My rebirth is different
Chapter 618 History of Board Game Evolution
Chapter 618 History of Board Game Evolution
(Reminder: This chapter has a lot of popular science content, if you don’t like it, you can skip it)
Why is Yu Wenfei optimistic about the chess and card payment model of the Facebook game platform?
Moreover, this is based on the premise that the established chess and card game platforms such as Lianzhong, Bianfeng, and Youchayuan have not made much progress for many years.
This involves the evolution of the domestic chess and card game industry. Before the Facebook game platform was launched, it can be said that the entire chess and card game industry was still in the chaotic 1.0 period.
During this period, there were not many chess and card game platforms, the operation model was rough and simple, the profit method was single, the user experience was not good, and the users were not willing to pay.
But it should be noted that this does not mean that the payment potential of chess and card game users is small. On the contrary, as analyzed above, the payment potential of chess and card game users is actually very large, but in the early days, no company has provided Dig it out!
If the Facebook game platform does not appear, the card game industry will evolve into the 2004 period from 2008 to 2.0.
During this period, a hundred schools of thought were contending. Chess and card game platforms sprung up like mushrooms after a spring rain. There were large national platforms, such as Tencent Game Platform, Lianzhong Wingfeng, etc., and some local platforms that only played chess and card games in the same city, such as city tours, etc. .
In the period of 2.0, everyone still has not found an effective payment system, but they can survive.What everyone relies on is nothing more than the membership system, which is a very traditional membership. After buying it, you can enter the private line room, and the Internet speed is faster than that of ordinary users.
Or, you can play tricks on your cartoon character, have different clothes to wear, or a cooler image to choose from.
But all of this is not very attractive to most users.
Obviously, the group of users playing cards is different from the young people on QQ.
Although they have a higher ability to pay, they will not pay for unnecessary things, and all the bells and whistles will be automatically filtered by them.
If they can't hit their pain points, then their consumption is very rational, don't let them spend a penny.
But after 2008, the chess and card game industry entered the 3.0 period. At this time, some smart people have already figured out how to make chess and card players pay for the payment model, and the entire industry has entered a period of huge profits.Many little-known small chess and card game platforms have made a lot of money in the past few years.
Yu Wenfei knew about the payment model in this period, because back then he knew a friend who was a representative of the "Wealth Department" in the board game 3.0 period!Many anecdotes about the chess and card game industry were also told by this friend. It is hard for outsiders to imagine how profitable this industry is.
In the chess and card game 3.0 period, the entire industry can be subdivided into "video department", "competition department", "social department", "fishing department" and "wealth department"!
Among these factions, the first three factions are relatively common and have existed for the longest time. Everyone should know it. It is worth mentioning the latter two factions, the "fishing department" and the "wealth department".
………………
In 2009, a chess and card game company was established in western Guangdong. Their product is "Fishing Master: Deep Sea Hunting".
This is the prototype of the fishing game on the computer side. Later, when mobile games became popular, another "Fishing Master" appeared on the mobile phone side. The two parties still had legal disputes over the copyright ownership of the fishing game.
The most fishing players are in Shonan. In a local county called Guzhang, at the craziest time, more than [-]% of the people in the county are not working or working, and all of them are playing fishing games!
These people are like locusts who rely on fishing games to earn money every day to support their families, and more people lose.Relying on fishing games, a small game platform made a profit of 1.25 million in just one and a half years.
It can be said that the fishing faction's ability to attract money is quite objective, even no less than that of normal online game companies.
Because for ordinary online game companies, the amount paid by a single user is relatively low, and the monthly card is only tens of dollars a month.
But on the fishing game platform, the payment of a single player is astonishing. A few hundred yuan a day is an amateur player. The real high-end players often spend tens of thousands or hundreds of thousands of dollars!
Someone once counted that for a fishing game platform, as long as there are a thousand active players, the monthly income of the platform can reach 300 million!
Of course, this kind of platform cannot have as many people as Lianzhong winger, with tens of thousands of active users, even if it is a giant in the industry.
There is a fishing platform that has been active for a while, with about 5000 daily active users, and the platform’s monthly revenue has reached [-] million. From this, we can also see how "high-quality" the fishing users are and how strong their spending power is!
However, fishing is not the mainstream after all, because most people are familiar with poker by nature and think they are good at poker, while fishing is more like a game and has never been the mainstream.
Therefore, when it comes to making money, the fishing department is not as good as the wealth department.
………………
Among the various genres of chess and card game platforms, the most mysterious is the wealth system. Most people have never heard of the wealth system. Even in the same industry, they rarely have access to the secrets behind the wealth system.
Chess and cards, especially poker, are inherently related to gambling. Even in the Internet age, because of the convenience of the Internet and the severe crackdown offline, some people turn their attention to the chess and card game platforms on the Internet.
In fact, even Lianzhong, Wingfeng, Youchayuan and even QQ Games, these regular chess and card game platforms, have been involved in gambling.
On these platforms, gold bean merchants used to be all the rage, buying low and selling high, turning these chess and card game platforms into gambling tools in disguise.Of course, under the double blow of the regulatory authorities and platform operators, the situation changed a lot.
Wealth is a chess and card game platform, which is most popular in Jiangsu, Zhejiang, Fujian and Northeast and southern Hunan.
The most representative platform is 456!
The trader behind the 456 platform is also an expert. He didn't cheat like the bosses of those small platforms, and even let the robot play cards with the players.
Instead, it ensures that all players participating in the poker game on the platform are living people, and there are no robots or internal employees.The platform is not greedy, and only honestly takes what it deserves.
Through this platform, many people have indeed made a fortune. Many people rushed into 456 with hundreds of dollars. After a few days or weeks, they used the money they won to buy cars and houses!
This kind of case of releasing life around ordinary people is the most convincing. At that time, there were rumors among neighbors in many small cities that my friends or relatives made a lot of money on 456!
He won hundreds of thousands or even millions overnight!
It is ironic to say that an illegal platform like 456 has become popular only by relying on the word-of-mouth publicity of ordinary users.
But right is right, evil is evil, no matter how brilliant 456 is, it is impossible to continue rampant forever.
In 2013, 456 games were seized, which also represented the glorious end of the fortune-based chess and card game platform, and the country began to pay attention to this illegal place.
Later, some media also made a special topic, and reported in the news that the 456 game had more than 2000 million registered users and illegal profits of [-] million.
…………
"How is it possible to earn so little? To tell you the truth, at the peak, I could earn more than 5000 million a day! Of course, almost 456% of it has to be used for management. Otherwise, [-] would not be able to develop so well. And it's impossible for me to get out of my body, and I'm sitting here chatting with you today."
That friend of Yu Wenfei said meaningfully.
(End of this chapter)
(Reminder: This chapter has a lot of popular science content, if you don’t like it, you can skip it)
Why is Yu Wenfei optimistic about the chess and card payment model of the Facebook game platform?
Moreover, this is based on the premise that the established chess and card game platforms such as Lianzhong, Bianfeng, and Youchayuan have not made much progress for many years.
This involves the evolution of the domestic chess and card game industry. Before the Facebook game platform was launched, it can be said that the entire chess and card game industry was still in the chaotic 1.0 period.
During this period, there were not many chess and card game platforms, the operation model was rough and simple, the profit method was single, the user experience was not good, and the users were not willing to pay.
But it should be noted that this does not mean that the payment potential of chess and card game users is small. On the contrary, as analyzed above, the payment potential of chess and card game users is actually very large, but in the early days, no company has provided Dig it out!
If the Facebook game platform does not appear, the card game industry will evolve into the 2004 period from 2008 to 2.0.
During this period, a hundred schools of thought were contending. Chess and card game platforms sprung up like mushrooms after a spring rain. There were large national platforms, such as Tencent Game Platform, Lianzhong Wingfeng, etc., and some local platforms that only played chess and card games in the same city, such as city tours, etc. .
In the period of 2.0, everyone still has not found an effective payment system, but they can survive.What everyone relies on is nothing more than the membership system, which is a very traditional membership. After buying it, you can enter the private line room, and the Internet speed is faster than that of ordinary users.
Or, you can play tricks on your cartoon character, have different clothes to wear, or a cooler image to choose from.
But all of this is not very attractive to most users.
Obviously, the group of users playing cards is different from the young people on QQ.
Although they have a higher ability to pay, they will not pay for unnecessary things, and all the bells and whistles will be automatically filtered by them.
If they can't hit their pain points, then their consumption is very rational, don't let them spend a penny.
But after 2008, the chess and card game industry entered the 3.0 period. At this time, some smart people have already figured out how to make chess and card players pay for the payment model, and the entire industry has entered a period of huge profits.Many little-known small chess and card game platforms have made a lot of money in the past few years.
Yu Wenfei knew about the payment model in this period, because back then he knew a friend who was a representative of the "Wealth Department" in the board game 3.0 period!Many anecdotes about the chess and card game industry were also told by this friend. It is hard for outsiders to imagine how profitable this industry is.
In the chess and card game 3.0 period, the entire industry can be subdivided into "video department", "competition department", "social department", "fishing department" and "wealth department"!
Among these factions, the first three factions are relatively common and have existed for the longest time. Everyone should know it. It is worth mentioning the latter two factions, the "fishing department" and the "wealth department".
………………
In 2009, a chess and card game company was established in western Guangdong. Their product is "Fishing Master: Deep Sea Hunting".
This is the prototype of the fishing game on the computer side. Later, when mobile games became popular, another "Fishing Master" appeared on the mobile phone side. The two parties still had legal disputes over the copyright ownership of the fishing game.
The most fishing players are in Shonan. In a local county called Guzhang, at the craziest time, more than [-]% of the people in the county are not working or working, and all of them are playing fishing games!
These people are like locusts who rely on fishing games to earn money every day to support their families, and more people lose.Relying on fishing games, a small game platform made a profit of 1.25 million in just one and a half years.
It can be said that the fishing faction's ability to attract money is quite objective, even no less than that of normal online game companies.
Because for ordinary online game companies, the amount paid by a single user is relatively low, and the monthly card is only tens of dollars a month.
But on the fishing game platform, the payment of a single player is astonishing. A few hundred yuan a day is an amateur player. The real high-end players often spend tens of thousands or hundreds of thousands of dollars!
Someone once counted that for a fishing game platform, as long as there are a thousand active players, the monthly income of the platform can reach 300 million!
Of course, this kind of platform cannot have as many people as Lianzhong winger, with tens of thousands of active users, even if it is a giant in the industry.
There is a fishing platform that has been active for a while, with about 5000 daily active users, and the platform’s monthly revenue has reached [-] million. From this, we can also see how "high-quality" the fishing users are and how strong their spending power is!
However, fishing is not the mainstream after all, because most people are familiar with poker by nature and think they are good at poker, while fishing is more like a game and has never been the mainstream.
Therefore, when it comes to making money, the fishing department is not as good as the wealth department.
………………
Among the various genres of chess and card game platforms, the most mysterious is the wealth system. Most people have never heard of the wealth system. Even in the same industry, they rarely have access to the secrets behind the wealth system.
Chess and cards, especially poker, are inherently related to gambling. Even in the Internet age, because of the convenience of the Internet and the severe crackdown offline, some people turn their attention to the chess and card game platforms on the Internet.
In fact, even Lianzhong, Wingfeng, Youchayuan and even QQ Games, these regular chess and card game platforms, have been involved in gambling.
On these platforms, gold bean merchants used to be all the rage, buying low and selling high, turning these chess and card game platforms into gambling tools in disguise.Of course, under the double blow of the regulatory authorities and platform operators, the situation changed a lot.
Wealth is a chess and card game platform, which is most popular in Jiangsu, Zhejiang, Fujian and Northeast and southern Hunan.
The most representative platform is 456!
The trader behind the 456 platform is also an expert. He didn't cheat like the bosses of those small platforms, and even let the robot play cards with the players.
Instead, it ensures that all players participating in the poker game on the platform are living people, and there are no robots or internal employees.The platform is not greedy, and only honestly takes what it deserves.
Through this platform, many people have indeed made a fortune. Many people rushed into 456 with hundreds of dollars. After a few days or weeks, they used the money they won to buy cars and houses!
This kind of case of releasing life around ordinary people is the most convincing. At that time, there were rumors among neighbors in many small cities that my friends or relatives made a lot of money on 456!
He won hundreds of thousands or even millions overnight!
It is ironic to say that an illegal platform like 456 has become popular only by relying on the word-of-mouth publicity of ordinary users.
But right is right, evil is evil, no matter how brilliant 456 is, it is impossible to continue rampant forever.
In 2013, 456 games were seized, which also represented the glorious end of the fortune-based chess and card game platform, and the country began to pay attention to this illegal place.
Later, some media also made a special topic, and reported in the news that the 456 game had more than 2000 million registered users and illegal profits of [-] million.
…………
"How is it possible to earn so little? To tell you the truth, at the peak, I could earn more than 5000 million a day! Of course, almost 456% of it has to be used for management. Otherwise, [-] would not be able to develop so well. And it's impossible for me to get out of my body, and I'm sitting here chatting with you today."
That friend of Yu Wenfei said meaningfully.
(End of this chapter)
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