Crossover: 2014
Chapter 329 The Great Way to Jane
Chapter 329 The Great Way to Jane
……
Judging from the current feedback in the market, it is clear that the dinosaur game has created a series of records after it was brought out by Lin Hui.
Although it cannot be said that such an achievement is insurmountable, it is indeed dazzling enough.
Despite the lucrative money in the market, T-rex's Journey isn't a very complex game.
The game "T-rex's Journey" is actually a 2D parkour game with a slightly newer conception in essence.
In the game "T-rex's Journey", there are not many operations that players can perform.
It is nothing more than clicking the little dinosaur/pressing the ↑ button on the game operation interface to make the little dinosaur jump up and pressing the ↓ button on the game operation interface to make the little dinosaur "slide".
Compared to some parkour games known for their fancy scene changes.
The parkour scene in "T-rex's Journey" is actually quite monotonous.
In the game "T-rex's Journey", the moving speed of the little dinosaur will gradually increase as time progresses.
Seemingly little dinosaurs keep passing new scenes.
But in fact, the scenes that the little dinosaur encountered in the early stage were nothing more than cacti of different sizes, oncoming pterosaurs, and floating white clouds.
When the player accumulates about 700 points, the game scene will change from the original white to a dark gray background, symbolizing the change of day and night.
Decorations such as clouds will become the moon and stars that only appear at night.
Then the scene will switch between day and night as the game progresses.
It will end until the player manipulates the little dinosaur to collide with an obstacle or continues to play for 1700 million years (in-game time) to reach the highest score designed by the game.
(The reason why the time is set to 1700 million years corresponds to the time when Tyrannosaurus (extinct in the Cretaceous-Paleogene extinction event) existed on the earth.)
"T-rex's Journey" is really not complicated when compared with other games horizontally.
And it is such a simple game that can achieve more than 5000 million US dollars in revenue.
This is simply incredible to many game reviewers.
However, Lin Hui had already foreseen this.
Lin Hui made this "T-rex's Journey", its predecessor is the famous "dinosaur game".
Since the release of this game in the previous life, its monthly activity once reached [-] million.
What is the concept of [-] million monthly active users?
It is not an exaggeration to say that this achievement is the best of the world.
We must know that in the previous life, the monthly activity of such phenomenal mobile games as pesticides was only 1.5 million during the subversive period.
Although the monthly active volume of small games and the economic benefits brought by the monthly active volume of large games obviously cannot be generalized.
But even so, a small game with [-] million monthly active users should not be underestimated.
A game like "Dinosaur Game" that has achieved over [-] million monthly actives in its previous life has huge potential in this time and space.
Lin Hui had estimated before:
If this time and space can make a game like "Dinosaur Game".
Even if you can't achieve hundreds of millions of monthly active players, it's not difficult to accumulatively harvest tens of millions of players.
Facts also proved Lin Hui's guess.
Of course, the game "T-rex's Journey" can achieve such a high revenue.
It is also inseparable from Lin Hui's past reputation.
In the case that the three games "2048", "FLAPPY BIRD" and "HILL CLIMB RACING" are all hits.
The "GRAY FOREST" vest has become a golden signboard.
If it weren't for the reputation blessing of several classic games made by Lin Hui before.
Now it is basically impossible to rely on a seemingly mediocre game like Dinosaur Mini Game to achieve success.
Although "T-rex's Journey" is a bit thin as an independent buyout game.
But Lin Hui didn't feel guilty at all.
It wasn't complicated for Lin Hui to make games before?
Is the gameplay complicated for a game like "2048"?
Games like FLAPPY BIRD are ridiculously simple, okay?
Even "HILL CLIMB RACING" is actually not difficult.
Isn't it normal to make a game with simple gameplay now?
And even a small game like T-rex's Journey feels a little thin on gameplay.
But Lin Hui feels that there will be no major problems in terms of user experience.
After all, the dinosaur game development team corresponding to the predecessor of "T-rex's Journey" was developed by the Chrome user experience team including Sebastien Gabriel, Alan Bettes and Edward Jung.
In theory, a game that the UX team gets to work on.
It doesn't make sense that the user experience will not be good enough, right?
And the user experience is good enough, even if the gameplay is thinner, what's the point?
And from the perspective of design and development, it is a big skill in itself to be successful with a thin gameplay.
If you really want to pursue complexity, you can do some crazy updates in the later stage and you'll be done.
From the avenue to the simplicity, compared to the complicated and messy gameplay, it is not easy to achieve the ultimate simplicity.
Anyway, when I accidentally talked about the game "T-rex's Journey" with Elizabeth Nishi some time ago.
Elizabeth Nishi admires Lin Hui's design concept in the game "T-rex's Journey".
And there are not a few people like Elizabeth Nishi who hold this view.
Anyway, many game critics praised Lin Hui's design method in "T-rex's Journey" as "post-modern minimalist game design", "a great attempt at game design language"...
Is it such a bottomless flattery?
(End of this chapter)
……
Judging from the current feedback in the market, it is clear that the dinosaur game has created a series of records after it was brought out by Lin Hui.
Although it cannot be said that such an achievement is insurmountable, it is indeed dazzling enough.
Despite the lucrative money in the market, T-rex's Journey isn't a very complex game.
The game "T-rex's Journey" is actually a 2D parkour game with a slightly newer conception in essence.
In the game "T-rex's Journey", there are not many operations that players can perform.
It is nothing more than clicking the little dinosaur/pressing the ↑ button on the game operation interface to make the little dinosaur jump up and pressing the ↓ button on the game operation interface to make the little dinosaur "slide".
Compared to some parkour games known for their fancy scene changes.
The parkour scene in "T-rex's Journey" is actually quite monotonous.
In the game "T-rex's Journey", the moving speed of the little dinosaur will gradually increase as time progresses.
Seemingly little dinosaurs keep passing new scenes.
But in fact, the scenes that the little dinosaur encountered in the early stage were nothing more than cacti of different sizes, oncoming pterosaurs, and floating white clouds.
When the player accumulates about 700 points, the game scene will change from the original white to a dark gray background, symbolizing the change of day and night.
Decorations such as clouds will become the moon and stars that only appear at night.
Then the scene will switch between day and night as the game progresses.
It will end until the player manipulates the little dinosaur to collide with an obstacle or continues to play for 1700 million years (in-game time) to reach the highest score designed by the game.
(The reason why the time is set to 1700 million years corresponds to the time when Tyrannosaurus (extinct in the Cretaceous-Paleogene extinction event) existed on the earth.)
"T-rex's Journey" is really not complicated when compared with other games horizontally.
And it is such a simple game that can achieve more than 5000 million US dollars in revenue.
This is simply incredible to many game reviewers.
However, Lin Hui had already foreseen this.
Lin Hui made this "T-rex's Journey", its predecessor is the famous "dinosaur game".
Since the release of this game in the previous life, its monthly activity once reached [-] million.
What is the concept of [-] million monthly active users?
It is not an exaggeration to say that this achievement is the best of the world.
We must know that in the previous life, the monthly activity of such phenomenal mobile games as pesticides was only 1.5 million during the subversive period.
Although the monthly active volume of small games and the economic benefits brought by the monthly active volume of large games obviously cannot be generalized.
But even so, a small game with [-] million monthly active users should not be underestimated.
A game like "Dinosaur Game" that has achieved over [-] million monthly actives in its previous life has huge potential in this time and space.
Lin Hui had estimated before:
If this time and space can make a game like "Dinosaur Game".
Even if you can't achieve hundreds of millions of monthly active players, it's not difficult to accumulatively harvest tens of millions of players.
Facts also proved Lin Hui's guess.
Of course, the game "T-rex's Journey" can achieve such a high revenue.
It is also inseparable from Lin Hui's past reputation.
In the case that the three games "2048", "FLAPPY BIRD" and "HILL CLIMB RACING" are all hits.
The "GRAY FOREST" vest has become a golden signboard.
If it weren't for the reputation blessing of several classic games made by Lin Hui before.
Now it is basically impossible to rely on a seemingly mediocre game like Dinosaur Mini Game to achieve success.
Although "T-rex's Journey" is a bit thin as an independent buyout game.
But Lin Hui didn't feel guilty at all.
It wasn't complicated for Lin Hui to make games before?
Is the gameplay complicated for a game like "2048"?
Games like FLAPPY BIRD are ridiculously simple, okay?
Even "HILL CLIMB RACING" is actually not difficult.
Isn't it normal to make a game with simple gameplay now?
And even a small game like T-rex's Journey feels a little thin on gameplay.
But Lin Hui feels that there will be no major problems in terms of user experience.
After all, the dinosaur game development team corresponding to the predecessor of "T-rex's Journey" was developed by the Chrome user experience team including Sebastien Gabriel, Alan Bettes and Edward Jung.
In theory, a game that the UX team gets to work on.
It doesn't make sense that the user experience will not be good enough, right?
And the user experience is good enough, even if the gameplay is thinner, what's the point?
And from the perspective of design and development, it is a big skill in itself to be successful with a thin gameplay.
If you really want to pursue complexity, you can do some crazy updates in the later stage and you'll be done.
From the avenue to the simplicity, compared to the complicated and messy gameplay, it is not easy to achieve the ultimate simplicity.
Anyway, when I accidentally talked about the game "T-rex's Journey" with Elizabeth Nishi some time ago.
Elizabeth Nishi admires Lin Hui's design concept in the game "T-rex's Journey".
And there are not a few people like Elizabeth Nishi who hold this view.
Anyway, many game critics praised Lin Hui's design method in "T-rex's Journey" as "post-modern minimalist game design", "a great attempt at game design language"...
Is it such a bottomless flattery?
(End of this chapter)
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