20 years of restarting life
Chapter 2633 The basis for cooperation
Chapter 2633 The basis for cooperation
Regarding Zhao Changan's agreement not to invest a controlling stake in ArenaNet, Qin Xiaolu smiled and said, Mr. Zhao, you have changed, but her tone was very affirmative of his change.
"Is it getting better or worse?"
Zhao Changan leaned on the sofa and teased Qin Xiaolu lazily. Although friends' wives should not be bullied, it was still reasonable to tease her occasionally.
"I have become more pragmatic and sober."
Qin Xiaolu.
"You think so highly of me."
Zhao Changan asked happily: "How powerful am I now? I am better than Zeng Hao!"
"I'm talking about how you used to be very bad and held Microsoft for many years."
Qin Xiaolu chuckled and hung up the phone.
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Unlike Asian game manufacturers such as Seoul Toyo, which develop Asian games with high efficiency and spend money to make quick money.
European and American game companies tend to be much slower and more frugal in developing games.
In 96, several students from the Haas School of Business at the University of California, Berkeley, founded a small company called Archetype Interactive. Enthusiasts created remote online mud on the Internet and built a 2.5D online graphics MUD game. Technology's "Meridian 59".
Hawkins later acquired the small company and released "Meridian 59".
12 groups of servers have been opened, each group has a maximum capacity of 250 people, and a maximum of 3000 players can log in at the same time. The monthly fee is US$9.95.
This is the world's first 'multiplayer online graphics game' (mmorpg) that has truly entered the commercial market. However, it can only be logged in in the United States. It is very niche, not many people know about it, and there are few players.
In Seoul, Song Jae-kyung, who developed South Korea's first commercial MUD game "Jurassic Park", and Kim Jong-joo co-founded NEXON.
Inspired by "Meridian 59", Song Zaijing carried out graphical work based on MUD architecture on the work "Kingdom of Wind" by cartoonist Jin Chen, developed and released the 2D engine mmorpg "Kingdom of Wind", and won a large number of game players in South Korea. .
The next year (97), Origin's 2.5D "Ultana Online" entered the mmorpg market and announced that it could support 12000 players logging into the game at the same time.
As Ultima Online set up servers around the world, the game became known to the world, and many people mistakenly regarded it as the world's first graphical massively multiplayer online role-playing game.
Then NEXON launched "Dark Legend", and then Song ZaiJing left the game and founded Ncsoft with Jin Zechen.
NEXON launched "ELANCIA" in 98, and in September Ncsoft launched the famous "Paradise", which is recognized as one of the most successful Internet contents in the world.
In March 99, the server of "EverQuest" was launched, and in November "Call of Arthur Dragon" was officially released.
By 2000, "Call of Arthur Dragon" achieved good results of 20 sales and 9 online.
In the same year, "Dark Ages of Camelot" achieved great success.
The European and American MMORPG games that are currently being promoted or will be developed include ArenaNet's "Guild Wars", Wolfpack Studios' "Sword", Blizzard only informally announced the development of "World of Warcraft" at the beginning of this month, and Norway's Funcom's "Chaos Online". The Sims Online from Electronic Arts.
However, the number of mmorpg games on the market so far, and the number of games that Japanese and Korean manufacturers have entered, is five or six times that of the entire European and American mmorpg game industry, which shows some differences in thinking between Easterners and Westerners. This is also what Qin Xiaolu and Zhao Changan explicitly persuaded, "Japanese and Korean game manufacturers are making hot and quick money, while European and American game manufacturers are more accustomed to making decisions before taking action, and they have to sharpen their swords for ten years."
Just like the game "EverQuest", although it belongs to a branch of Sony North America, it actually has basically nothing to do with Sony.
The company only invested US$250 million, but the entire research and development process took more than 18 months.
Therefore, when it comes to dealing with game developers in Europe and the United States, One Nano is no longer suitable for operations like the previous acquisition of Wemade, which was on the verge of bankruptcy, or the operation of Webzen, which relied on its power to force its bow.
Especially for a company with an extraordinary background like ArenaNet, if you don't get involved at this time, it is very likely that there will never be such an easy and cheap opportunity again in the future.
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Zhao Changan's compromise soon received feedback from Qin Xiaolu, that ArenaNet would have time tomorrow to invite Ynanometer to visit ArenaNet and negotiate.
Now that things have come to this point, the intentions and purposes of both parties are almost completely clear.
One wanted to invest, one was willing to invest, one asked for non-controlling, and the other agreed.
Moreover, the two parties have had many contacts before, and both know that the other party is not the greedy kind of person, so it is easy to determine a reasonable share ratio at a reasonable price.
It can be said that an agreement has basically been reached.
With this thought in mind, Zhao Changan suddenly felt a lot more excited. The following is to use this framework to achieve an agreement that is beneficial to maximizing the interests (dreams) of both parties.
One Nano's current ambitions for ArenaNet are actually not entirely about money.
The first purpose is to truly take root in the European and American mmorpg online game market, and the second purpose is to continue to send outstanding employees from China to study at ArenaNet through dispatch.
This is just like the fall of last year when Yinnan sent Wei Libo, Chu Shaozhi and the others to enter Seoul's Wemade and Webzen.
Chu Shaozhi's team mainly learned 2D game technology from Park Guanhao's team, while Wei Libo learned 3D engine technology from Liu Xiuying and others.
Now Chu Shaozhi is responsible for the project development and review of the entire GG and Second World 2D games owned by One Nano, as well as board and card games. After Wei Libo's team left, he transferred 3D engine technicians from Webzen to continue to develop the GG series gun battle competitive 3D rounds. Make games.
Wei Libo serves as the technical director at Ye's Technology, responsible for the operation and maintenance of the 'Dragon' domestic server group, and the next step of the Chinese version of "Paradise", which Ye's Network has also reached a basic cooperation intention with Ncsoft.
It can be said that Wei Libo was highly expected by Zhao Changan and was sent to Seoul to learn the 3D engine graphics technology under the current cutting-edge MUD architecture. The result was that he learned to be lonely.
You must know that game innovation technology is changing with each passing day. The 3D engine technology Liu Xiuying learned at Blizzard was only enough to support her for a wave of Miracle Mu. After that, she was eliminated by the innovation and progress of new technologies, not to mention the Wei Libo team who also learned from Li Xiuying.
Originally, the GG series version of the Half-Life Gunfight MUD graphical RPG game could allow Wei Libo's team to start to rise, but instead they chose to engage in the most basic server maintenance.
From Zhao Changan's point of view, he was really short-sighted and surprised.
He didn't scold himself for being blind before, but agreed with Wei Libo's team to go there.
Because Zhuo Zi was managed by Ye Zi at that time, and Ye Zi had just invested 15 million in funds for One Nano. Since he could not object, he did not carefully examine Wei Libo and the others before agreeing.
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