Crossover: 2014

Chapter 371 Plague Inc

Chapter 371 Plague Inc
……

Lin Hui said to Huang Jing: "Let's talk about the overseas studios?"

Huang Jing also noticed that Lin Hui had little interest in domestic game studios.

So he turned to introduce some overseas game studios to Lin Hui.

Huang Jing said: "Overseas, there are not many studios that are convenient for us to start at this time, such as SHOCK SHIVER, NEXT01, Ndemic Creations..."

Huang Jing continued: "Among these studios, I think NEXT01 and Ndemic Creations are more suitable for you to start with now."

Lin Hui was taken aback. He had no impression of NEXT01, a crooked game studio?

But Ndemic Creations?
For this name, Lin Hui had some vague impressions in his mind.

Even though the name Lin Hui had a vague impression in his mind.

Absolutely not impressed by overseas game giants such as SUPERCELL (Super Cell) and Xbox Game Studios.

But for such a traverser as Lin Hui.

Even if it's just a vague impression.

I'm afraid these things were not something to be underestimated in the previous life.

So Lin Hui, the Ndemic Creations studio mentioned by Huang Jing, couldn't help being a little more curious.

Lin Hui asked Huang Jing, "Which studio are you talking about called Ndemic Creations? Are there any representative works?"

Huang Jing replied: "This is called Ndemic Creations, which is a game studio in China.

Because of the limited scale of this studio, it is still doing small things.

Not to mention any particularly well-known masterpieces.

If you have to say it, at present, the only game under the Ndemic Creations studio is Plague Inc, which can be regarded as a little famous. "

Hearing Huang Jing's words, Lin Hui's eyes lit up.

Lin. Gray.: "Plague Inc???"

It seems to be very familiar.

Huang Jing on the other end of the phone thought that Lin Hui was interested in the game Plague Inc after hearing what Lin Hui said.

Huang Jing gave Lin Hui a brief introduction to this game.

Listening to Huang Jing's description, Lin Hui recalled the content related to this game.

Lin Hui. I remember playing the game Plague Inc in my spare time in my previous life.

At that time, it cost Lin Hui 18 yuan to buy the game of Plague Inc.

Let's not talk about it from the player's point of view.

From the perspective of game developers, the game Plague Inc in the previous life was quite successful.

Although the revenue of Plague Inc is comparable to SUPERCELL's ability to attract money from several games.

But the total income of Plague Inc in the previous life also exceeded [-] million US dollars.

For a work made at a cost of 1 US dollars, the game's revenue has exceeded [-] million US dollars.

This return on investment is simply overwhelming all kinds of movies.

The results of this game of Plague Inc in the previous life.

Even the revenue achieved by some of the previous games carried by Lin Hui, a reborn person, is not far behind.

In the last time and space, Plague Inc's "unremarkable" small game was not unsuccessful.

Lin Hui remembered that in his previous life, in 2017, the number of global players of Plague Inc exceeded 1 million.

Even according to some media in previous lives, 1.3% of the world's population are players of this game.

If this is true, if Plague Inc players counted as a country, it would be the 14th most populous country in the world."

As for why Plague Inc was able to achieve such results in its previous life?
Lin Hui remembered that some media analysts in his previous life believed that most of the success of the game was due to the spread of the game community.

During the game testing period, the word-of-mouth of the players has brought very good results.

In addition, because there were few mobile games with the same theme as Plague Inc at that time, Plague Inc was a victory of the sword.

However, Lin Hui felt that the popularity of games like Plague Inc was relatively new.

The key is because this game has no combat mechanism, it is easier for players to operate.

At the same time, some special immersive designs are adopted in the game to give players a stronger sense of substitution.

Perhaps, Lin Hui didn't sum it up very well.

However, as the saying goes, if one law is universal, all laws are universal, although many things vary widely.

But in the final analysis, it is often the same.

In Lin Hui's view, there may be different incentives for games that hit the street with a cold market after launch, or games that were tepid but failed to catch on.

But successful games basically have a similar core:

- Can attract players.

Players are the root cause of a game's success.

Only games that can make players unconsciously addicted to it have the possibility of success.

However, although Plague Inc was relatively successful in the previous life, and its revenue exceeded [-] million US dollars.

But Lin Hui remembered that this was all in the next few years.

But now, although the game Plague Inc has a certain number of fans in a small range.

But these players contributed millions of dollars at best.

That is to say, from the perspective of the previous life.

The game Plague Inc still has considerable market potential.

From an investment point of view, it is indeed a good investment choice if you can start with the studio Ndemic Creations or the game Plague Inc.

Having said that, if Lin Hui really wants to acquire an overseas studio, it will not be without trouble.

Lin Hui is not too worried about matters related to the operation level.

Even if the steps of foreign-related operations are cumbersome, as long as the money is not bad, the actual operation will not be too troublesome in many cases, after all, money can make ghosts go round.

Moreover, Huang Jing mentioned overseas studios when making suggestions.

It must have fully considered the feasibility of implementing this proposal.

Compared with worrying about operational troubles, Lin Hui is more concerned about some troubles that may arise in the follow-up impact of the acquisition of an overseas studio.

As for the troubles that Lin Hui is worried about, there are two aspects:
On the one hand, Lin Hui, a domestic game studio, was worried that such a studio would be in the shape of a major domestic company.

So wouldn't overseas game studios be in the shape of major overseas companies?

If there is a legitimate and open cooperation with a large overseas factory, Lin Hui will not refuse.

But Lin Hui didn't want to get involved with big overseas factories somehow.

It is easy to step into pitfalls (including but not limited to legal traps, debt traps, and personnel crises, etc.) if you are inexplicably associated with a big factory.

(End of this chapter)

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