Crossover: 2014
Chapter 125 Reconstructing Classic Games
Chapter 125 Refactoring Classic Games (Continued)
(ps... The 6000-word chapter seeks to subscribe)
……
When the time came to 21pm on the 7st, Lin Hui had completed the reconstruction of the game "Hill Climb Racing" and uploaded the reconstructed game to the app store in an updated form.
The version number corresponding to the previous version of Lin Huilong is v1.0.0.
But the version number after refactoring is v2.0.0.
The version numbers are not random.
Although it is possible to mark randomly, Lin Hui has no habit of marking randomly.
From a certain point of view, Lin Hui's refactoring can even be understood as a major version iteration.
After this version iteration, the changes to the original game are not small.
In the reconstructed version, Lin Hui added a new paint job for each of the original 22 vehicles in the game "Hill Climb Racing" that is more in line with the aesthetics of female players. only by way of lottery)
At the same time, Lin Hui also added 7 new characters to the protagonist of the game "Hill Climb Racing".
All players can get 3 of these new avatars for free.
至于另外4个人物形象,玩家抽/奖次数达到12次、36次、108次、216次时可以自动获得这些全新的人物形象。
In addition to the above-mentioned krypton gold points, Lin Hui also added several new scenes in the reconstructed version of the game "Hill Climb Racing".
These aren't exactly new scenarios, either.
They existed in Hill Climb Racing v1.0.0.
It's just that in the previous version, these scenes were hidden scenes.
Players can only unlock it by triggering certain achievements.
But Lin Hui hid the Easter egg too deeply, and no player has ever discovered it.
Easter eggs are only interesting if they are unearthed, and they are not interesting if they are buried too deep.
In this update, Lin Hui simply took out these scenes as the update content.
In version v2.0.0 of the game Hill Climb Racing.
In addition to the basic scene (rural scene), desert scene, arctic circle scene, highway scene, moon scene, and Mars scene, there are three new scenes: night scene, roof scene, and rainbow scene.
In addition to the rainbow scene, the three newly added scenes require players to use 345000 gold coins to unlock.
The remaining two scenes are free scenes like the base scene.
In addition, in the v2.0.0 version of "Hill Climb Racing", Lin Hui also increased the complexity of each scene map to a certain extent.
Although the v2.0.0 version has changed a lot, the painting style of Lin Hui still follows the style of the previous version.
Although the refactored "Hill Climb Racing" has no change in the style of painting in the eyes of players.
But the game actually has a lot of things that have changed under the hood.
This change is beneficial to players.
Due to the adoption of a new physics engine, the player's operation experience in the v2.0.0 version is better than before.
In fact, if the mobile phone hardware is strong, Lin Hui's design in version 2.0.0 can greatly improve the user experience.
But the ideal is full, the reality is very skinny.
However, this version of Apple is a bit behind both in terms of software and hardware.
As a developer, there is a day when Apple's software and hardware are dragging its feet, which is outrageous.
That's the case, Lin Hui's design will also bring players a brand new experience.
But this new look is only for players.
For the pirate team, this new look is like a death knell.
Lin Hui felt that it would take at least three or four months for the space-time piracy team to make a game exactly like "Hill Climb Racing" v2.0.0.
Lin Hui went to great lengths to refactor the game just to delay the piracy for three or four months. Is it necessary?
Of course it was necessary, although it was only three or four months, but it was enough to change many things.
Lin Hui believes in the combat effectiveness of the game "Hill Climb Racing".
Three or four months is enough time for the game "Hill Climb Racing" to seize the market.
Wait for pirate manufacturers to come up with pirated games after three or four months.
Only to be stunned to find that the market is strictly occupied.
Without a market, even if the money is reversed, many times it will not produce the desired effect.
Moreover, the fact that the pirate team was able to produce a pirated version in three to four months could only be based on the fact that Lin Hui did not update the game in the past three to four months.
But that's simply not possible.
In fact, Lin Hui has finalized the v3.0.0 version of "Hill Climb Racing".
Compared with the conservative version v2.0.0 on the screen upgrade, the v3.0.0 version has a large upgrade on the screen.
The few games that Lin Hui has worked on now, whether it is "Hill Climb Racing" v2.0.0 now or the various versions of various games that have been launched before.
They are essentially gameplay-driven (playstyle-driven means that the player's focus will be on the gameplay)
In this mode, the game's story (setting), art and music all play a supporting role.
The v3.0.0 version will be an art-driven game.
Upgrade from gameplay-driven to art-driven, this is an essential quest.
Even if a game attracts a group of players driven by gameplay at the beginning, in the long run, it must keep the core gameplay while keeping the core gameplay as close as possible to the art-driven direction.
Judging from the experience of game development in previous lives, this is the direction of game operation.
Moreover, the art drive will also make the difficulty of piracy skyrocket.
And this will also be a brand new exploration for Lin Hui.
Just because v3.0.0 will be a brand new exploration.
Then the v3.0.0 version is obviously not suitable to be released now.
Lin Hui plans to launch the v3.0.0 version three months after the v2.0.0 version is launched.
Although the big version iteration will be three months later.
But minor version updates are not bound.
During these three months, Lin Hui will launch several small versions to pave the way for the birth of v3.0.0 version.
Run fast with constant small steps.
Lin Hui believes that he can lead step by step in the game "Hill Climb Racing".
The reason why three or four months is very important in Lin Hui's eyes.
Except for the reason of the game itself.
There is also the factor of Lin Hui himself.
Judging from the past period of time.
Lin Hui's growth rate can be said to be rising on a rocket.
If it grows at this speed, Lin Hui believes that after three or four months.
The average level of pirate manufacturers really may not have the strength to provoke him.
No way, it's hard not to be confident when information is overwhelming.
……
It's not long before the v2.0.0 version is uploaded to the app store.
Lin Hui found that the v2.0.0 version of the game "Hill Climb Racing" has been officially launched in the app store.
Because the game "Hill Climb Racing" developed by Lin Hui is not a big game.
To be so capricious, say that version iteration is version iteration.
If it is some large-scale games, it is a matter of great caution when it comes to version iteration.
Some game companies have special game operation posts related to version/operation.
The treatment of the game operation manager can even be given a monthly salary of 30k~50k, 16 (salary).
However, it is not Lin Hui's concern now to be cautious about large-scale game iterations.
What Lin Hui is worried about now is the user's update rate.
In order to attract players to update the new version v2.0.0, Lin Hui also set up a lot of activities:
Players who update the version within 24 hours have an opportunity to share the upgrade components of Moments every 24 hours during the 4 hours after the update.
Players who update the version within 12 hours can also get a lot of gold coins and a random painting at one time (30-day experience)
Players who update the version within 6 hours will get 1000 diamonds at once...
In addition to drawing on the experience of a certain factory in terms of painting experience.
Lin Hui is full of sincerity in setting up the event.
Now I just hope that the player group will come to the bowl soon.
Maybe Lin Hui's series of activities is not bad.
From the background of his personal developer account, Lin Hui noticed that the update rate of downloaded players reached 2% in just 27 hours.
Although this ratio is not high, as long as some of them eat crabs first, it will quickly drive other players to update.
In addition, Lin Hui also noticed a phenomenon.
After he updated the new version, the download speed of the game "Hill Climb Racing" jumped.
From the background data, Lin Hui saw that the game "Hill Climb Racing" has been downloaded more than 2000 million times worldwide.
And the effective download volume is more than 300 million times, which is extremely outstanding for a small game.
It's understandable if you think about it carefully. The "Hill Climb Racing" uploaded by Lin Hui before is free.
Many free-to-play games like to start charging after updating a version.
Therefore, many players who were still on the sidelines decided to download after learning that Lin Hui had updated a large version.
Regardless of whether there will be any charges in the future.
Download it first, at least you won't lose money.
Even after updating the new version, Lin Hui has no plans to charge for the game.
It can be said that the player's frenzied downloading act is in the middle of Lin Hui's arms.
All of a sudden, Lin Hui felt that a large amount of wealth was beckoning to him.
In the previous life, the game "Hill Climb Racing" had a revenue of more than 1 million euros, which is nearly one billion yuan.
Because I said goodbye to the Android market for the time being (within 6 months), Lin Hui's income will definitely be greatly discounted.
With an income of nearly 10 billion yuan, even with a discount, Lin Hui's income would not be much less.
And it's not that Lin Hui didn't take any remedial measures.
For example, he has added a new payment point in the game-obtaining a new livery through a lottery.
Judging from the enthusiasm of the local tyrants to pay.
In a short period of time, Lin Hui's income will not be less.
On the contrary, it is possible to surpass the early data of the game "Hill Climb Racing" in the previous life.
Lin Hui has a big advantage over the developers of the game "Hill Climb Racing" in his previous life.
The popularity of several games developed by Lin Hui in the past has made Lin Hui famous in the field of mobile games.
Fame is invisible and intangible, but it really exists.
Fame brings appeal, under a strong appeal.
The game "Hill Climb Racing" reproduced by Lin Hui hardly needs to go through the process of slowly fermenting the reputation of "Hill Climb Racing" in the previous life.
In fact, under the call of fame, even Lin Hui is now releasing a very bad game.
It is estimated that many players will try it.
What's more, the game "Hill Climb Racing" is a classic game with rich connotations.
Lin Hui believes that the player community can discover the value of this game with keen eyesight.
In addition to having a huge reputation, Lin Hui also has a small advantage.
That is, Lin Hui's share on the platform is higher.
When the game "Hill Climb Racing" first landed on the platform in the previous life, the share was 70%, but Lin Hui now directly owns 85% of the share.
Although the difference in share is only 15%, for a game whose revenue is measured in units of 1 million, even [-] percentage point will have a significant impact.
Apart from Lin Hui's own factors.
Market factors are also extremely favorable for forest ash.
The game "Hill Climb Racing" launched by Lin Hui at this time is extremely cheap.
Because whether it is from the domestic market or the international market.
The game "Hill Climb Racing" launched by Lin Hui has no rivals to compete with.
This is not Lin Hui talking about it.
Without investigation, there is no right to speak. The reason why Lin Hui can come to such an argument must have been fully investigated.
Judging from the domestic market at this time, although the domestic mobile game industry at this time cannot be said to be a blue ocean.
But if Lin Hui wants to make a difference in it, it's like entering no one's land.
The domestic success of several small games of Lin Hui also proved this point.
The reason for this situation is not that Lin Hui is so invincible, but that the opponent is too bad.
In 2013, with the help of the mobile Internet.
The actual sales revenue of mobile games in my country has exploded by more than two times, and the number of users has increased by nearly 2.5 times.
The domestic capital market has also noticed this situation, and began to make efforts on mobile games.
Although these manufacturers are making efforts, the direction of their efforts is rather strange.
Now the main mobile game developers in China are focusing on changing terminal/page games to mobile games.
And the trend of changing domestic end/page games to mobile games has not just started this year.
Probably since 12, some web games launched mobile versions one after another.
Domestic mobile game developers have begun to frantically convert end-to-end/page games into mobile games.
On the surface, it seems that the change of client/page games to mobile games is following the trend.
In essence, these people's thinking is too rigid, and they are using the thinking of computers to make mobile phones.
I feel that I can succeed by copying what I did on my computer to my mobile phone.
Is it really possible?
But Lin Hui didn't remind them of their obligation.
Moreover, the success of Lin Hui's previous games has shown that their thinking is outdated.
But these people don't turn back until they hit the south wall...
Colleagues are enemies, let them go.
After talking about the domestic situation, let's talk about the foreign situation.
Although foreign countries have noticed the value of casual games in the past few years.
But in recent years, the focus of foreign games has already shifted to other directions.
At this time, major foreign game developers are basically working on IP-modified mobile games, rather than focusing on general casual games.
The success of Linhui's previous games is just the victory of retro games in the eyes of Wai Guoren.
Not very optimistic about this trend.
To be honest, getting involved in games through IP does have inherent advantages.
In the entire game industry chain involving IP games:
(IP)→Game developer→Game publisher→Game distributor→Game user
IP is almost standing at the end of the industrial chain, basically making money while sitting.
(Although it is sitting and making money, it is not the most profitable in the whole chain)
In this chain, the IP owner does not do much.
Just authorize the characters, images, texts, plots and other materials of literature, film and television, animation, popular games, etc. that they own to game developers for game development.
For game developers, the value of IP lies in its own traffic, and the user loyalty is higher, which is easier to realize than ordinary traffic;
At the same time, IP has a ready-made world view, character design and art style, so there is no need to educate users.
IP is undoubtedly a good starting point to get involved in the game field.
If Lin Hui wants to get involved in the game field more deeply.
In the future, I will more or less get involved in some things related to IP.
As a matter of fact, if Lin Hui had previously made web articles, it would be a good foothold to get involved in IP if it was run properly.
Now mainstream foreign game developers don't pay much attention to casual game development, which is very beneficial to Lin Hui.
As for some stragglers who develop casual games.
It does not pose any threat to Lin Hui, who now has the dual support of reputation + platform.
In short, overall, the market situation at home and abroad is extremely favorable for forest ash.
Lin Hui believes that the game "Hill Climb Racing" will be a great success.
With a good vision of the expected income.
Lin Hui was going to bed.Before that, Lin Hui replied to various emails as usual.
Although there are many email messages, they are basically recruitment emails from various headhunting companies.
If it was some time ago, Lin Hui would click on the seals one by one to see how much he is worth in the eyes of various Internet giants?
Now Lin Hui basically doesn't even look at it.
Lin Hui is really speechless, why do these headhunters offer a bunch of annual salary that is less than my weekly tax payment to recruit me to work for you?
Or is this kind of black humor more popular now?
Especially the HR of the pig farm is even more brain-dead.
Lin Hui remembered that he had explicitly replied to this person's email before, expressing his refusal.
Now send emails one by one...
Uh, very speechless.
But this dedication is really commendable.
And for serious people, Lin Hui has always appreciated them.
Standing at a higher level now.
Lin Hui's appreciative gaze is somewhat different from the simple appreciation in the past.
Now Lin Hui is more of a love of talents.
Lin Hui remembered that the person who sent the email seemed to be the deputy director of human resources.
To be able to climb to this position, there must be some ability.
Is it too embarrassing for such a talent to stay in the pig farm?
Anyway, Lin Hui didn't remember what serious business the pig farm had done?
It wasn't even on the certification list of country M, so to put it bluntly, it was dispensable.
Lin Hui rummaged through a bunch of emails from headhunters/HR for a while.
I found that the wording of the email from Goose Factory HR was not bad.
So I changed the title and specific treatment of this email.
Return this recruitment email to the HR of the pig farm.
Although it was a temporary idea, Lin Hui was not a prank.
At least Lin Hui felt that the salary he offered was much more reliable than the salary offered to him by these HRs.
This kind of thing is just a small episode.
After that, an email from a foreign country in the mailbox caught Lin Hui's attention.
I clicked on the email and saw that the sender was Eve Carly.
Claims to be the head of the Text Summarization Group of the MIT Natural Language Processing Research Program.
As if afraid that Lin Hui would not believe it, Eve Carly also attached a bunch of proofs that could prove her identity in the email.
In fact, Lin Hui remembered the name Eve Carly.
The original owner of the patent "A New Method for Text Judgment, Screening and Comparison" that Lin Hui bought earlier was Eve Carly.
What is she sending emails for?
Could it be that he regretted it.
(⊙﹏⊙), but fortunately, Lin Hui did not see in the email that Eve mentioned that she would withdraw the patent "A New Method for Text Judgment, Screening and Comparison".
In the email, Eve highly praised Lin Hui's generative text summarization algorithm in South Wind (South Wind APP).
Although Eve Carly's words are full of respect.
People who work on algorithms seem to never hide their respect for the strong.
Although algorithms seem to play no role at all in the lives of ordinary people.
But in practice such algorithms are very important.
To some extent, the algorithm can even be said to be the core value of the application.
Take the sale of the overseas version of TIKT0K of a certain music in the previous life as an example.
Companies looking to acquire TikT0k's M/China business considered four options:
The first option is to acquire TikT0k without an algorithm.
But the requirement is to sell faster, while infusing alternatives into applications.
The second option is to slowly transition the algorithm to Country M over a year-long transition period.
A third option is to seek approval from State Z to sell the algorithm to selected State M companies.
The fourth option is for new buyers to license Byte/byte to use the TikT0k algorithm.
What is the reason for the difference in the description of these four acquisitions?
After all, it is because of the algorithm.
Country M is trying every means to obtain the core algorithm of a certain sound.
The price difference between these different programs may even reach as much as 100 billion US dollars.
From this point of view, algorithms are very valuable in specific occasions.
Although the generative text summarization algorithm that Lin Hui had previously worked out could not be compared with the algorithm involved in the personalized information push service technology based on data analysis of Xingyin.
But it also has its unique value.
In the eyes of a knowledgeable person, this thing is a treasure house full of treasures.
Anyway, Eve Carly's words are full of praise for Lin Hui.
Eve Carly was very curious about how Lin Hui managed the text summarization technology in Nanfeng APP.
Uh, in fact, Lin Huizai Nanfeng's generative text summarization processing technology is very simple.
It only takes about seven or eight steps to easily implement the text summarization processing technology in Nanfeng APP:
Ⅰ Based on deep learning technology, design an appropriate model architecture and training strategy.
Ⅱ Designing a Generative Automatic Text Summarization Model
Ⅲ With the help of the idea of transfer learning, a generative automatic text summarization algorithm based on the pre-trained model is proposed.
Ⅳ Complete content representation and weight calculation through unsupervised
V...
……
The steps are easy to say.Every step is very difficult for people in this time and space.
In some cases, it is difficult to think of this direction in terms of thinking.
Some are simply technically impossible.
And some are not only unexpected in thinking, but also impossible in technology.
It's very sad!
For example, the unsupervised training mentioned in step IV.
Now the mainstream research direction has forgotten the direction of unsupervised training.
More used to supervised training when it comes to training.
rather than focusing on unsupervised training.
Unsupervised training seems to be a very old research direction for people in this time and space.
In the eyes of people in this time and space.
Unsupervised training will bring about the divergence of training results and they are not very easy to deal with.
The pre-trained model mentioned in step Ⅲ:
Introducing pre-trained models in natural language processing.
According to the normal timeline, it appeared around 16 years.
This technique is a completely new concept for NLP researchers at this time.
And the deep learning technique in step Ⅰ.
Although people nowadays can think of applying neural network learning technology!
But it can't do deep learning, although deep learning and neural network learning have similar meanings.
The study of this spatiotemporal neural network is not particularly in-depth.
Although there were neural networks in 14, the research on neural network learning was not as deep as in the next few years.
Although people in this time and space have known since 12 that the deeper the neural network is, the higher the accuracy of the neural network is.
But knowing it doesn't do much good.
Most of this space-time neural network can only go deep into about ten or twenty layers.
When you go deep/into the nearest fifty floors, you will reach the limit.
It is also common for the neural network of later generations to go deep/into hundreds of layers and thousands of times.
In a word, people in this time and space have not been able to do so deep in neural network learning.
And if it can't be that deep, the accuracy will be easily compromised.
Although Lin Hui is very clear about the way inside.
But when the time is not ripe, these things are temporarily not enough for outsiders.
(End of this chapter)
(ps... The 6000-word chapter seeks to subscribe)
……
When the time came to 21pm on the 7st, Lin Hui had completed the reconstruction of the game "Hill Climb Racing" and uploaded the reconstructed game to the app store in an updated form.
The version number corresponding to the previous version of Lin Huilong is v1.0.0.
But the version number after refactoring is v2.0.0.
The version numbers are not random.
Although it is possible to mark randomly, Lin Hui has no habit of marking randomly.
From a certain point of view, Lin Hui's refactoring can even be understood as a major version iteration.
After this version iteration, the changes to the original game are not small.
In the reconstructed version, Lin Hui added a new paint job for each of the original 22 vehicles in the game "Hill Climb Racing" that is more in line with the aesthetics of female players. only by way of lottery)
At the same time, Lin Hui also added 7 new characters to the protagonist of the game "Hill Climb Racing".
All players can get 3 of these new avatars for free.
至于另外4个人物形象,玩家抽/奖次数达到12次、36次、108次、216次时可以自动获得这些全新的人物形象。
In addition to the above-mentioned krypton gold points, Lin Hui also added several new scenes in the reconstructed version of the game "Hill Climb Racing".
These aren't exactly new scenarios, either.
They existed in Hill Climb Racing v1.0.0.
It's just that in the previous version, these scenes were hidden scenes.
Players can only unlock it by triggering certain achievements.
But Lin Hui hid the Easter egg too deeply, and no player has ever discovered it.
Easter eggs are only interesting if they are unearthed, and they are not interesting if they are buried too deep.
In this update, Lin Hui simply took out these scenes as the update content.
In version v2.0.0 of the game Hill Climb Racing.
In addition to the basic scene (rural scene), desert scene, arctic circle scene, highway scene, moon scene, and Mars scene, there are three new scenes: night scene, roof scene, and rainbow scene.
In addition to the rainbow scene, the three newly added scenes require players to use 345000 gold coins to unlock.
The remaining two scenes are free scenes like the base scene.
In addition, in the v2.0.0 version of "Hill Climb Racing", Lin Hui also increased the complexity of each scene map to a certain extent.
Although the v2.0.0 version has changed a lot, the painting style of Lin Hui still follows the style of the previous version.
Although the refactored "Hill Climb Racing" has no change in the style of painting in the eyes of players.
But the game actually has a lot of things that have changed under the hood.
This change is beneficial to players.
Due to the adoption of a new physics engine, the player's operation experience in the v2.0.0 version is better than before.
In fact, if the mobile phone hardware is strong, Lin Hui's design in version 2.0.0 can greatly improve the user experience.
But the ideal is full, the reality is very skinny.
However, this version of Apple is a bit behind both in terms of software and hardware.
As a developer, there is a day when Apple's software and hardware are dragging its feet, which is outrageous.
That's the case, Lin Hui's design will also bring players a brand new experience.
But this new look is only for players.
For the pirate team, this new look is like a death knell.
Lin Hui felt that it would take at least three or four months for the space-time piracy team to make a game exactly like "Hill Climb Racing" v2.0.0.
Lin Hui went to great lengths to refactor the game just to delay the piracy for three or four months. Is it necessary?
Of course it was necessary, although it was only three or four months, but it was enough to change many things.
Lin Hui believes in the combat effectiveness of the game "Hill Climb Racing".
Three or four months is enough time for the game "Hill Climb Racing" to seize the market.
Wait for pirate manufacturers to come up with pirated games after three or four months.
Only to be stunned to find that the market is strictly occupied.
Without a market, even if the money is reversed, many times it will not produce the desired effect.
Moreover, the fact that the pirate team was able to produce a pirated version in three to four months could only be based on the fact that Lin Hui did not update the game in the past three to four months.
But that's simply not possible.
In fact, Lin Hui has finalized the v3.0.0 version of "Hill Climb Racing".
Compared with the conservative version v2.0.0 on the screen upgrade, the v3.0.0 version has a large upgrade on the screen.
The few games that Lin Hui has worked on now, whether it is "Hill Climb Racing" v2.0.0 now or the various versions of various games that have been launched before.
They are essentially gameplay-driven (playstyle-driven means that the player's focus will be on the gameplay)
In this mode, the game's story (setting), art and music all play a supporting role.
The v3.0.0 version will be an art-driven game.
Upgrade from gameplay-driven to art-driven, this is an essential quest.
Even if a game attracts a group of players driven by gameplay at the beginning, in the long run, it must keep the core gameplay while keeping the core gameplay as close as possible to the art-driven direction.
Judging from the experience of game development in previous lives, this is the direction of game operation.
Moreover, the art drive will also make the difficulty of piracy skyrocket.
And this will also be a brand new exploration for Lin Hui.
Just because v3.0.0 will be a brand new exploration.
Then the v3.0.0 version is obviously not suitable to be released now.
Lin Hui plans to launch the v3.0.0 version three months after the v2.0.0 version is launched.
Although the big version iteration will be three months later.
But minor version updates are not bound.
During these three months, Lin Hui will launch several small versions to pave the way for the birth of v3.0.0 version.
Run fast with constant small steps.
Lin Hui believes that he can lead step by step in the game "Hill Climb Racing".
The reason why three or four months is very important in Lin Hui's eyes.
Except for the reason of the game itself.
There is also the factor of Lin Hui himself.
Judging from the past period of time.
Lin Hui's growth rate can be said to be rising on a rocket.
If it grows at this speed, Lin Hui believes that after three or four months.
The average level of pirate manufacturers really may not have the strength to provoke him.
No way, it's hard not to be confident when information is overwhelming.
……
It's not long before the v2.0.0 version is uploaded to the app store.
Lin Hui found that the v2.0.0 version of the game "Hill Climb Racing" has been officially launched in the app store.
Because the game "Hill Climb Racing" developed by Lin Hui is not a big game.
To be so capricious, say that version iteration is version iteration.
If it is some large-scale games, it is a matter of great caution when it comes to version iteration.
Some game companies have special game operation posts related to version/operation.
The treatment of the game operation manager can even be given a monthly salary of 30k~50k, 16 (salary).
However, it is not Lin Hui's concern now to be cautious about large-scale game iterations.
What Lin Hui is worried about now is the user's update rate.
In order to attract players to update the new version v2.0.0, Lin Hui also set up a lot of activities:
Players who update the version within 24 hours have an opportunity to share the upgrade components of Moments every 24 hours during the 4 hours after the update.
Players who update the version within 12 hours can also get a lot of gold coins and a random painting at one time (30-day experience)
Players who update the version within 6 hours will get 1000 diamonds at once...
In addition to drawing on the experience of a certain factory in terms of painting experience.
Lin Hui is full of sincerity in setting up the event.
Now I just hope that the player group will come to the bowl soon.
Maybe Lin Hui's series of activities is not bad.
From the background of his personal developer account, Lin Hui noticed that the update rate of downloaded players reached 2% in just 27 hours.
Although this ratio is not high, as long as some of them eat crabs first, it will quickly drive other players to update.
In addition, Lin Hui also noticed a phenomenon.
After he updated the new version, the download speed of the game "Hill Climb Racing" jumped.
From the background data, Lin Hui saw that the game "Hill Climb Racing" has been downloaded more than 2000 million times worldwide.
And the effective download volume is more than 300 million times, which is extremely outstanding for a small game.
It's understandable if you think about it carefully. The "Hill Climb Racing" uploaded by Lin Hui before is free.
Many free-to-play games like to start charging after updating a version.
Therefore, many players who were still on the sidelines decided to download after learning that Lin Hui had updated a large version.
Regardless of whether there will be any charges in the future.
Download it first, at least you won't lose money.
Even after updating the new version, Lin Hui has no plans to charge for the game.
It can be said that the player's frenzied downloading act is in the middle of Lin Hui's arms.
All of a sudden, Lin Hui felt that a large amount of wealth was beckoning to him.
In the previous life, the game "Hill Climb Racing" had a revenue of more than 1 million euros, which is nearly one billion yuan.
Because I said goodbye to the Android market for the time being (within 6 months), Lin Hui's income will definitely be greatly discounted.
With an income of nearly 10 billion yuan, even with a discount, Lin Hui's income would not be much less.
And it's not that Lin Hui didn't take any remedial measures.
For example, he has added a new payment point in the game-obtaining a new livery through a lottery.
Judging from the enthusiasm of the local tyrants to pay.
In a short period of time, Lin Hui's income will not be less.
On the contrary, it is possible to surpass the early data of the game "Hill Climb Racing" in the previous life.
Lin Hui has a big advantage over the developers of the game "Hill Climb Racing" in his previous life.
The popularity of several games developed by Lin Hui in the past has made Lin Hui famous in the field of mobile games.
Fame is invisible and intangible, but it really exists.
Fame brings appeal, under a strong appeal.
The game "Hill Climb Racing" reproduced by Lin Hui hardly needs to go through the process of slowly fermenting the reputation of "Hill Climb Racing" in the previous life.
In fact, under the call of fame, even Lin Hui is now releasing a very bad game.
It is estimated that many players will try it.
What's more, the game "Hill Climb Racing" is a classic game with rich connotations.
Lin Hui believes that the player community can discover the value of this game with keen eyesight.
In addition to having a huge reputation, Lin Hui also has a small advantage.
That is, Lin Hui's share on the platform is higher.
When the game "Hill Climb Racing" first landed on the platform in the previous life, the share was 70%, but Lin Hui now directly owns 85% of the share.
Although the difference in share is only 15%, for a game whose revenue is measured in units of 1 million, even [-] percentage point will have a significant impact.
Apart from Lin Hui's own factors.
Market factors are also extremely favorable for forest ash.
The game "Hill Climb Racing" launched by Lin Hui at this time is extremely cheap.
Because whether it is from the domestic market or the international market.
The game "Hill Climb Racing" launched by Lin Hui has no rivals to compete with.
This is not Lin Hui talking about it.
Without investigation, there is no right to speak. The reason why Lin Hui can come to such an argument must have been fully investigated.
Judging from the domestic market at this time, although the domestic mobile game industry at this time cannot be said to be a blue ocean.
But if Lin Hui wants to make a difference in it, it's like entering no one's land.
The domestic success of several small games of Lin Hui also proved this point.
The reason for this situation is not that Lin Hui is so invincible, but that the opponent is too bad.
In 2013, with the help of the mobile Internet.
The actual sales revenue of mobile games in my country has exploded by more than two times, and the number of users has increased by nearly 2.5 times.
The domestic capital market has also noticed this situation, and began to make efforts on mobile games.
Although these manufacturers are making efforts, the direction of their efforts is rather strange.
Now the main mobile game developers in China are focusing on changing terminal/page games to mobile games.
And the trend of changing domestic end/page games to mobile games has not just started this year.
Probably since 12, some web games launched mobile versions one after another.
Domestic mobile game developers have begun to frantically convert end-to-end/page games into mobile games.
On the surface, it seems that the change of client/page games to mobile games is following the trend.
In essence, these people's thinking is too rigid, and they are using the thinking of computers to make mobile phones.
I feel that I can succeed by copying what I did on my computer to my mobile phone.
Is it really possible?
But Lin Hui didn't remind them of their obligation.
Moreover, the success of Lin Hui's previous games has shown that their thinking is outdated.
But these people don't turn back until they hit the south wall...
Colleagues are enemies, let them go.
After talking about the domestic situation, let's talk about the foreign situation.
Although foreign countries have noticed the value of casual games in the past few years.
But in recent years, the focus of foreign games has already shifted to other directions.
At this time, major foreign game developers are basically working on IP-modified mobile games, rather than focusing on general casual games.
The success of Linhui's previous games is just the victory of retro games in the eyes of Wai Guoren.
Not very optimistic about this trend.
To be honest, getting involved in games through IP does have inherent advantages.
In the entire game industry chain involving IP games:
(IP)→Game developer→Game publisher→Game distributor→Game user
IP is almost standing at the end of the industrial chain, basically making money while sitting.
(Although it is sitting and making money, it is not the most profitable in the whole chain)
In this chain, the IP owner does not do much.
Just authorize the characters, images, texts, plots and other materials of literature, film and television, animation, popular games, etc. that they own to game developers for game development.
For game developers, the value of IP lies in its own traffic, and the user loyalty is higher, which is easier to realize than ordinary traffic;
At the same time, IP has a ready-made world view, character design and art style, so there is no need to educate users.
IP is undoubtedly a good starting point to get involved in the game field.
If Lin Hui wants to get involved in the game field more deeply.
In the future, I will more or less get involved in some things related to IP.
As a matter of fact, if Lin Hui had previously made web articles, it would be a good foothold to get involved in IP if it was run properly.
Now mainstream foreign game developers don't pay much attention to casual game development, which is very beneficial to Lin Hui.
As for some stragglers who develop casual games.
It does not pose any threat to Lin Hui, who now has the dual support of reputation + platform.
In short, overall, the market situation at home and abroad is extremely favorable for forest ash.
Lin Hui believes that the game "Hill Climb Racing" will be a great success.
With a good vision of the expected income.
Lin Hui was going to bed.Before that, Lin Hui replied to various emails as usual.
Although there are many email messages, they are basically recruitment emails from various headhunting companies.
If it was some time ago, Lin Hui would click on the seals one by one to see how much he is worth in the eyes of various Internet giants?
Now Lin Hui basically doesn't even look at it.
Lin Hui is really speechless, why do these headhunters offer a bunch of annual salary that is less than my weekly tax payment to recruit me to work for you?
Or is this kind of black humor more popular now?
Especially the HR of the pig farm is even more brain-dead.
Lin Hui remembered that he had explicitly replied to this person's email before, expressing his refusal.
Now send emails one by one...
Uh, very speechless.
But this dedication is really commendable.
And for serious people, Lin Hui has always appreciated them.
Standing at a higher level now.
Lin Hui's appreciative gaze is somewhat different from the simple appreciation in the past.
Now Lin Hui is more of a love of talents.
Lin Hui remembered that the person who sent the email seemed to be the deputy director of human resources.
To be able to climb to this position, there must be some ability.
Is it too embarrassing for such a talent to stay in the pig farm?
Anyway, Lin Hui didn't remember what serious business the pig farm had done?
It wasn't even on the certification list of country M, so to put it bluntly, it was dispensable.
Lin Hui rummaged through a bunch of emails from headhunters/HR for a while.
I found that the wording of the email from Goose Factory HR was not bad.
So I changed the title and specific treatment of this email.
Return this recruitment email to the HR of the pig farm.
Although it was a temporary idea, Lin Hui was not a prank.
At least Lin Hui felt that the salary he offered was much more reliable than the salary offered to him by these HRs.
This kind of thing is just a small episode.
After that, an email from a foreign country in the mailbox caught Lin Hui's attention.
I clicked on the email and saw that the sender was Eve Carly.
Claims to be the head of the Text Summarization Group of the MIT Natural Language Processing Research Program.
As if afraid that Lin Hui would not believe it, Eve Carly also attached a bunch of proofs that could prove her identity in the email.
In fact, Lin Hui remembered the name Eve Carly.
The original owner of the patent "A New Method for Text Judgment, Screening and Comparison" that Lin Hui bought earlier was Eve Carly.
What is she sending emails for?
Could it be that he regretted it.
(⊙﹏⊙), but fortunately, Lin Hui did not see in the email that Eve mentioned that she would withdraw the patent "A New Method for Text Judgment, Screening and Comparison".
In the email, Eve highly praised Lin Hui's generative text summarization algorithm in South Wind (South Wind APP).
Although Eve Carly's words are full of respect.
People who work on algorithms seem to never hide their respect for the strong.
Although algorithms seem to play no role at all in the lives of ordinary people.
But in practice such algorithms are very important.
To some extent, the algorithm can even be said to be the core value of the application.
Take the sale of the overseas version of TIKT0K of a certain music in the previous life as an example.
Companies looking to acquire TikT0k's M/China business considered four options:
The first option is to acquire TikT0k without an algorithm.
But the requirement is to sell faster, while infusing alternatives into applications.
The second option is to slowly transition the algorithm to Country M over a year-long transition period.
A third option is to seek approval from State Z to sell the algorithm to selected State M companies.
The fourth option is for new buyers to license Byte/byte to use the TikT0k algorithm.
What is the reason for the difference in the description of these four acquisitions?
After all, it is because of the algorithm.
Country M is trying every means to obtain the core algorithm of a certain sound.
The price difference between these different programs may even reach as much as 100 billion US dollars.
From this point of view, algorithms are very valuable in specific occasions.
Although the generative text summarization algorithm that Lin Hui had previously worked out could not be compared with the algorithm involved in the personalized information push service technology based on data analysis of Xingyin.
But it also has its unique value.
In the eyes of a knowledgeable person, this thing is a treasure house full of treasures.
Anyway, Eve Carly's words are full of praise for Lin Hui.
Eve Carly was very curious about how Lin Hui managed the text summarization technology in Nanfeng APP.
Uh, in fact, Lin Huizai Nanfeng's generative text summarization processing technology is very simple.
It only takes about seven or eight steps to easily implement the text summarization processing technology in Nanfeng APP:
Ⅰ Based on deep learning technology, design an appropriate model architecture and training strategy.
Ⅱ Designing a Generative Automatic Text Summarization Model
Ⅲ With the help of the idea of transfer learning, a generative automatic text summarization algorithm based on the pre-trained model is proposed.
Ⅳ Complete content representation and weight calculation through unsupervised
V...
……
The steps are easy to say.Every step is very difficult for people in this time and space.
In some cases, it is difficult to think of this direction in terms of thinking.
Some are simply technically impossible.
And some are not only unexpected in thinking, but also impossible in technology.
It's very sad!
For example, the unsupervised training mentioned in step IV.
Now the mainstream research direction has forgotten the direction of unsupervised training.
More used to supervised training when it comes to training.
rather than focusing on unsupervised training.
Unsupervised training seems to be a very old research direction for people in this time and space.
In the eyes of people in this time and space.
Unsupervised training will bring about the divergence of training results and they are not very easy to deal with.
The pre-trained model mentioned in step Ⅲ:
Introducing pre-trained models in natural language processing.
According to the normal timeline, it appeared around 16 years.
This technique is a completely new concept for NLP researchers at this time.
And the deep learning technique in step Ⅰ.
Although people nowadays can think of applying neural network learning technology!
But it can't do deep learning, although deep learning and neural network learning have similar meanings.
The study of this spatiotemporal neural network is not particularly in-depth.
Although there were neural networks in 14, the research on neural network learning was not as deep as in the next few years.
Although people in this time and space have known since 12 that the deeper the neural network is, the higher the accuracy of the neural network is.
But knowing it doesn't do much good.
Most of this space-time neural network can only go deep into about ten or twenty layers.
When you go deep/into the nearest fifty floors, you will reach the limit.
It is also common for the neural network of later generations to go deep/into hundreds of layers and thousands of times.
In a word, people in this time and space have not been able to do so deep in neural network learning.
And if it can't be that deep, the accuracy will be easily compromised.
Although Lin Hui is very clear about the way inside.
But when the time is not ripe, these things are temporarily not enough for outsiders.
(End of this chapter)
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