Crossover: 2014
Chapter 278
Chapter 278
最关键的是林灰注意到林灰复刻的恐龙小游戏其有效下载突破500万次的时候也不过才刚刚帝都时间6月28日上午11:57。
If this trend is maintained, it is not impossible for Lin Hui to estimate that the number of effective downloads will exceed 24 million within 1000 hours.
Even higher is possible.
It sounds like a fantasy, but in terms of games, there are many inconspicuous small games that have earned tens of millions of dollars in revenue.
Similar examples are too numerous to list here.
How else can you say that the game is a cash cow.
Of course, if you want to expect a higher download volume, Lin Hui seems to have to further increase the fire in the promotion.
When Lin Hui previously promoted his new game "FLAPPY BIRD" overseas, he chose to promote it on YouTube.
Overseas, YouTube is basically the only one.
YouTube can basically cover more than 80% of overseas online video users.
Lin Hui learned about the price of online promotion through YouTube:
A YouTuber with 10 subscribers can charge $000 per video;
A YouTuber with 100 subscribers can charge $000 per video...and so on.
Although promotion through YouTube is not cheap, the price is still acceptable to Lin Hui.
However, Lin Hui felt that games like "T-rex's Journey" were not very suitable for promotion through videos.
Because the gameplay of "T-rex's Journey" is too monotonous.
Although the gameplay like "FLAPPPY BIRD" is equally monotonous.
But because the latter operation rhythm is difficult to adapt to, many YouTubers basically can't play many games and then GAME OVER when promoting.
When the audience sees these video bloggers being so good, they will have some strange thoughts:
Is this game really that difficult?Or are these vloggers deliberately pretending to be?
In order to slap video bloggers in the face, it will make many passers-by try the game "FLAPPY BIRD".
In this way, although "FLAPPPY BIRD" is relatively monotonous, it can also play a certain role in publicity through video promotion.
Although the gameplay of "T-rex's Journey" is monotonous.
But because of the difficulty recursively easy to use.
If video promotion is still used, Lin Hui feels that the promotional effect will not be achieved.
On the contrary, it is possible for many people to directly pass through the cloud.
Potential players have all cleared the level, how can Lin Hui happily collect money?
Video-based publicity is definitely not advisable.
It seems that it can only be promoted by means of text or a combination of pictures and texts.
However, direct marketing and promotion of soft articles may achieve results.
But too intensive publicity may also have the opposite effect of dissuading many unrelated passers-by.
Would it be nice if the propaganda could be more accurate?
Lin Hui immediately thought of the precise way to promote the game:
——Propaganda with the help of overseas game forums.
As for why Lin Hui thought of this in the first place?
Lin Hui remembered that the reason why the game "2048" that he moved before was out of the circle overseas was because of the game forum.
Although "2048" was able to take advantage of game forums to explode overseas at that time, it was largely the result of "inadvertently inserting willows and willows".
But it is undeniable that game forums play a huge role in a game's popularity.
After all, game forums are where players gather.
In such a place, the game is easy to attract attention if it has something to make people's eyes shine.
When someone notices that Lin Hui has made a new game, they spread it to ten, and then spread it to hundreds. This is very beneficial to the further development of the game's popularity.
It is not the first time Lin Hui has done this when it comes to contacting overseas promotion.
After making up his mind, Lin Hui immediately invested in contacting some mainstream overseas game forums for promotion.
Things were much easier than Lin Hui imagined.
When Lin Hui was looking for overseas game forums to contact and promote, he unexpectedly discovered that the game "T-rex's Journey" had already formed quite a good topic in many game forums, especially some game forums with relatively high activity.
Players are actively discussing, and players are not limited to the gameplay itself.
Instead, a lot of new topics were sent out for discussion.
There are even a lot of angles to analyze the problem that give people a strange feeling.
Lin Hui even saw a group of people seriously analyzing how Lin Hui made the running speed of the dinosaur correspond to the real speed:
A user with the ID "2047" posted: "Dinosaur games use the game score as the standard for calculating the game progress. However, how many meters does one point represent? To solve the problem of unit conversion, set the video frame rate with the mobile phone 60FPS and record, import the video into the tracker program, take the previously calculated length of the dinosaur as a benchmark, take the last frame image with a game score of 39 points and the last frame image with a score of 42 points, and measure the distance difference between the dinosaur and the cactus.
It can be found that in the process of 39-42 minutes, the distance between the dinosaur and the cactus varies by 35.39-7.85=27.54m.
It can be seen from this that every point scored in the small dinosaur game is equivalent to advancing the dinosaur by (27.54/3)=9.18m.
Then use the game score of 100 points to measure the time required for the little dinosaur to move 100*9.18=918 m.
Finally, using vt as a graph, it can be found that the game of the little dinosaur continues to accelerate in the first 120 seconds, and after 120 seconds, the speed of the dinosaur tends to a fixed value of 160 m/s = 576 km/h. "
Lin Hui was dumbfounded by this data. The speed of the good guy is nearly 5 kilometers per hour, which is 747 times that of vehicles on the highway, and even half of the flying speed of a Boeing [-]!
Is this some kind of subsonic dinosaur?
Sure enough, someone soon refuted this person's conclusion.
One with the ID "vu1%po" replied: "No, no, it can't be counted that way. If we want to know the real running speed of the dinosaur in the game, we must first know the height of the small dinosaur in the game corresponding to the real situation.
According to the name of the game made by GRAY FOREST and the shape of the dinosaur in it, I think the dinosaur in the game should be a Tyrannosaurus rex.
The scientific name of Tyrannosaurus is Tyrannosaurus rex, which is currently the only valid species in the genus Tyrannosaurus.
Using the most well-known tyrannosaur fossils in existence as a reference, we speculate that the height of tyrannosaurus (vertical height from the ground when standing) is 4.5 meters.
However, considering that not every Tyrannosaurus has the same size, and the standing posture of the small dinosaur is quite different from other Tyrannosaurus, we hope to find a more objective standard to measure its height.
After scouring the data, we found that the comparison with the forelimb of the Tyrannosaurus seemed ideal..."
There are many sand sculpture netizens in the game forum who are extremely interested in the discussion initiated by "vu1%po".
Some even participated in the discussion.
A netizen with the ID "))))poppp questioned the content of "vu1%po"'s comment: "If according to @vu1%po you said, the height of dinosaurs is several meters, then the cactus in the game corresponds to How high should it be? Isn’t it more than ten meters high? Is there a cactus that tall?”
"vu1%po" replied: "It's so rare that it's so strange, of course there are cactus more than ten meters high. The Mexican/Mexican giant cactus is the tallest cactus ever recorded, with a height of up to 19.2m. In addition, The highest plant height of giant saguaro cactus can reach 16m..."
"))))poppp": "Really? I don't believe it..."
"vu1%po": "..."
"..."
After reading the discussion above, a netizen named "hhhhnnn" also added: "If according to @vu1%po you said, the cactus in the game is a giant living cactus, the distribution range of the giant column is in California, Arizona, USA State, and the Sonora Desert of Sonora, Mexico, the main distribution range of Tyrannosaurus rex is in the western part of the United States and the southwestern part of Canada. There may be distribution in the United States.
Scientific research is superficial, and the above-mentioned organisms may have existed at the end of the Cretaceous period.
Combining the time and space of the distribution of the above three species, I speculate that in the little dinosaur game, the dinosaurs should be running in the Sonora Desert during the Cretaceous period..."
"Is it so rigorous, this wave of authenticity is the victory of the players..."
"I don't read much, so don't lie to me. If this is the case, then the game developed by Gray Forest is very hard. I thought it was just a boring money-making work. It seems that the developer is very hard... "
Looking at the serious discussions of these hard-core textual research players, Lin Hui couldn't help asking three philosophical questions.
who I am?where am I?What am I going to do?
Of course not all posts are so weird.
There are still many hard-core professional analysis articles.
Lin Hui was even a little surprised that some analysis articles were true.
For example, in the NeoGAF forum, Lin Hui saw a person with the ID "flyingtiger" not only analyzed the new game "T-rex's Journey" made by Gray Forest (namely Lin Hui), but also from the framework gameplay, style A series of games developed by GRAY FOREST are comprehensively analyzed from the perspectives of specification and scheme design, and the analysis is very in-depth.
Whether a game is fantasy, magic, martial arts or science fiction, whether the art style is realistic, Q version, 3D or 2D.
These all fall under the category of style norms.
Therefore, it is not difficult to analyze when it comes to style norms.
Many Gao Wan who know a little bit of terminology can basically speak clearly and logically.
It is not difficult to know about things like framework gameplay and scheme design.
But it is not so easy for laymen to explain clearly, after all, these are already quite core things in game development.
Take the development of a game. Although the core gameplay of the game has to be determined during the project approval process, this is far from enough.
Although we all know that the most important thing about games is to have fun.
But you must know that the so-called "fun" is not an instant experience, but a process experience.
In this case, in many cases, even if the core gameplay of a game is clarified, it is still not enough.
After that, the core gameplay will be further enriched and packaged.
In addition, a series of behavior modules must be built around the core gameplay.
Such as:
How do game characters grow?
What is the content that guides and supports player behavior?
What does the game produce, what does it consume, etc. all need to be considered?
and many more.
These behavior modules are generally referred to as framework gameplay.
It is very important and essential to build a framework game.
If there is no such framework gameplay as a supplement to the game, then no matter how prominent the core gameplay of a game is, it will be weak in the final analysis.
Generally speaking, the specific supplements to the content of the framework gameplay are basically completed by game planning.
Some more complex games require system planning and coordination on the basis of game planning.
Just judging from flyingtiger's grasp of frame gameplay.
Lin Hui felt that this flying tiger was not Xiaobai.
After all, the content of this flyingtiger analysis is far more than just related to frame gameplay.
This analysis article also analyzes the scheme design by the way.
The key to program design involving games is to clarify requirements.
For many laymen, the scheme design is probably a description like "I want a XXX".
But this is far from enough.
Even if you know that you want XXX, when you are explaining, you should have a clear and detailed description of the composition, usage, and rules and procedures of the "XXX" in your mouth.
At least you have to explain clearly what this "XXX" is for, which functional modules it contains, and what the flow chart is like.
In addition, the subdivision modules, processes, etc. must be further elaborated.
Similar to the previous framework gameplay, the scheme design is also planned.
For planning, at the very least, it should be able to clearly and clearly explain the functions required in the scheme design.
In addition, planning should also stand more from the perspective of players and users, simulating how players operate and how pages jump.
It's not a simple human touch when it comes to thinking about it from the player's perspective.
A more professional description that involves thinking about it from the player's point of view is called Page-Flow.
This link itself is a work of planning to do.
In many cases, planning does not fully consider the requirements of players, which is not impersonal.
It's simply that the level of business is not up to standard.
Judging from the posts posted by flyingtiger.
Although this analysis is not particularly precise when it comes to style norms.
But whether it is the framework gameplay or the style design, this person's analysis is quite in place.
So is this flying tiger's job a plan?
Lin Hui clicked on the flyingtiger's profile picture and read his profile.
Oh, it's really a planner, and I'm currently working independently.
Work independently?
So, is this a wild plan picked up?
Lin Hui also saw a lot of good in-depth analysis articles related to the game on the homepage of flyingtiger.
I have to say that these analysis articles are quite professional and in-depth, which gives Lin Hui a pretty good impression.
If the articles on this person's homepage are all original by this person, then this person's level of planning is indeed not bad.
Although Lin Hui admits that this flying tiger has very good strength.
However, Lin Hui is not likely to be possessed by Liu Bei, and he wants to recruit talents when he sees them.
There is one thing to say, although a good plan is often very important in the development process of a game.
But for the time being, Lin Hui is mainly engaged in porting work, and most of the time, Lin Hui can do the work he does during normal game development and planning.
Unless it is to tinker with a game that Lin Hui is very unfamiliar with, Lin Hui does not need a plan in a short time.
(End of this chapter)
最关键的是林灰注意到林灰复刻的恐龙小游戏其有效下载突破500万次的时候也不过才刚刚帝都时间6月28日上午11:57。
If this trend is maintained, it is not impossible for Lin Hui to estimate that the number of effective downloads will exceed 24 million within 1000 hours.
Even higher is possible.
It sounds like a fantasy, but in terms of games, there are many inconspicuous small games that have earned tens of millions of dollars in revenue.
Similar examples are too numerous to list here.
How else can you say that the game is a cash cow.
Of course, if you want to expect a higher download volume, Lin Hui seems to have to further increase the fire in the promotion.
When Lin Hui previously promoted his new game "FLAPPY BIRD" overseas, he chose to promote it on YouTube.
Overseas, YouTube is basically the only one.
YouTube can basically cover more than 80% of overseas online video users.
Lin Hui learned about the price of online promotion through YouTube:
A YouTuber with 10 subscribers can charge $000 per video;
A YouTuber with 100 subscribers can charge $000 per video...and so on.
Although promotion through YouTube is not cheap, the price is still acceptable to Lin Hui.
However, Lin Hui felt that games like "T-rex's Journey" were not very suitable for promotion through videos.
Because the gameplay of "T-rex's Journey" is too monotonous.
Although the gameplay like "FLAPPPY BIRD" is equally monotonous.
But because the latter operation rhythm is difficult to adapt to, many YouTubers basically can't play many games and then GAME OVER when promoting.
When the audience sees these video bloggers being so good, they will have some strange thoughts:
Is this game really that difficult?Or are these vloggers deliberately pretending to be?
In order to slap video bloggers in the face, it will make many passers-by try the game "FLAPPY BIRD".
In this way, although "FLAPPPY BIRD" is relatively monotonous, it can also play a certain role in publicity through video promotion.
Although the gameplay of "T-rex's Journey" is monotonous.
But because of the difficulty recursively easy to use.
If video promotion is still used, Lin Hui feels that the promotional effect will not be achieved.
On the contrary, it is possible for many people to directly pass through the cloud.
Potential players have all cleared the level, how can Lin Hui happily collect money?
Video-based publicity is definitely not advisable.
It seems that it can only be promoted by means of text or a combination of pictures and texts.
However, direct marketing and promotion of soft articles may achieve results.
But too intensive publicity may also have the opposite effect of dissuading many unrelated passers-by.
Would it be nice if the propaganda could be more accurate?
Lin Hui immediately thought of the precise way to promote the game:
——Propaganda with the help of overseas game forums.
As for why Lin Hui thought of this in the first place?
Lin Hui remembered that the reason why the game "2048" that he moved before was out of the circle overseas was because of the game forum.
Although "2048" was able to take advantage of game forums to explode overseas at that time, it was largely the result of "inadvertently inserting willows and willows".
But it is undeniable that game forums play a huge role in a game's popularity.
After all, game forums are where players gather.
In such a place, the game is easy to attract attention if it has something to make people's eyes shine.
When someone notices that Lin Hui has made a new game, they spread it to ten, and then spread it to hundreds. This is very beneficial to the further development of the game's popularity.
It is not the first time Lin Hui has done this when it comes to contacting overseas promotion.
After making up his mind, Lin Hui immediately invested in contacting some mainstream overseas game forums for promotion.
Things were much easier than Lin Hui imagined.
When Lin Hui was looking for overseas game forums to contact and promote, he unexpectedly discovered that the game "T-rex's Journey" had already formed quite a good topic in many game forums, especially some game forums with relatively high activity.
Players are actively discussing, and players are not limited to the gameplay itself.
Instead, a lot of new topics were sent out for discussion.
There are even a lot of angles to analyze the problem that give people a strange feeling.
Lin Hui even saw a group of people seriously analyzing how Lin Hui made the running speed of the dinosaur correspond to the real speed:
A user with the ID "2047" posted: "Dinosaur games use the game score as the standard for calculating the game progress. However, how many meters does one point represent? To solve the problem of unit conversion, set the video frame rate with the mobile phone 60FPS and record, import the video into the tracker program, take the previously calculated length of the dinosaur as a benchmark, take the last frame image with a game score of 39 points and the last frame image with a score of 42 points, and measure the distance difference between the dinosaur and the cactus.
It can be found that in the process of 39-42 minutes, the distance between the dinosaur and the cactus varies by 35.39-7.85=27.54m.
It can be seen from this that every point scored in the small dinosaur game is equivalent to advancing the dinosaur by (27.54/3)=9.18m.
Then use the game score of 100 points to measure the time required for the little dinosaur to move 100*9.18=918 m.
Finally, using vt as a graph, it can be found that the game of the little dinosaur continues to accelerate in the first 120 seconds, and after 120 seconds, the speed of the dinosaur tends to a fixed value of 160 m/s = 576 km/h. "
Lin Hui was dumbfounded by this data. The speed of the good guy is nearly 5 kilometers per hour, which is 747 times that of vehicles on the highway, and even half of the flying speed of a Boeing [-]!
Is this some kind of subsonic dinosaur?
Sure enough, someone soon refuted this person's conclusion.
One with the ID "vu1%po" replied: "No, no, it can't be counted that way. If we want to know the real running speed of the dinosaur in the game, we must first know the height of the small dinosaur in the game corresponding to the real situation.
According to the name of the game made by GRAY FOREST and the shape of the dinosaur in it, I think the dinosaur in the game should be a Tyrannosaurus rex.
The scientific name of Tyrannosaurus is Tyrannosaurus rex, which is currently the only valid species in the genus Tyrannosaurus.
Using the most well-known tyrannosaur fossils in existence as a reference, we speculate that the height of tyrannosaurus (vertical height from the ground when standing) is 4.5 meters.
However, considering that not every Tyrannosaurus has the same size, and the standing posture of the small dinosaur is quite different from other Tyrannosaurus, we hope to find a more objective standard to measure its height.
After scouring the data, we found that the comparison with the forelimb of the Tyrannosaurus seemed ideal..."
There are many sand sculpture netizens in the game forum who are extremely interested in the discussion initiated by "vu1%po".
Some even participated in the discussion.
A netizen with the ID "))))poppp questioned the content of "vu1%po"'s comment: "If according to @vu1%po you said, the height of dinosaurs is several meters, then the cactus in the game corresponds to How high should it be? Isn’t it more than ten meters high? Is there a cactus that tall?”
"vu1%po" replied: "It's so rare that it's so strange, of course there are cactus more than ten meters high. The Mexican/Mexican giant cactus is the tallest cactus ever recorded, with a height of up to 19.2m. In addition, The highest plant height of giant saguaro cactus can reach 16m..."
"))))poppp": "Really? I don't believe it..."
"vu1%po": "..."
"..."
After reading the discussion above, a netizen named "hhhhnnn" also added: "If according to @vu1%po you said, the cactus in the game is a giant living cactus, the distribution range of the giant column is in California, Arizona, USA State, and the Sonora Desert of Sonora, Mexico, the main distribution range of Tyrannosaurus rex is in the western part of the United States and the southwestern part of Canada. There may be distribution in the United States.
Scientific research is superficial, and the above-mentioned organisms may have existed at the end of the Cretaceous period.
Combining the time and space of the distribution of the above three species, I speculate that in the little dinosaur game, the dinosaurs should be running in the Sonora Desert during the Cretaceous period..."
"Is it so rigorous, this wave of authenticity is the victory of the players..."
"I don't read much, so don't lie to me. If this is the case, then the game developed by Gray Forest is very hard. I thought it was just a boring money-making work. It seems that the developer is very hard... "
Looking at the serious discussions of these hard-core textual research players, Lin Hui couldn't help asking three philosophical questions.
who I am?where am I?What am I going to do?
Of course not all posts are so weird.
There are still many hard-core professional analysis articles.
Lin Hui was even a little surprised that some analysis articles were true.
For example, in the NeoGAF forum, Lin Hui saw a person with the ID "flyingtiger" not only analyzed the new game "T-rex's Journey" made by Gray Forest (namely Lin Hui), but also from the framework gameplay, style A series of games developed by GRAY FOREST are comprehensively analyzed from the perspectives of specification and scheme design, and the analysis is very in-depth.
Whether a game is fantasy, magic, martial arts or science fiction, whether the art style is realistic, Q version, 3D or 2D.
These all fall under the category of style norms.
Therefore, it is not difficult to analyze when it comes to style norms.
Many Gao Wan who know a little bit of terminology can basically speak clearly and logically.
It is not difficult to know about things like framework gameplay and scheme design.
But it is not so easy for laymen to explain clearly, after all, these are already quite core things in game development.
Take the development of a game. Although the core gameplay of the game has to be determined during the project approval process, this is far from enough.
Although we all know that the most important thing about games is to have fun.
But you must know that the so-called "fun" is not an instant experience, but a process experience.
In this case, in many cases, even if the core gameplay of a game is clarified, it is still not enough.
After that, the core gameplay will be further enriched and packaged.
In addition, a series of behavior modules must be built around the core gameplay.
Such as:
How do game characters grow?
What is the content that guides and supports player behavior?
What does the game produce, what does it consume, etc. all need to be considered?
and many more.
These behavior modules are generally referred to as framework gameplay.
It is very important and essential to build a framework game.
If there is no such framework gameplay as a supplement to the game, then no matter how prominent the core gameplay of a game is, it will be weak in the final analysis.
Generally speaking, the specific supplements to the content of the framework gameplay are basically completed by game planning.
Some more complex games require system planning and coordination on the basis of game planning.
Just judging from flyingtiger's grasp of frame gameplay.
Lin Hui felt that this flying tiger was not Xiaobai.
After all, the content of this flyingtiger analysis is far more than just related to frame gameplay.
This analysis article also analyzes the scheme design by the way.
The key to program design involving games is to clarify requirements.
For many laymen, the scheme design is probably a description like "I want a XXX".
But this is far from enough.
Even if you know that you want XXX, when you are explaining, you should have a clear and detailed description of the composition, usage, and rules and procedures of the "XXX" in your mouth.
At least you have to explain clearly what this "XXX" is for, which functional modules it contains, and what the flow chart is like.
In addition, the subdivision modules, processes, etc. must be further elaborated.
Similar to the previous framework gameplay, the scheme design is also planned.
For planning, at the very least, it should be able to clearly and clearly explain the functions required in the scheme design.
In addition, planning should also stand more from the perspective of players and users, simulating how players operate and how pages jump.
It's not a simple human touch when it comes to thinking about it from the player's perspective.
A more professional description that involves thinking about it from the player's point of view is called Page-Flow.
This link itself is a work of planning to do.
In many cases, planning does not fully consider the requirements of players, which is not impersonal.
It's simply that the level of business is not up to standard.
Judging from the posts posted by flyingtiger.
Although this analysis is not particularly precise when it comes to style norms.
But whether it is the framework gameplay or the style design, this person's analysis is quite in place.
So is this flying tiger's job a plan?
Lin Hui clicked on the flyingtiger's profile picture and read his profile.
Oh, it's really a planner, and I'm currently working independently.
Work independently?
So, is this a wild plan picked up?
Lin Hui also saw a lot of good in-depth analysis articles related to the game on the homepage of flyingtiger.
I have to say that these analysis articles are quite professional and in-depth, which gives Lin Hui a pretty good impression.
If the articles on this person's homepage are all original by this person, then this person's level of planning is indeed not bad.
Although Lin Hui admits that this flying tiger has very good strength.
However, Lin Hui is not likely to be possessed by Liu Bei, and he wants to recruit talents when he sees them.
There is one thing to say, although a good plan is often very important in the development process of a game.
But for the time being, Lin Hui is mainly engaged in porting work, and most of the time, Lin Hui can do the work he does during normal game development and planning.
Unless it is to tinker with a game that Lin Hui is very unfamiliar with, Lin Hui does not need a plan in a short time.
(End of this chapter)
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