Champion Bishop of the League

Chapter 61 Unsolvable Sidebands

Chapter 61 Unsolvable Sidebands (Seeking Support)

"It's a very beautiful release, after watching this game, I believe that many people will refresh their perceptions of the rock sparrow.

Everyone has thought about its various uses before, and in this game, dividing the battlefield, supporting, and dealing damage, basically showed the characteristics of the rock sparrow.

I think this positioning of SS is quite suitable. Compared with the ecological environment where the middle lane is not so easy to fight against, the pressure in the wild area will undoubtedly be less.

Not to mention the combination of Pantheon and Taliyah they came up with, which made it difficult for RNG to defend against the sideline, and they were forced to take over. "

"This should be the trump card that SS has prepared for a long time. It can be seen from the first wave of killing Xiaohu in the middle. There is a lot of cooperation and training, and the control and follower are very tacit."

The hallucinogenic tone of voice without ups and downs is hidden in admiration.

Xiaohu was tortured for a game, and the final record was 0-4-3.

He returned to the lounge without saying a word, just in time to hear the interpreter convey the words of Coach Fly, "We didn't consider this point of the rock sparrow, and we didn't know how to crack it for a while, but we will ban it in the next game. "

"Which hero to put out?" Mata asked, taking off his glasses and wiping them.

"decide as things go."

"Xiaohu, what do you mean?" The leader beat him.

"Get me a fault-tolerant one."

Xiaohu made a request in the selection, and he was really scared by the fact that he wanted to play strong in the last game.

In the second round of BP, RNG added Banyan, released Gnar, SS was on the blue side, pressed the czar, grasshopper, policewoman, and then grabbed the leopard girl.

RNG took Kalma and Qian Jue with a backhand, Qin Ming changed the formation, and took out ez and Titan.

In the end, the candidates for both sides are as follows:

SS (Blue): Top Danal, Wild Leopard Girl, Mid Road Ryze, Ad Explorer, Auxiliary Titan

RNG (red): top laner Shen, jungler Kindred, mid-lane Karma, ad Hanbing, assistant Braum

Born into the spring, Looper was in a bad mood. He proposed to get him a hero who could compete with him, or even Ike. In the end, the third-hand coach gave him Shen in order to ensure the strength of the lower half. He took out Gnar and Ryze with his backhand on the opposite side, and he felt that it was difficult again.

You thought that the Snakes had captured, but the Snakes were playing sidebands and swaying, and in the end it was the online who suffered.

Looper was a little irritable, not knowing how many knives he would have to lose when playing Gnar to resist the pressure.

On the road?

It's just a cage, let's see if the bottom road can carry the whole team to win.

in the lounge.

Fly, who finally held a decent handshake, sat on the soft chair with the small book directly covering his face.

He doesn't know that this line is more difficult than the last game, but what can be done.

The mid lane has to be mixed up, and the bottom lane can’t have an accident. The Shen in the previous game put a lot of pressure on the bottom half. It’s not easy to grab or release, just two words: difficult.

There are only three ban positions in total, and the middle lane on the opposite side is someone who doesn’t occupy much of the version’s ban position.

What do you mean?
Pressing down heroes such as Czar, Lulu, Ice Girl, Victor, etc., is more restrictive to Xiaohu than to Doinb. In this way, it is difficult for RNG to block his hero pool through one or two bans, forcing him to take it. Comfortable choice.

However, in these two rounds, Xiaohu has not been very comfortable, and even the pressure in the wild area is also very high.

Nakano Nakano, if you want to talk about the wild area, you can't talk about the middle road, the radiation impact of the middle road is the biggest of the three lines.

In the eyes of many domestic "two knives" coaches, Faker in the S3 and S4 periods, and PawN and Godv in the S5 period are the spokespersons of the mid lane. The main responsibility is to suppress the mid lane, and the team battle output is amazing. There is also the possibility of turning the tide.

Taking the data as an example, the average damage ratio of each game is the first or second in the team, and the average kill is more than 3 times. These people are the orthodox middle lane, the signature mage, and the core assassin.

But Fly should be a little more open-minded, although when he led the team in Europe and America before, the atmosphere of the French king there was more prosperous.

Why did he get out of the mountain with 300 knives, and the whole team fought around him, but he also averaged 10 assists per game like the crown, and the average visual score per game ranked in the top few. .

The game is to control the map, drag the development of the C position desperately, and then teamfight to man-to-man to protect the row.

Although it is not the norm in the middle, but the system is well established, it is not without confrontation, reducing mistakes and other opponents make mistakes and actively counterattack, and the game is also similar.

In addition to these two -

Output the king and the control map.

Doinb has created the third kind of mid lane play, no, it should be said that Coach Beggin and his team created the third mid lane ecology for this snake team, that is, organization, organization of offense, organization of team battles.

Fly has watched a lot of games led by Coach Beggin. If the player named Twlia in the LSPL period was still very immature with this style of play, and his grasp of the relationship between blood exchange and knife development was not spiritual enough, then, Doinb undoubtedly took this into consideration. The set of gameplay is mature.

Fly very, very rarely has seen Doinb fight against a single kill, or reduce the blood volume. By actively exchanging blood, fighting two lives with one life to accumulate advantages, he will not shrink under the tower and not go, and in the mid-term, let the economy give the c position to follow the jungler. To do vision, control map.

Doinb also has a lot of assists, and KDA is okay, but his assist type is different from that of the crown. He is not doing damage in teamfights, but creating output space for his teammates.

His style of roaming and attacking even halfway through pushing the line really gave Fly a headache.

The reason is that the jungler position can already control the rhythm of the field, and with him, it's like the Snakes have a double jungler, but one works in the jungle gap, the other works in the midline gap, and the two still work together. Often linked together to do things.

Although there is a possibility of insufficient AP output in the later stage, it is easy for the Snakes to keep the team in a rhythm that is beneficial to them and take the initiative.

This is why Fly finds it troublesome. The current RNG doesn't like this kind of team that has a lot of pressure on the sideline. In the past, the opponents had trouble with Xiaohu every day. Take advantage of him.

Furthermore, for him, the bot lane is freed, and Uzi's power node can be advanced earlier, so he can take over the flag earlier.

More importantly, this snake team, you can't ignore Flander, they can turn into a sideband system at any time, which is more difficult to deal with.

Fly was having a headache, and the situation on the field was fairly stable.

"Ryze came to support first and helped Sofm control the crabs in the lower river. Both sides were open in the upper half. The Xiangguo obviously wanted to make a dislocation, but I didn't expect to bump into each other. Seeing the movement of the leopard girl, I went up the river. Crabs are gone too."

As soon as the rhythm of the second game slowed down, in the audience, a fashionably dressed beauty holding a puppy support sign couldn't help yawning. She changed her sitting position a little uninterested, and simply took out her mobile phone and swiped. Bo went.

She is not a very experienced Summoner player, but in this game, many strangers who line up with her are friendly to her very feminine id.

Slowly, maybe it's because I entered this circle and I don't want to notice the game. After all, these are the things that are pushed every day, and there are also a lot of players' drafts for related consultation. After reading a few "LPLad's cards", this Powdered the powerful Uzi.

But in this BO3, I feel that RNG can't lift the spirit, and the bottom lane is still pressing the knife, but ez is too mixed, how can the designer design such a hero that can rely on Q to stably fill the knife, and it can't collide at all.

Dull and uninteresting, this should be the mainstream of the S6LPL division, but after watching the first round of the game, suddenly there is no intense double-teaming, and no one is used to it.

The Snakes didn't want to do this, but RNG in the second game obviously did a better defense. In addition, the double-sided belt system of Ryze and Gnar was not afraid of delaying, and Doinb did not seek breakthroughs so often.

Not only was there less cheering from the audience, but more people bowed their heads and played with their mobile phones, even the irritable old buddies in the live broadcast room were a little resentful.

Of course, this is an important game that concerns the first ownership of the points. Although Zeyuan and Yixiang didn't feel that they had much to talk about, they also dutifully spoke up and described the situation, so as not to be silent for 1 minute.

It seems that the two teams have stabilized a lot, but the hallucination is that RNG has to do more things, and it will shrink as soon as it comes up. This lineup played by the Snakes is not afraid of your defense——

Conservative from 1 minute and 30 seconds after the first wave of lines converged, how long can RNG be able to defend without an advantage?
During the transition period, Gnar and Ryze were walking around for fun?
What's the best way to break a sideband?
It is the sidebands that break the sidebands, and then get the advantage and actively force the group.

And if it is a balance of power, three people can defend the tower, what do you do with a group, is such an economic exchange really worthwhile?

 Thanks to the book friend [is Shen A] for the reward of 100 coins;
  Thanks to the book friends [have a bold idea hia] 1500 coins as a reward.

  Thank you for your support.

  
 
(End of this chapter)

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