My rebirth is different
Chapter 863 The Number One Acquisition Target
Chapter 863 The Number One Acquisition Target (for Subscription)
At the end of June, after a period of research and discussion, Facebook Game Company started to take action.
In the special account, tens of billions of RMB in cash have already arrived.
The money will be used for major domestic acquisitions, with clear targets, software companies and game studios.
As for overseas acquisitions, they will also be carried out at the same time. The North American company of Facebook Games has its own funds plus the money borrowed from the bank. The amount is even more astonishing, nearly 60 billion US dollars!
Domestic and foreign, large acquisitions will be carried out simultaneously.
After this operation is completed, Facebook Game Company will also become a well-deserved overlord in the global game industry!
No other company can challenge its position.
The domestic acquisition is presided over by the executive vice president of Facebook Game Mainland.
Brian, the CEO of Facebook Games North America, is naturally responsible for foreign acquisitions.
Effie and Shen Nanpeng supervised the actions of both parties at the same time, and made the final evaluation and decision on each acquisition of the two parties.
………………
Xishanju, this is a game company that Yu Wenfei personally named, and he only named this one name.
Obviously, for this game studio, it is determined to win.
Mentioning this name may be familiar to some old stand-alone players.
Because this is the earliest stand-alone game studio in China, and has produced many well-known stand-alone masterpieces.
For example, "Revelation of Zhongguancun", the first commercial game in China, and "Swordsman Love", the first RPG stand-alone game in China.
Of course, what is more famous is the online masterpiece "Jianxia Qingyuan Online Edition", which invested 500 million and took three years to create, and its sequel "Jianwang III".
Even now, after more than ten years, JX[-] is still one of the most popular online games in China!
It can be seen how long the life of this game is, and how much it is loved and sought after by players.
But in 2004, Xishanju's life was not so easy.
In fact, all the domestic game studios and game companies at that time were having a hard time.
Because of the proliferation of piracy, the stand-alone games that cost huge sums of money and have been launched for several years can't be charged at all, let alone make money.
………………
The company Xishanju was established in 95. Until 2020, this company has been active in the domestic game industry. Its history can be regarded as a microcosm of the domestic game industry.
It can be regarded as witnessing the development of China's game industry for more than 20 years. Although Xishanju has not been able to achieve great success during this period, it has not become a giant company.
However, it is the only survivor of the first batch of domestic game companies!
From the earliest game studio in China to today's independent company, Xishanju is the only classic game brand that has no faults and is active today.
In the previous reforms of China's game industry in stand-alone games, online games, web games, and mobile games, many game manufacturers that once led the trend have now withdrawn from the stage of history. Only Xishanju has witnessed and participated in all the development processes of China's game industry.
In this sense, Xishanju is the epitome of the entire domestic game industry in the past 20 years.
Moreover, the word-of-mouth of this game company has always been quite good among the player community.
This is more rare than making a masterpiece!
Compare it with other big domestic game companies, Goose Factory and Pig Factory...
It also shows the rareness of Xishan residence.
…………
In 1996, Xishanju released the first domestic commercial game "Revelation of Zhongguancun".
In terms of game types, "Revelation of Zhongguancun" can be regarded as a serious game, focusing on the enlightenment and education of players is the biggest feature of this type of game.
As far as the works are concerned, "Revelation of Zhongguancun" embodies the cognition and thinking of the first batch of IT people such as Qiu Zong and Rebs on modern business.
By simulating the operation of a Zhongguancun enterprise, the game tells the players about the traps and risks that exist in the mall, and based on this, teaches them the practical and condensed coping strategies, and inspires the players' cognition and thinking about modern business.
In general, they believe that games should not only be a pure form of entertainment for pastime and relaxation, but should also combine the wisdom of traditional culture to actually solve the problems faced by modern society, and to explore and think about certain practical fields, that is, people often The so-called "teaching through entertainment".
And this has also laid the tone of Xishanju's game theme for the next 20 years, a new carrier of national culture!
Of course, "Apocalypse in Zhongguancun" was not a commercial success.
As the first commercial game in China, it has no reference object, and it is unrealistic to compare it with foreign stand-alone game masterpieces.
This can be regarded as a groping and testing of the market after the establishment of Xishanju.
It also laid a solid foundation for subsequent game development.
…………
In 1997, Xishanju's famous work "Swordsman Love" was released!
This is a classic in the minds of that generation of players.
After tempering the first work, at this time, Qiu Zong, Rebs and others have realized that in the market environment at that time, it is difficult for serious games to meet the appetite of players.
If you can't get the support of players widely, you can achieve commercial success.Then the mission of "teaching through entertainment" is out of the question.Games need an easier, more popular way to incorporate traditional culture.
Xishanju chose to integrate traditional culture into "martial arts games", and the object of study is the same as when Mr. Jin Yong integrated traditional culture into his "martial arts novels".
This choice was actually related to the situation of Xishanju at that time.
At that time, Xishanju was still a studio under Kingsoft.
Kingsoft is facing a huge challenge from Microsoft. Pangu Software, which had high hopes, failed miserably, and the entire Kingsoft is facing bankruptcy.
In the end, Mr. Qiu sold his villa and luxury car in exchange for funds to support the company's development, and chose to continue fighting to the death with Microsoft.
In the second year, Kingsoft released WPS97, which represented domestic software fighting against Microsoft's Word on the frontal battlefield. In the same year, Xishanju "Swordsman Love" was released.
Therefore, "Swordsman Love" is actually a portrayal of Jinshan's internal and external troubles and a desperate situation. It is also a microcosm of the battle between Jinshan and Microsoft. It expresses the ambition of Jinshan people to seek the general and represent the domestic software to fight against overseas giants.
The final finale in the game can be regarded as Xishanju's best wishes for the future of the entire Jinshan, that is, under the guidance of Qiu Zong to "recover the rivers and mountains"
………………
2000 was the first year of online games in China.
Xishanju originally had the opportunity to continue to lead the game industry, acting as an agent to release the first real online game "King of Kings" at that time.But in the end, Xishanju still chose to stick to stand-alone games and continue to work hard on the "Swordsman Series".
Xishanju's understanding of games was relatively pure at the beginning, but he was not reconciled to shelving the game research and development accumulated over the years, and shifted his focus to acting as an agent for online games.
This year, Xishanju's goal is to become a world-class game production company.
In the next two years, Xishanju released three "Swordsman Series" works in succession, "Swordsman Love 2", "Moon Shadow Legend", and "New Swordsman Love".Instead of the traditional martial arts RPG practice, the three works use real-time combat to reflect the sword, light and sword in martial arts, and the technical level has reached the technical level of top European and American production companies in the same period.
Among them, "Swordsman Love 2" set the highest sales record of domestic games with a sales volume of 20, and was hailed as the pinnacle of domestic games.
Even so, what greeted Xishanju was not a fruitful harvest, but the most difficult period on the contrary.
At that time, Rebs said, "Because of the dual pressure of piracy and Microsoft, Kingsoft is about to close its doors."
This is the price of sticking to our beliefs in the harsh environment where piracy is rampant in the domestic stand-alone game market.
…………
After 2003, the domestic game industry ushered in the golden age with the best environment. Many game manufacturers were established one after another. Among them, several game manufacturers representing Korean online games rose rapidly, and the momentum was the same. Independent research and development of online games was also regarded by the industry as going against the market at that time. trendy choice.
Xishanju has a long-standing reputation. Faced with the high expectations placed on Jinshan and even the industry to revitalize the national game, Xishanju chose to embark on the tortuous road of independent research and development without hesitation.
In order to invest more research and development efforts in the online game project, Rebs temporarily recruited the heads of other Jinshan research and development projects to Xishanju. .
In the unremitting exploration, the "Jian Wang Trilogy" of Xishanju came out one after another.
"JX Love Online", "JX Love Online 2", "JX Love Online 3", relying on the research and development strength accumulated over the years and the fine carving of game details, Xishanju once represented the top game research and development strength in China. Known as "China's Blizzard".
However, independent research and development will inevitably have a time cost. The launch of the "Jianwang Trilogy" did not catch up with the best time, which is embarrassing for both Shengyu and He Shengliang. "Jian Wang 1" encountered the extremely popular "Legend", and "Jian Wang 6", which took 3 years to develop, encountered the mighty "World of Warcraft".
Although the sweat and hard work did not bring us the top spot, it has become the benchmark of the domestic game industry and won the support of millions of fans.
More importantly, it was also recognized by Yu Wenfei.
This time, President Fei hand-picked the name of Xishanju as the first target of the Facebook game acquisition.
After the acquisition, Facebook Games will inevitably invest a lot of money to support the work of Xishanju, expand the scale of the studio, and recruit a large number of industry elites.
Reserve the last piece of pure land for the domestic stand-alone game industry.
The purpose of doing this is to change the fate of domestic stand-alone games, and make domestic martial arts RPG games a real boutique and go to the world!
Other game companies in the country are busy with agents, developing online games, and making a lot of money.
Then the "loss" business of stand-alone games, only Facebook Games has the ability and is willing to do it.
This burden, the Facebook game is also obligatory, must be picked up!
(End of this chapter)
At the end of June, after a period of research and discussion, Facebook Game Company started to take action.
In the special account, tens of billions of RMB in cash have already arrived.
The money will be used for major domestic acquisitions, with clear targets, software companies and game studios.
As for overseas acquisitions, they will also be carried out at the same time. The North American company of Facebook Games has its own funds plus the money borrowed from the bank. The amount is even more astonishing, nearly 60 billion US dollars!
Domestic and foreign, large acquisitions will be carried out simultaneously.
After this operation is completed, Facebook Game Company will also become a well-deserved overlord in the global game industry!
No other company can challenge its position.
The domestic acquisition is presided over by the executive vice president of Facebook Game Mainland.
Brian, the CEO of Facebook Games North America, is naturally responsible for foreign acquisitions.
Effie and Shen Nanpeng supervised the actions of both parties at the same time, and made the final evaluation and decision on each acquisition of the two parties.
………………
Xishanju, this is a game company that Yu Wenfei personally named, and he only named this one name.
Obviously, for this game studio, it is determined to win.
Mentioning this name may be familiar to some old stand-alone players.
Because this is the earliest stand-alone game studio in China, and has produced many well-known stand-alone masterpieces.
For example, "Revelation of Zhongguancun", the first commercial game in China, and "Swordsman Love", the first RPG stand-alone game in China.
Of course, what is more famous is the online masterpiece "Jianxia Qingyuan Online Edition", which invested 500 million and took three years to create, and its sequel "Jianwang III".
Even now, after more than ten years, JX[-] is still one of the most popular online games in China!
It can be seen how long the life of this game is, and how much it is loved and sought after by players.
But in 2004, Xishanju's life was not so easy.
In fact, all the domestic game studios and game companies at that time were having a hard time.
Because of the proliferation of piracy, the stand-alone games that cost huge sums of money and have been launched for several years can't be charged at all, let alone make money.
………………
The company Xishanju was established in 95. Until 2020, this company has been active in the domestic game industry. Its history can be regarded as a microcosm of the domestic game industry.
It can be regarded as witnessing the development of China's game industry for more than 20 years. Although Xishanju has not been able to achieve great success during this period, it has not become a giant company.
However, it is the only survivor of the first batch of domestic game companies!
From the earliest game studio in China to today's independent company, Xishanju is the only classic game brand that has no faults and is active today.
In the previous reforms of China's game industry in stand-alone games, online games, web games, and mobile games, many game manufacturers that once led the trend have now withdrawn from the stage of history. Only Xishanju has witnessed and participated in all the development processes of China's game industry.
In this sense, Xishanju is the epitome of the entire domestic game industry in the past 20 years.
Moreover, the word-of-mouth of this game company has always been quite good among the player community.
This is more rare than making a masterpiece!
Compare it with other big domestic game companies, Goose Factory and Pig Factory...
It also shows the rareness of Xishan residence.
…………
In 1996, Xishanju released the first domestic commercial game "Revelation of Zhongguancun".
In terms of game types, "Revelation of Zhongguancun" can be regarded as a serious game, focusing on the enlightenment and education of players is the biggest feature of this type of game.
As far as the works are concerned, "Revelation of Zhongguancun" embodies the cognition and thinking of the first batch of IT people such as Qiu Zong and Rebs on modern business.
By simulating the operation of a Zhongguancun enterprise, the game tells the players about the traps and risks that exist in the mall, and based on this, teaches them the practical and condensed coping strategies, and inspires the players' cognition and thinking about modern business.
In general, they believe that games should not only be a pure form of entertainment for pastime and relaxation, but should also combine the wisdom of traditional culture to actually solve the problems faced by modern society, and to explore and think about certain practical fields, that is, people often The so-called "teaching through entertainment".
And this has also laid the tone of Xishanju's game theme for the next 20 years, a new carrier of national culture!
Of course, "Apocalypse in Zhongguancun" was not a commercial success.
As the first commercial game in China, it has no reference object, and it is unrealistic to compare it with foreign stand-alone game masterpieces.
This can be regarded as a groping and testing of the market after the establishment of Xishanju.
It also laid a solid foundation for subsequent game development.
…………
In 1997, Xishanju's famous work "Swordsman Love" was released!
This is a classic in the minds of that generation of players.
After tempering the first work, at this time, Qiu Zong, Rebs and others have realized that in the market environment at that time, it is difficult for serious games to meet the appetite of players.
If you can't get the support of players widely, you can achieve commercial success.Then the mission of "teaching through entertainment" is out of the question.Games need an easier, more popular way to incorporate traditional culture.
Xishanju chose to integrate traditional culture into "martial arts games", and the object of study is the same as when Mr. Jin Yong integrated traditional culture into his "martial arts novels".
This choice was actually related to the situation of Xishanju at that time.
At that time, Xishanju was still a studio under Kingsoft.
Kingsoft is facing a huge challenge from Microsoft. Pangu Software, which had high hopes, failed miserably, and the entire Kingsoft is facing bankruptcy.
In the end, Mr. Qiu sold his villa and luxury car in exchange for funds to support the company's development, and chose to continue fighting to the death with Microsoft.
In the second year, Kingsoft released WPS97, which represented domestic software fighting against Microsoft's Word on the frontal battlefield. In the same year, Xishanju "Swordsman Love" was released.
Therefore, "Swordsman Love" is actually a portrayal of Jinshan's internal and external troubles and a desperate situation. It is also a microcosm of the battle between Jinshan and Microsoft. It expresses the ambition of Jinshan people to seek the general and represent the domestic software to fight against overseas giants.
The final finale in the game can be regarded as Xishanju's best wishes for the future of the entire Jinshan, that is, under the guidance of Qiu Zong to "recover the rivers and mountains"
………………
2000 was the first year of online games in China.
Xishanju originally had the opportunity to continue to lead the game industry, acting as an agent to release the first real online game "King of Kings" at that time.But in the end, Xishanju still chose to stick to stand-alone games and continue to work hard on the "Swordsman Series".
Xishanju's understanding of games was relatively pure at the beginning, but he was not reconciled to shelving the game research and development accumulated over the years, and shifted his focus to acting as an agent for online games.
This year, Xishanju's goal is to become a world-class game production company.
In the next two years, Xishanju released three "Swordsman Series" works in succession, "Swordsman Love 2", "Moon Shadow Legend", and "New Swordsman Love".Instead of the traditional martial arts RPG practice, the three works use real-time combat to reflect the sword, light and sword in martial arts, and the technical level has reached the technical level of top European and American production companies in the same period.
Among them, "Swordsman Love 2" set the highest sales record of domestic games with a sales volume of 20, and was hailed as the pinnacle of domestic games.
Even so, what greeted Xishanju was not a fruitful harvest, but the most difficult period on the contrary.
At that time, Rebs said, "Because of the dual pressure of piracy and Microsoft, Kingsoft is about to close its doors."
This is the price of sticking to our beliefs in the harsh environment where piracy is rampant in the domestic stand-alone game market.
…………
After 2003, the domestic game industry ushered in the golden age with the best environment. Many game manufacturers were established one after another. Among them, several game manufacturers representing Korean online games rose rapidly, and the momentum was the same. Independent research and development of online games was also regarded by the industry as going against the market at that time. trendy choice.
Xishanju has a long-standing reputation. Faced with the high expectations placed on Jinshan and even the industry to revitalize the national game, Xishanju chose to embark on the tortuous road of independent research and development without hesitation.
In order to invest more research and development efforts in the online game project, Rebs temporarily recruited the heads of other Jinshan research and development projects to Xishanju. .
In the unremitting exploration, the "Jian Wang Trilogy" of Xishanju came out one after another.
"JX Love Online", "JX Love Online 2", "JX Love Online 3", relying on the research and development strength accumulated over the years and the fine carving of game details, Xishanju once represented the top game research and development strength in China. Known as "China's Blizzard".
However, independent research and development will inevitably have a time cost. The launch of the "Jianwang Trilogy" did not catch up with the best time, which is embarrassing for both Shengyu and He Shengliang. "Jian Wang 1" encountered the extremely popular "Legend", and "Jian Wang 6", which took 3 years to develop, encountered the mighty "World of Warcraft".
Although the sweat and hard work did not bring us the top spot, it has become the benchmark of the domestic game industry and won the support of millions of fans.
More importantly, it was also recognized by Yu Wenfei.
This time, President Fei hand-picked the name of Xishanju as the first target of the Facebook game acquisition.
After the acquisition, Facebook Games will inevitably invest a lot of money to support the work of Xishanju, expand the scale of the studio, and recruit a large number of industry elites.
Reserve the last piece of pure land for the domestic stand-alone game industry.
The purpose of doing this is to change the fate of domestic stand-alone games, and make domestic martial arts RPG games a real boutique and go to the world!
Other game companies in the country are busy with agents, developing online games, and making a lot of money.
Then the "loss" business of stand-alone games, only Facebook Games has the ability and is willing to do it.
This burden, the Facebook game is also obligatory, must be picked up!
(End of this chapter)
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