Champion Bishop of the League

Chapter 98 Decisions are updated at any time

Chapter 98 Decisions are updated at any time (seeking support)

"I didn't expect SKT to play like this."

U Gus was a little bit unable to describe his mood at this moment. He felt relieved at the same time with a hint of melancholy, as if the team he was looking up at suddenly lost its golden body.

No way, who made SKT be beaten a bit miserably by FW now, this is not an economic gap, it is simply a problem of head outbreaks and the initiative of the situation.

How should I put it, if Faker's performance is not outstanding, then Blank and Duke will be a little sleepwalking, and the wolf king Karsa is too good at finding opportunities, tearing SKT's defense line abruptly.

This is the fifth round in progress. The lineup selected by FW is very incompatible with the version, but it is the system lineup they are most familiar with all the way to the World Championship——

With Poppy in the top lane, Blind Monk in the wild, Dragon King in the middle lane, policewoman in the bottom lane, and old supporter, with this somewhat retro lineup, SKT couldn't even beat the fight.

At 6 minutes and 53 seconds, Faker's Snake Girl Rising 6 took the lead and wanted to reduce the blood of the Dragon King. As a result, the blind monk was on the river. When the fight started, the blind monk arrived first. Faker was a little anxious and wanted to force a change. Dragon King head.

As a result, Maple turned his head to hide from Snake Girl's big move, and then the blind monk touched the soldier to hold steady Q to hold both moves to the Snake Girl who wanted to escape, and the blind monk accepted the blood.

After hitting here, it's actually nothing, and then at 11 minutes and 33 seconds, Faker was caught by the blind monk again, and the middle road was released. Maple could find an opportunity to roam the bot lane at any time. Once the number of times is more, he will naturally find an opportunity. After following Xiaobeng, this game is a bit troublesome.

FW is really not very good at operation, the laning period is 1:3, the economy is still inferior, 20:1 in 5 minutes, the small lead is less than 900, and it is almost ignored.

But the problem is that FW is not very efficient in making money, but people fight fiercely, and the equipment is average, you can't handle me in SKT.

One of the flaws in SKT's roster is that they don't have a good starter.

Whether it’s Rambo in the top lane, Olaf in the jungle, Snake Girl in the middle, or the wheel mom and Karma in the bottom lane, they are all “soft”, and they all rely on the opposite to face the face. If it is a pursuit battle, Olaf will not slow down. Not one is left.

SKT couldn't start a group, but FW started when he wanted to. This is the reason why SKT lost this game. Other factors such as Faker's failure to carry the game, Wolf sending two waves in a row, and Dalong's lack of vision being rushed are all secondary reasons.

"For the last 40 minutes, Olaf 0-2-2, it was a bit too messy."

"The policewoman of the endless artillery has to dare to output a little more, and the wave of the highland regiment will be leveled in 35 minutes."

"Bang can hold two lines at most, but he can't hold three lines, G."

Korean net viewers have given up hope.

At 41 and a half minutes, the SKT base exploded, and the Korean commentator's desperate wailing sounded so enjoyable.

SKT, which has high expectations, has already won 1 win and 2 losses, who would have thought.

"Okay, it's our turn."

Everyone in SKT put a face on their shoulders, no longer smiling on the day of the lottery.

The SS crowd is full of energy, ready to face C9.

The main focus of playing C9 is also the bot lane. Da Mu is an old fritter, and Jian Huang is a traditional king. To deal with this kind of team, you have to target their push heroes in the ban position.

The C9 team has the longest average time per game among all S6 teams. This is not to say how well they operate and how well they do exchange economy, but their kind of avoiding war. can keep dragging on.

In the side selection process, C9 wants the blue side, and SS is the red side.

In the first three hands, C9ban dropped Klie, who played too brightly yesterday. This hero is only played by SS, and the effect is very good. Other teams have not practiced the corresponding system. Strong single.

After banning each other, the C9 coaching staff blocked Kelie, Leopard Girl, and Jin, while Qin Ming blocked Wheel Mom, the policewoman, and Syndra.

When the opponent grabbed Olaf, there was nothing wrong. Qin Ming locked Zyra and Hanbing with his backhand, and didn't hide it.

C9 has a bit of a headache. It is difficult for them to adapt to the World Championship version, because they are used to assisting in opening teams. How can they push back and build a better tactical system in a short period of time.

No way, on the second and third floors, they helped Jian Huang get the clockwork, and then matched it with a little Bloom blocking skill.

The third and fourth choices of SS took out vampires and blind monks.

Doll: "The vampire of the Snake Team has come out. In the hands of SS, this is a hero who can swing from mid to high."

Miller: "I think this hand is a good choice. You can't be too anxious to play C9. They will let the tower stick to the high ground. If there is no late-stage nuclear protection, the offensive pressure is actually quite large, because they are used to not receiving resources. group."

Coach C9 had even more headaches. After thinking about it, he took Naal for Damu and Jinx for the women's clothing boss.

Right now, only C9 still has the Jinx system.

"Naritz."

Qin Ming saw the tricks, and the lineup he chose was relatively solid. Whether it was a single band or a group, he could touch the opponent.

The head coaches on both sides didn't think there was anything wrong with the C9 lineup. They have played for too long and are too familiar with it. Experience is their way of coping.

Clockwork and Jinx can clear the line quickly, and can form dual cores. Gnar can be single-banded. Damu likes heroes who can be involved. Olaf is responsible for improving the strength of the jungle and disrupting the back row. Braum has control and can cooperate with Olaf to start a group. It can also cover teammates from injury, which is the C9 lineup system.

They are not a version team, nor do they suddenly get version bonuses like Samsung White of s4, but this game is not so lucky, it can be the version to adapt to you.

enter the game.

Flandre's vampire belt flashes, sprints, Doinb's Ryze belt teleports.

The two sides have not erupted into a first-level regiment, and the regular start, the middle and upper SS still took advantage of the fact that the line was about to converge, one put his eyes in the open space in front of the F4 camp, and the other put his eyes in the river in front of Dalongkeng, to grab and fight. Wild trend.

A clockwork hitting Ryze is naturally an advantageous counterpoint. Brother Guozi's clockwork can't suppress Ryze, but this is actually quite rare.

Jian Huang played more aggressively, and when he went online, he used the gap between the patch and lost Q to consume.

Knowing that in the early stage, even after reaching 6, the laning is not easy to play, Doinb will naturally not be the first iron, you press you, I will be fine.

After the line rights were not in dispute, the clockwork went smoothly to 2. After pushing the troops into the tower, another QW hit the blood.

Also resistant to pressure is the top road. Gnar fights vampires. Before the vampire level and equipment are up, he has no advantage at all.

Damu is getting older now, and his actions and reactions have declined, but he belongs to the category of getting older and more fueled. He knows too well how to take advantage of the dominant laning hero during this period.

On the other hand, in the bot lane, the women's clothing boss who was at a disadvantage in the scene had a solemn expression.

Frost + Zyra is not much less disgusting than Jhin + Zyra. Basically, once you occupy the grass, you don't need to think about it.

However, Jinx of the women's clothing boss is still okay, the pressure, the blood volume and the repairing knife did not take a substantial advantage, which are all losses within the acceptable range.

Miller: "SS's bottom lane alignment is well done. The blind monk brushes down from the top half to control the crabs first, and then brush his own toads."

Doll: "Olav is going to go up, I don't know if Flandre noticed it."

The eye position inserted in F4 knows that Olaf starts to open in the lower half of the area, and from the number of fills, it also knows that the third group of monsters is the front beak camp.

Olaf controlled the upper river crab, the eye that Flandre inserted has disappeared, and his body has been pulled back a little bit, but at this time, C9's bottom road has cleared the tower knife and has returned to the city, Jinx has replenished the attack speed dagger and two bottles After the blood medicine went down, Braum was catching up straight.

The red side's F4 refreshed, Olaf was stealing, and Sofm had just come home to make a green jungler.

At 4 minutes and 23 seconds, the first wave of cannon cars on the road came over, and Gnar naturally stocked up, making the vampire miss two more knives.

After eating F4, Olaf set off from the red buff aisle to the stone beetle grass bush. At this time, Braum also arrived at the position of the triangle grass.

Miller: "Vampires are a bit dangerous. It's not two jumps and one, it's three coming and going. Sofm seems to have guessed that it is dangerous to hit the road, and is also leaning up."

At 4 minutes and 45 seconds, the bottom lane was pinging frantically, because Jinx appeared alone in the line of sight, and there was no Braum next to him.

Flandre made up for the anti-tower artillery car and felt that something was wrong and wanted to retreat. Olaf appeared directly behind and Q the vampire, forcing him to return to the tower.

"The blind monk is rushing, Olaf has already seen the blind monk, but C9 is not going to stop, Braum W melee soldier, flash touched the vampire, the vampire handed over the blood pool, but got up and was frozen by Gnar's mark, Olaf's Q slowed down, he had to kill it hard, the vampires dodged, sprinting Olaf was too good at chasing him, and then another QE shot to kill him."

Doll: "Killed in front of Sofm, Braum resisted the tower until there was more than 200 blood left, but the blind monk dared not go up."

Miller: "Blom is too decisive, Saint Gunman can't hide."

Sofm eats the thread with tears in his eyes. He really doesn't dare to chase. Even though Braum and Olaf's HP is not very healthy, they haven't entered Q's kill line. Besides, Gnar, who is about to grow bigger next to him, is not a vegetarian. .

Miller: "Smoothie's roaming is a bit spiritual. In the bot lane, he was pushed into the tower first. Braum took damage and got half of his blood and went back to the city with ad. Then he came on, a bit of a fight."

The situation is different from what the commentators saw. The C9 team had a premeditated plan, the bottom lane was suppressed, the top lane had the right to push, and the jungler brushed from bottom to top. This was all negotiated.

This wave of Bron's arrival is just to increase the success rate of the tower jump, otherwise it's no problem to keep one or two more waves of half-blood health and then return to the city, but they just seize the 4-minute node to supply the state first, which is convenient for half-life. The more in minutes.

Olaf also went back to the green jungler and began to support C9's defensive vision.

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(End of this chapter)

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