Champion Bishop of the League
Chapter 158 Putting the burden on the road
Chapter 158 Adding burden to the road (seeking subscription)
Xiaogou and others finished their spring break and played training games every day to recover.
The preparation period of a few days passed quickly. As the new match day approached, everyone's schedule was fully followed by the club's table. They were used to going to bed late and waking up late again. Apart from eating and going to the bathroom, sitting in the training room was a day.
This kind of life is their daily life, and it doesn't matter if it's boring, just like everyone who enters this industry has the motivation to supervise themselves. For such and such ideas, they don't want to let down the team and these teammates. They think that e-sports is a way out, making money, Fame, or a goal called a championship.
For these, what can they pay.
Or, if you can stand in the LPL and don't pay, you may have already fallen into the cruel selection of competitions, secondary leagues, and trial training.
In this industry where status is extremely important, once the strength declines and there is no recovery, it is almost a death sentence. Therefore, no one's success can be easy.
8nd night.
After the training match with IG, Qin Ming and his lieutenants came to the conference room, ready to give lessons to the players, analyze tomorrow's opponent OMG and some arrangements. zoom, hackers listen in.
With a few partners, Qin Ming will no longer be as tired as leading LD, and he will take care of all the affairs by himself. Cui Jiao will do the general game data collection and summary work.
He came to report and communicate, which saved Qin Ming a lot of work. After all, pure data collection is a cumbersome but simple matter. It is to put OMG games into it, and analyze their changes or recent tactical tendencies.
Cui Jiao turned on the projector, and said in a deep voice: "Half a month ago, OMG upset and won EDG, and many people were discussing BP and the gains and losses of rhythm points, but it's actually not that complicated.
The progress of OMG this season is obvious to all. Although in the eyes of the audience, they are still the relegation team whose early advantage cannot end the game, but this is not the case from the data point of view. "
Cui Jiao's mandarin with a little accent is not difficult to understand, not to mention that Qin Ming has long been accustomed to the formality of the later club and attaches great importance to data collection.
After all, for players, it is more important to maintain the touch and practice coordination. They don't have the energy to study, and they just have a vague impression of this aspect in their minds.
What the coaches have to do is to deepen their understanding of other teams, and to understand more clearly what their opponents are good at, what they are not good at, what they like, and what they don't like.
To put it bluntly, for players, execution and status are the foundation they rely on. It is useless to know that there is no effect, and they must have that foundation and clear guidance to produce the effect of one plus one greater than two.
Judging from the data collected by Cui Jiao, compared with last season's OMG, although this season has only played one week and two BO3s, the tendency that has been revealed cannot be ignored.
First of all, the average damage of OMG's team has reached 2008 points (ranked fourth), the first blood rate has increased from 45% to 49.7%, the average number of towers per game has dropped from 3.4 to 2.2, the rhythm of pushing towers is better, and the exchange of towers is better. do better;
The average time to finish the game has dropped from 39 minutes and 13 seconds to 38 minutes and 07 seconds. The acceleration of the offensive also means that the transfer operation is better than before.
In terms of personal ability alone, OMG's double cs are not weak. The main reason for their unsatisfactory results in the summer split last year was also reflected in the rhythm problem, and the other is that the team did not run in place.
But this season, Icon is still playing his own laning strength as usual. The increase in game experience has also reduced the number of mistakes he makes, and his strength in the middle lane makes the wild area relatively easy, which naturally leads to a lower rate of field control. Dragon control rate increased.
Of course, OMG still has a more fatal problem now, that is, during the time period when Xiaolong didn't refresh, he was a little confused, and he didn't know how to snowball if he didn't have important goals.
This is why their group participation rate is as high as 73%, because they prefer or are good at close grouping in the middle and late stages to expand or regain their advantage a little bit.
This style of play can easily drag the game into the late stage, and it is easy for their opponents to avoid battles. The reason is simple, that is, the pressure is not enough, so OMG has not changed much, this team is still testing SMLZ termination ability.
Therefore, the progress of OMG is inseparable from the growth of the old thief.
As far as laning alone is concerned, he definitely has the capital to be proud of. In the case of being targeted more and resulting in more deaths, his average CS can still maintain the top three.
OMG's dependence on AD is not lower than that of RNG and WE. It's just that the icon's occasional show of power makes him one of the only key points that "directly determine the outcome".
Speaking of group data, we know that last season, the old thief won 31.4% of the team's damage. If he falls first in the team battle, then OMG will face the dilemma of "misfiring".
Many teams are aware of this point. Last season, everyone seized this point of crazy targeting in battles and team battles, which resulted in the old thief's team battle output efficiency being very low (occasional outbursts don't mean anything), and he died in every team battle. The number of times is as high as 1.8, ranking first in the AD bit of this data.
It is conceivable that OMG at that time was not good at protecting the old thieves. The opposite side targeted the thigh, and it was really often able to target it. This is a team problem.
But now, icon has spent a season honing himself into an aggressive carry-type mid laner.
The fierce laning and "killer" style of play also reduces the mistakes that do not understand the timing, and can attract more firepower for the old thief. The output distribution of the middle and lower is relatively balanced, giving the old thief more risks The confidence to operate.
This is where OMG started to morph—
After Cuijiao’s introduction, Coach U interjected: “In addition to the more proficient coordination and good running-in, the point that needs more attention is the middle lane. Icon is famous for solo kills when he debuted, but he was not very good at turning his personal advantages into team advantages at that time. , like waves.
He is much better now, which means that OMG has become more stable. He won't give away the advantage inexplicably, and he has revitalized the wild area, and the team has a higher fault tolerance. "
Cui Jiao nodded, "Yes, they played very difficult rounds when the icon was restricted, and it turned into relying on team battles to regain the disadvantage and relying on AD output."
Coach U continued: "And I found that the BP of the OMG coaching staff doesn't like to ban the middle lane. They are very confident in Icon's hero pool, mostly for junglers and top laners."
At this time, it is time for Qin Ming to play his role. His current position is to provide preliminary response arrangements based on comprehensive information and design the direction of BP.
If the alliance is compared to a battle, the opponent's big data and style of play are the information basis for the sand table layout. The BP game is the combination of terrain and formation. When the gap is not large, the locked lineup basically determines the direction of the battle. , the rest is whether the team members can achieve the set goals and the pace is correct.
In a nutshell, the operation is the player's business, and how to play well to win is the coach's business. It is the meaning of the coaching staff to get twice the result with half the effort in the right direction.
So Qin Ming's explanation to Xiaohu was very simple, because at this time, Icon was just a thug who knew how to fight the lane, and he was not interested in supporting the jungle, let alone roaming and making meritorious deeds.
icon’s so-called revitalization of the wild area is to use strong lane heroes to gain an advantage by trading blood/killing, hold the line right, and let Juejue’s most collisions in the wild area be one-on-one, the pressure is naturally not great, and then look at the junglers on both sides Rhythm planning.
In other words, OMG's middle field is a relatively pure line-up middle field, and it is not as good as Kid's keeping Rookie. Juejue doesn't take much care of the icon, and he prefers to help.
OMG's idea is very simple, no matter how you play in the bottom lane, if you don't report to the team until the end of the laning period, it will have little impact on the transformation of the team, just let the old thief develop normally, the middle lane is strong, and let the icon play to suppress and attract The effect of firepower, and then go to raise the road.
Once the game is smooth, the upper, middle and lower points are all invigorated, and there is a lot to do in team battles.
"Against OMG, it's enough to have someone in the middle who can stabilize the line. As long as Icon doesn't have too many advantages, his threat is not too big. The more stable we play, the more anxious he is actually."
Icon's early style of play is not afraid of the opponent being fierce with him, but afraid of the opponent not being fierce with him. If he can't fight with micromanagement, his martial arts will be suppressed by half.
His roaming awareness is relatively poor. If he wants to roam the lane, he probably won't be able to maintain that little advantage of last hit.
Xiaohu nodded.
"So on the BP in the middle lane, we don't need to ban anything. We can't finish the strong ban. We just try to grab the Grasshopper or Karma as much as possible. Keep pushing the line to a certain extent, and the middle tower will not be ground."
Qin Ming looked at Xiaohu, and joked: "Xiaohu, you have been a damage player in the past few games, I hope you don't forget the way of supporting team battles.
Therefore, in the next game, the heavy responsibility of marking will be handed over to you.Pay more attention to the team battle position, keep the c position to fight, take damage when you need to take damage, and restrict and interrupt when you need to mark the opponent's entry. "
Cui Jiao reminded: "Recently, Icon is also practicing a lot of Snake Girls in Hanbok, so be careful."
LCK is still playing ahead of LPL, and LPL teams are also used to stealing LCK's lineup development, like SKT played against disintegrated and reorganized ROX a few days ago.
Faker took out the Snake Girl and beat up the opponent's plane violently. In front of the opponent's wild spider face, he used R to do a chic solo kill. He left the scene of the crime with his buttocks twisted against the weakness of the plane, and let the spider who came to gank Dumbfounded——
It was obvious that they had murderous intentions, why did the plane die first, and so quickly, why can the snake girl not look at her face?
Afterwards, the plane and the spider caught Faker again. The plane blocked the road with the explosive pack W first. Faker turned around and killed the spider, and then ran after the plane to complete a one-on-two... Well, nothing to say, cruel.
And after this game, Faker's unique skill R flashed back and stared at him. The effect of the big move was obviously powerful, but it was able to stop the hero who turned around and didn't turn his head.
Of course, this move requires too much flash and timing. If you want to use it in a team battle, you can only chase it from the opposite side, turn around and fight back. Strictly speaking, it doesn't have much strategic significance for Snake Girl.
Snake Girl has a strong backhand. This move only strengthens the upper limit of small-scale fights, making it more difficult for the enemy to evade the petrification move. It is the same as Ryze's golden body driving. It is easy to use in certain situations, but it is really subversive.
Just think about it, in order to maintain the tactical significance of Ryze, how can the first naked gold body push the line?The attributes of the golden body are not good, and the first thing to come out is not to be hammered.
So, in order to fit the attribute and hero style, do you need the Time Rod?
For the sake of manpower, the archangel also needs it. Even if it is the third golden body, if there is no head economy at that time, it should be made in about 29 or 30 minutes. It has reached the node that can determine the outcome.
If the game goes well in this game, then the golden body driving is not very meaningful. Wouldn't it be good to use a void stick/hat and follow teammates to kill in team battles?
If it is a disadvantage, it is only to strengthen the fault tolerance of one-handed line. Pressing the golden body in a team battle means losing combat effectiveness. How many operations can you use?Pass away?Yes, team battle doesn't mean you haven't fought before.
If I have to say it, the meaning of the golden body driving is of positive value to the stalemate in the later stage, and the thinking of increasing the one-handed breakout is of positive value. Without the golden body driving, the support attribute of the ultimate move still has.
If you really want to split the belt in the middle, why not play cards?Artillery cards are better than Ryze in terms of cooperation with teammates, ability to retain people, and flexibility. The upper limit of team transfer is higher, and the ultimate move can also explore the field of vision, and it has more opportunities to seize the transfer selection.
It is very clear that cards are the first option for each team if they really want to play global games or require the middle lane to support the rhythm. Perhaps many heroes with support attributes can play more roles in team battle output, but I want to To replace the card's unique position in the global stream, it will be a little later.
……
Explain that the task in the middle lane actually includes the wild area. If Xiaohu wants to be stable, Xiangguo will naturally not devote too much energy to the middle lane. The difficulty of invading is also increasing. More is to protect the wild area and find a way Help the upper and lower sides.
"Xiangguo, you have to find a way to help out more and make Letme feel comfortable."
Xiangguo nodded indifferently. Although he still felt that Letme's carry ability was not interesting, he would not object to the coach's arrangement.
Since Qin Jiao did this, he must have his own ideas. He has led the championship team, so let's not question it.
Letme on the side never expected to have his own role, and felt a little excited.
Still the same sentence, who wants to be beaten?
It's not a masochist, even Ah Guang, sometimes said to help Rambo, Letme certainly hopes that he can make a big splash in the arena and gain the favor of the audience and fans, instead of always playing a supporting role.
People need a bit of overestimation. If the team will never give resources to the road, Letme will not say anything, can he be willing in his heart?
They are all professional players, who wouldn't want flowers and applause.
Qin Ming looked at Letme with eyes full of encouragement:
"Yuyang is not weak in the OMG team. Their priority in choosing the captain is more important. Since they like to let the top lane develop smoothly and transition to a strong period, then we can properly target this point, no Make the other side comfortable.
Not surprisingly, I will give you a good line-fighter. Your position is to suppress and break through. I will let Xiangguo help you. In this way, there should be a 2v2 chance on the road. As long as we don’t lose, the sideline If there is a balance of power in the matchup, it is qualified, and the rest is still performed by team battles.
Of course, it would be even better if the top lane can play an advantage, and there are more options to win the game. "
Always playing one style of play will be stereotyped, and Qin Ming hates stereotypes, just like he trained Xiaohu, going on the road also requires different thinking to collide.
Speaking of the LPL competition area, I can't escape the big tree. It seems that the top laner of LPL should play Sanhuanshen. From the coach to the management, they are promoting the so-called "big tree" model, artificially castrating one top laner after another. carry ability.
Some people say, oops, some people only deserve to play with big trees.
Ha ha.
Qin Ming actually does not deny the benefits of the "big tree". In this version, the big tree is stable and the team battle is very good, and the focus is on the front.
But don't forget, if a player or a competition area plays three fantasy gods every day, it is easy to cause the top laner who can get c to forget how to c.
"The big tree can win, why not take the big tree?"
Someone objected.
This is actually a fallacy.
If the LCK has a manipulator monster, won’t the LPL come out, or is it an environmental issue, if you can win the big tree, keep taking the big tree, and wait until one day the big tree is banned?Can you guarantee that other heroes are as useful as Dashu?
It is not at all a question of whether or not to take the big tree, nor is it wrong or wrong to take the big tree, but it is necessary to have that kind of thinking to change.
Qinggangying, Jianji, and Jess can be advanced, and Dashu, Shen, and Thain can be retreated. If you need to suppress and suppress, you can find a way to do it. It is the right way to do it if you need to stabilize and reduce the pressure on the team.
A top laner cannot be without a murderous heart. Why is it strong when it comes to Korean top laners?If possible, people will calculate how to gain an advantage from the beginning of the game.
Why do LPL top laners kill less?It's ridiculous to want to take a bully before the game starts, regardless of what the opponent's lineup is.
To put it cruelly, will some competition areas question whether LPL.AD can't do it?
LPL's bottom lane likes to change blood, if you don't dare to operate, you will suffer in vain, and you will be given lane rights, forcing you to fight.
This change is rare on the road, and the 10ban mode amplifies this point even more.
Qin Ming thinks very far, if he is only good at the position of top road, once he is targeted, he is doomed to suffer.
In the 10ban mode, if you start the game by banning tanks, they will add a package to grab, forcing you to play fighting and fighting between fighters. If you haven’t practiced much, will you have the courage to operate and the state to fight?
To put it bluntly, in terms of team play, LPL does not need people to teach, but there is a lack of change.
Professional players have a few S-level heroes as their signatures, and then the remaining heroes will be reduced by one level.
When you come to BP, everyone’s signboards are pressed, and they can still produce S- heroes. Once you get it, oh well, you haven’t played in the game, it’s just B+, with a little less proficiency, then everyone will play non-unique heroes. Can you be on the same level as others? The LCK does a good job of this.
Huni's big tree is so eye-catching, SKT even let him play in official games, just to practice.
Although Huni may never be able to play the big tree well, as long as he can take it and play tactical tasks, then there will be more changes, SKT will be able to abandon the support and go on the road, and put the energy of the jungler where it is more needed.
Qin Ming's idea is the same, Letme's anti-stress is A+, but as long as there are a few more A non-anti-stress options, the difficulty of the opponent's goal will be doubled.
It is a kind of progress not to be able to play a very bright performance, at least to be able to dare to take it, and not to hold back.
"Playing OMG, we just want to make the road fun."
"It's a horse, isn't it just a matter of getting involved, I understand."
The incense pot responded stiffly, and Letme pursed her lips and couldn't hide the joy in her heart of being valued.
"Damn, can you speak without profanity?"
"Gah, this really can't be changed."
"Haha."
Everyone is happy.
Qin Jiao also occasionally has an unscrupulous side.
Qin Ming looked at his team members: "When will we be able to attack all three paths, how difficult is it for others to target? How agile can our performance be? Even if a certain path is defeated, we still have two attacks Points can stand out, and the wild area can also move randomly, no need to specially raise anyone.
Letme, Xiaohu, you two have heavy tasks. "
Qin Ming said sternly: "In my opinion, you still have a lot of room for improvement, and our team also has a lot of room for improvement. We are far from the time to relax. In order to win, we have to use any winning method. to master.
A lot of people said that when I arrived at RNG, I forgot to rush to reduce the number of players, and forgot to frequently break through double-teams.
I just want to say, you are you, they are them, and there is never a fixed answer to victory. "
After listening to his explanation, Xiaohu felt much better. He thought he was going back to the old days.
To be honest, Xiangguo helped the middle lane more, and he really felt a lot easier.
"A team with variable output distribution and no obvious shortcomings in the third line is what I want. This is what I expect from you. Zoom and hackers are also the same. This is also what I expect from you."
Letme stopped laughing and became more serious. Compared with Xiangguo's stability and command decision-making, he was under more pressure to be chased.
After chatting about the play arrangement, Qin Ming emphasized vision and transition.
These days, some teams don’t even have the concept of forming a team when they enter the river to make a vision. It’s natural to give them the opportunity. RNG’s operation is actually good, but there is still room for improvement in the efficiency of snowballing.
"At any time, you must observe the pawn line, and pay more attention to whether the pawn line is advancing in the middle. The radiation in the middle is the widest. Push the center line first. Do the opponents dare to lead too deep in the side?
On the contrary, if the opposite side pushes the center line to the front of the tower, the radiating range of activities is very wide, and our sidewalks must be careful to be outflanked.
Don't be too obsessed with the gains and losses of the last hit, always pay attention to the transition rhythm of the lane and the jungle, find more positions in the jungle, as long as you watch the opponent's jungler, don't you want to control many resources?Remember, grabbing the edge is never as good as grabbing the jungler. Grabbing the jungler will naturally reduce the opponent's maneuvering range. "
"Also, in the middle and late stages, you should be less aggressive, especially when you have an advantage, you would rather spend more time clearing your vision and operating more lines of troops than rushing forward."
Qin Ming went on to say: "No matter how great the advantage is, how many things will be lost if you are beaten back in the later stage? The later stage of the game is to seek stability first and then grab the gap on the opposite side."
After the meeting ended and the players dispersed, Coach U asked, "Are you going to change the lineup system again? Actually, we can wait a little longer. We just let Xiaohu play more confidently."
"To deal with different opponents, arrange different styles of play. Letme has played so many anti-pressure games, and he also needs to build up his confidence in the line. Give him a few good statistics, and he will be much better."
"That's the reason, it just feels too fast."
"Don't worry, the front is more suitable for military training, I know it well."
We all need to get in touch, and we have puppies to cover the bottom line. Don't you practice duel with other teams while the other teams are still in the leveling period, can't you wait for their system to mature before using their weaknesses to meet their strengths?
Losing all the time is the thing that hurts confidence the most. Even if it is training, a certain winning rate must be guaranteed. The first half of the spring game is already the best period.
Qin Ming didn't think it was too fast, on the contrary, he still had more things to experiment, at least he had to plant a seed.
(End of this chapter)
Xiaogou and others finished their spring break and played training games every day to recover.
The preparation period of a few days passed quickly. As the new match day approached, everyone's schedule was fully followed by the club's table. They were used to going to bed late and waking up late again. Apart from eating and going to the bathroom, sitting in the training room was a day.
This kind of life is their daily life, and it doesn't matter if it's boring, just like everyone who enters this industry has the motivation to supervise themselves. For such and such ideas, they don't want to let down the team and these teammates. They think that e-sports is a way out, making money, Fame, or a goal called a championship.
For these, what can they pay.
Or, if you can stand in the LPL and don't pay, you may have already fallen into the cruel selection of competitions, secondary leagues, and trial training.
In this industry where status is extremely important, once the strength declines and there is no recovery, it is almost a death sentence. Therefore, no one's success can be easy.
8nd night.
After the training match with IG, Qin Ming and his lieutenants came to the conference room, ready to give lessons to the players, analyze tomorrow's opponent OMG and some arrangements. zoom, hackers listen in.
With a few partners, Qin Ming will no longer be as tired as leading LD, and he will take care of all the affairs by himself. Cui Jiao will do the general game data collection and summary work.
He came to report and communicate, which saved Qin Ming a lot of work. After all, pure data collection is a cumbersome but simple matter. It is to put OMG games into it, and analyze their changes or recent tactical tendencies.
Cui Jiao turned on the projector, and said in a deep voice: "Half a month ago, OMG upset and won EDG, and many people were discussing BP and the gains and losses of rhythm points, but it's actually not that complicated.
The progress of OMG this season is obvious to all. Although in the eyes of the audience, they are still the relegation team whose early advantage cannot end the game, but this is not the case from the data point of view. "
Cui Jiao's mandarin with a little accent is not difficult to understand, not to mention that Qin Ming has long been accustomed to the formality of the later club and attaches great importance to data collection.
After all, for players, it is more important to maintain the touch and practice coordination. They don't have the energy to study, and they just have a vague impression of this aspect in their minds.
What the coaches have to do is to deepen their understanding of other teams, and to understand more clearly what their opponents are good at, what they are not good at, what they like, and what they don't like.
To put it bluntly, for players, execution and status are the foundation they rely on. It is useless to know that there is no effect, and they must have that foundation and clear guidance to produce the effect of one plus one greater than two.
Judging from the data collected by Cui Jiao, compared with last season's OMG, although this season has only played one week and two BO3s, the tendency that has been revealed cannot be ignored.
First of all, the average damage of OMG's team has reached 2008 points (ranked fourth), the first blood rate has increased from 45% to 49.7%, the average number of towers per game has dropped from 3.4 to 2.2, the rhythm of pushing towers is better, and the exchange of towers is better. do better;
The average time to finish the game has dropped from 39 minutes and 13 seconds to 38 minutes and 07 seconds. The acceleration of the offensive also means that the transfer operation is better than before.
In terms of personal ability alone, OMG's double cs are not weak. The main reason for their unsatisfactory results in the summer split last year was also reflected in the rhythm problem, and the other is that the team did not run in place.
But this season, Icon is still playing his own laning strength as usual. The increase in game experience has also reduced the number of mistakes he makes, and his strength in the middle lane makes the wild area relatively easy, which naturally leads to a lower rate of field control. Dragon control rate increased.
Of course, OMG still has a more fatal problem now, that is, during the time period when Xiaolong didn't refresh, he was a little confused, and he didn't know how to snowball if he didn't have important goals.
This is why their group participation rate is as high as 73%, because they prefer or are good at close grouping in the middle and late stages to expand or regain their advantage a little bit.
This style of play can easily drag the game into the late stage, and it is easy for their opponents to avoid battles. The reason is simple, that is, the pressure is not enough, so OMG has not changed much, this team is still testing SMLZ termination ability.
Therefore, the progress of OMG is inseparable from the growth of the old thief.
As far as laning alone is concerned, he definitely has the capital to be proud of. In the case of being targeted more and resulting in more deaths, his average CS can still maintain the top three.
OMG's dependence on AD is not lower than that of RNG and WE. It's just that the icon's occasional show of power makes him one of the only key points that "directly determine the outcome".
Speaking of group data, we know that last season, the old thief won 31.4% of the team's damage. If he falls first in the team battle, then OMG will face the dilemma of "misfiring".
Many teams are aware of this point. Last season, everyone seized this point of crazy targeting in battles and team battles, which resulted in the old thief's team battle output efficiency being very low (occasional outbursts don't mean anything), and he died in every team battle. The number of times is as high as 1.8, ranking first in the AD bit of this data.
It is conceivable that OMG at that time was not good at protecting the old thieves. The opposite side targeted the thigh, and it was really often able to target it. This is a team problem.
But now, icon has spent a season honing himself into an aggressive carry-type mid laner.
The fierce laning and "killer" style of play also reduces the mistakes that do not understand the timing, and can attract more firepower for the old thief. The output distribution of the middle and lower is relatively balanced, giving the old thief more risks The confidence to operate.
This is where OMG started to morph—
After Cuijiao’s introduction, Coach U interjected: “In addition to the more proficient coordination and good running-in, the point that needs more attention is the middle lane. Icon is famous for solo kills when he debuted, but he was not very good at turning his personal advantages into team advantages at that time. , like waves.
He is much better now, which means that OMG has become more stable. He won't give away the advantage inexplicably, and he has revitalized the wild area, and the team has a higher fault tolerance. "
Cui Jiao nodded, "Yes, they played very difficult rounds when the icon was restricted, and it turned into relying on team battles to regain the disadvantage and relying on AD output."
Coach U continued: "And I found that the BP of the OMG coaching staff doesn't like to ban the middle lane. They are very confident in Icon's hero pool, mostly for junglers and top laners."
At this time, it is time for Qin Ming to play his role. His current position is to provide preliminary response arrangements based on comprehensive information and design the direction of BP.
If the alliance is compared to a battle, the opponent's big data and style of play are the information basis for the sand table layout. The BP game is the combination of terrain and formation. When the gap is not large, the locked lineup basically determines the direction of the battle. , the rest is whether the team members can achieve the set goals and the pace is correct.
In a nutshell, the operation is the player's business, and how to play well to win is the coach's business. It is the meaning of the coaching staff to get twice the result with half the effort in the right direction.
So Qin Ming's explanation to Xiaohu was very simple, because at this time, Icon was just a thug who knew how to fight the lane, and he was not interested in supporting the jungle, let alone roaming and making meritorious deeds.
icon’s so-called revitalization of the wild area is to use strong lane heroes to gain an advantage by trading blood/killing, hold the line right, and let Juejue’s most collisions in the wild area be one-on-one, the pressure is naturally not great, and then look at the junglers on both sides Rhythm planning.
In other words, OMG's middle field is a relatively pure line-up middle field, and it is not as good as Kid's keeping Rookie. Juejue doesn't take much care of the icon, and he prefers to help.
OMG's idea is very simple, no matter how you play in the bottom lane, if you don't report to the team until the end of the laning period, it will have little impact on the transformation of the team, just let the old thief develop normally, the middle lane is strong, and let the icon play to suppress and attract The effect of firepower, and then go to raise the road.
Once the game is smooth, the upper, middle and lower points are all invigorated, and there is a lot to do in team battles.
"Against OMG, it's enough to have someone in the middle who can stabilize the line. As long as Icon doesn't have too many advantages, his threat is not too big. The more stable we play, the more anxious he is actually."
Icon's early style of play is not afraid of the opponent being fierce with him, but afraid of the opponent not being fierce with him. If he can't fight with micromanagement, his martial arts will be suppressed by half.
His roaming awareness is relatively poor. If he wants to roam the lane, he probably won't be able to maintain that little advantage of last hit.
Xiaohu nodded.
"So on the BP in the middle lane, we don't need to ban anything. We can't finish the strong ban. We just try to grab the Grasshopper or Karma as much as possible. Keep pushing the line to a certain extent, and the middle tower will not be ground."
Qin Ming looked at Xiaohu, and joked: "Xiaohu, you have been a damage player in the past few games, I hope you don't forget the way of supporting team battles.
Therefore, in the next game, the heavy responsibility of marking will be handed over to you.Pay more attention to the team battle position, keep the c position to fight, take damage when you need to take damage, and restrict and interrupt when you need to mark the opponent's entry. "
Cui Jiao reminded: "Recently, Icon is also practicing a lot of Snake Girls in Hanbok, so be careful."
LCK is still playing ahead of LPL, and LPL teams are also used to stealing LCK's lineup development, like SKT played against disintegrated and reorganized ROX a few days ago.
Faker took out the Snake Girl and beat up the opponent's plane violently. In front of the opponent's wild spider face, he used R to do a chic solo kill. He left the scene of the crime with his buttocks twisted against the weakness of the plane, and let the spider who came to gank Dumbfounded——
It was obvious that they had murderous intentions, why did the plane die first, and so quickly, why can the snake girl not look at her face?
Afterwards, the plane and the spider caught Faker again. The plane blocked the road with the explosive pack W first. Faker turned around and killed the spider, and then ran after the plane to complete a one-on-two... Well, nothing to say, cruel.
And after this game, Faker's unique skill R flashed back and stared at him. The effect of the big move was obviously powerful, but it was able to stop the hero who turned around and didn't turn his head.
Of course, this move requires too much flash and timing. If you want to use it in a team battle, you can only chase it from the opposite side, turn around and fight back. Strictly speaking, it doesn't have much strategic significance for Snake Girl.
Snake Girl has a strong backhand. This move only strengthens the upper limit of small-scale fights, making it more difficult for the enemy to evade the petrification move. It is the same as Ryze's golden body driving. It is easy to use in certain situations, but it is really subversive.
Just think about it, in order to maintain the tactical significance of Ryze, how can the first naked gold body push the line?The attributes of the golden body are not good, and the first thing to come out is not to be hammered.
So, in order to fit the attribute and hero style, do you need the Time Rod?
For the sake of manpower, the archangel also needs it. Even if it is the third golden body, if there is no head economy at that time, it should be made in about 29 or 30 minutes. It has reached the node that can determine the outcome.
If the game goes well in this game, then the golden body driving is not very meaningful. Wouldn't it be good to use a void stick/hat and follow teammates to kill in team battles?
If it is a disadvantage, it is only to strengthen the fault tolerance of one-handed line. Pressing the golden body in a team battle means losing combat effectiveness. How many operations can you use?Pass away?Yes, team battle doesn't mean you haven't fought before.
If I have to say it, the meaning of the golden body driving is of positive value to the stalemate in the later stage, and the thinking of increasing the one-handed breakout is of positive value. Without the golden body driving, the support attribute of the ultimate move still has.
If you really want to split the belt in the middle, why not play cards?Artillery cards are better than Ryze in terms of cooperation with teammates, ability to retain people, and flexibility. The upper limit of team transfer is higher, and the ultimate move can also explore the field of vision, and it has more opportunities to seize the transfer selection.
It is very clear that cards are the first option for each team if they really want to play global games or require the middle lane to support the rhythm. Perhaps many heroes with support attributes can play more roles in team battle output, but I want to To replace the card's unique position in the global stream, it will be a little later.
……
Explain that the task in the middle lane actually includes the wild area. If Xiaohu wants to be stable, Xiangguo will naturally not devote too much energy to the middle lane. The difficulty of invading is also increasing. More is to protect the wild area and find a way Help the upper and lower sides.
"Xiangguo, you have to find a way to help out more and make Letme feel comfortable."
Xiangguo nodded indifferently. Although he still felt that Letme's carry ability was not interesting, he would not object to the coach's arrangement.
Since Qin Jiao did this, he must have his own ideas. He has led the championship team, so let's not question it.
Letme on the side never expected to have his own role, and felt a little excited.
Still the same sentence, who wants to be beaten?
It's not a masochist, even Ah Guang, sometimes said to help Rambo, Letme certainly hopes that he can make a big splash in the arena and gain the favor of the audience and fans, instead of always playing a supporting role.
People need a bit of overestimation. If the team will never give resources to the road, Letme will not say anything, can he be willing in his heart?
They are all professional players, who wouldn't want flowers and applause.
Qin Ming looked at Letme with eyes full of encouragement:
"Yuyang is not weak in the OMG team. Their priority in choosing the captain is more important. Since they like to let the top lane develop smoothly and transition to a strong period, then we can properly target this point, no Make the other side comfortable.
Not surprisingly, I will give you a good line-fighter. Your position is to suppress and break through. I will let Xiangguo help you. In this way, there should be a 2v2 chance on the road. As long as we don’t lose, the sideline If there is a balance of power in the matchup, it is qualified, and the rest is still performed by team battles.
Of course, it would be even better if the top lane can play an advantage, and there are more options to win the game. "
Always playing one style of play will be stereotyped, and Qin Ming hates stereotypes, just like he trained Xiaohu, going on the road also requires different thinking to collide.
Speaking of the LPL competition area, I can't escape the big tree. It seems that the top laner of LPL should play Sanhuanshen. From the coach to the management, they are promoting the so-called "big tree" model, artificially castrating one top laner after another. carry ability.
Some people say, oops, some people only deserve to play with big trees.
Ha ha.
Qin Ming actually does not deny the benefits of the "big tree". In this version, the big tree is stable and the team battle is very good, and the focus is on the front.
But don't forget, if a player or a competition area plays three fantasy gods every day, it is easy to cause the top laner who can get c to forget how to c.
"The big tree can win, why not take the big tree?"
Someone objected.
This is actually a fallacy.
If the LCK has a manipulator monster, won’t the LPL come out, or is it an environmental issue, if you can win the big tree, keep taking the big tree, and wait until one day the big tree is banned?Can you guarantee that other heroes are as useful as Dashu?
It is not at all a question of whether or not to take the big tree, nor is it wrong or wrong to take the big tree, but it is necessary to have that kind of thinking to change.
Qinggangying, Jianji, and Jess can be advanced, and Dashu, Shen, and Thain can be retreated. If you need to suppress and suppress, you can find a way to do it. It is the right way to do it if you need to stabilize and reduce the pressure on the team.
A top laner cannot be without a murderous heart. Why is it strong when it comes to Korean top laners?If possible, people will calculate how to gain an advantage from the beginning of the game.
Why do LPL top laners kill less?It's ridiculous to want to take a bully before the game starts, regardless of what the opponent's lineup is.
To put it cruelly, will some competition areas question whether LPL.AD can't do it?
LPL's bottom lane likes to change blood, if you don't dare to operate, you will suffer in vain, and you will be given lane rights, forcing you to fight.
This change is rare on the road, and the 10ban mode amplifies this point even more.
Qin Ming thinks very far, if he is only good at the position of top road, once he is targeted, he is doomed to suffer.
In the 10ban mode, if you start the game by banning tanks, they will add a package to grab, forcing you to play fighting and fighting between fighters. If you haven’t practiced much, will you have the courage to operate and the state to fight?
To put it bluntly, in terms of team play, LPL does not need people to teach, but there is a lack of change.
Professional players have a few S-level heroes as their signatures, and then the remaining heroes will be reduced by one level.
When you come to BP, everyone’s signboards are pressed, and they can still produce S- heroes. Once you get it, oh well, you haven’t played in the game, it’s just B+, with a little less proficiency, then everyone will play non-unique heroes. Can you be on the same level as others? The LCK does a good job of this.
Huni's big tree is so eye-catching, SKT even let him play in official games, just to practice.
Although Huni may never be able to play the big tree well, as long as he can take it and play tactical tasks, then there will be more changes, SKT will be able to abandon the support and go on the road, and put the energy of the jungler where it is more needed.
Qin Ming's idea is the same, Letme's anti-stress is A+, but as long as there are a few more A non-anti-stress options, the difficulty of the opponent's goal will be doubled.
It is a kind of progress not to be able to play a very bright performance, at least to be able to dare to take it, and not to hold back.
"Playing OMG, we just want to make the road fun."
"It's a horse, isn't it just a matter of getting involved, I understand."
The incense pot responded stiffly, and Letme pursed her lips and couldn't hide the joy in her heart of being valued.
"Damn, can you speak without profanity?"
"Gah, this really can't be changed."
"Haha."
Everyone is happy.
Qin Jiao also occasionally has an unscrupulous side.
Qin Ming looked at his team members: "When will we be able to attack all three paths, how difficult is it for others to target? How agile can our performance be? Even if a certain path is defeated, we still have two attacks Points can stand out, and the wild area can also move randomly, no need to specially raise anyone.
Letme, Xiaohu, you two have heavy tasks. "
Qin Ming said sternly: "In my opinion, you still have a lot of room for improvement, and our team also has a lot of room for improvement. We are far from the time to relax. In order to win, we have to use any winning method. to master.
A lot of people said that when I arrived at RNG, I forgot to rush to reduce the number of players, and forgot to frequently break through double-teams.
I just want to say, you are you, they are them, and there is never a fixed answer to victory. "
After listening to his explanation, Xiaohu felt much better. He thought he was going back to the old days.
To be honest, Xiangguo helped the middle lane more, and he really felt a lot easier.
"A team with variable output distribution and no obvious shortcomings in the third line is what I want. This is what I expect from you. Zoom and hackers are also the same. This is also what I expect from you."
Letme stopped laughing and became more serious. Compared with Xiangguo's stability and command decision-making, he was under more pressure to be chased.
After chatting about the play arrangement, Qin Ming emphasized vision and transition.
These days, some teams don’t even have the concept of forming a team when they enter the river to make a vision. It’s natural to give them the opportunity. RNG’s operation is actually good, but there is still room for improvement in the efficiency of snowballing.
"At any time, you must observe the pawn line, and pay more attention to whether the pawn line is advancing in the middle. The radiation in the middle is the widest. Push the center line first. Do the opponents dare to lead too deep in the side?
On the contrary, if the opposite side pushes the center line to the front of the tower, the radiating range of activities is very wide, and our sidewalks must be careful to be outflanked.
Don't be too obsessed with the gains and losses of the last hit, always pay attention to the transition rhythm of the lane and the jungle, find more positions in the jungle, as long as you watch the opponent's jungler, don't you want to control many resources?Remember, grabbing the edge is never as good as grabbing the jungler. Grabbing the jungler will naturally reduce the opponent's maneuvering range. "
"Also, in the middle and late stages, you should be less aggressive, especially when you have an advantage, you would rather spend more time clearing your vision and operating more lines of troops than rushing forward."
Qin Ming went on to say: "No matter how great the advantage is, how many things will be lost if you are beaten back in the later stage? The later stage of the game is to seek stability first and then grab the gap on the opposite side."
After the meeting ended and the players dispersed, Coach U asked, "Are you going to change the lineup system again? Actually, we can wait a little longer. We just let Xiaohu play more confidently."
"To deal with different opponents, arrange different styles of play. Letme has played so many anti-pressure games, and he also needs to build up his confidence in the line. Give him a few good statistics, and he will be much better."
"That's the reason, it just feels too fast."
"Don't worry, the front is more suitable for military training, I know it well."
We all need to get in touch, and we have puppies to cover the bottom line. Don't you practice duel with other teams while the other teams are still in the leveling period, can't you wait for their system to mature before using their weaknesses to meet their strengths?
Losing all the time is the thing that hurts confidence the most. Even if it is training, a certain winning rate must be guaranteed. The first half of the spring game is already the best period.
Qin Ming didn't think it was too fast, on the contrary, he still had more things to experiment, at least he had to plant a seed.
(End of this chapter)
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