giants of the era
Chapter 448 Adaptation of a popular game!
Chapter 448 Adaptation of a popular game! (first update)
Mike Mohan waited quietly, he knew what Li Zetian might be thinking about right now.
After a while, Li Zetian's voice finally came from the other end of the phone.
He asked: "Mike Mohan, have you ever thought about adapting a Blizzard game into a movie?"
Mike Mohan was taken aback when he heard this.
Many games under the Flamingo Company have also been adapted into movies. Since 1993, "Super Mario Bros.", an adaptation of the popular game "Super Mario", came out, opening the chapter of game adaptation movies.
So far, many games have achieved great success after being adapted into movies. The box office revenue is one aspect, and the other aspect is to increase the influence of the game and attract countless fans!
Blizzard has never had the idea of film adaptation before. The main reason is that for the Blizzard team, Blizzard is a very pure game development company. Its purpose is to develop the most fun games in the world. Players will buy it, so there is no careful consideration of the movie adaptation.
Of course, another reason is because they don't understand movies.
At this time, Li Zetian proposed to ask Blizzard to adapt its games into movies, and Mike Mohan couldn't help thinking. In his opinion, Li Zetian, who is extremely talented and wealthy, can never be aimless. There must be a reason for him to propose the idea of adapting games to movies.
Li Zetian continued: "In 1995, Japan's SNK's "The King of Fighters" was adapted into a movie and released at a cost of 2000 million US dollars, with a box office of 1.2 million US dollars; in 2001, the British company EIDOS' "Tomb Raider" was adapted into a movie and released. $2.75 million at the box office; in 2002, "Resident Evil" was adapted into a movie and released, with a box office of $1.2 million..."
Speaking of this, Li Zetian suddenly paused. There is also a "Resident Evil" game in this life, but hesitant Li Zetian has registered Umbrella (umbrella) company, so "Resident Evil" has a new company - Tianqing Technology, and the rest Basically nothing has changed.As for the game manufacturer of "Resident Evil", it is Japan's CAPCOM (Capcom), which was acquired by Flamingo in the early years.
Li Zetian continued at this time: "Since the success of the film adaptations of "Tomb Raider" and "Resident Evil", the number of gamers around the world has increased significantly! By next year, the second part of these two films will be released... "
"It can be seen from this that turning game IP into movie IP and interacting with each other can create a long-lasting super IP and generate extremely huge commercial value!"
"As one of the most famous game manufacturers in the world, Blizzard owns the series of "Warcraft", "StarCraft", "Diablo" and the next "World of Warcraft". Each game has its own story background, The world view is very suitable for adaptation into a movie."
"Both "Warcraft" and "StarCraft" have been listed as the main competition items by many famous e-sports competitions, and enjoy high evaluation in the computer game industry. Their own popularity is the inherent advantage of adapting them into movies. With the help of games, With the advantages of popularity, topicality and potential fans, the movie can be popular before it is broadcast, and then attract passers-by to watch the movie, guaranteeing the box office!"
"Nowadays, with the advent of the era of big IP and pan-entertainment, the level of film production is gradually improving. I believe that game-adapted movies, as an important source of movie IP, will eventually usher in their own glorious moment!"
There are successes in game adaptation movies, but there are also failures, and most of them fail.
Maybe Blizzard didn't dare to get involved because they were afraid of the failure of the game adaptation.
At this moment, after listening to Li Zetian's words, Mike Mohan was still moved. He finally realized that the Blizzard team was too conservative before. He knew how to develop games in silence. He was timid about how to develop a larger market and lacked a certain amount of courage. and courage.In addition, he also thinks that what Li Zetian said is right, the level of film production is improving year by year, with the level of computer special effects of Industrial Light and Magic, now it can fully support Blizzard to shoot "Warcraft" and "StarCraft"!
"Mr. Li, your proposal is very good!" Mike Mohan said firmly, "Blizzard must take the first step bravely!! By the way, Mr. Li, what do you think our first step is to adapt What is the movie? Is it "Warcraft" or "StarCraft?"
Li Zetian analyzed: "Next, Blizzard will launch "World of Warcraft". "World of Warcraft" takes the plot of "Warcraft" as the historical background, relies on the historical events and heroes of "Warcraft", and has a complete historical background. Timeline... So, adapting "Warcraft" is similar to adapting "World of Warcraft". We can wait two or three years after the release of "World of Warcraft", when the popularity is at its peak, and then adapt it. In this way, the effect is most obvious .
"StarCraft" has been popular for seven or eight years, and its popularity has declined. Therefore, it is imperative to launch an adapted movie when "StarCraft" is very popular, so as to maintain the popularity of "StarCraft", so as to pave the way for the next movie or The game lays the groundwork. "
"As we all know, "StarCraft" has broken three records in the "Guinness Book of World Records", one is the PC real-time strategy game with the highest sales; the second is the game with the highest professional league revenue; the third is the game with the largest audience It can be seen that "StarCraft" is currently the most suitable game to be adapted into a movie! Therefore, the IP of "StarCraft" is worth digging for Blizzard, just like "Star Wars", it will continue to be popular!"
Speaking of this, Li Zetian paused for a moment, thought for a while and said: "The first movie is called "StarCraft: Uprising", which is adapted from "Uprising" written by Blizzard employee Micky Nelson, in order to serve as "StarCraft: Uprising". A prequel to the plot! After StarCraft: Uprising, there could be adaptations of Jeff Gruber's Liberty's Crusade and Ellen Rosenberg's Queen of Blades. Adapt the plots of StarCraft novels such as "Shadow of Sarnaga" and "Legend of the Dark Templar" created by Gabriel Mesta to expand the main line!"
Mike Mohan's face turned red after listening to it, which was obviously caused by excitement. In his mind, he couldn't help showing scenes after "StarCraft" was adapted into a movie. How exciting and fascinating these pictures are! ! ! !
"Mr. Li, after your narration, I can't wait to make "StarCraft" into a movie!" Mike Mohan said loudly with fiery eyes bursting out.
At this time, Li Zetian suddenly felt a strong "passion" rushing towards his face through the mobile phone...
(End of this chapter)
Mike Mohan waited quietly, he knew what Li Zetian might be thinking about right now.
After a while, Li Zetian's voice finally came from the other end of the phone.
He asked: "Mike Mohan, have you ever thought about adapting a Blizzard game into a movie?"
Mike Mohan was taken aback when he heard this.
Many games under the Flamingo Company have also been adapted into movies. Since 1993, "Super Mario Bros.", an adaptation of the popular game "Super Mario", came out, opening the chapter of game adaptation movies.
So far, many games have achieved great success after being adapted into movies. The box office revenue is one aspect, and the other aspect is to increase the influence of the game and attract countless fans!
Blizzard has never had the idea of film adaptation before. The main reason is that for the Blizzard team, Blizzard is a very pure game development company. Its purpose is to develop the most fun games in the world. Players will buy it, so there is no careful consideration of the movie adaptation.
Of course, another reason is because they don't understand movies.
At this time, Li Zetian proposed to ask Blizzard to adapt its games into movies, and Mike Mohan couldn't help thinking. In his opinion, Li Zetian, who is extremely talented and wealthy, can never be aimless. There must be a reason for him to propose the idea of adapting games to movies.
Li Zetian continued: "In 1995, Japan's SNK's "The King of Fighters" was adapted into a movie and released at a cost of 2000 million US dollars, with a box office of 1.2 million US dollars; in 2001, the British company EIDOS' "Tomb Raider" was adapted into a movie and released. $2.75 million at the box office; in 2002, "Resident Evil" was adapted into a movie and released, with a box office of $1.2 million..."
Speaking of this, Li Zetian suddenly paused. There is also a "Resident Evil" game in this life, but hesitant Li Zetian has registered Umbrella (umbrella) company, so "Resident Evil" has a new company - Tianqing Technology, and the rest Basically nothing has changed.As for the game manufacturer of "Resident Evil", it is Japan's CAPCOM (Capcom), which was acquired by Flamingo in the early years.
Li Zetian continued at this time: "Since the success of the film adaptations of "Tomb Raider" and "Resident Evil", the number of gamers around the world has increased significantly! By next year, the second part of these two films will be released... "
"It can be seen from this that turning game IP into movie IP and interacting with each other can create a long-lasting super IP and generate extremely huge commercial value!"
"As one of the most famous game manufacturers in the world, Blizzard owns the series of "Warcraft", "StarCraft", "Diablo" and the next "World of Warcraft". Each game has its own story background, The world view is very suitable for adaptation into a movie."
"Both "Warcraft" and "StarCraft" have been listed as the main competition items by many famous e-sports competitions, and enjoy high evaluation in the computer game industry. Their own popularity is the inherent advantage of adapting them into movies. With the help of games, With the advantages of popularity, topicality and potential fans, the movie can be popular before it is broadcast, and then attract passers-by to watch the movie, guaranteeing the box office!"
"Nowadays, with the advent of the era of big IP and pan-entertainment, the level of film production is gradually improving. I believe that game-adapted movies, as an important source of movie IP, will eventually usher in their own glorious moment!"
There are successes in game adaptation movies, but there are also failures, and most of them fail.
Maybe Blizzard didn't dare to get involved because they were afraid of the failure of the game adaptation.
At this moment, after listening to Li Zetian's words, Mike Mohan was still moved. He finally realized that the Blizzard team was too conservative before. He knew how to develop games in silence. He was timid about how to develop a larger market and lacked a certain amount of courage. and courage.In addition, he also thinks that what Li Zetian said is right, the level of film production is improving year by year, with the level of computer special effects of Industrial Light and Magic, now it can fully support Blizzard to shoot "Warcraft" and "StarCraft"!
"Mr. Li, your proposal is very good!" Mike Mohan said firmly, "Blizzard must take the first step bravely!! By the way, Mr. Li, what do you think our first step is to adapt What is the movie? Is it "Warcraft" or "StarCraft?"
Li Zetian analyzed: "Next, Blizzard will launch "World of Warcraft". "World of Warcraft" takes the plot of "Warcraft" as the historical background, relies on the historical events and heroes of "Warcraft", and has a complete historical background. Timeline... So, adapting "Warcraft" is similar to adapting "World of Warcraft". We can wait two or three years after the release of "World of Warcraft", when the popularity is at its peak, and then adapt it. In this way, the effect is most obvious .
"StarCraft" has been popular for seven or eight years, and its popularity has declined. Therefore, it is imperative to launch an adapted movie when "StarCraft" is very popular, so as to maintain the popularity of "StarCraft", so as to pave the way for the next movie or The game lays the groundwork. "
"As we all know, "StarCraft" has broken three records in the "Guinness Book of World Records", one is the PC real-time strategy game with the highest sales; the second is the game with the highest professional league revenue; the third is the game with the largest audience It can be seen that "StarCraft" is currently the most suitable game to be adapted into a movie! Therefore, the IP of "StarCraft" is worth digging for Blizzard, just like "Star Wars", it will continue to be popular!"
Speaking of this, Li Zetian paused for a moment, thought for a while and said: "The first movie is called "StarCraft: Uprising", which is adapted from "Uprising" written by Blizzard employee Micky Nelson, in order to serve as "StarCraft: Uprising". A prequel to the plot! After StarCraft: Uprising, there could be adaptations of Jeff Gruber's Liberty's Crusade and Ellen Rosenberg's Queen of Blades. Adapt the plots of StarCraft novels such as "Shadow of Sarnaga" and "Legend of the Dark Templar" created by Gabriel Mesta to expand the main line!"
Mike Mohan's face turned red after listening to it, which was obviously caused by excitement. In his mind, he couldn't help showing scenes after "StarCraft" was adapted into a movie. How exciting and fascinating these pictures are! ! ! !
"Mr. Li, after your narration, I can't wait to make "StarCraft" into a movie!" Mike Mohan said loudly with fiery eyes bursting out.
At this time, Li Zetian suddenly felt a strong "passion" rushing towards his face through the mobile phone...
(End of this chapter)
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