Crossover: 2014

Chapter 417 An Easy Success

Chapter 417 An Easy Success
……

Speaking of which, Lin Hui has been alone since his rebirth.

However, Lin Hui has always dealt with wealth of millions or even billions of dollars.

Can one person control assets worth millions or even billions of dollars?

If this is in the financial circle, it is not a strange thing.

Many financial tycoons can even control the flow of tens of billions or even hundreds of billions of funds.

But in technical circles outside of financial circles.

It seems unbelievable that a purely technical person can influence the flow of wealth on such a large scale as Lin Hui.

But it seems that there is no need to be too surprised.

The so-called heaven and earth are of the same force, and the current situation is like this.

It is now 2014, although some technologies in this time and space are slightly behind compared to the previous life.

But in terms of the general environment, the international and domestic times at this time are the era of the rapid rise of the mobile Internet.

At this stage, as long as you follow the trend, you can easily become a pig in the wind.

There are countless examples of technology companies with huge cash flow because they stand on the cusp.

Too many easy successes.

There are many people who have grabbed eight-figure, nine-figure or even ten-figure fortunes by virtue of the codes of some later generations of undergraduates.

There is nothing like Lin Hui's success.

There has never been a shortage of outstanding players in the Internet industry.

It's just that Lin Hui is better.

At the same time, with the help of past life information, Lin Hui walked more steadily.

……

Pulling away, when it comes to the current feedback in the market.

Judging from the data, it is clear that the dinosaur game has set a series of records after it was brought out by Lin Hui.

Although it cannot be said that such an achievement is insurmountable, it is indeed dazzling enough.

Although the game "T-rex's Journey" is very strong in the market, it has made a lot of money.

But frankly speaking, the game "T-rex's Journey" is not a very complicated game.

The game "T-rex's Journey" is essentially a 2D parkour game with a slightly novel idea.

Even defining it as a parkour-like game is not very appropriate.

Because parkour games generally strengthen racing or emphasize operations.

But in the game "T-rex's Journey", there are not many operations that players can perform.

It is nothing more than clicking the little dinosaur/pressing the ↑ button on the game operation interface to make the little dinosaur jump up and pressing the ↓ button on the game operation interface to make the little dinosaur "slide".

Compared to some parkour games known for their fancy scene changes.

The "parkour" scene in the game "T-rex's Journey" is actually quite monotonous.

In the game "T-rex's Journey", the player manipulates a small pixel-style dinosaur to "run".

The moving speed of the little dinosaur will gradually increase as time progresses.

The so-called "running" here has to be in quotation marks. There is no other reason for this. It seems that the little dinosaur is constantly moving forward and passing new scenes.

In fact, it is not the little dinosaur that moves but the background.

It's just equivalent to the background to make the little dinosaur look like it's moving.

A very low-level approach to game design.

Of course, it is only low-level, and low-level does not mean low-level.

In many cases, the right technology appears in the right position to be called the real design.

Some technologies may be very advanced, but it is not good if they give people a nondescript experience after being applied to the scene.

And Lin Hui claims that the technical design he applied in "T-rex's Journey" is still very appropriate.

When the Google/Google team solved the dinosaur game in the previous life, the way the little dinosaur moved was exactly the same as the way Lin Hui chose not long ago.

Lin Hui didn't think there was anything wrong with this relatively low-level character movement method.

Speaking of the "running" little dinosaur, although there will be many scenes along the way.

But in fact, the scenes that the little dinosaur encountered in the early stage were nothing more than cacti of different sizes, oncoming pterosaurs, and floating white clouds.

When the player accumulates about 700 points, the game scene will change from the original white to a dark gray background, symbolizing the change of day and night.

Decorations such as clouds will become the moon and stars that only appear at night.

Then the scene will switch between day and night as the game progresses.

It will end until the player manipulates the little dinosaur to collide with an obstacle or continues to play for 1700 million years (in-game time) to reach the highest score designed by the game.

(The reason why the time is set to 1700 million years corresponds to the time when Tyrannosaurus (extinct in the Cretaceous-Paleogene extinction event) existed on the earth.)
"T-rex's Journey" is really not complicated when compared with other games horizontally.

And it is such a simple game that can achieve more than 5000 million US dollars in revenue.

This is simply incredible to many game reviewers.

But Lin Hui had already foreseen this.

Lin Hui made this "T-rex's Journey", its predecessor is the famous "dinosaur game".

Since the release of this game in the previous life, its monthly activity once reached [-] million.

What is the concept of [-] million monthly active users?
It is not an exaggeration to say that this achievement is the best of the world.

We must know that in the previous life, the monthly activity of such phenomenal mobile games as pesticides was only 1.5 million during the subversive period.

Although the monthly active volume of small games and the economic benefits brought by the monthly active volume of large games obviously cannot be generalized.

But even so, a small game with [-] million monthly active users should not be underestimated.

A game like "Dinosaur Game" that has achieved over [-] million monthly actives in its previous life has huge potential in this time and space.

Lin Hui had estimated before:

If this time and space can make a game like "Dinosaur Game".

Even if you can't achieve hundreds of millions of monthly active players, it's not difficult to accumulatively harvest tens of millions of players.

Facts also proved Lin Hui's guess.

Of course, the game "T-rex's Journey" can achieve such a high revenue.

It is also inseparable from Lin Hui's past reputation.

In the case that the three games "2048", "FLAPPY BIRD" and "HILL CLIMB RACING" are all hits.

The "GRAY FOREST" vest has become a golden signboard.

If it weren't for the reputation blessing of several classic games made by Lin Hui before.

Now it is basically impossible to rely on a seemingly mediocre game like Dinosaur Mini Game to achieve success.

Although "T-rex's Journey" is a bit thin as an independent buyout game.

But Lin Hui didn't feel guilty at all.

It wasn't complicated for Lin Hui to make games before?
Is the gameplay complicated for a game like "2048"?

Games like FLAPPY BIRD are ridiculously simple, okay?
Even "HILL CLIMB RACING" is actually not difficult.

Isn't it normal to make a game with simple gameplay now?

And even a small game like T-rex's Journey feels a little thin on gameplay.

But Lin Hui feels that there will be no major problems in terms of user experience.

After all, the dinosaur game development team corresponding to the predecessor of "T-rex's Journey" was developed by the Chrome user experience team including Sebastien Gabriel, Alan Bettes and Edward Jung.

In theory, a game that the UX team gets to work on.

It doesn't make sense that the user experience will not be good enough, right?

And the user experience is good enough, even if the gameplay is thinner, what's the point?

And from the perspective of design and development, it is a big skill in itself to be successful with a thin gameplay.

If you really want to pursue complexity, you can do some crazy updates in the later stage and you'll be done.

From the avenue to the simplicity, compared to the complicated and messy gameplay, it is not easy to achieve the ultimate simplicity.

Anyway, when I accidentally talked about the game "T-rex's Journey" with Elizabeth Nishi some time ago.

Elizabeth Nishi admires Lin Hui's design concept in the game "T-rex's Journey".

And there are not a few people like Elizabeth Nishi who hold this view.

Anyway, many game critics praised Lin Hui's design method in "T-rex's Journey" as "post-modern minimalist game design", "a great attempt at game design language"...

Is it such a bottomless flattery?
It is also understandable that such commentary articles have always been keen to exalt the high and depress the low.

Although there is no bottom line to tout now,
But Lin Hui could also imagine that once he overturned, these people would probably be the ones who would spray the most.

But it doesn't matter, why the web text routines like all kinds of headwinds.

It is because headwind comebacks are relatively rare in reality.

In reality, the things successful people do are highly similar, nothing more than continuous snowballing.

After accumulating the first success, it continues to snowball to achieve a bigger snowball (ie new success).

Lin Hui's current series of successes has snowballed quite a bit.

In the future, the accumulation of strength will only become easier and easier.

As long as Lin Hui doesn't die and collide with bigger snowballs.

So basically, success will always be by Lin Hui's side.

In addition to the changes in the amount on the two bank cards 6699 and 0010.

Lin Hui noticed that the income corresponding to his overseas web articles has also increased slightly.

However, although the income of online articles has also increased, the cumulative income of online articles after Lin Hui's rebirth has not exceeded 150 million US dollars.

Even so, but, such as online articles, this is Lin Hui's unintentional move.

Therefore, Lin Hui didn't pay too much attention to the amount of income from online articles.

Although Lin Hui's income is very gratifying now, it doesn't mean that Lin Hui can sit back and relax.

Leaving aside, let’s talk about recently, Lin Hui needs to seek a new cash cow.

After all, the market for South Wind Pro soon became saturated.

The current download volume of the game "T-rex's Journey" is also very close to the total download volume estimated by Lin Hui.

Although for the game "T-rex's Journey", the media is still frantically advocating the results.

But judging from Lin Hui's previous experience in playing buyout games.

Potential users of buyout games generally start within 48 hours of the game's launch, that is, within two days of the game's launch.

And those who didn't get it within 48 hours either had no interest at all or were cloud players.

Otherwise, simply start from other channels.

As for whether this other channel is a magic horse, Lin Hui also said that it is not very good.

The universal seller on a certain treasure seems to be more aware of these.

But no matter what the channel is, as long as it is not a formal official channel.

Destined to have nothing to do with Lin Hui.

Even now there is no lack of some media bragging about the game "T-rex's Journey".

But Lin Hui is very clear that after 48 hours, the income corresponding to this kind of buyout game that lacks connotation will actually be quite limited.

In short, in Lin Hui's view, it is impossible to count on the two products of South Wind Pro and "T-rex's Journey" to make tens of millions of dollars like before.

If this is the case, it won't be long before Lin Hui has no software that can become a "cash cow".

How can you happily count money without a cash cow?

But what about cash cows?

This is a problem.

Think of the recent email Time Magazine sent him.

Lin Hui was thoughtful, as if he suddenly caught a flash of light.

Seems like an inspiration to make money.

……

……

At about ten o'clock in the morning on June 6, Lin Hui received a call from Huang Jing.

As soon as I got on the phone, I heard Huang Jing congratulating me: "You said that your newly launched mini game is not a hit, but now it has exceeded 5000 million US dollars in revenue. Congratulations!"

Lin Hui said: "Thank you, but you can get such a high revenue.

You are also responsible for this. If you hadn't suggested that I increase the price at the beginning, I wouldn't be able to support the current high revenue scale. "

Lin Hui's words are not entirely modest, although there is a saying in the game that "small profits but quick turnover".

However, if the forest ash was sold at the price of 1 US dollar in the first place.

Even if the effective download is doubled compared to now.

Its total revenue is still higher than the revenue corresponding to the price of 3 US dollars.

Huang Jing naturally took no credit for Lin Hui's praise.

Even after listening to Lin Hui's sincere emotion, Huang Jing was also quite emotional.

Huang Jing did suggest that Lin Hui adjust the price of the game "T-rex's Journey".

What Huang Jing said at the beginning was that dinosaur culture has a large audience overseas, and Lin Hui can definitely increase the price.

In fact, Huang Jing's suggestion to ask Lin Hui to adjust the price is actually just a casual suggestion, but he didn't expect it to be inadvertent.

To be honest, Huang Jing was not very optimistic about Lin Hui's "T-rex's Journey" game.

In order to avoid the bleak sales of the game "T-rex's Journey", Lin Hui's self-confidence will be suppressed.

Huang Jing then suggested that Lin Hui increase the overseas sales price of the game "T-rex's Journey".

After all, if the game "T-rex's Journey" is only a $1 price.

Then sell tens of millions of copies of the game "T-rex's Journey" to achieve a turnover of more than ten million US dollars.

And if the price is 3 US dollars, if you sell 400 million copies of the game "T-rex's Journey", the turnover will easily exceed [-] million US dollars.

Although Lin Hui's reputation is already great.

But when it comes to real money, the appeal of fame is actually very metaphysical.

Anyway, Huang Jing is absolutely charismatic.

But not just any game can form an appeal to sell tens of millions of copies.

However, Huang Jing felt that it was because of Lin Hui's reputation accumulated in previous games such as "HILL CLIMB RACING".

Even if the price is raised slightly, it will not be difficult for Lin Hui's new game to reach 400 million effective downloads.

And if the game "T-rex's Journey" can achieve 400 million effective downloads, the price will be raised slightly.

In this way, even if the market response of the game "T-rex's Journey" is cold, it seems to be nothing.

After all, even with 400 million effective downloads, the revenue of the game "T-rex's Journey" can still reach tens of millions of dollars.

(End of this chapter)

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