Crossover: 2014
Chapter 341 Simple but Not Simple
Chapter 341 Simple but Not Simple
Although Lin Hui did many miracles, it wasn't just Huang Jing who was not optimistic about the game "T-rex's Journey".
Many game reviewers are also not particularly optimistic about Lin Hui. Making this game.
Even Apple, which should stand firm on Lin Hui, is actually not very optimistic about the game "T-rex's Journey" among many people inside.
As for why this happens, it has something to do with Lin Hui's game design this time.
Although it is often said that the road is the simplest, the game "T-rex's Journey" is too simple, simple and even a bit crude.
Lin Hui made games like "2048" and "FLAPPPY BIRD" in the past, although they are also very simple.
However, there was only one "THREES" at the same time when the gameplay was similar to "2048".
When the game "FLAPPPY BIRD" was first launched, there were almost no games similar to this game.
In other words, like "2048" and "FLAPPPY BIRD" are also very simple.
But GRAY FOREST used to make such a "simple" game with almost no competitors when it was launched.
Because there are no competitors, it is naturally a simple mode.
Even if the content of the game is not so good, it can still reap success.
If Lin. Hui. The previous few games that had almost no similar competitors after their launch were called the victory because of the slant of the sword.
Then the success of the game "T-rex's Journey" can be said to be an adventure out of the fire.
Why do you say this way?
Because of the game "T-rex's Journey", regardless of the connotation that Lin Hui gave to this game.
In terms of form, this game is essentially a horizontal parkour game.
And the most indispensable thing in the current Apple App Store, especially the Apple App Store on mobile terminals, is parkour games.
There are not a hundred or eighty different parkour games.
"T-rex's Journey" has quite a lot of competitors in this game.
Compared with a lot of competitors who are also parkour games, the game "T-rex's Journey" has no advantages.
After all, the game "T-rex's Journey" is just a 2D parkour game.
Although Lin Hui made games in the past, they were all 2D.
But to make a parkour game 2D, uh...
It can't be said that the idea is very weird, it can only be said that the brain hole is too big.
Some aggressive marketers within Apple even felt that the game "T-rex's Journey" did not come from Lin Gray.
The game "T-rex's Journey" looks like a street product made by Google/Google's crappy programmers. . .
Lin Hui checked the Apple platform exclusive agreement as usual when launching the game "T-rex's Journey".
In line with the spirit of the minimum agreement, Apple still promoted and publicized the game "T-rex's Journey" accordingly.
Despite this, many Apple employees, including Huang Jing, are not optimistic about products such as "T-rex's Journey".
However, the reality is extremely slapping.
"T-rex's Journey", a game they consider to be very simple, has set many records.
"The fastest small game with a revenue exceeding [-] million US dollars"
"Fastest game to break $2000 million in revenue"
"..."
"The fastest small game with a revenue exceeding 5000 million US dollars"
A small game like "T-rex's Journey", which is not expected by others, has achieved a turnover of more than 5000 million US dollars?
Unbelievable result!
But GRAY FOREST did it.
And as the saying goes, winners and losers, the winners are always given countless auras.
After Lin Gray's rapid success.
Immediately, a group of people jumped out to promote the game "T-rex's Journey" made by Lin Hui.
The "minimalist" style that was once questioned by many people has also become the object of crazy advocacy.
Even Huang Jing was flipping through "Gao Wan Ku Criticism" today.
Huang Jing found that "Gaowan Kuping", a relatively professional software evaluation column in China, is all about GRAY FOREST:
"Hello, everyone, I am Gao Wanjun you are familiar with, in this issue we will talk about the minimalist design of the software.
Software designers often flaunt the simple design style of minimalism.
But is the simple design style of minimalism really so easy to achieve overnight?
It is not difficult to find out by looking at the design concept of the software. In fact, the simple design of software minimalism has three enemies:
- configuration files, redundant parameters, and a large number of complex interfaces.
Most minimalist designers have the minimalist design concept of minimalist style in mind.
However, it is limited by configuration files, redundant parameters, and a large number of complex interfaces.
People who claim to be minimal design often create software that doesn't do what they claim.
In particular, many large Vs that have always advertised a simple design have an astonishingly high redundant configuration of their software.
When looking through the 'XXXX×' software developed by a well-known 'simple designer', our team unexpectedly found that 90% of its configurations are redundant.
Although from an engineering point of view, it is necessary to maintain a certain degree of redundancy in software design.
But 90% redundant configuration is really too much.
Gao Wanjun suddenly wondered what is the situation of the simple design pursued by the simple designer.
To Gao Wanjun, I feel that even the famous minimalist designer loves configuration very much.
In Gao Wanjun's opinion, if it is not for the designer who is obsessed with configuration when creating software, he thinks that more configuration items mean that the software is more powerful and the scope of application is wider.
It is hard for Gao Wanjun to imagine how a piece of software can come up with 90% redundant configuration.
Gao Wanjun did not know the reason for so many redundant configurations of the software until he consulted the design details of the 'XXXX×' software made by the famous software engineer.
A software engineer is working on the configure file of the 'XXXX×' software, often listing hundreds of configuration items.
But do we really need so many configuration items?
Not necessarily, under normal circumstances, we need the default values.What is default?Because the software designer thinks that these are the most optimal and most likely to be selected configurations, since they are the optimal configurations, why do we have to change them?
Another example is that a certain software engineer is working on the parameter setting of the 'XXXX×' software..."
"..."
(End of this chapter)
Although Lin Hui did many miracles, it wasn't just Huang Jing who was not optimistic about the game "T-rex's Journey".
Many game reviewers are also not particularly optimistic about Lin Hui. Making this game.
Even Apple, which should stand firm on Lin Hui, is actually not very optimistic about the game "T-rex's Journey" among many people inside.
As for why this happens, it has something to do with Lin Hui's game design this time.
Although it is often said that the road is the simplest, the game "T-rex's Journey" is too simple, simple and even a bit crude.
Lin Hui made games like "2048" and "FLAPPPY BIRD" in the past, although they are also very simple.
However, there was only one "THREES" at the same time when the gameplay was similar to "2048".
When the game "FLAPPPY BIRD" was first launched, there were almost no games similar to this game.
In other words, like "2048" and "FLAPPPY BIRD" are also very simple.
But GRAY FOREST used to make such a "simple" game with almost no competitors when it was launched.
Because there are no competitors, it is naturally a simple mode.
Even if the content of the game is not so good, it can still reap success.
If Lin. Hui. The previous few games that had almost no similar competitors after their launch were called the victory because of the slant of the sword.
Then the success of the game "T-rex's Journey" can be said to be an adventure out of the fire.
Why do you say this way?
Because of the game "T-rex's Journey", regardless of the connotation that Lin Hui gave to this game.
In terms of form, this game is essentially a horizontal parkour game.
And the most indispensable thing in the current Apple App Store, especially the Apple App Store on mobile terminals, is parkour games.
There are not a hundred or eighty different parkour games.
"T-rex's Journey" has quite a lot of competitors in this game.
Compared with a lot of competitors who are also parkour games, the game "T-rex's Journey" has no advantages.
After all, the game "T-rex's Journey" is just a 2D parkour game.
Although Lin Hui made games in the past, they were all 2D.
But to make a parkour game 2D, uh...
It can't be said that the idea is very weird, it can only be said that the brain hole is too big.
Some aggressive marketers within Apple even felt that the game "T-rex's Journey" did not come from Lin Gray.
The game "T-rex's Journey" looks like a street product made by Google/Google's crappy programmers. . .
Lin Hui checked the Apple platform exclusive agreement as usual when launching the game "T-rex's Journey".
In line with the spirit of the minimum agreement, Apple still promoted and publicized the game "T-rex's Journey" accordingly.
Despite this, many Apple employees, including Huang Jing, are not optimistic about products such as "T-rex's Journey".
However, the reality is extremely slapping.
"T-rex's Journey", a game they consider to be very simple, has set many records.
"The fastest small game with a revenue exceeding [-] million US dollars"
"Fastest game to break $2000 million in revenue"
"..."
"The fastest small game with a revenue exceeding 5000 million US dollars"
A small game like "T-rex's Journey", which is not expected by others, has achieved a turnover of more than 5000 million US dollars?
Unbelievable result!
But GRAY FOREST did it.
And as the saying goes, winners and losers, the winners are always given countless auras.
After Lin Gray's rapid success.
Immediately, a group of people jumped out to promote the game "T-rex's Journey" made by Lin Hui.
The "minimalist" style that was once questioned by many people has also become the object of crazy advocacy.
Even Huang Jing was flipping through "Gao Wan Ku Criticism" today.
Huang Jing found that "Gaowan Kuping", a relatively professional software evaluation column in China, is all about GRAY FOREST:
"Hello, everyone, I am Gao Wanjun you are familiar with, in this issue we will talk about the minimalist design of the software.
Software designers often flaunt the simple design style of minimalism.
But is the simple design style of minimalism really so easy to achieve overnight?
It is not difficult to find out by looking at the design concept of the software. In fact, the simple design of software minimalism has three enemies:
- configuration files, redundant parameters, and a large number of complex interfaces.
Most minimalist designers have the minimalist design concept of minimalist style in mind.
However, it is limited by configuration files, redundant parameters, and a large number of complex interfaces.
People who claim to be minimal design often create software that doesn't do what they claim.
In particular, many large Vs that have always advertised a simple design have an astonishingly high redundant configuration of their software.
When looking through the 'XXXX×' software developed by a well-known 'simple designer', our team unexpectedly found that 90% of its configurations are redundant.
Although from an engineering point of view, it is necessary to maintain a certain degree of redundancy in software design.
But 90% redundant configuration is really too much.
Gao Wanjun suddenly wondered what is the situation of the simple design pursued by the simple designer.
To Gao Wanjun, I feel that even the famous minimalist designer loves configuration very much.
In Gao Wanjun's opinion, if it is not for the designer who is obsessed with configuration when creating software, he thinks that more configuration items mean that the software is more powerful and the scope of application is wider.
It is hard for Gao Wanjun to imagine how a piece of software can come up with 90% redundant configuration.
Gao Wanjun did not know the reason for so many redundant configurations of the software until he consulted the design details of the 'XXXX×' software made by the famous software engineer.
A software engineer is working on the configure file of the 'XXXX×' software, often listing hundreds of configuration items.
But do we really need so many configuration items?
Not necessarily, under normal circumstances, we need the default values.What is default?Because the software designer thinks that these are the most optimal and most likely to be selected configurations, since they are the optimal configurations, why do we have to change them?
Another example is that a certain software engineer is working on the parameter setting of the 'XXXX×' software..."
"..."
(End of this chapter)
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