Crossover: 2014
Chapter 187 Give him an undeniable condition
Chapter 187 Give Him an Undeniable Condition
Benito Vasilyevich says:
"It is true that many 2D games use the effect of near big and far small.
Especially when it comes to scenes involving corridors in 2D games.
It is a common thing to carry out this kind of design of near big and far small.
But before, no one had thought of applying this effect to weather particles.
In fact, some scenes such as weather effects were involved in the development of mobile games in the past.
Few developers are as serious as Gray Forest.
In my opinion, GRAY FOREST is an explorer of another path.
Such a man is a warrior.
And, if admittedly as we guessed.
Now GRAY FOREST has stepped out of a road that no one has ever traveled.
Take the function that exists between the virtual depth value Z and the weather particles.
Suppose this function is: =F(Z)
Although we can know the specific role of this function.
But we still have no way of knowing which parameters are involved in this function.
And even the problem of weather particle layering has been solved.
There are still many questions that still puzzle us.
For example, why in the rain scene designed by GRAY FOREST
There is no "blowout" or intermittent weather particles in general games.
Why in the game "HILL CLIMB RACING"
Some of the transitions involved at the beginning and end of the raining scene were natural?
In addition, there are many, many problems.
In short, the merger involving this game does not matter what others think.
Anyway, I look at it from a purely technical point of view.
Although the transaction cost more than [-] million US dollars.
But still not bad.
Being able to understand all the technologies involved in this game will be of great help to our super cell future game development. "
Pa/Na/Ning said: "Don't worry, I will not waver in my determination because of some criticism from the outside world.
In fact, I intend to finalize the letter of intent into a formal contract soon. "
Benito Vasilyevich nodded.
I only heard Pananin continue to say: "By the way, after your reminder just now.
I don't have an answer yet on how to fix the particle 'blowout' though.
But I seem to have an answer to my 'stutter' problem when it comes to weather particles.
The reason why we failed to see the weather particle blowout and intermittent phenomenon.
The high probability is because some weather particles are pre-cached in the game "HILL CLIMB RACING".
Just now you mentioned that pre-caching some 3D scenes is a test of the GPU.
But pre-caching some weather particles basically puts little pressure on the GPU.
Through this small practice, the particles observed by the player when moving in the game scene can be smooth and continuous. "
Benito Vasilyevich also agrees with this view.
Benito Vasilyevich continued: "I don't think we need to worry about the remaining issues.
I heard that there is a software in China called YINXIANG (audio).
You can hide your identity and ask some questions on it.
As far as I know, GRAY FOREST is playing with this software.
Perhaps at that time, we can ask GRAY FOREST some technical questions in the form of paid questions.
This is much better than running around like headless chickens like us. "
Pananin: "That's a good idea.
Hey, why does GRAY FOREST always have so much inspiration when it comes to game development.
And these inspirations have to say that this is really a good idea.
It stands to reason that these things are not difficult to think of.
But why didn't we think of it? "
Benito Vasilyevich: "I don't think it's our problem.
But GRAY FOREST is too genius.
Now I feel more and more that such a game design genius.
Even if he has nothing to do with a brand new game development engine.
Such talents should also be absorbed into our super/level/cell/cell.
His inexhaustible ideas alone are amazing. "
Pa/Na/Nin knew that Benito Vasilyevich's words were true.
Although Benito Vasilyevich is excellent in technology, he never excludes other talents.
Pa/Na/Nin: "I also want to include such people.
But I'm afraid it's hard, it's hard to impress people like Gray Forest with money! "
Benito Vasilyevich disagrees with this point of view:
"If we can't impress him with money.
Then we can impress him with sincerity.
We can make him an offer he can't refuse.
What if someone like Gray Forest could be allowed to use all the resources we have to develop games?
We are responsible for the losses, and share the profits [-]-[-].
I think it would be difficult for him to resist such a temptation!
Of course, this is just a suggestion, and you have the final say on how to decide. "
Pa/Na/Ning suddenly felt bright.
After all, it has not been a few years in the world that a game company can come up with a mobile game with an annual revenue of more than one billion US dollars for a "quasi-newcomer" to develop on this basis.
In the face of a super IP like Clash of Clans, no one will be tempted, right?
Paananen believed that Gray Forest could not resist the temptation.
However, Paananen decided to wait until the deal was concluded before inviting GRAY FOREST to join him.
Blindly inviting invitations now will be very disadvantageous in negotiations.
Walking to the window, Pananin saw the wind blowing outside.
I don't know where the wind will go.
(End of this chapter)
Benito Vasilyevich says:
"It is true that many 2D games use the effect of near big and far small.
Especially when it comes to scenes involving corridors in 2D games.
It is a common thing to carry out this kind of design of near big and far small.
But before, no one had thought of applying this effect to weather particles.
In fact, some scenes such as weather effects were involved in the development of mobile games in the past.
Few developers are as serious as Gray Forest.
In my opinion, GRAY FOREST is an explorer of another path.
Such a man is a warrior.
And, if admittedly as we guessed.
Now GRAY FOREST has stepped out of a road that no one has ever traveled.
Take the function that exists between the virtual depth value Z and the weather particles.
Suppose this function is: =F(Z)
Although we can know the specific role of this function.
But we still have no way of knowing which parameters are involved in this function.
And even the problem of weather particle layering has been solved.
There are still many questions that still puzzle us.
For example, why in the rain scene designed by GRAY FOREST
There is no "blowout" or intermittent weather particles in general games.
Why in the game "HILL CLIMB RACING"
Some of the transitions involved at the beginning and end of the raining scene were natural?
In addition, there are many, many problems.
In short, the merger involving this game does not matter what others think.
Anyway, I look at it from a purely technical point of view.
Although the transaction cost more than [-] million US dollars.
But still not bad.
Being able to understand all the technologies involved in this game will be of great help to our super cell future game development. "
Pa/Na/Ning said: "Don't worry, I will not waver in my determination because of some criticism from the outside world.
In fact, I intend to finalize the letter of intent into a formal contract soon. "
Benito Vasilyevich nodded.
I only heard Pananin continue to say: "By the way, after your reminder just now.
I don't have an answer yet on how to fix the particle 'blowout' though.
But I seem to have an answer to my 'stutter' problem when it comes to weather particles.
The reason why we failed to see the weather particle blowout and intermittent phenomenon.
The high probability is because some weather particles are pre-cached in the game "HILL CLIMB RACING".
Just now you mentioned that pre-caching some 3D scenes is a test of the GPU.
But pre-caching some weather particles basically puts little pressure on the GPU.
Through this small practice, the particles observed by the player when moving in the game scene can be smooth and continuous. "
Benito Vasilyevich also agrees with this view.
Benito Vasilyevich continued: "I don't think we need to worry about the remaining issues.
I heard that there is a software in China called YINXIANG (audio).
You can hide your identity and ask some questions on it.
As far as I know, GRAY FOREST is playing with this software.
Perhaps at that time, we can ask GRAY FOREST some technical questions in the form of paid questions.
This is much better than running around like headless chickens like us. "
Pananin: "That's a good idea.
Hey, why does GRAY FOREST always have so much inspiration when it comes to game development.
And these inspirations have to say that this is really a good idea.
It stands to reason that these things are not difficult to think of.
But why didn't we think of it? "
Benito Vasilyevich: "I don't think it's our problem.
But GRAY FOREST is too genius.
Now I feel more and more that such a game design genius.
Even if he has nothing to do with a brand new game development engine.
Such talents should also be absorbed into our super/level/cell/cell.
His inexhaustible ideas alone are amazing. "
Pa/Na/Nin knew that Benito Vasilyevich's words were true.
Although Benito Vasilyevich is excellent in technology, he never excludes other talents.
Pa/Na/Nin: "I also want to include such people.
But I'm afraid it's hard, it's hard to impress people like Gray Forest with money! "
Benito Vasilyevich disagrees with this point of view:
"If we can't impress him with money.
Then we can impress him with sincerity.
We can make him an offer he can't refuse.
What if someone like Gray Forest could be allowed to use all the resources we have to develop games?
We are responsible for the losses, and share the profits [-]-[-].
I think it would be difficult for him to resist such a temptation!
Of course, this is just a suggestion, and you have the final say on how to decide. "
Pa/Na/Ning suddenly felt bright.
After all, it has not been a few years in the world that a game company can come up with a mobile game with an annual revenue of more than one billion US dollars for a "quasi-newcomer" to develop on this basis.
In the face of a super IP like Clash of Clans, no one will be tempted, right?
Paananen believed that Gray Forest could not resist the temptation.
However, Paananen decided to wait until the deal was concluded before inviting GRAY FOREST to join him.
Blindly inviting invitations now will be very disadvantageous in negotiations.
Walking to the window, Pananin saw the wind blowing outside.
I don't know where the wind will go.
(End of this chapter)
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