Champion Bishop of the League
Chapter 116 It's About Performance, Not Damage
Chapter 116 What I See Is Performance, Not Harm (Please Subscribe)
The next day, the domestic forum.
Oh, no, it should be said that where the influence of the S game can reach, most of the topics are the draw for the quarterfinals.
H2K's luck, South Korea's civil war, China and South Korea's No. [-] seed duel... There are too many things to talk about in the whole lottery situation.
It's just that domestic forums briefly mentioned the civil war between the Snakes and RNG. Apart from the fans of the two teams, more passers-by still focused on EDG.
Just like the predictions before the lottery said, from the perspective of the entire competition area, it is this battle that will determine whether the situation of the semi-finals can be in a favorable position.
Almost all the big players at Hupu think that the key to this BO5 is not only the jungler, but the bottom lane. Just looking at the data, the combination of Deft and Meiko is indeed a little more beautiful than the combination of Pary and GorillA.
The supporting example is that Rox lost two games in the group stage, both of which were ad performances that were not outstanding, especially the one lost to ANX. Pary's policewoman played a lot better.
Furthermore, Rox will be on the top, which is rare for the other two Korean teams, which also allows the big guys to see a chance to win.
While the discussion was heating up, there was a problem with EDG personnel.
Ah Guang didn't have the heart to train at all because of family affairs, so EDG could only carry out the meat.
At this time, the relationship between Kourou and the management has dropped to a freezing point. Because of the contract, salary and future development, the two sides can't agree at all. At the end of the year, Kourou waited until the contract ended to find a new home in another environment. Unexpectedly, he could become the starter and go to the World Championship.
Qin Ming didn't care about things outside the court at all.
The team resumed normal training the next day.
After simulating a few lineup systems that RNG would play with the sparring team, at night, the players got together for a review——
The focus is on the game video of SKT's defeat, and then analyze and discuss the details of the game, mainly from the perspective of God to see the movements of the five SKT players and how they snowballed.
The replay is not about blaming the conference, nor does it require players to complain about XX's performance.
Pointing out the problem is convenient for improvement, or you know your habit of not being careful, so pay more attention.
The feeling of the real match is hard to forget. Revisit the match from the perspective of God, and compare some of your behavior and communication on the spot at that time, and the understanding of the parties will be deeper.
Although this game was lost, the atmosphere of the replay was relatively relaxed.
Unless it is a fatal mistake in decision-making, Qin Ming will be more angry if he plays very unreasonably. For other operational mistakes, the timing of skill release is not good, just click it, because it is too common, and it is not worth paying attention to. speak.
like this.
"Here... is here..."
Qin Ming pulled down the progress, then paused, and the screen that appeared was that Jhin of the crystal was placed in an early position and was ambushed. It's too leisurely, swaggering to the position of the pawn line, are you shopping?"
Hearing what the head coach said, the team members grinned and burst into laughter, Jing Jing shook her head a little embarrassedly: "Who would have thought that three people would come and squat me in the bushes on the next level."
It's really not the norm.
Because Sofm will choose to open half of the field according to the opening game situation, and Crystal does not always go online alone every time. Sometimes the matchup combination is very strong, and he will let the opponent grab the line. This is unpredictable. Yes, it is equivalent to an event with a very small probability. It has this option and this result, but it is very difficult to accurately capture and obtain benefits.
"Just pay attention to it. If your acting skills are better in this wave, if you hang around twice outside the shooting distance, their opening field will fall behind."
"In addition, you have also seen how the opponent's superiority turns to play. It is a bit difficult to grab the edge around the field of vision, but it is not impossible. When you are on the scene, you should think about this wave of grabs. The deployment of the manpower exposed the position. What kind of response will they make, will they open the big dragon, will they hold together and push higher?
If there is a half probability that the opening can be opened, and the situation of one's own side will not deteriorate, then act resolutely. "
Qin Ming looked at his team members and said earnestly: "No execution is foolproof. As long as you think it is feasible, implement it. Don't regret that wave of resoluteness will lead to a different ending.
Don't be afraid to take the blame, you know, the way we have always played, the way we can enter the World Championship has never been hesitant.
I'm very happy with this game, it didn't end well, it didn't have a double kill, but the execution of the team was remarkable.
I think you have all seen that the two-time champion SKT is no better than us in dealing with large groups. Their current lineup can't take out the front row, only a pseudo-front row jungler. We are higher than them in terms of fault tolerance. , They were forced to be very embarrassed by us for several waves of first movers, that is, the second half of the start was not stable, otherwise it is still unclear who will win and who will win.
Remember, we are not afraid of any opponent, this is the World Championship, everyone is on the same starting line...
Our output distribution is even more balanced than other teams, as you can see from the data.
Next time as long as we handle it better, and against other opponents as well, we will win.
So, do you guys believe all that champion bullshit? "
"Do not believe."
Crystal and the others shook their heads.
"Champions are made by fighting, not by looking. Always remember this. Well, rest, we have to train the next day."
There really isn't much to replay.
Three days passed in a blink of an eye.
On October 10th, Friday, after the teams participating in the quarterfinals stayed at a hotel hosted by Riot in Chicago yesterday, Qin Ming led the coaching staff to watch the game.
"Qin Jiao, what do you think EDG has a chance of winning?"
Yida brought some snacks and biscuits, and asked while yawning.
Qin Ming didn't know how to answer this question. Winning is a very unreliable thing. In league games, players' on-the-spot performance is a very important part. It is unpredictable. He can only say this, "Rox's rhythm Most of them are led by Peanut, who can capture his movements, and playing the second half is the most suitable for EDG, but it is only the most suitable."
RoxvsEDG is here as scheduled, as audiences from all over the world are looking forward to it.
In this BO5, the fat general's waist injury may have recurred again, and Scout, Koro1 and the factory director's Ue Nakano played.
In terms of BP, Rox pressed Excavator, Bobby, and Syndra, and Abu blocked Leopard Girl, Spider, and Jhin.
Then Rox took out a new lineup system, the multi-point speed push that they had never fully shown in the group stage, Jayce, blind monk, dragon king, policewoman, and Zyra.
EDG is also a bit awakened, and took a set of collision-oriented, early-to-mid-term lineup, Rambo, Olaf, Ryze, ez, and Karma.
The first game of BO5 must be a tentative system contest.
EDG has read a lot of the Snake team's BP ideas, and has already planned the rhythm point of Olaf and Ryze's linkage after the sixth level.
Deft's ez proficiency is really high. He stabilized the lane during the laning phase and did not let the female policeman Zyra's advantage of pushing the lane play out. To a certain extent, it has resolved the core of Rox's system.
As a result, in more than 7 minutes, the EDG Nakano planned and executed it under the contract. Ryze even EW controlled the policewoman. The factory director Olaf stepped on the trap and helped the policewoman save headshots. The big move was slow, and a wave The round of 4 packs and 2 stable kills made it so many key skills that I only got 1 for 2, and because the tower climbed for too long, and the state was also poor, the Dragon King killed Karmas blood and escaped;
And when EDG caught it, there was a fire on the road, and Peanut used his personal sense of smell to cooperate with Jess's flash to kill the flesh-cracking Rambo;
Immediately after the buttoned meat teleportation return line, he was targeted again, and made a wave of exchanges with the blind monk, but Jess still took a wave of lines and got a blood tower.
Then in the mid-term, the teleportation formation learned by EDG was sent to start a group, and Zyra was firmly marked. As long as Ryze activated the multiplayer teleportation, Zyra's ER would directly cover the landing points. In this way, EDG's group start point Strangled to death, the rhythm was out of control, and Jess's Poke couldn't take it anymore, and finally lost to the speed push of the policewoman.
In the second game, EDG was on the blue side, and Ban Jess took Jhin. They didn't make much of Rox's lineup in the first game.
In terms of lineup, EDG is Kenan, Centaur, Ryze, Jhin, and Karma;
Rox is the big tree, the blind monk, the dragon king, the policewoman, and Zyra.
Entering the game, this time, EDG’s bot lane did not stabilize the lane. Jhin’s disadvantage compared to ez lies in the distance of the last hit. Some knives like ez won’t be consumed by Q, but Jhin can’t, because Karma can’t beat Zyra. If the blood volume is exchanged for development, then you dare not control the line, you can only let it go.
After the female policeman grasped the advantage of pushing the line, the blind monk Dragon King interfered with the lane three times in a row, forcing the two-person lane to eat a blood tower. The development of the female policeman beyond the timeline made the subsequent tower pushing rhythm out of control, only 26 minutes , EDG was pushed off the main crystal.
In the third game, EDG took the initiative to grab the female police system on the red side, but Rox took out the sword girl for Semb. I don't know if it means the skin game.
In this game, EDG's middle and field were confused at the beginning of the game. First, the factory manager was caught and killed in his own red zone, and then he dared to push the line in the middle lane and sent out a kill.
Fortunately, the bottom lane has the line right, and the top lane Rambo wanders the middle lane after reaching 6 to help the Dragon King relieve the pressure. After Souct's Dragon King replenishes the equipment and gets the line right, he will cooperate with Rambo in the military training sword girl.
At 13 minutes and 50 seconds, the meat was sent to the bottom lane, and a wave of good big moves was released, helping EDG play 2 for 4. After getting a blood tower for the first time in three rounds, the fattened policewoman 11-1-9 No solution to push the tower, headshot, end the game.
In the match point match of the fourth game, Rox took the red side, and took out the lineup of Ryze and Olaf from the first game of EDG, and matched with Kenan, Jhin, and Karma;
EDG continued to protect the policewoman, taking out Rambo, blind monk, Jess, and Nami.
This was an ugly game. The director's blind monk failed to control his energy many times, and he was not decisive when it was time to flash. Several waves of heads that could kill and open the situation were let go, especially after the first three rounds. Compared with the monk, this feeling is particularly strong, as if the two are not playing the same hero, and the difference in the operating limit is too serious.
Are the audience spraying hurt?
The audience complained about the performance, the energy was not well controlled, the roundabout kick, the R flash show was non-stop, and the stimulation was too intuitive.
All in all, in these four rounds, EDG made more or less mistakes in each position, but everyone's mistakes are not the same as the factory manager who was confused and got blasted in the jungle in four games. The entire BO5 factory manager is not the same. He was cured by Little Peanut, a representative role of a carnivorous jungler who fit in his debut.
The factory manager played the worst performance of his career. The blind monk of 4396 is actually not as good as the first Olaf who stepped on the clip with residual blood and then opened up. Everyone remembers it because this is the fourth game, and it is also because of Peanut's Olaf is super amazing, it seems like it's better to play another hero.
Think carefully about the only way EDG won the game was to use the advantage of pushing the lane in the bottom lane. Dragon King and Olaf came to support and forcibly demolished the tower. Rox refused to accept it. Surrounded, Rambo and Dragon King used 5 R to play a relatively perfect combo, bringing the rhythm to win.
And how did Rox win?
In the first and fourth rounds, Little Peanut led the rhythm wildly, helping the top lane and bottom lane to establish a kill advantage. This kind of winning method is actually different from the decisive victory at the tactical level. It is an individual Carry team, except for the first The second game was when Rox really played the speed push attack that the coaching staff wanted, and Peanut won without doing too much.
Then here comes the problem, in this version that emphasizes the first blood tower, it is difficult to release the support, the rhythm of the jungler is basically equal to the rhythm of the whole team during the laning phase, and then Peanut's performance beat the factory manager, It is impossible not to form a sharp contrast.
EDG's single play style has not been solved yet. Don't be fooled by Kourou and play all Rambo and Kenan, but they still play around the bottom lane, and they can't get out when facing different lineups. Corresponding restrictive means to make a fuss about.
The top order still resists the pressure, and the blood tower is demolished by the online knife, and the top order in the group still gets it.
The disadvantage of this habitual accumulation of victories is not a problem of version at all, but a problem of thinking. The coaching staff does not have a set of effective ways to keep up the game. Occasionally catch it, it does not quench their thirst at all, and EDG is too stable temper -
It can be said that without more than 7% certainty of winning the team, EDG will not choose to attack rashly. They would rather let some resources and then drag down the equipment.
Why in the world championship, when EDG faced Rox, H2K and other teams, it was difficult to turn over the disadvantaged situation. In addition to the fact that the version was a bit unstoppable, another reason was that the strong teams did not make big mistakes for them to catch, and they did not think about it. To make some risky attempts, start a group to fight.
Reducing mistakes is actually a reasonable thinking for a team to quickly stand on its feet, but under strong collisions, it just takes a little courage to break the opening.
There are never too many people who can overcome their own shortcomings.
The road to success is itself narrow.
Who is to blame for choosing not to step out of your comfort zone? Sometimes, reality forces you to make choices you don't like.
With a clean 3:1, the game won’t take more than 35 minutes. Little Peanut was also deeply remembered by the domestic audience after he won the factory manager——
It is said that he is strong, but only by playing against LPL can the domestic audience be impressed.
How about the performance of the factory manager? He is not the same person as in the playoffs. He replayed four games, and sometimes he needed juniors and Kou Rou to stand up and lead the rhythm. Compared with that, Rox’s upper middle school did not Fuck so much, just wait for the strong period to take over the game.
(End of this chapter)
The next day, the domestic forum.
Oh, no, it should be said that where the influence of the S game can reach, most of the topics are the draw for the quarterfinals.
H2K's luck, South Korea's civil war, China and South Korea's No. [-] seed duel... There are too many things to talk about in the whole lottery situation.
It's just that domestic forums briefly mentioned the civil war between the Snakes and RNG. Apart from the fans of the two teams, more passers-by still focused on EDG.
Just like the predictions before the lottery said, from the perspective of the entire competition area, it is this battle that will determine whether the situation of the semi-finals can be in a favorable position.
Almost all the big players at Hupu think that the key to this BO5 is not only the jungler, but the bottom lane. Just looking at the data, the combination of Deft and Meiko is indeed a little more beautiful than the combination of Pary and GorillA.
The supporting example is that Rox lost two games in the group stage, both of which were ad performances that were not outstanding, especially the one lost to ANX. Pary's policewoman played a lot better.
Furthermore, Rox will be on the top, which is rare for the other two Korean teams, which also allows the big guys to see a chance to win.
While the discussion was heating up, there was a problem with EDG personnel.
Ah Guang didn't have the heart to train at all because of family affairs, so EDG could only carry out the meat.
At this time, the relationship between Kourou and the management has dropped to a freezing point. Because of the contract, salary and future development, the two sides can't agree at all. At the end of the year, Kourou waited until the contract ended to find a new home in another environment. Unexpectedly, he could become the starter and go to the World Championship.
Qin Ming didn't care about things outside the court at all.
The team resumed normal training the next day.
After simulating a few lineup systems that RNG would play with the sparring team, at night, the players got together for a review——
The focus is on the game video of SKT's defeat, and then analyze and discuss the details of the game, mainly from the perspective of God to see the movements of the five SKT players and how they snowballed.
The replay is not about blaming the conference, nor does it require players to complain about XX's performance.
Pointing out the problem is convenient for improvement, or you know your habit of not being careful, so pay more attention.
The feeling of the real match is hard to forget. Revisit the match from the perspective of God, and compare some of your behavior and communication on the spot at that time, and the understanding of the parties will be deeper.
Although this game was lost, the atmosphere of the replay was relatively relaxed.
Unless it is a fatal mistake in decision-making, Qin Ming will be more angry if he plays very unreasonably. For other operational mistakes, the timing of skill release is not good, just click it, because it is too common, and it is not worth paying attention to. speak.
like this.
"Here... is here..."
Qin Ming pulled down the progress, then paused, and the screen that appeared was that Jhin of the crystal was placed in an early position and was ambushed. It's too leisurely, swaggering to the position of the pawn line, are you shopping?"
Hearing what the head coach said, the team members grinned and burst into laughter, Jing Jing shook her head a little embarrassedly: "Who would have thought that three people would come and squat me in the bushes on the next level."
It's really not the norm.
Because Sofm will choose to open half of the field according to the opening game situation, and Crystal does not always go online alone every time. Sometimes the matchup combination is very strong, and he will let the opponent grab the line. This is unpredictable. Yes, it is equivalent to an event with a very small probability. It has this option and this result, but it is very difficult to accurately capture and obtain benefits.
"Just pay attention to it. If your acting skills are better in this wave, if you hang around twice outside the shooting distance, their opening field will fall behind."
"In addition, you have also seen how the opponent's superiority turns to play. It is a bit difficult to grab the edge around the field of vision, but it is not impossible. When you are on the scene, you should think about this wave of grabs. The deployment of the manpower exposed the position. What kind of response will they make, will they open the big dragon, will they hold together and push higher?
If there is a half probability that the opening can be opened, and the situation of one's own side will not deteriorate, then act resolutely. "
Qin Ming looked at his team members and said earnestly: "No execution is foolproof. As long as you think it is feasible, implement it. Don't regret that wave of resoluteness will lead to a different ending.
Don't be afraid to take the blame, you know, the way we have always played, the way we can enter the World Championship has never been hesitant.
I'm very happy with this game, it didn't end well, it didn't have a double kill, but the execution of the team was remarkable.
I think you have all seen that the two-time champion SKT is no better than us in dealing with large groups. Their current lineup can't take out the front row, only a pseudo-front row jungler. We are higher than them in terms of fault tolerance. , They were forced to be very embarrassed by us for several waves of first movers, that is, the second half of the start was not stable, otherwise it is still unclear who will win and who will win.
Remember, we are not afraid of any opponent, this is the World Championship, everyone is on the same starting line...
Our output distribution is even more balanced than other teams, as you can see from the data.
Next time as long as we handle it better, and against other opponents as well, we will win.
So, do you guys believe all that champion bullshit? "
"Do not believe."
Crystal and the others shook their heads.
"Champions are made by fighting, not by looking. Always remember this. Well, rest, we have to train the next day."
There really isn't much to replay.
Three days passed in a blink of an eye.
On October 10th, Friday, after the teams participating in the quarterfinals stayed at a hotel hosted by Riot in Chicago yesterday, Qin Ming led the coaching staff to watch the game.
"Qin Jiao, what do you think EDG has a chance of winning?"
Yida brought some snacks and biscuits, and asked while yawning.
Qin Ming didn't know how to answer this question. Winning is a very unreliable thing. In league games, players' on-the-spot performance is a very important part. It is unpredictable. He can only say this, "Rox's rhythm Most of them are led by Peanut, who can capture his movements, and playing the second half is the most suitable for EDG, but it is only the most suitable."
RoxvsEDG is here as scheduled, as audiences from all over the world are looking forward to it.
In this BO5, the fat general's waist injury may have recurred again, and Scout, Koro1 and the factory director's Ue Nakano played.
In terms of BP, Rox pressed Excavator, Bobby, and Syndra, and Abu blocked Leopard Girl, Spider, and Jhin.
Then Rox took out a new lineup system, the multi-point speed push that they had never fully shown in the group stage, Jayce, blind monk, dragon king, policewoman, and Zyra.
EDG is also a bit awakened, and took a set of collision-oriented, early-to-mid-term lineup, Rambo, Olaf, Ryze, ez, and Karma.
The first game of BO5 must be a tentative system contest.
EDG has read a lot of the Snake team's BP ideas, and has already planned the rhythm point of Olaf and Ryze's linkage after the sixth level.
Deft's ez proficiency is really high. He stabilized the lane during the laning phase and did not let the female policeman Zyra's advantage of pushing the lane play out. To a certain extent, it has resolved the core of Rox's system.
As a result, in more than 7 minutes, the EDG Nakano planned and executed it under the contract. Ryze even EW controlled the policewoman. The factory director Olaf stepped on the trap and helped the policewoman save headshots. The big move was slow, and a wave The round of 4 packs and 2 stable kills made it so many key skills that I only got 1 for 2, and because the tower climbed for too long, and the state was also poor, the Dragon King killed Karmas blood and escaped;
And when EDG caught it, there was a fire on the road, and Peanut used his personal sense of smell to cooperate with Jess's flash to kill the flesh-cracking Rambo;
Immediately after the buttoned meat teleportation return line, he was targeted again, and made a wave of exchanges with the blind monk, but Jess still took a wave of lines and got a blood tower.
Then in the mid-term, the teleportation formation learned by EDG was sent to start a group, and Zyra was firmly marked. As long as Ryze activated the multiplayer teleportation, Zyra's ER would directly cover the landing points. In this way, EDG's group start point Strangled to death, the rhythm was out of control, and Jess's Poke couldn't take it anymore, and finally lost to the speed push of the policewoman.
In the second game, EDG was on the blue side, and Ban Jess took Jhin. They didn't make much of Rox's lineup in the first game.
In terms of lineup, EDG is Kenan, Centaur, Ryze, Jhin, and Karma;
Rox is the big tree, the blind monk, the dragon king, the policewoman, and Zyra.
Entering the game, this time, EDG’s bot lane did not stabilize the lane. Jhin’s disadvantage compared to ez lies in the distance of the last hit. Some knives like ez won’t be consumed by Q, but Jhin can’t, because Karma can’t beat Zyra. If the blood volume is exchanged for development, then you dare not control the line, you can only let it go.
After the female policeman grasped the advantage of pushing the line, the blind monk Dragon King interfered with the lane three times in a row, forcing the two-person lane to eat a blood tower. The development of the female policeman beyond the timeline made the subsequent tower pushing rhythm out of control, only 26 minutes , EDG was pushed off the main crystal.
In the third game, EDG took the initiative to grab the female police system on the red side, but Rox took out the sword girl for Semb. I don't know if it means the skin game.
In this game, EDG's middle and field were confused at the beginning of the game. First, the factory manager was caught and killed in his own red zone, and then he dared to push the line in the middle lane and sent out a kill.
Fortunately, the bottom lane has the line right, and the top lane Rambo wanders the middle lane after reaching 6 to help the Dragon King relieve the pressure. After Souct's Dragon King replenishes the equipment and gets the line right, he will cooperate with Rambo in the military training sword girl.
At 13 minutes and 50 seconds, the meat was sent to the bottom lane, and a wave of good big moves was released, helping EDG play 2 for 4. After getting a blood tower for the first time in three rounds, the fattened policewoman 11-1-9 No solution to push the tower, headshot, end the game.
In the match point match of the fourth game, Rox took the red side, and took out the lineup of Ryze and Olaf from the first game of EDG, and matched with Kenan, Jhin, and Karma;
EDG continued to protect the policewoman, taking out Rambo, blind monk, Jess, and Nami.
This was an ugly game. The director's blind monk failed to control his energy many times, and he was not decisive when it was time to flash. Several waves of heads that could kill and open the situation were let go, especially after the first three rounds. Compared with the monk, this feeling is particularly strong, as if the two are not playing the same hero, and the difference in the operating limit is too serious.
Are the audience spraying hurt?
The audience complained about the performance, the energy was not well controlled, the roundabout kick, the R flash show was non-stop, and the stimulation was too intuitive.
All in all, in these four rounds, EDG made more or less mistakes in each position, but everyone's mistakes are not the same as the factory manager who was confused and got blasted in the jungle in four games. The entire BO5 factory manager is not the same. He was cured by Little Peanut, a representative role of a carnivorous jungler who fit in his debut.
The factory manager played the worst performance of his career. The blind monk of 4396 is actually not as good as the first Olaf who stepped on the clip with residual blood and then opened up. Everyone remembers it because this is the fourth game, and it is also because of Peanut's Olaf is super amazing, it seems like it's better to play another hero.
Think carefully about the only way EDG won the game was to use the advantage of pushing the lane in the bottom lane. Dragon King and Olaf came to support and forcibly demolished the tower. Rox refused to accept it. Surrounded, Rambo and Dragon King used 5 R to play a relatively perfect combo, bringing the rhythm to win.
And how did Rox win?
In the first and fourth rounds, Little Peanut led the rhythm wildly, helping the top lane and bottom lane to establish a kill advantage. This kind of winning method is actually different from the decisive victory at the tactical level. It is an individual Carry team, except for the first The second game was when Rox really played the speed push attack that the coaching staff wanted, and Peanut won without doing too much.
Then here comes the problem, in this version that emphasizes the first blood tower, it is difficult to release the support, the rhythm of the jungler is basically equal to the rhythm of the whole team during the laning phase, and then Peanut's performance beat the factory manager, It is impossible not to form a sharp contrast.
EDG's single play style has not been solved yet. Don't be fooled by Kourou and play all Rambo and Kenan, but they still play around the bottom lane, and they can't get out when facing different lineups. Corresponding restrictive means to make a fuss about.
The top order still resists the pressure, and the blood tower is demolished by the online knife, and the top order in the group still gets it.
The disadvantage of this habitual accumulation of victories is not a problem of version at all, but a problem of thinking. The coaching staff does not have a set of effective ways to keep up the game. Occasionally catch it, it does not quench their thirst at all, and EDG is too stable temper -
It can be said that without more than 7% certainty of winning the team, EDG will not choose to attack rashly. They would rather let some resources and then drag down the equipment.
Why in the world championship, when EDG faced Rox, H2K and other teams, it was difficult to turn over the disadvantaged situation. In addition to the fact that the version was a bit unstoppable, another reason was that the strong teams did not make big mistakes for them to catch, and they did not think about it. To make some risky attempts, start a group to fight.
Reducing mistakes is actually a reasonable thinking for a team to quickly stand on its feet, but under strong collisions, it just takes a little courage to break the opening.
There are never too many people who can overcome their own shortcomings.
The road to success is itself narrow.
Who is to blame for choosing not to step out of your comfort zone? Sometimes, reality forces you to make choices you don't like.
With a clean 3:1, the game won’t take more than 35 minutes. Little Peanut was also deeply remembered by the domestic audience after he won the factory manager——
It is said that he is strong, but only by playing against LPL can the domestic audience be impressed.
How about the performance of the factory manager? He is not the same person as in the playoffs. He replayed four games, and sometimes he needed juniors and Kou Rou to stand up and lead the rhythm. Compared with that, Rox’s upper middle school did not Fuck so much, just wait for the strong period to take over the game.
(End of this chapter)
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