Crossover: 2014
Chapter 375
Chapter 375
According to Huang Jing, this James Vaughan chose to become a monk and engage in game development out of his love for strategy games.
James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.
With no experience in game development, Vaughan had to borrow game elements from it at first.
The original full-time developer of the game was James Vaughan alone.
Due to the need to go to work, James Vaughan can only study and develop on weekends and evenings.
Although it is passionate, it is undoubtedly very difficult for a beginner with no foundation to make an iOS game.
So the development process of James Vaughan is actually very bad. A person's ability is limited and he can only ask others for help.
In the process of developing this game, James Vaughan had to cooperate with three freelancers, namely programmer Mario, artist Sofia and audio engineer Johshua.
Although there are collaborators, the problems of remote collaboration and time difference make the development of this game not smooth.
Since everyone has daily work, the project was stopped for 2 months at the busiest time.
It can be said that the birth of this game is ill-fated.
Now that the game has finally become more formalized, everyone in the Ndemic Creations game studio has the intention to either "defeat" to a game company with deep pockets or sell the game directly...
What Huang Jing said is theoretically possible.
But Lin Hui still asked: "You said about selling the studio/game, is this the idea of James Vaughan's partner or James Vaughan's own idea? And you also said just now that Vaughan hopes to obtain a deeper strategy game At that time, there was no good strategy mobile game, so he decided to use his spare time to make an iOS game with in-depth gameplay.
As a layman, James Vaughan must have paid a lot to make this game, and even what he paid is hard to imagine for us senior practitioners. Are you sure he is willing to give up in this case? "
Was the quest to monetize the idea of James Vaughan's partners or James Vaughan's own?
Does it matter who thinks?
Of course it matters.
Huang Jing also knew why Lin Hui asked such a question.
Many times when start-up companies/studios report that they want to seek cash, in many cases, unnecessary troubles will be caused by the project sponsors and partners arguing.
Huang Jing said: "Both James Vaughan himself and his partners have the idea of selling, and according to my feeling, James Vaughan himself may have a stronger idea in this regard."
Lin Hui wondered, "Oh, how do you say that?"
Huang Jing said: "It is undeniable that James Vaughan has devoted a lot of effort to this game.
But it is precisely because of this that James Vaughan's idea of selling the game will be stronger. "
Lin Hui: "Oh? How do you say that?"
Huang Jing: "James Vaughan initially wanted to make an iOS game, maybe it was just out of interest, but when he was working on the standardized launch of this game.
A hobby becomes a job, not a hobby anymore.
Not only is it not an interest, but it may be a kind of distress. "
There is quite a bit of truth in this statement.
Take typing codes as an example. If you really want to write codes every day, it is fun to code a few pieces of code.
But it is really necessary to stipulate that every day should be done as work, and there are special tasks to be completed every day, and after each task is completed, there will be a special person to check and accept according to the corresponding node.
Even if you can get money, I'm afraid it's not comfortable to type code every day.
People in related industries can't help complaining from time to time.
What's more, for a cross-border player?
Turning a hobby into a job is an annoyance, even if it's just a side hustle.
Not everyone is successful across borders.
Even success is hardly smooth sailing.
If James Vaughan is really what Huang Jing said.
It is indeed possible that this person is tired of the challenges of working in the unfamiliar field of game operations.
Then it is understandable that it would have the idea of selling Plague Inc.
If that's the case, it's worth getting in touch with the people at Ndemic Creations game studio.
If the price is right and the operation is not troublesome, you might as well win the game studio Ndemic Creations.
Or just take down the game Plague Inc would be nice too.
Of course, why Lin Hui thought of buying this game has something to do with the game's implicit intention.
Perhaps some things that Lin Hui wants to do can use the operation of this game to "clearly repair the plank road and secretly cross the old warehouse".
Of course, Lin Hui hopes that this time and space does not require Lin Hui to make a fuss about **.
The most important thing is that even though Lin Hui has a lot of foresight information about Lin Hui, Lin Hui is not sure about the final direction of the matter.
Lin Hui can accept an open ending when playing games.
But for things that may actually happen in reality.
The open ending is a downright tragic one.
The core of Western thinking may be keen to interpret tragedy.
But Lin Hui doesn't really like this kind of event that may lead to a bunch of unknown directions.
But even if he doesn't like it, it's hard to say that this kind of thing will be transferred according to Lin Hui's will.
Maybe the only thing I can do is to do my best and obey the destiny.
Regarding the acquisition of the game studio Plague Inc/Ndemic Creations.
The same thing is similar to business negotiations.
Nothing to bother the two masters.
Lin Hui will bother Huang Jing with this matter.
What's more, this matter was originally proposed by Huang Jing.
Although it seems that many affairs have to be troubled by Huang Jing.
But compared to the urgency of the online office system.
There is no clear timetable for Lin Ash when it comes to Plague Inc/Ndemic Creations.
That is to say, even if Huang Jing is in charge of Plague Inc/Ndemic Creations.
There is no need to focus on it too urgently.
Therefore, Lin Hui believes that Huang Jing is not enough to say that he has no skills.
(End of this chapter)
According to Huang Jing, this James Vaughan chose to become a monk and engage in game development out of his love for strategy games.
James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.
With no experience in game development, Vaughan had to borrow game elements from it at first.
The original full-time developer of the game was James Vaughan alone.
Due to the need to go to work, James Vaughan can only study and develop on weekends and evenings.
Although it is passionate, it is undoubtedly very difficult for a beginner with no foundation to make an iOS game.
So the development process of James Vaughan is actually very bad. A person's ability is limited and he can only ask others for help.
In the process of developing this game, James Vaughan had to cooperate with three freelancers, namely programmer Mario, artist Sofia and audio engineer Johshua.
Although there are collaborators, the problems of remote collaboration and time difference make the development of this game not smooth.
Since everyone has daily work, the project was stopped for 2 months at the busiest time.
It can be said that the birth of this game is ill-fated.
Now that the game has finally become more formalized, everyone in the Ndemic Creations game studio has the intention to either "defeat" to a game company with deep pockets or sell the game directly...
What Huang Jing said is theoretically possible.
But Lin Hui still asked: "You said about selling the studio/game, is this the idea of James Vaughan's partner or James Vaughan's own idea? And you also said just now that Vaughan hopes to obtain a deeper strategy game At that time, there was no good strategy mobile game, so he decided to use his spare time to make an iOS game with in-depth gameplay.
As a layman, James Vaughan must have paid a lot to make this game, and even what he paid is hard to imagine for us senior practitioners. Are you sure he is willing to give up in this case? "
Was the quest to monetize the idea of James Vaughan's partners or James Vaughan's own?
Does it matter who thinks?
Of course it matters.
Huang Jing also knew why Lin Hui asked such a question.
Many times when start-up companies/studios report that they want to seek cash, in many cases, unnecessary troubles will be caused by the project sponsors and partners arguing.
Huang Jing said: "Both James Vaughan himself and his partners have the idea of selling, and according to my feeling, James Vaughan himself may have a stronger idea in this regard."
Lin Hui wondered, "Oh, how do you say that?"
Huang Jing said: "It is undeniable that James Vaughan has devoted a lot of effort to this game.
But it is precisely because of this that James Vaughan's idea of selling the game will be stronger. "
Lin Hui: "Oh? How do you say that?"
Huang Jing: "James Vaughan initially wanted to make an iOS game, maybe it was just out of interest, but when he was working on the standardized launch of this game.
A hobby becomes a job, not a hobby anymore.
Not only is it not an interest, but it may be a kind of distress. "
There is quite a bit of truth in this statement.
Take typing codes as an example. If you really want to write codes every day, it is fun to code a few pieces of code.
But it is really necessary to stipulate that every day should be done as work, and there are special tasks to be completed every day, and after each task is completed, there will be a special person to check and accept according to the corresponding node.
Even if you can get money, I'm afraid it's not comfortable to type code every day.
People in related industries can't help complaining from time to time.
What's more, for a cross-border player?
Turning a hobby into a job is an annoyance, even if it's just a side hustle.
Not everyone is successful across borders.
Even success is hardly smooth sailing.
If James Vaughan is really what Huang Jing said.
It is indeed possible that this person is tired of the challenges of working in the unfamiliar field of game operations.
Then it is understandable that it would have the idea of selling Plague Inc.
If that's the case, it's worth getting in touch with the people at Ndemic Creations game studio.
If the price is right and the operation is not troublesome, you might as well win the game studio Ndemic Creations.
Or just take down the game Plague Inc would be nice too.
Of course, why Lin Hui thought of buying this game has something to do with the game's implicit intention.
Perhaps some things that Lin Hui wants to do can use the operation of this game to "clearly repair the plank road and secretly cross the old warehouse".
Of course, Lin Hui hopes that this time and space does not require Lin Hui to make a fuss about **.
The most important thing is that even though Lin Hui has a lot of foresight information about Lin Hui, Lin Hui is not sure about the final direction of the matter.
Lin Hui can accept an open ending when playing games.
But for things that may actually happen in reality.
The open ending is a downright tragic one.
The core of Western thinking may be keen to interpret tragedy.
But Lin Hui doesn't really like this kind of event that may lead to a bunch of unknown directions.
But even if he doesn't like it, it's hard to say that this kind of thing will be transferred according to Lin Hui's will.
Maybe the only thing I can do is to do my best and obey the destiny.
Regarding the acquisition of the game studio Plague Inc/Ndemic Creations.
The same thing is similar to business negotiations.
Nothing to bother the two masters.
Lin Hui will bother Huang Jing with this matter.
What's more, this matter was originally proposed by Huang Jing.
Although it seems that many affairs have to be troubled by Huang Jing.
But compared to the urgency of the online office system.
There is no clear timetable for Lin Ash when it comes to Plague Inc/Ndemic Creations.
That is to say, even if Huang Jing is in charge of Plague Inc/Ndemic Creations.
There is no need to focus on it too urgently.
Therefore, Lin Hui believes that Huang Jing is not enough to say that he has no skills.
(End of this chapter)
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