Crossover: 2014

Chapter 422 Multidimensional Competitiveness

Chapter 422 Multidimensional Competitiveness

With this in mind, Huang Jing hurriedly continued: "As far as I know, the reason why the core developer James Vaughan makes games.

Because in 2011 he came into contact with a strategy game (released in 2008) by accident
After putting in a long time, Vaughan wanted a deeper strategy gaming experience.

At that time, there was no similar and better strategy mobile game of the same kind.

So he decided to use his spare time to make an iOS game with in-depth gameplay...

This James Vaughan finally made a decision out of his love for strategy games and chose to become a "halfway monk" to engage in game development.

After making such a choice, his path will naturally not be easy, and the layman often needs to pay a lot of learning costs to cross the border.

James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.

With no experience in game development, Vaughan had to borrow game elements from it at first.

The original full-time developer of the game was James Vaughan alone..."

With the precedent of Lin Hui, it is not surprising even if there is a cross-border game player who makes a name for himself.

And there are many similar examples in other industries.

It is often said that in many fields:

——The one who defeats you may not be your old opponent all the time, but the "novice" who came across the border inexplicably.

Probably the same as the saying "Mengxin is a monster".

With this in mind, Huang Jing hurriedly continued: "As far as I know, the reason why the core developer James Vaughan makes games.

Because in 2011 he came into contact with a strategy game (released in 2008) by accident
After putting in a long time, Vaughan wanted a deeper strategy gaming experience.

At that time, there was no similar and better strategy mobile game of the same kind.

So he decided to use his spare time to make an iOS game with in-depth gameplay...

This James Vaughan finally made a decision out of his love for strategy games and chose to become a "halfway monk" to engage in game development.

After making such a choice, his path will naturally not be easy, and the layman often needs to pay a lot of learning costs to cross the border.

James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.

With no experience in game development, Vaughan had to borrow game elements from it at first.

At the beginning of the game's full development cycle, the only full-time developer was James Vaughan himself..."

According to Huang Jing, this James Vaughan chose to become a monk and engage in game development out of his love for strategy games.

James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.

With no experience in game development, Vaughan had to borrow game elements from it at first.

The original full-time developer of the game was James Vaughan alone.

Due to the need to go to work, James Vaughan can only study and develop on weekends and evenings.

Although it is passionate, it is undoubtedly very difficult for a beginner with no foundation to make an iOS game.

So the development process of James Vaughan is actually very bad. A person's ability is limited and he can only ask others for help.

In the process of developing this game, James Vaughan had to cooperate with three freelancers, namely programmer Mario, artist Sofia and audio engineer Johshua.

Although there are collaborators, the problems of remote collaboration and time difference make the development of this game not smooth.

Since everyone has daily work, the project was stopped for 2 months at the busiest time.

It can be said that the birth of this game is ill-fated.

Now the game has finally become more formalized.

Everyone in the Ndemic Creations game studio has the intention to either "deposit" to a game company with deep pockets or sell the game directly...

What Huang Jing said is theoretically possible.

In this way, it is feasible to go to the road of merger and expansion by merging studios.

But Lin Hui still asked: "You said about selling the studio/game, is this the idea of ​​James Vaughan's partner or James Vaughan's own idea? And you also said just now that Vaughan hopes to obtain a deeper strategy game At that time, there was no good strategy mobile game, so he decided to use his spare time to make an iOS game with in-depth gameplay.

As a layman, James Vaughan must have paid a lot to make this game, and even what he paid is hard to imagine for us senior practitioners. Are you sure he is willing to give up in this case? "

Was the quest to monetize the idea of ​​James Vaughan's partners or James Vaughan's own?

Does it matter who thinks?
Of course it matters.

Huang Jing also knew why Lin Hui asked such a question.

Many times when start-up companies/studios report that they want to seek cash, in many cases, unnecessary troubles will be caused by the project sponsors and partners arguing.

Huang Jing said: "Both James Vaughan himself and his partners have the idea of ​​selling, and according to my feeling, James Vaughan himself may have a stronger idea in this regard."

Huang Jing further explained to Lin Hui: "It is undeniable that James Vaughan has devoted a lot of effort to this game.

But it is precisely because of this that James Vaughan's idea of ​​​​selling the game will be stronger. "

Lin Hui was a little strange and asked, "Oh? How do you say that?"

Huang Jing said: "James Vaughan initially wanted to make an iOS game, maybe it was just out of interest.

But when he focused on working on the standardized launch of this game, he encountered a lot of trouble..."

Immediately Huang Jing listed a lot of troubles that James encountered.

Of course, Huang Jing was not explaining to Lin Hui the game development process that James overcomes difficulties.

What Huang Jing probably wants to express is:

When James first started developing games, it was really out of interest.

But when the person's hobby turned into a job and kept getting into trouble.

The game development that once brought James a lot of happiness may not be a happy thing.

Not only is it not a happy thing, but it may cause distress frequently.

Then slowly evolved into a burden.

When interest becomes a burden, it probably becomes a sour interest.

A happy thing turned into a burden in the end, probably very uncomfortable, right?

Huang Jing's explanation does not sound difficult to accept.

At least compared to the several possibilities that Lin Hui had silently speculated in his mind before, Huang Jing's analysis sounded more reasonable.

As the saying goes, people should engage in work that interests them as much as possible, so as to have long-term happiness. .

But when the thing of interest becomes work, the direction of things may not always be satisfactory.

It's not uncommon for hobbies to turn into jobs that become boring.

Take typing codes as an example. If you really want to write codes every day, it is fun to code a few pieces of code.

But it is really necessary to stipulate that every day should be done as work, and there are special tasks to be completed every day, and after each task is completed, there will be a special person to check and accept according to the corresponding node.

Even if you can get money, I'm afraid it's not comfortable to type code every day.

People in related industries can't help complaining from time to time.

What's more, for a cross-border player?
Turning a hobby into a job is an annoyance, even if it's just a side hustle.

From a boring definition, cross-border refers to the operation of things from a certain attribute to another attribute.

The subject of this change remains unchanged, and the attribute classification of things changes.

The current cross-border trend does not seem to be very obvious.

But judging from Lin Hui's experience in the next few years, "crossover" is very common in the next few years. .

Enter the era of Internet economy, especially the era of mobile Internet.

Due to the intensification of penetration among various industry entities, many originally irrelevant industries quickly intersected.

In order to adapt to new trends, people who just live step by step have to master new skills in other industries.

Even in the next few years, "crossover" seems to have become a major trend.

There are even some variety shows that directly use cross-border as a gimmick.

And now at this time, there are many people from all walks of life who are unwilling to be lonely and are keen to cross borders.

Some border crossings are done out of necessity, and such crossings are passive.

But compared to passive crossing, there is also active crossing.

Many practitioners are keen to cross borders in order to prove that "I can do it too".

Even these people have found many high-level sayings to explain "cross-border":
——Cross-border is used to build multi-dimensional competitiveness.

Although the words are beautiful, not everyone who crosses the border can keep their hormones high because of the attack all the way.

Not all crossovers are successful.

Even if the road to successful growth is finally reaped, it is difficult to be smooth sailing.

If James Vaughan is really what Huang Jing said.

If James does, it's possible that he's tired of the challenges of working in the unfamiliar field of game operations.

Then it is understandable that it would have the idea of ​​selling Plague Inc.

If that's the case, it's worth getting in touch with the people at Ndemic Creations game studio.

If the price is right and the operation is not troublesome, you might as well win the game studio Ndemic Creations.

Or just take down the game Plague Inc would be nice too.

Of course, why Lin Hui thought of buying this game has something to do with the game's implicit intention.

Perhaps some things that Lin Hui wants to do can use the operation of this game to "clearly repair the plank road and secretly cross the old warehouse".

Of course, Lin Hui hopes that this time and space does not require Lin Hui to make a fuss about **.

The most important thing is that even though Lin Hui has a lot of foresight information about Lin Hui, Lin Hui is not sure about the final direction of the matter.

Lin Hui can accept an open ending when playing games.

But for things that may actually happen in reality.

The open ending is a downright tragic one.

The core of Western thinking may be keen to interpret tragedy.

But Lin Hui doesn't really like this kind of event that may lead to a bunch of unknown directions.

But even if he doesn't like it, it's hard to say that this kind of thing will be transferred according to Lin Hui's will.

Maybe the only thing I can do is to do my best and obey the destiny.

Regarding the acquisition of the game studio Plague Inc/Ndemic Creations.

The same thing is similar to business negotiations.

Nothing to bother the two masters.

Lin Hui will bother Huang Jing with this matter.

What's more, this matter was originally proposed by Huang Jing.

Although it seems that many affairs have to be troubled by Huang Jing.

But compared to the urgency of the online office system.

There is no clear timetable for Lin Ash when it comes to Plague Inc/Ndemic Creations.

That is to say, even if Huang Jing is in charge of Plague Inc/Ndemic Creations.

There is no need to focus on it too urgently.

Therefore, Lin Hui believed that Huang Jing would not say that he would be overwhelmed.

Huang Jing did not shirk the contact with Ndemic Creations game studio.

Huang Jing knew that what she had to do was just make preliminary contacts, and when the final decision was made, Lin Hui had to make the decision.

Moreover, it seems that Huang Jing shouldn't have thought of the word "shirk".

After all, Huang Jing has already made it very clear that she will devote herself wholeheartedly to the Linhui team in the near future.

However, what is the so-called "devotion" to the team?

Huang Jing couldn't help asking herself in the past period of time, what kind of role should she play as a cameo when she really integrates into Lin Hui's team?

In a social team, each member may have his or her own personality in private.

However, in a modern technical team with a highly defined division of labor, even technical personnel have to be labeled in many cases.

If you can't find a label/positioning in the team that suits you and is generally accepted by team members, then you can't really integrate into a team.

When it comes to positioning, Huang Jing's possible positioning assumptions were purely technical.

After all, Huang Jing also paddled to a master's degree. Originally, Huang Jing was quite confident that he could take the "technical route" to find a place in the team.

But after participating in the conversation between Lin Hui and Eve Carly, Huang Jing felt a little bit. . .

This conversation made Huang Jing realize that the technology she was proud of was not cutting-edge enough.

Although the technology is not cutting-edge enough, it cannot be said that it is completely worthless.

But you must know that only the most cutting-edge technology has the power to lead the times.

So want to rely on pure technology to occupy a place in the future team.

Although she found that the technical route was unworkable, Huang Jing quickly found the possibility of her new positioning.

And this new positioning naturally revolves around "products".

For a technology-oriented company, no matter how profound and profound the theory is, it will probably always fall on the product if it is finally implemented.

And Huang Jing felt that if she could have a product in the future, she would not worry about not being able to find a place in Lin Hui's team in the future.

And it seems that Lin Hui's positioning of Huang Jing also revolves around the product.

From the fact that Lin Hui asked Huang Jing to be in charge of the online office not long ago.

Although the online office system can be endowed with various meanings, isn’t it still a product in essence?

Recently, Lin Hui asked Huang Jing to be in charge of the negotiation of the works.

It seems that Huang Jing is also spinning around the product.

Even if that wasn't the case, even if Lin Hui didn't think of this at all, and even this decision was just a decision made by Lin Hui's brain.

It doesn't matter, Huang Jing will also accept the order happily.

There is no other reason, because such an arrangement coincides with Huang Jing's idea.

Don't ask the original intention, just analyze the possible impact of things.

As far as online work is concerned,
If Huang Jing is really going to be the main person in charge, if Huang Jing can finalize the "online office" product that is conducive to team structure construction.

In this way, Huang Jing will be placed in a very heavyweight position in the forest gray team.

And the merger and acquisition of such a game seems to be understood as the first step in the expansion of Linhui (team) overseas products.

This is also very important.

If this incident can be facilitated, even if it is only indirectly promoted, it will be of great benefit to Huang Jing.

Therefore, Huang Jing had no objection to Lin Hui's arrangement.

(End of this chapter)

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