LOL: I didn't retire, just no one wanted

Chapter 198 SKT's magic weapon fails

Chapter 198 SKT's magic weapon fails
"An ally has been slain!"

Everyone in SKT just recovered from the news that the middle lane was jumped over the tower, and then they heard the broadcast that the top lane was solo killed.

Successive defeats have depressed the team's morale.

SKT has a profound background and the players have a strong ability to withstand pressure. This is indeed true.

However, it was the first time they were cornered 2-0 in a World Series final.

In addition, the offensive pressure shown by the DAN team is something they have never seen before.

Multiple pressures merged together and turned into a huge boulder, pressing down on the hearts of everyone in SKT, resulting in a silence in the team's voice.

Little Peanut keenly discovered that after his top laner was solo killed, Flash was still there.

It's just... outrageous.

Slightly turning his head to glance at Huni's expression, Little Peanut suppressed the doubts in his heart.

The atmosphere is not quite right now, it's better not to ask.

At this time, Wolf stood up, took the initiative to break the silence, and comforted: "It's okay, it's normal for their lineup to gain an advantage in the early stage. We try to avoid small-scale team battles in the early stage and only play frontal 5V5!"

He is very clear that the conditions for gems to restrain the face-to-face lineup are very harsh. It must be 5v5, and the two sides have a good formation in order to maximize the protection.

And like the flexible small-scale team battles in the early stage, the role of gems is greatly reduced, at most it is equivalent to Nami who is more fleshy.

"Ok!"

Faker nodded and added: "Keep focused, do a good job of resource replacement, and the communication of information must not be interrupted. Peanut, you should always pay attention to the movement of the other party, and boldly express your own guesses. Wolf and I are responsible for specific operational decisions."

"OK!"

Little Peanut nodded and agreed.

For a while, the originally slightly depressing atmosphere dissipated a lot.

The players rekindled their fighting spirit.

……

The essence of operation is actually exchange.

A strong operational team can often predict the opponent's next move based on the opponent's lineup and on-the-spot situation, so as to take the lead in the next exchange.

The decision-making of the two teams, if understood in an abstract way, is more like a game of rock-paper-scissors.

Only by judging in advance whether the opponent will release cloth or scissors next, can you guarantee that your exchange will win, and no matter how bad it is, it will be a draw.

So the question is, how to judge what the opponent is going to do?

This requires players to have excellent game understanding, coupled with the data collected by data analysts to prove it.

Combining the two, you can guess with a high probability whether the opponent will produce scissors or cloth next.

And this is the magic weapon for winning the LCK division.

The strength of the LCK is not due to the strength of certain players or the strength of certain teams.

The strength of the LCK is overall.

From players to coaching staff, to data analysts, and even team counselors...they have a complete and professional system.

A strong operational team will use smart decisions to force the opponent to be unable to play scissors.

In this way, I only need to keep producing cloth in the future.

50% chance to win, 50% chance to draw, no matter what, I will not lose money.

When facing other teams, the audience can always see such a scene. In the early stage, SKT's economy was four or five thousand behind, but in the game, the economy was inexplicably flat, and even surpassed the opponent.

This is called operation!

It is also SKT's strength, and it is the biggest reason why they can still reach the top after two major changes in S6 and S7.

During the LCK spring finals, SKT swept KT 3:0, relying on this trick.

It’s okay if you can’t play online, stabilize your development, and rely on operations to regain the situation bit by bit.

However, in the face of the DAN team, the magic weapon that SKT is famous for has failed, it doesn't work!
why?
First of all, you can't beat it in a single line!
The difference from KT is that although Huni is not as good as Smbe in all aspects of laning ability, he can live in the mix.

You, Smeb, are really strong. I admit that my top laner has gaps in all aspects, but I will give Huni a hero like Kennen, Gnar, and Shen. It is enough to stabilize the development online.

It's great, you pressed me for ten or twenty dollars, and then what?

I should still be able to play. After the laning period, I can still use the single belt to pin down Smeb.

Finally, it was dragged to the later stage to fight for operational decision-making, team fighting ability, and teamwork.

Facing Dan and Qin Ge, the situation was completely different.

Whenever Huni showed his flaws, he would be threaded.

In a BO5, what situation is the coach of a team most afraid of encountering?
It's not that the player's state is sluggish, it's not the version change, and it's not that the BP is designed, but...

threading!

Especially in the position of the top laner, and the opponent is still good at reloading fighters, he is threaded.

Threading and disadvantage are different, and it can even be said that they are completely two situations.

Generally speaking, the main disadvantage is being pressed by the knife, being solo killed or caught once or twice.

Although you can't beat the opponent, at least you can play normally.

The threading is different, basically even the normal alignment can't be correct.

Not to mention recruiting soldiers, hearing experience is a luxury.

The difference between these two situations is too great.

Although the experience and level of the disadvantaged side are behind, team battles can still play their due role.

And threading means that your top order is completely abolished, and if there is no such person, the connection will be disconnected.

On the opposite side, there is an extra monster that cannot be dealt with.

Equivalent to 4 on 6!

The most important thing is that after being threaded, it is difficult to operate again.

Because of maintaining the balance of the operating ecology, it was completely broken.

A monster appeared on the opposite side that couldn't be dealt with. It needed to involve the jungler, and even the mid laner and support, to barely deal with it.

To give the simplest example, when the game time is 8 minutes, when my bot lane duo has just reached level 6, suddenly a level 9 crocodile with black cut and cloth shoes is teleported down.

Excuse me, how to operate?

Once the big move is opened, the ultimate domination.

Everyone must die!

In such a situation where one top laner can play five, is it still operating?
Your head was smashed!

Therefore, a series of chain reactions caused by threading is the last thing a coach wants to see.

Secondly, there is no fixed template for DAN's team's style of play, so it is difficult to be summarized.

Unlike the LCK teams, what should the jungler do in a matter of minutes and seconds, where should the support put wards...

The DAN team is not. Although they have always used the top laner as the core as their tactics, the specific style of play is different in each round.

Just like their speed-changing, line-pushing rhythm, Flash Wolves know it, and SKT knows it too, but they just can't guard against it.

……

Quickly pushing the line of soldiers into the defense tower, Qin Ge got into the grass and pressed the B button.

Back in the spring, the money on his body was just enough to make up for a pair of attack speed shoes.

After completing the equipment and status, Qin Ge controlled Yasuo to rush towards the lane, and at the same time quickly cut the screen to check the situation of the middle and lower lanes.

The hero Yasuo is the same as the barbarian king. The advantage is that the attack speed shoes are very cost-effective.

For Yasuo, attack speed = attack power.

In addition, skills can also benefit from attack speed.

When he arrived on the line on foot, the captain was pushing the line of soldiers to the center line of the river.

Compared to Qin Ge, it was embarrassing for Huni to be solo killed this time.

Because the money on him is only about 1050 yuan, and he can't afford the [-] yuan Yaoguang.

Buy blue crystals, the income is too low, this thing is useless in the battle.

Huni is really afraid to buy.

In desperation, he had to mend a small piece of cloth armor to temporarily increase some resistance, which can also be used to synthesize cloth armor shoes later.

For a captain, this situation is quite embarrassing and uncomfortable.

According to this trend, he would have to wait at least 7 minutes before making a dazzling appearance.

By that time, the day lilies are cold.

The captain's normal rhythm is to return to the city for the first time at the node of 4 minutes and 20 seconds, and successfully make up for Yaoguang.

At this point in time, if you make a shining light, and cooperate with the Grip of the Undying, you can be stable and strong in the line, and you will live very comfortably even if you are at a disadvantage.

Once it exceeds 5 and a half minutes, the cost-effectiveness of playing Yaoguang will not be so high, let alone seven or eight minutes.

(End of this chapter)

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