparing for the mid-term regiment.
Flandre clicked on the fire, put on the teleporter, put his fingers on the keys and waited for the game to load.
The SS started the game advanced to the blue zone on the opposite side, and the first-level regiment is stronger than the opponent, so it can naturally invade and grab the vision.
The pawn line reached the middle lane, Sofm inserted in the eye position of the three wolves, seeing that the opponent had no desire to come, solo solo Toad directly, while Crystal and Ming went online first to suppress.
As for the road, Flandre followed the guidance of various pre-release situations during training. After realizing that the blind monk’s blue zone had no problem opening the wild, he left a ward at the entrance of the river leading to the blue zone. At the same time, Doinb went online and inserted the accessory at F4.
This is a complete blockade.
At 2 minutes and 25 seconds, a level 5 wine barrel with a red buff appeared in Doinb's eye. He simply pinged the signal of the Raptor camp and continued to make up the line, but his position was more cautious.
At 3 minutes and 07 seconds, the figure of the wine barrel was exposed in Flnadre's eyes. Rambo, who already had the right to push the line, directly returned to the defense. Ryze also made a gesture to cover. Karsa saw the environment of the upper and middle lanes and had to give up. The battle for the blue zone.
It's not impossible to fight, but the third-level Rambo's combat power is too strong, and his top laner only has two levels, and who knows where the blind monk is?
The wine barrel can only take the crab to vent its anger, and at the same time force Rambo to miss a knife.
The wild area suppression plan succeeded.
The core of FW's rhythm is Karsa. It is worthwhile to use a little upper-middle up knife to exchange for the backwardness of the barrel development.
At 4 minutes and 22 seconds, the red team and the blue zone all brushed, F4, the river crab, the stone beetle, and the red. Sofm, who had finished brushing his own blue zone, saw Rambo ping the river, and squatted decisively from the line.
After squatting for about 7 or 8 seconds, the wine barrel did not appear, and the goal could only be to cover Rambo and push the line.
After pushing into the tower, Rambo at level 5 returns to the city to replenish his equipment, and when the tower knife is repaired, Poppy also returns home to replenish his status.
In 6 minutes, Sofm replenished with a green jungle knife, red crystal, and straw sandals ate the stone beetle, and reached level 5. From the perspective of God, at this time, the wine barrel is still brushing his own three wolves, chasing development.
Grasshopper is not slow to clear the lane. Doinb actually doesn’t like to force trades, but when Sofm is in place, an E breaks the shield first. The lane is the push lane, but it still takes a little time to enter the tower. Maple didn’t think so much, it’s normal The hanging e summons bugs.
Doinb remained calm, seeing a soldier in the back row turned into blood, he pretended to step forward to make up the knife, and at the same time suddenly launched an attack.
Xiaosan: "Ryze flashed and controlled the grasshopper. The blind monk touched his eyes and passed the wall, and Q firmly. With this amount of blood, the grasshopper flashed quickly, and the blind monk dared not chase."
Xiaoyan: "Flash for flash, let's see if we can take care of it in the next wave. Our middle and wild are more proactive."
Maple panicked for a moment, that is to say, he is a relatively harmless hero, and he has never thought about exchanging blood before, and his position has not been considered at the front. Nakano pushed the line and retreated, and after pinging the signal back to the city, he didn't care.
In the entire S6 World Championship, no team has no shortcomings to play absolute dominance. In other words, whoever can reduce the loss of their own shortcomings with the least cost will be able to reach the end.
(End of this chapter)
You'll Also Like
-
Datang: My Pokémon was discovered by Li Shimin
Chapter 427 1 days ago -
Do you think I have poor talent? Don't cry when I become a super saiyan!
Chapter 223 1 days ago -
Before graduation, the pure school beauty was pregnant with twins for me
Chapter 412 1 days ago -
Honghuang: The underworld is in a tyrant state, and Hou Tu is going crazy!
Chapter 208 1 days ago -
Elf: Flying Man
Chapter 504 1 days ago -
Violators of the Doomsday Game
Chapter 303 1 days ago -
Longevity Through the Path of Survival: Starting with Playing the Suona, Funeral Cultivation Begins
Chapter 1202 1 days ago -
Back in the 1990s, she became rich through scientific research
Chapter 1799 1 days ago -
Despite Having God-Level Talent, I Ended Up Living Off My Partner.
Chapter 422 1 days ago -
Global Exploration: Starting from Decrypting Chernobyl
Chapter 218 1 days ago