Crossover: 2014
Chapter 276 Re-engraving without Difficulty
Chapter 276 Re-engraving without Difficulty
What's more, Lin Hui tends to think of "pay to buy out" when developing games.
In those days, it was a completely free model.
There's nothing comparable to what it was back then.
But it doesn't matter, it's good to have a place.
To gain a firm foothold, even if there are not hundreds of millions of users, having tens of millions of valid downloads is still blood money.
But having said that, if the "Dinosaur Game" is launched as an independent buyout game, will it be a bit too thin.
After all, games like "Dinosaur Game" are still very simple in the final analysis.
It doesn't seem kind to charge for such a simple gameplay, does it?
But Lin Hui thought about it.
Could it be that the games he made before were very complicated?
Is the gameplay complicated for a game like "2048"?
Games like FLAPPY BIRD are ridiculously simple, okay?
Isn't it normal to make a game with simple gameplay now?
As for why Lin Hui's first reaction was that it was not right to come up with such a simple game.
Maybe it's because I have higher demands on myself.
……
It's a good thing to have higher demands on yourself, but it seems that there is no need to have trouble with money.
You must know that in the previous life, since the "Dinosaur Game" came out, the monthly activity once reached [-] million.
Although the so-called "[-] million monthly live" here is only at the peak period, even so, it is enough to stand out from the crowd.
Except for some national-level applications or phenomenal applications that can easily achieve a monthly activity of over [-] million, how many applications dare to expect a nine-figure monthly activity?
In fact, let alone other applications with a monthly activity of over [-] million, even a monthly activity of one million is enough for developers or project managers to wake up laughing in the middle of the night.
In short, a game like "Dinosaur Game" that can achieve more than [-] million monthly users in the previous life or an application of "Easter Eggs" must not underestimate its potential.
Lin Hui felt that if this time and space produced a game like "Dinosaur Game", even if it could not achieve hundreds of millions of monthly jobs, it would not be difficult to harvest tens of millions of players.
This is really not Lin Hui bragging, you know, now Lin Hui is no ordinary development amateur.
Gray Forest has successively developed four classic games as Gray Forest, such as "Life Reopening Simulator", "2048", "FLAPPY BIRD", and "HILL CLIMB RACING". Strong market appeal.
In terms of casual games, Lin Hui almost dominated the app store game rankings throughout mid-June and late June.
In this case, Lin Hui made the game not have the usual "appeal", and it doesn't seem too much to say that it has "dominance".
To put it bluntly, even if Lin Hui makes a crappy game and releases it under the name of Gray Forest.
There are still countless people who will pay for their feelings, after all, people's thinking is inertial.
Coupled with the in-depth cooperation between Lin Hui and Ping Yi, under such circumstances, Ping Yi will definitely jump out and endorse Lin Hui.
Moreover, Lin Hui has always been a person who is good at using new media.
Lin Hui also has a unique advantage in the field of game promotion.
……
In layman's terms, Lin Hui now has a large player base, platform support, and promotional advantages.
In this case, isn't it easy for Lin Hui to make a game that wants to gain tens of millions of users?
The advantage is properly mine, how can the flying dragon lose?
As for the tens of millions of players, even if the price is set at 6 yuan/$0.99, it will bring Lin Hui an income of tens of millions.
Even if Lin Hui now has more than 1.5 million US dollars in funds, it does not mean that Lin Hui can ignore an income of tens of millions of US dollars.
Still the same sentence, who would think less money?
Taking it all into consideration, Lin Hui thinks that he can completely make out the classic game of "Dinosaur Game" from his previous life!
And there is another very important reason for the game "Dinosaur Game" to attract Lin Hui.
That is, it is not difficult to reproduce such a game.
Games like "Dinosaur Game" are actually quite similar to the three games that Lin Hui made before: "Life Restart Simulator", "2048" and "FLAPPY BIRD" from a development perspective:
——That is, the trouble when developing a project is mainly in terms of creativity or positioning, and programming is basically free.
In the case of getting the art resources, a small game like "Dinosaur Game" or even a random student majoring in computer science can easily handle it.
This matter is not difficult for Lin Hui, a technician with a lot of valuable development experience.
The fact is just as Lin Hui thought, after Lin Hui said goodbye to Melancholic Youyu on Weibo.
After Lin Hui went offline, it didn't take long for him to successfully reproduce the dinosaur game from his previous life.
Lin Hui is a senior naming waste, after the re-enactment of this "dinosaur game", Lin Hui still inherited the naming from his previous life.
Then there is the question of pricing.
Although such a game didn't take much time for Lin Hui in the process of replicating, Lin Hui still decided to set the price and set the game as a buyout system.
Why?
Compared with ordinary software, the commercial profit of games is much higher, so the competition is fierce, and it will inevitably become more and more complicated. After all, once the game fails, it is very difficult to recover a little cost. Therefore, before the development of game products is confirmed, There must be a strict project review process first, which is often extremely troublesome:
First of all, foreground planning is required, which is generally initiated by the game producer.
The process is to come up with a game type and play direction.
Then, it is necessary to be able to clarify the elements in the idea, get through the main logic, and express convincingly, so that such a project proposal can be adopted.
The next step is to conduct market research.
When a project proposal is adopted, it will more or less be compared with the games currently on the market.
The capable ones will even investigate games that other companies are developing.
It is necessary to examine whether there are games of the same type and similar gameplay.
If not, it is necessary to analyze whether this is a blue ocean that no one has done yet, or whether it is a dead sea, and this road will not work at all.
If so, compare it with the best games and think about whether your game will be competitive if it is made.
Whether to face the collision and crush the opponent with a higher game quality, or avoid the conflict, use hot IP or subdivided fields to occupy the remaining market, and then achieve overtaking...
After that, further demo preview will be carried out.
When the direction of a game is determined and the market research is estimated, then the next step is to make a demo at a small cost and try it out to see if there are any obstructive problems in the implementation of the core gameplay. Is it really fun to play?
If this level is also passed, then it can basically be determined that the product is ready for development and production.
After the product project is approved, it takes a certain amount of time and preparation for the development team to be in place.
There are more important things to do in this process, which is to sort out the prerequisites and version plans for how to make.
After that, it is still not over. The development of a game will also involve many links such as framework gameplay, style specification, version plan, actual development, product testing...
A series of super tedious processes.
It can be said that it is extremely troublesome for a game to come out under normal circumstances.
Unless it's all kinds of opportunistic tricks, serious game developers are actually very difficult.
Game development often requires a lot of money according to the normal process.
Of course, except for manufacturers who are keen on copying than bad.
When reflowing costs, it is the most direct means to monetize through game buyouts, game memberships, and advertising revenue.
However, both membership and advertisement are troublesome, and Lin Hui doesn't like it.
It seems that the only way for Lin Hui to return costs is to buy out the game.
Although the actual development of hand forest ash has no cost.
But it was impossible for Lin Hui to put the matter of transportation on the bright side.
So even if Lin Hui has no development costs, he must make a move to recover blood.
It was approved shortly thereafter.
Lin Hui set up an overseas account and found that the game "T-rex's Journey" can already be found.
As for the rating, it is 4+, which is basically classified as harmless to humans and animals.
Otherwise, wouldn't it be plain strange.
Taking a step back, even if Lin Hui himself doesn't care about the opinions of the outside world, he also doesn't care about some income issues.
But Lin Hui can't just focus on his own nobility.
Other individuals and teams who develop games honestly set the game as a buyout out of consideration for return costs.
Lin Hui made the game free because he can move it with almost zero cost unscrupulously?
It is true that those game developers who are eager to return costs will not be able to resist the paid games that game developers strive to get.
If things go on like this, wouldn't it be counterproductive to the healthy, orderly and positive development of the game industry.
Even this effect is very similar to the alternative "bad money drives out good money".
If that's the case, Lin Hui himself will really become a ghost in the industry.
After considering many factors, Lin Hui still feels that it is necessary to set a price for the game Dinosaur Mini Game.
As for the specific setting of pricing?
Lin Hui set the overseas pricing to $1.
Afterwards, Lin Hui put the game he made earlier into the Apple App Store to wait for review.
As for domestic?Lin Hui is not considering launching the game "Dinosaur Game" for the time being.
After all, Lin Hui's previous updates to the three games "Life Restart Simulator", "2048" and "FLAPPY BIRD" were mainly carried out around domestic players.
It seems that there is no need to continue to make too much movement in the country in a short period of time.
In particular, it won't be long before the official media will have to make some public reports on themselves.
Under such circumstances, Lin Hui felt that seeking stability in the country was the best policy.
Of course, the domestic launch schedule, Lin Hui, will not be delayed for too long, and it should be able to launch normally in a few days.
Lin Hui officially uploaded the game around 6:28 a.m. on June [-] and planned to review it.
At [-]:[-] in the morning, Lin Hui received a call from Huang Jing.
Huang Jing and Lin Hui were quite familiar with each other, and Huang Jing didn't make any detours after connecting the phone.
Expressing her admiration for Lin Hui directly, Huang Jing: "Oh my God, you...you are too aggressive, don't tell me you just stayed up all night and updated three games by the way. Made a new game? You are really capable.”
Lin Hui said modestly: "It's just so-so, the main thing is to check for gaps and make up for omissions."
Without waiting for Huang Jing to continue to brag, Lin Hui continued to ask: "By the way, do you have any opinions on these updates and new games I made this time?"
Huang Jing: "I can't talk about opinions. I haven't bothered to watch them one by one. I just took a look at that little dinosaur parkour game you made..."
Lin Hui said: "It's okay, then you can just talk about your views on the dinosaur game, and listen carefully."
Huang Jing: "You made the game "FLAPPY BIRD" earlier, and the difficulty is very balanced from the beginning to the end throughout the game.
But most traditional games range in difficulty from easy to hard.
After you came up with "FLAPPPY BIRD" with a balanced difficulty from the beginning to the end, I remember some game analysts saying that your design is very flattering.
Generally, the game from easy to difficult is easy at the beginning, but the difficulty becomes higher and higher as it goes on, and the higher the difficulty, it is easy to cause the player to Game Over.
After Game Over, the player has to start all over again.
When the game is restarted, the player has to go through the process of the game starting from simple to complex.
Although the gradual process from easy to difficult is in line with the general operating rules.
However, what gamers want to enter is the difficulty where the game ends.
Rather than want to go through the process of gradual difficulty again.
This process of gradually changing difficulty is easily regarded as a burden by users as part of the time cost of restarting the game.
In this case, players will subconsciously think that replaying traditional games whose difficulty ranges from easy to hard will cost a lot of time.
Players of "Flappy Bird" don't have to worry about this at all. This game completely eliminates the process from simple to difficult, and the game is always a difficulty from beginning to end.
It can be said that since you made the game "FLAPPPY BIRD", many game developers behind you have made similar small games that involve operation, and now they have become one of a kind of difficulty.
Now that your little dinosaur game has adopted the kind of operation design from easy to difficult, I guess those HD toddlers are probably dumbfounded..."
Lin Hui said: "Then there is no way to do it. Different games have different strategies, and the rest of the game developers don't stick to their own way, so it's no one's fault if they follow suit."
Lin Hui said: "Do you have any insights on game operation or positioning?"
Huang Jing: "This game gives me the feeling that it is very mature, but it gives me the feeling that you might as well be more confident in the pricing of this game."
Lin Hui: "Be more confident in pricing? Do you mean that the price is too low? How to say it specifically?"
Huang Jing said: "You made the character image in this game to be a tyrannosaur, right?"
Lin Hui said: "Yes, that's right, it is a Tyrannosaurus rex, or if you are not used to this kind of name, it can also be called a Tyrannosaurus rex."
(End of this chapter)
What's more, Lin Hui tends to think of "pay to buy out" when developing games.
In those days, it was a completely free model.
There's nothing comparable to what it was back then.
But it doesn't matter, it's good to have a place.
To gain a firm foothold, even if there are not hundreds of millions of users, having tens of millions of valid downloads is still blood money.
But having said that, if the "Dinosaur Game" is launched as an independent buyout game, will it be a bit too thin.
After all, games like "Dinosaur Game" are still very simple in the final analysis.
It doesn't seem kind to charge for such a simple gameplay, does it?
But Lin Hui thought about it.
Could it be that the games he made before were very complicated?
Is the gameplay complicated for a game like "2048"?
Games like FLAPPY BIRD are ridiculously simple, okay?
Isn't it normal to make a game with simple gameplay now?
As for why Lin Hui's first reaction was that it was not right to come up with such a simple game.
Maybe it's because I have higher demands on myself.
……
It's a good thing to have higher demands on yourself, but it seems that there is no need to have trouble with money.
You must know that in the previous life, since the "Dinosaur Game" came out, the monthly activity once reached [-] million.
Although the so-called "[-] million monthly live" here is only at the peak period, even so, it is enough to stand out from the crowd.
Except for some national-level applications or phenomenal applications that can easily achieve a monthly activity of over [-] million, how many applications dare to expect a nine-figure monthly activity?
In fact, let alone other applications with a monthly activity of over [-] million, even a monthly activity of one million is enough for developers or project managers to wake up laughing in the middle of the night.
In short, a game like "Dinosaur Game" that can achieve more than [-] million monthly users in the previous life or an application of "Easter Eggs" must not underestimate its potential.
Lin Hui felt that if this time and space produced a game like "Dinosaur Game", even if it could not achieve hundreds of millions of monthly jobs, it would not be difficult to harvest tens of millions of players.
This is really not Lin Hui bragging, you know, now Lin Hui is no ordinary development amateur.
Gray Forest has successively developed four classic games as Gray Forest, such as "Life Reopening Simulator", "2048", "FLAPPY BIRD", and "HILL CLIMB RACING". Strong market appeal.
In terms of casual games, Lin Hui almost dominated the app store game rankings throughout mid-June and late June.
In this case, Lin Hui made the game not have the usual "appeal", and it doesn't seem too much to say that it has "dominance".
To put it bluntly, even if Lin Hui makes a crappy game and releases it under the name of Gray Forest.
There are still countless people who will pay for their feelings, after all, people's thinking is inertial.
Coupled with the in-depth cooperation between Lin Hui and Ping Yi, under such circumstances, Ping Yi will definitely jump out and endorse Lin Hui.
Moreover, Lin Hui has always been a person who is good at using new media.
Lin Hui also has a unique advantage in the field of game promotion.
……
In layman's terms, Lin Hui now has a large player base, platform support, and promotional advantages.
In this case, isn't it easy for Lin Hui to make a game that wants to gain tens of millions of users?
The advantage is properly mine, how can the flying dragon lose?
As for the tens of millions of players, even if the price is set at 6 yuan/$0.99, it will bring Lin Hui an income of tens of millions.
Even if Lin Hui now has more than 1.5 million US dollars in funds, it does not mean that Lin Hui can ignore an income of tens of millions of US dollars.
Still the same sentence, who would think less money?
Taking it all into consideration, Lin Hui thinks that he can completely make out the classic game of "Dinosaur Game" from his previous life!
And there is another very important reason for the game "Dinosaur Game" to attract Lin Hui.
That is, it is not difficult to reproduce such a game.
Games like "Dinosaur Game" are actually quite similar to the three games that Lin Hui made before: "Life Restart Simulator", "2048" and "FLAPPY BIRD" from a development perspective:
——That is, the trouble when developing a project is mainly in terms of creativity or positioning, and programming is basically free.
In the case of getting the art resources, a small game like "Dinosaur Game" or even a random student majoring in computer science can easily handle it.
This matter is not difficult for Lin Hui, a technician with a lot of valuable development experience.
The fact is just as Lin Hui thought, after Lin Hui said goodbye to Melancholic Youyu on Weibo.
After Lin Hui went offline, it didn't take long for him to successfully reproduce the dinosaur game from his previous life.
Lin Hui is a senior naming waste, after the re-enactment of this "dinosaur game", Lin Hui still inherited the naming from his previous life.
Then there is the question of pricing.
Although such a game didn't take much time for Lin Hui in the process of replicating, Lin Hui still decided to set the price and set the game as a buyout system.
Why?
Compared with ordinary software, the commercial profit of games is much higher, so the competition is fierce, and it will inevitably become more and more complicated. After all, once the game fails, it is very difficult to recover a little cost. Therefore, before the development of game products is confirmed, There must be a strict project review process first, which is often extremely troublesome:
First of all, foreground planning is required, which is generally initiated by the game producer.
The process is to come up with a game type and play direction.
Then, it is necessary to be able to clarify the elements in the idea, get through the main logic, and express convincingly, so that such a project proposal can be adopted.
The next step is to conduct market research.
When a project proposal is adopted, it will more or less be compared with the games currently on the market.
The capable ones will even investigate games that other companies are developing.
It is necessary to examine whether there are games of the same type and similar gameplay.
If not, it is necessary to analyze whether this is a blue ocean that no one has done yet, or whether it is a dead sea, and this road will not work at all.
If so, compare it with the best games and think about whether your game will be competitive if it is made.
Whether to face the collision and crush the opponent with a higher game quality, or avoid the conflict, use hot IP or subdivided fields to occupy the remaining market, and then achieve overtaking...
After that, further demo preview will be carried out.
When the direction of a game is determined and the market research is estimated, then the next step is to make a demo at a small cost and try it out to see if there are any obstructive problems in the implementation of the core gameplay. Is it really fun to play?
If this level is also passed, then it can basically be determined that the product is ready for development and production.
After the product project is approved, it takes a certain amount of time and preparation for the development team to be in place.
There are more important things to do in this process, which is to sort out the prerequisites and version plans for how to make.
After that, it is still not over. The development of a game will also involve many links such as framework gameplay, style specification, version plan, actual development, product testing...
A series of super tedious processes.
It can be said that it is extremely troublesome for a game to come out under normal circumstances.
Unless it's all kinds of opportunistic tricks, serious game developers are actually very difficult.
Game development often requires a lot of money according to the normal process.
Of course, except for manufacturers who are keen on copying than bad.
When reflowing costs, it is the most direct means to monetize through game buyouts, game memberships, and advertising revenue.
However, both membership and advertisement are troublesome, and Lin Hui doesn't like it.
It seems that the only way for Lin Hui to return costs is to buy out the game.
Although the actual development of hand forest ash has no cost.
But it was impossible for Lin Hui to put the matter of transportation on the bright side.
So even if Lin Hui has no development costs, he must make a move to recover blood.
It was approved shortly thereafter.
Lin Hui set up an overseas account and found that the game "T-rex's Journey" can already be found.
As for the rating, it is 4+, which is basically classified as harmless to humans and animals.
Otherwise, wouldn't it be plain strange.
Taking a step back, even if Lin Hui himself doesn't care about the opinions of the outside world, he also doesn't care about some income issues.
But Lin Hui can't just focus on his own nobility.
Other individuals and teams who develop games honestly set the game as a buyout out of consideration for return costs.
Lin Hui made the game free because he can move it with almost zero cost unscrupulously?
It is true that those game developers who are eager to return costs will not be able to resist the paid games that game developers strive to get.
If things go on like this, wouldn't it be counterproductive to the healthy, orderly and positive development of the game industry.
Even this effect is very similar to the alternative "bad money drives out good money".
If that's the case, Lin Hui himself will really become a ghost in the industry.
After considering many factors, Lin Hui still feels that it is necessary to set a price for the game Dinosaur Mini Game.
As for the specific setting of pricing?
Lin Hui set the overseas pricing to $1.
Afterwards, Lin Hui put the game he made earlier into the Apple App Store to wait for review.
As for domestic?Lin Hui is not considering launching the game "Dinosaur Game" for the time being.
After all, Lin Hui's previous updates to the three games "Life Restart Simulator", "2048" and "FLAPPY BIRD" were mainly carried out around domestic players.
It seems that there is no need to continue to make too much movement in the country in a short period of time.
In particular, it won't be long before the official media will have to make some public reports on themselves.
Under such circumstances, Lin Hui felt that seeking stability in the country was the best policy.
Of course, the domestic launch schedule, Lin Hui, will not be delayed for too long, and it should be able to launch normally in a few days.
Lin Hui officially uploaded the game around 6:28 a.m. on June [-] and planned to review it.
At [-]:[-] in the morning, Lin Hui received a call from Huang Jing.
Huang Jing and Lin Hui were quite familiar with each other, and Huang Jing didn't make any detours after connecting the phone.
Expressing her admiration for Lin Hui directly, Huang Jing: "Oh my God, you...you are too aggressive, don't tell me you just stayed up all night and updated three games by the way. Made a new game? You are really capable.”
Lin Hui said modestly: "It's just so-so, the main thing is to check for gaps and make up for omissions."
Without waiting for Huang Jing to continue to brag, Lin Hui continued to ask: "By the way, do you have any opinions on these updates and new games I made this time?"
Huang Jing: "I can't talk about opinions. I haven't bothered to watch them one by one. I just took a look at that little dinosaur parkour game you made..."
Lin Hui said: "It's okay, then you can just talk about your views on the dinosaur game, and listen carefully."
Huang Jing: "You made the game "FLAPPY BIRD" earlier, and the difficulty is very balanced from the beginning to the end throughout the game.
But most traditional games range in difficulty from easy to hard.
After you came up with "FLAPPPY BIRD" with a balanced difficulty from the beginning to the end, I remember some game analysts saying that your design is very flattering.
Generally, the game from easy to difficult is easy at the beginning, but the difficulty becomes higher and higher as it goes on, and the higher the difficulty, it is easy to cause the player to Game Over.
After Game Over, the player has to start all over again.
When the game is restarted, the player has to go through the process of the game starting from simple to complex.
Although the gradual process from easy to difficult is in line with the general operating rules.
However, what gamers want to enter is the difficulty where the game ends.
Rather than want to go through the process of gradual difficulty again.
This process of gradually changing difficulty is easily regarded as a burden by users as part of the time cost of restarting the game.
In this case, players will subconsciously think that replaying traditional games whose difficulty ranges from easy to hard will cost a lot of time.
Players of "Flappy Bird" don't have to worry about this at all. This game completely eliminates the process from simple to difficult, and the game is always a difficulty from beginning to end.
It can be said that since you made the game "FLAPPPY BIRD", many game developers behind you have made similar small games that involve operation, and now they have become one of a kind of difficulty.
Now that your little dinosaur game has adopted the kind of operation design from easy to difficult, I guess those HD toddlers are probably dumbfounded..."
Lin Hui said: "Then there is no way to do it. Different games have different strategies, and the rest of the game developers don't stick to their own way, so it's no one's fault if they follow suit."
Lin Hui said: "Do you have any insights on game operation or positioning?"
Huang Jing: "This game gives me the feeling that it is very mature, but it gives me the feeling that you might as well be more confident in the pricing of this game."
Lin Hui: "Be more confident in pricing? Do you mean that the price is too low? How to say it specifically?"
Huang Jing said: "You made the character image in this game to be a tyrannosaur, right?"
Lin Hui said: "Yes, that's right, it is a Tyrannosaurus rex, or if you are not used to this kind of name, it can also be called a Tyrannosaurus rex."
(End of this chapter)
You'll Also Like
-
The Growth System Comes at the Age of Thirty
Chapter 131 4 hours ago -
Family Immortal Cultivation: Li Clan
Chapter 1035 13 hours ago -
Longevity, starting from the blood contract turtle
Chapter 609 13 hours ago -
Wanjie Technology System.
Chapter 701 17 hours ago -
On the Avenue
Chapter 411 17 hours ago -
Diary of the Improper Monster Girl Transformation
Chapter 253 17 hours ago -
Oh no, the young villain got the heroine's script!
Chapter 915 17 hours ago -
Having a child makes you invincible
Chapter 329 17 hours ago -
Just a quick calculation, you are a fugitive!
Chapter 657 17 hours ago -
Who brought this guy into the monastic circle?
Chapter 386 17 hours ago