My rebirth is different
Chapter 653
Chapter 653
Before that, there were many CS teams around the world, and there were even professional e-sports clubs.
For example, the e-sports giant SK-GAMING known as the "Nordic Titan"!
Founded in 1997, this e-sports club owns Warcraft, StarCraft and, of course, CS.
At the same time, the professional e-sports club, and 4KINGS, this club has won four championships in the Warcraft project, and it is a legendary existence in the minds of every Warcraft player.
MYM club, this club has many superstar players of Warcraft, such as Moon Demon Moon, Ghost King Lucifer, and Beast King Grubby.
In addition, there are Fnatic of the rich and noble army, MTW of the German chariot, MouseSports of the mouse name Lionheart, Team Liquid of the Dutch giants, Evil Genius of the Maple Leaf giants, and the uncrowned king of CS 3D!
These are e-sports clubs in Europe and the United States. At that time, in Europe, the e-sports atmosphere was the strongest. Basically all e-sports clubs were established in Europe, especially Sweden, which was known as a powerful e-sports country.
In Asia, when it comes to e-sports, of course Korean Island must be mentioned.
SKT is sponsored by SK Telecom, the largest news agency in Korea!
The "E-sports Real Madrid" KT established by Hando Telecom!
SAMSUNG Galaxy established by Samsung Group!
CJ Entus, an e-sports club invested by entertainment and food giant CJ Entertainment & Media!
WoongJin Stars invested by Woongjin Group!
Jinair Greenwings sponsored by Jin Air, a subsidiary of Korean Air!
It can be seen that the Korean island's e-sports industry has long been ahead of the world. Their e-sports clubs are the first to be professionalized, and each e-sports club is sponsored by powerful companies.In Korea Island, the e-sports atmosphere is very strong, and countless young people are madly obsessed with computer games, especially StarCraft...
In comparison, the development of the domestic e-sports industry is far behind!
Not to mention that there are no big companies sponsoring the establishment of clubs, even ordinary people even treat games as a "scourge".
If a child likes to play games, the parents would like to give him mixed doubles every day!
…………
Before 2003, the two most popular games in the global e-sports industry were Warcraft and StarCraft, both of which were games of Blizzard.
But starting in 2001, CS began to skyrocket. By 2003, the audience and players of CS competitive games had surpassed all games, becoming the most watched and most watched games.
And CS belongs to Villefort.
Both Blizzard and Valve belong to Facebook games now!
Therefore, when Facebook Games announced the acquisition of WCG and its own company would organize the event, e-sports clubs around the world had great expectations.
Everyone knows that there is money in the Facebook game!Moreover, it is a large game company, and it will naturally pay more attention to organizing its own game events.
But on October [-]st, everything that happened subverted everyone's imagination.
Because what actually happened was better than their best expectations!
In one day, the sales of commemorative boxes reached 1000 million US dollars!The amount allocated to the 2003WCG competition prize money is 500 million US dollars!
This is an unprecedented number.
Of the $1000 million, CS players contributed $800 million, and Warcraft and StarCraft players contributed $200 million.
The spending power and desire of players has subverted the imagination of everyone in the game industry!
When the Facebook game launched the box opening mode, many people were not optimistic, thinking that not too many players would pay for it, and thought that this year's WCG game prize money might not be as good as CPL's million dollars.
But the slap in the face came so quickly, it didn't take more than a day.
In fact, this is not surprising. You must know that when DOTA2 is the first to launch this mode in the future, the prize money in the global finals of DOTA2 will be the highest every year, often reaching more than 2000 million US dollars!
And how many global players are there in DOTA2?
Only 200 million!
200 million players can contribute more than 2000 million!
How many CS players are there now?
The number of players worldwide is definitely more than [-] million!
Moreover, in 2003, there were not many online entertainment projects, and games were the most mainstream entertainment.
Players’ wallets have not been wiped out by all kinds of weird entertainment projects, such as mobile games, web games, live broadcasts, and various website memberships. Everyone’s ability to pay is still very strong.
1000 million US dollars a day can only be said to be just the beginning...
How much will it be in another week?
It's another month!
Now no one dares to imagine that number!
…………
On October 25409243nd, the number on the WCG event page climbed to "[-]"!
Twenty-five million dollars!
It only took two days...
Facebook Games issued an official celebration announcement, claiming to open a new era of e-sports!
This year will be a year that will change the development of the game industry, and it will also be the first year when global e-sports officially set sail!
All those who followed this matter finally confirmed that this year's WCG will be an unprecedented feast for global players!
The enthusiasm of the game players is stimulated, and every player who pays to open the box has a sense of pride in participating in changing the history of the game.
Similarly, the payment ability of gamers and the influence of games have also been recognized by everyone, and the professionalization and industrialization of e-sports proposed by Facebook games has also been recognized.
In Europe and the United States, Nordic Titans SK-GAMING, MYM, Fnatic, Deutsche Chariot MTW, MouseSports, Dutch giants Team Liquid, Maple Leaf giants Evil Genius, CS uncrowned king 3D and other giant clubs issued a statement on the same day, saying that Start preparing for this year's WCG competition, and begin to select CS, Warcraft, and StarCraft professional players from all over the world, with good remuneration!
Han Dao, all the professional clubs, needless to say those who already have CS teams, and those who don't have CS teams, immediately start to form their own CS teams.
In mainland China, many companies are also ready to move, especially computer manufacturers, an industry that is inseparable from games. Computer manufacturers such as Founder and Lenovo have announced the establishment of professional e-sports clubs. There are also many consumer groups targeting young people, such as sports brands and clothing. Brands, etc. also announced the establishment of brand clubs to enter the e-sports industry.
This is not difficult to understand, because how much does it cost to form a professional club?Think of it as an advertisement for the brand!
…………
"Cousin, I plan to let the company set up an e-sports club, specializing in CS projects, how do you feel?"
Wang Jinbao, who hadn't moved for a long time, suddenly called Yu Wenfei, and what he said surprised Yu Wenfei.
"Why did you suddenly think of doing this?" Yu Wenfei asked curiously.
"Hey, the crow and I are also CS fans. Although the rank is not high, we often play at night when we have nothing to do. The influence of CS is really high now, plus what is your cousin your game company going to do this time? Competition. I just thought, anyway, our legendary mobile phone will be launched after a while, and the positioning of this mobile phone is also biased towards young people. If we take this opportunity to form a club and promote the mobile phone brand through competitions, the effect may be greater. It's better than advertising!"
After Wang Jinbao finished answering, he felt a little uneasy, wondering if Yu Wenfei would scold him.
After all, setting up an e-sports club is... a bit unreliable no matter how you look at it.
However, Yu Wenfei's reaction was beyond Wang Jinbao's expectations, "Haha, yes Jinbao, you are keeping pace with the times! Don't worry about doing it boldly, I can tell you that since you want to do it, you have to come up with something famous. The rewards will surprise you."
For the acquired Moya mobile phone company, Yu Wenfei didn't take it seriously at the beginning, but just helped Mo's father solve a little trouble with favor.
After buying it, he threw Wang Jinbao and the crow over there, as a way to let them exercise and see if they could make a difference.
But Wang Jinbao's performance after the past still surprised Yu Wenfei a little bit, it was much better than what he thought.
Abandoned the mid-to-high-end brand strategy, and switched to mid-to-low-end mobile phones. I don’t know if it’s a coincidence or what, but it even came up with a "legendary" brand name.
Now advancing with the times, we want to form an e-sports club and promote our new mobile phone brand by playing games.
Let's not talk about whether Wang Jinbao and the others can make the new brand successful, but it is commendable for their courage to try and their willingness to use their brains to find a way.
So Yu Wenfei is willing to support him.
After getting Yu Wenfei's approval, Wang Jinbao finally relaxed and rolled up his sleeves to prepare for a big fight.
But my cousin said, if you want to do it, you have to do it well.
Among other things, the WCG championship may be more difficult, but the goal of reaching the finals is not too outrageous.
…………
The world's major e-sports clubs have begun to select professional players, countless new e-sports clubs have begun to be established, and many powerful manufacturers have begun to set foot in the e-sports industry. The first to benefit from all these changes are the top gamers.
Overnight, on the Facebook game platform, the king-level players of CS, Warcraft, and StarCraft found themselves suddenly becoming "sweet and sweet"!
The Facebook game platform is the most authoritative game platform with the largest number of players, and its rank system has long been recognized by everyone.
Here, the players of the king rank are the top players in the game circle, the small group of people who stand on the top of the pyramid!
In the past, there was a king rank, which was just a tool for players to "brag", and it had no practical effect, it was nothing more than satisfying their own vanity.
But now, when you have the rank of king, you become the object of competition from major e-sports professional clubs.
The fate of countless players has also begun to change. Those "stinky gamers" who were looked down upon by the society before have turned into professional e-sports players with high salaries that ordinary people envy.
Hobby has become a career, maybe this is what everyone dreams of.
(End of this chapter)
Before that, there were many CS teams around the world, and there were even professional e-sports clubs.
For example, the e-sports giant SK-GAMING known as the "Nordic Titan"!
Founded in 1997, this e-sports club owns Warcraft, StarCraft and, of course, CS.
At the same time, the professional e-sports club, and 4KINGS, this club has won four championships in the Warcraft project, and it is a legendary existence in the minds of every Warcraft player.
MYM club, this club has many superstar players of Warcraft, such as Moon Demon Moon, Ghost King Lucifer, and Beast King Grubby.
In addition, there are Fnatic of the rich and noble army, MTW of the German chariot, MouseSports of the mouse name Lionheart, Team Liquid of the Dutch giants, Evil Genius of the Maple Leaf giants, and the uncrowned king of CS 3D!
These are e-sports clubs in Europe and the United States. At that time, in Europe, the e-sports atmosphere was the strongest. Basically all e-sports clubs were established in Europe, especially Sweden, which was known as a powerful e-sports country.
In Asia, when it comes to e-sports, of course Korean Island must be mentioned.
SKT is sponsored by SK Telecom, the largest news agency in Korea!
The "E-sports Real Madrid" KT established by Hando Telecom!
SAMSUNG Galaxy established by Samsung Group!
CJ Entus, an e-sports club invested by entertainment and food giant CJ Entertainment & Media!
WoongJin Stars invested by Woongjin Group!
Jinair Greenwings sponsored by Jin Air, a subsidiary of Korean Air!
It can be seen that the Korean island's e-sports industry has long been ahead of the world. Their e-sports clubs are the first to be professionalized, and each e-sports club is sponsored by powerful companies.In Korea Island, the e-sports atmosphere is very strong, and countless young people are madly obsessed with computer games, especially StarCraft...
In comparison, the development of the domestic e-sports industry is far behind!
Not to mention that there are no big companies sponsoring the establishment of clubs, even ordinary people even treat games as a "scourge".
If a child likes to play games, the parents would like to give him mixed doubles every day!
…………
Before 2003, the two most popular games in the global e-sports industry were Warcraft and StarCraft, both of which were games of Blizzard.
But starting in 2001, CS began to skyrocket. By 2003, the audience and players of CS competitive games had surpassed all games, becoming the most watched and most watched games.
And CS belongs to Villefort.
Both Blizzard and Valve belong to Facebook games now!
Therefore, when Facebook Games announced the acquisition of WCG and its own company would organize the event, e-sports clubs around the world had great expectations.
Everyone knows that there is money in the Facebook game!Moreover, it is a large game company, and it will naturally pay more attention to organizing its own game events.
But on October [-]st, everything that happened subverted everyone's imagination.
Because what actually happened was better than their best expectations!
In one day, the sales of commemorative boxes reached 1000 million US dollars!The amount allocated to the 2003WCG competition prize money is 500 million US dollars!
This is an unprecedented number.
Of the $1000 million, CS players contributed $800 million, and Warcraft and StarCraft players contributed $200 million.
The spending power and desire of players has subverted the imagination of everyone in the game industry!
When the Facebook game launched the box opening mode, many people were not optimistic, thinking that not too many players would pay for it, and thought that this year's WCG game prize money might not be as good as CPL's million dollars.
But the slap in the face came so quickly, it didn't take more than a day.
In fact, this is not surprising. You must know that when DOTA2 is the first to launch this mode in the future, the prize money in the global finals of DOTA2 will be the highest every year, often reaching more than 2000 million US dollars!
And how many global players are there in DOTA2?
Only 200 million!
200 million players can contribute more than 2000 million!
How many CS players are there now?
The number of players worldwide is definitely more than [-] million!
Moreover, in 2003, there were not many online entertainment projects, and games were the most mainstream entertainment.
Players’ wallets have not been wiped out by all kinds of weird entertainment projects, such as mobile games, web games, live broadcasts, and various website memberships. Everyone’s ability to pay is still very strong.
1000 million US dollars a day can only be said to be just the beginning...
How much will it be in another week?
It's another month!
Now no one dares to imagine that number!
…………
On October 25409243nd, the number on the WCG event page climbed to "[-]"!
Twenty-five million dollars!
It only took two days...
Facebook Games issued an official celebration announcement, claiming to open a new era of e-sports!
This year will be a year that will change the development of the game industry, and it will also be the first year when global e-sports officially set sail!
All those who followed this matter finally confirmed that this year's WCG will be an unprecedented feast for global players!
The enthusiasm of the game players is stimulated, and every player who pays to open the box has a sense of pride in participating in changing the history of the game.
Similarly, the payment ability of gamers and the influence of games have also been recognized by everyone, and the professionalization and industrialization of e-sports proposed by Facebook games has also been recognized.
In Europe and the United States, Nordic Titans SK-GAMING, MYM, Fnatic, Deutsche Chariot MTW, MouseSports, Dutch giants Team Liquid, Maple Leaf giants Evil Genius, CS uncrowned king 3D and other giant clubs issued a statement on the same day, saying that Start preparing for this year's WCG competition, and begin to select CS, Warcraft, and StarCraft professional players from all over the world, with good remuneration!
Han Dao, all the professional clubs, needless to say those who already have CS teams, and those who don't have CS teams, immediately start to form their own CS teams.
In mainland China, many companies are also ready to move, especially computer manufacturers, an industry that is inseparable from games. Computer manufacturers such as Founder and Lenovo have announced the establishment of professional e-sports clubs. There are also many consumer groups targeting young people, such as sports brands and clothing. Brands, etc. also announced the establishment of brand clubs to enter the e-sports industry.
This is not difficult to understand, because how much does it cost to form a professional club?Think of it as an advertisement for the brand!
…………
"Cousin, I plan to let the company set up an e-sports club, specializing in CS projects, how do you feel?"
Wang Jinbao, who hadn't moved for a long time, suddenly called Yu Wenfei, and what he said surprised Yu Wenfei.
"Why did you suddenly think of doing this?" Yu Wenfei asked curiously.
"Hey, the crow and I are also CS fans. Although the rank is not high, we often play at night when we have nothing to do. The influence of CS is really high now, plus what is your cousin your game company going to do this time? Competition. I just thought, anyway, our legendary mobile phone will be launched after a while, and the positioning of this mobile phone is also biased towards young people. If we take this opportunity to form a club and promote the mobile phone brand through competitions, the effect may be greater. It's better than advertising!"
After Wang Jinbao finished answering, he felt a little uneasy, wondering if Yu Wenfei would scold him.
After all, setting up an e-sports club is... a bit unreliable no matter how you look at it.
However, Yu Wenfei's reaction was beyond Wang Jinbao's expectations, "Haha, yes Jinbao, you are keeping pace with the times! Don't worry about doing it boldly, I can tell you that since you want to do it, you have to come up with something famous. The rewards will surprise you."
For the acquired Moya mobile phone company, Yu Wenfei didn't take it seriously at the beginning, but just helped Mo's father solve a little trouble with favor.
After buying it, he threw Wang Jinbao and the crow over there, as a way to let them exercise and see if they could make a difference.
But Wang Jinbao's performance after the past still surprised Yu Wenfei a little bit, it was much better than what he thought.
Abandoned the mid-to-high-end brand strategy, and switched to mid-to-low-end mobile phones. I don’t know if it’s a coincidence or what, but it even came up with a "legendary" brand name.
Now advancing with the times, we want to form an e-sports club and promote our new mobile phone brand by playing games.
Let's not talk about whether Wang Jinbao and the others can make the new brand successful, but it is commendable for their courage to try and their willingness to use their brains to find a way.
So Yu Wenfei is willing to support him.
After getting Yu Wenfei's approval, Wang Jinbao finally relaxed and rolled up his sleeves to prepare for a big fight.
But my cousin said, if you want to do it, you have to do it well.
Among other things, the WCG championship may be more difficult, but the goal of reaching the finals is not too outrageous.
…………
The world's major e-sports clubs have begun to select professional players, countless new e-sports clubs have begun to be established, and many powerful manufacturers have begun to set foot in the e-sports industry. The first to benefit from all these changes are the top gamers.
Overnight, on the Facebook game platform, the king-level players of CS, Warcraft, and StarCraft found themselves suddenly becoming "sweet and sweet"!
The Facebook game platform is the most authoritative game platform with the largest number of players, and its rank system has long been recognized by everyone.
Here, the players of the king rank are the top players in the game circle, the small group of people who stand on the top of the pyramid!
In the past, there was a king rank, which was just a tool for players to "brag", and it had no practical effect, it was nothing more than satisfying their own vanity.
But now, when you have the rank of king, you become the object of competition from major e-sports professional clubs.
The fate of countless players has also begun to change. Those "stinky gamers" who were looked down upon by the society before have turned into professional e-sports players with high salaries that ordinary people envy.
Hobby has become a career, maybe this is what everyone dreams of.
(End of this chapter)
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