Crossover: 2014

Chapter 149 An Application Worth Over [-] Million

Chapter 149 An Application Worth Over [-] Million (Part [-])
After rebirth, Lin Hui felt that he seemed to have been strengthened.

In the time and space of 2014, Lin Hui is extremely efficient at work.

The extremely high efficiency is mainly manifested in the extremely high degree of thinking activity.

When it comes to programming scenarios, it is easy for Lin Hui to come up with some extremely ingenious ideas that are difficult to think of under normal circumstances in actual development.

These ideas are very beneficial to the actual development process.

Often allows developers to get twice the result with half the effort.

In addition to the change in thinking activity, Lin Hui also felt extremely energetic when working.

But whether this thing is an extra plug-in, Lin Hui can't say for the time being.

Maybe it's pure money.

You must know that the workflow software has sold 3000 million US dollars!

3000 million U.S. dollars, roughly equivalent to RMB 2 million in wealth.

Developing a software can earn 2 million yuan, let alone make the programmer explode.

Even telling developers that there is a 50% chance of sudden death can't stop the enthusiasm of some developers.

Or maybe it's because of a string of past successes.

The current Lin Hui is extremely confident when developing software compared to his previous life.

And confidence is the pinnacle.

Of course, it could be a combination of these factors.

But what is the reason for this increase in efficiency, Lin Hui has no time to delve into it.

As long as the results shown are favorable, it is a good thing.

Under the double buff blessing of flexible thinking and abundant physical strength.

The development efficiency of Lin Hui is directly MAX.

When reproducing the workflow software, Lin Hui didn't focus entirely on the functional design of the software.

Instead, focus on UI design.

UI design refers to the overall design of human-computer interaction, operation logic, and beautiful interface of the software.

In the past, when Lin Hui was doing software/game development, he only took care of UI design.

Did not put the main focus on UI design when developing applications.

Why should we focus on the UI when developing the workflow software this time?

Because it is different from previous software/games.

What Lin Hui planned for the workflow software was to make Apple interested in this software.

So as to achieve the purpose of being successfully acquired.

For this purpose, the software developed by Lin Hui must at least conform to Apple's aesthetics.

Pointing to the sand-sculpture-style software in the past, trying to capture Apple's heart is probably a dream.

I want Apple to be interested in workflow software or even acquire this software.

You must follow Apple's rules.

And what is Apple's rule?

What rules should be followed by specific application designers.

Lin Hui remembered that Apple had an English version of the rules.

This description covers many details.

For example, Apple has clear requirements on the clarity and depth of software:
"For the clarity of the software screen, it is required that in the whole system, the text is legible at any size, the icons are precise and clear, the decorations are subtle and appropriate, and the attention to function makes the design stand out..."

"It involves the depth of the content of the software screen: there must be a clear visual hierarchy and realistic movement to convey a sense of hierarchy, give people vitality, and promote understanding..."

In addition to the requirements of the software content screen.

Apple even has clear recommendations for in-app indicators:
An app that helps people complete serious tasks can keep users focused by using subtle, unobtrusive graphics, standard controls, and predictable behavior.

On the other hand, an immersive application, such as a game, can provide an engaging look that provides fun and excitement to the player while encouraging exploration.

Similar regulations are very detailed, they are called rules, and they can even be viewed directly as aesthetic teaching.

These detailed rules largely represent Apple's pursuit of aesthetic integrity.

In Apple's app development logic, aesthetic integrity represents how well an app's appearance and behavior integrate with its functionality.

In human terms, appearance is combat effectiveness.

If there is no good looks, a software may have powerful functions, and it is destined to be incompatible with Apple's value measurement system.

In addition to these, this comprehensive regulation also stipulates the question of who is the father:

"An app can suggest a course of action or warn of dangerous consequences, but it's often a mistake for an app to take over decision-making power. The best apps strike the right balance between benefiting the user and avoiding unwanted outcomes."

It is very implicit, and the translation is that the user is the father of the application.

An excellent app Don't always think about being a dad.

Instead, be a grandson all the time.

Although Lin Hui is not a fruit fan, this rule must be praised.

Some rogue Android software requires various permissions, which is really annoying.

Apple's rules for software development can be said to be very detailed.

These rules are generally very humane, of course, this humanization is only for users.

For developers, some of the rules in this regulation are still very harsh.

For example, there is a rule that reads:
"An app can make people feel like they're in control by keeping interactive elements familiar and predictable...and by making it easy to cancel an action, even after it's already started."

For smooth and easy to understand operation.

After all, this directly affects the user experience.

However, Apple also strictly requires that the cancellation of the operation that has already started should be easy.

Even Lin Hui, who had been reborn once, could not fully understand this request.

What is the use of this function?
And from a developer's point of view, this function is more or less tasteless.

But there is no way, Apple just clearly wrote this into the developer guide.

There are many similar stringent requirements.

In his previous life, Lin Huizai, who didn't know why, thought that this rule was some important article, and spent a long time translating it.

Even after being reborn, Lin Hui still has a deep impression on this thing.

There are many items in this rule, but in the final analysis, these rules basically start from the UI design level of human-computer interaction and interface design.

It is said that this perverted rule requirement was written by Jobs himself.

Although the authenticity of this rumor remains to be verified.

But it can also be seen that Apple's strict requirements for software UI design are written in the bones.

All in all, the workflow software developed by Lin Hui this time is going to be acquired by Apple.

You must work hard at the UI design level.

But the problem is not too difficult.

Today's Apple UI design is much easier than in the past few years.

In the next few years, Apple's full-screen UI design will be hard to describe.

Although the new interactive experience is not bad (without wearing a mask).

But that Liu Haiping is too #&.

Didn't bring Jobs back to life.

It is true that the coffin is firmly fixed.

If you really want to join Apple in the future, don't say anything else.

First send the engineer who came up with Liu Haiping's design to Africa.

Clarified mission requirements and focus of work.

The next thing is much easier.

At about 22:23 on the 44nd, Lin Hui had already finished a demo of the workflow software.

Even though it's just a demo.

But basically the sparrow is small and well-equipped.

It already has the core functions of the workflow software.

Lin Hui feels that it is not a big problem to use this software directly for alpha testing.

Even add some details.

Lin Hui felt that there was nothing wrong with going online directly.

As for not meeting the development cycle?
Lin Hui felt that he would not face this controversy.

The software Workflow in the previous life was a competition entry.

It was done in 36 hours in a programming marathon by developers working with the team.

Even though the developers likely had the direction of the software a long time ago.

But how to say something like this is completely up to the developer to decide.

In the face of doubts, Lin Hui can fully say that he had related plans when he received the first iPhone4s a few years ago.

Why not combine the voice assistant on the iPhone 4s with a Shortcuts app?

The computer field respects geniuses.

Among other things, let's take the original author of the workflow software as an example.

Developed the first web page at the age of 7.

No, there is no doubt about it.

Moreover, He Yue from Apple also said it before.

Genius is all about being different.

In short, Lin Hui felt that even if he arranged to go online as soon as possible, it would not be a big problem.

It is specific to the demo that Lin Hui has done.

Because Lin Hui has the blessing of highly active thinking in the process of developing software.

Lin Hui has emerged some very good new ideas in the actual development.

With the help of these inspirations.

Lin Hui feels that the demo he made is not inferior to the previous generation of workflow.

Not only is it not inferior, but it is also excellent in UI interaction.

Lin Hui feels that this software is likely to be appreciated by Apple once it is launched.

The only regret is the action module.

In the software that Lin Hui reproduced, he only built more than 60 action modules (built-in operations).

It seems that more than 60 built-in operations are quite a lot.

But this software is far from the complete form of workflow.

There are more than [-] built-in actions in the complete workflow of later generations.

Rome wasn't built in a day.

After having the demo, Lin Hui's next job is to gradually improve the details.

But no matter how perfect Lin Hui is.

There is no way to do so many built-in actions in the mobile phone in the previous life.

Because if there are many permissions, individual developers cannot obtain them at all.

But that's nothing.

Even if this application is really tasteless.

It will not prevent Apple from taking a fancy to this software.

Perhaps in the eyes of ordinary users, they don't understand why Apple favors this software.

But put in Apple's perspective.

It's not hard to see why Apple has added blue eyes to a seemingly tasteless application like workflow.

For Apple mobile phones, it is really nothing to take out shortcut commands alone.

But when the shortcut command software is associated with Siri voice assistants and so on.

It is almost easy for users to achieve unprecedented levels of convenience.

The mobile phone starts shortcut commands through voice interaction and performs a series of automated operations.

It means that every user can do many things with one sentence.

Many cumbersome business processes and processes in work, study, and life can be easily replaced by mobile task automation.

This level is no longer a primary human-computer interaction, but has reached the standard of human-computer collaboration.

Apple's marketing department and technology department are not idlers.

Lin Hui believes that after he launches this software.

People at Apple can see the value of this software.

(End of this chapter)

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