Thousands of sparks

Chapter 85 "Pirate" Tactics

Chapter 85 "Pirate" Tactics

This alliance reconnaissance ship is ready to be "under attack". It can also be seen from their trajectory that there are at least three processed Ypsilon ores in the fire room of this ship. The Tinder chamber heats up at a very typical Confederate rate - about 3 minutes to jump ready.

And the reason why the staff department defined the ambush site as the sixth transition site was to take advantage of this point.

According to previous observations, the captain of the alliance scout ship is definitely a very cautious and experienced person.He will use some means that are obviously not in line with the "Alliance Operation Doctrine" to ensure the safety of his ship at all times.

When there are three transitions away from the scheduled observation area, the cautious captain will make a judgment based on his own "observation" and the results obtained from the external observation.

If the ships of the Newsail Garrison Fleet leave the port in a combat posture, they will complete the seventh, eighth, and ninth jumps in a short time according to the scheduled plan, and then complete the observation task at the position of the ninth jump.

The Newsail garrison fleet has the intention of pursuing, so it has to correct its course at least three times according to the position of the alliance scout ship after the transition.The time required for three corrections is approximately one hour.

After the sixth jump, the alliance's scouting ship is theoretically completely in a safe position-unless some fast-moving natural celestial body suddenly hits their scouting ship, otherwise there is no need to worry about the subsequent missions.

And according to the captain's habits, if the garrison navy of Newsail is not observed to drive away after the sixth jump, then they will adopt a more "safe" action plan.

The ship stopped at the sixth jump point, and then began to preheat the remaining two Ypsilon mines in the fire chamber.

This warm-up process will be extended to 8 minutes, and after the warm-up is over, the scout ship can complete two jumps in an instant and directly enter the scout point for scouting.

It takes 8 minutes to complete the preheating and heating time for the continuous jump, and the minimum heating time limit for the 3-mile jump is [-] minutes.

In other words, the attack window for the six large cruisers and destroyers is only 3 minutes.

"The fifth jump!" The messenger sent the latest news, "There are still [-] miles to the scheduled attack point!"

After the fifth jump, the Alliance scout ship is located a little further away than the fourth jump.Strictly speaking, a thousand miles away.But that's actually good news.

The opponent's trajectory of action was completely in line with the staff's prediction.

"The probability of success is at least [-]%." The deputy chief of staff gave up his attempt to continue the calculation. He has done all the things he can do, and the success of the next ambush is all up to the fleet commander. It was decided before the battle.

The largest actual combat plan in the 40-year history of the Newsail Garrison Navy has entered the final step.

"The sixth jump! Enter the ambush point! The enemy ship is twelve miles away from our fleet's ambush area!" The voice of the orderly sounded a little distorted. Due to excitement and nervousness, his voice was shrill and jerky, and even a little broken." We observed artillery flashes!"

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What kind of experience is it like to be bombarded in the universe?
The entire battleship seemed to have been hit by a huge hammer.

It is completely different from the situation of shooting in the atmosphere. Since the position of the turret is not in the geometric center of the hull, after firing the gun, the ship floating in the universe will have a serious tendency to drift and roll.Although ship designers have tried to reduce the dangerous tendency to roll through geometric design, they have not been able to eradicate this fundamental physical consequence.

Once it starts to roll, in space without atmospheric resistance... I am afraid there is nothing that can prevent the battleship from turning into a spinning coffin of death.

In order to prevent such a situation from happening, ships that can enter the space for combat will have a large number of jet ports outside the cabin.Thrust reversal is achieved by rapid release of high-pressure steam.

But high-pressure steam is always limited, and the air reserves inside the ship that can supply coal for combustion are also limited.In terms of preventing the ship from rolling over, the hull designers and artillery designers plucked every hair on their heads, and then designed a set of "controllable firepower projection" solutions.

The symmetrical artillery design is the foundation, but the turret layout that can use the horizontal plane as the boundary and fire 50% of the firepower salvo directly above the hull is the fundamental.

Relying on the research and development of the last 40 years, the imperial naval ships have gradually developed a style that abandons traditional bridges, cancels vertical armor plates, and is equipped with a large number of concealed main guns.

The Confederates are still sticking to the "surface ship" style.The towering bridge stands on top of the hull, and there is a clear distinction between upper and lower.

Thanks to this design style, the Newsail Garrison Navy's ambush and jumping operations had a slight chance of success.

The artillery on six large cruisers and twelve destroyers opened fire collectively, and the fire control room gave only one target—the bridge of the enemy ship.

After destroying the bridge of the enemy ship, the enemy will lose command and response capabilities in a short period of time, and then you can consider sending sailors to carry out team-hopping operations.

The purpose of the gang battle is to find and completely destroy the spark chamber of the enemy ship.Thus completing the capture of the enemy ship.

If difficulties arise during the team-jumping operation, or the sailors fail to reach the enemy ship's spark chamber within 1 minute, the fleet will immediately activate the second plan.

According to the combat proposal given by the staff, if the battle situation goes wrong after shelling the fire control room, the six large cruisers will maintain their original positions, and the destroyers will jump to the enemy ships at full speed, and then collectively conduct a quick jump activity.

The destination for the quick jump was on the beach outside Albyn on Newsail.The destroyer will take advantage of the space jump of the ship's Ypsilon mine to bring "part" of the enemy ships directly to Albin.

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The proposer of the backup plan was Duchamp himself, and Duchamp's source of inspiration was Dusande.

After hearing the working "principle" of the Ypsilon Mine for the first time, Dusand immediately thought of many novel ways of using it.After all, in his previous life, he had never heard of such a miraculous mineral that completely violated the laws of thermodynamics.

If a modern person travels to a world where he can jump at will, then he will definitely be interested in the matter of "jumping".The leap discovered by the Empire is different from the wormholes, space distortions, or subspace leaps in science fiction works, and its mechanism of action is still a black box that is completely unclear.However, the "corner explosion" combat mode of the allies gave Dusand a great inspiration.

If an entity is on the edge of a heated Ypsilon mine warp, then after the warp, the part within the warp range will be carried by the Ypsilon mine to the warp destination.Objects that are not in the transition position will "stay in place".

Through this theorem, Dusand quickly summed up a set of "pirate" combat methods.It's great for capturing smaller ships, or dealing serious damage to larger ships.But it is not suitable for targeting armed warships.

Perhaps after the level of automation is advanced enough, large jump torpedoes can be used to tear apart the armor plates of enemy ships.But at present, this scheme is more suitable for capture than destruction.

Duchamp made some modifications to this scheme in practice.

The eight destroyers will warp directly around the enemy ship, and then together begin the warp to Albin on Neusaur.Eight ships, each with a "fragment" of the enemy ship, and maybe a few more survivors.

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"Confirm our jump, the number is 8." In the headquarters, the messenger brought the latest report-it seems that the sailors' team jumping combat effect is not good, and the commander directly ordered the implementation of the second set of plans.

"Notify the ground to prepare for reception." Dushan unfastened his safety belt and floated out of the command cabin.He was going to take the transport boat and return immediately to the Second Operations Command in Upper Albin.

"The second jump begins, and the number of our jumps is 7... Hello, sir!" When the orderly rushed to the combat headquarters, he bumped into Dushan's body, and he controlled his floating body with the fastest speed. body, then saluted Duchamp.

"Our jumping quantity is 7?" Dusan frowned. He kicked his feet hard on the ground and quickly floated towards the traffic boat. Bring me the captain of the mission!"

Only when the eight ships make the jump can they be divided to the greatest extent and take away the enemy ships that need to be captured.After planning for such a long time, almost all the ships of the Newsail Garrison Navy were dispatched, in order to increase as many reconnaissance ships as possible to capture the enemy.Now, something went wrong in the middle of this plan—not because the enemy's actions exceeded expectations, but because of a sudden mistake by one of our own people.

This of course made Duchamp very angry.

But before sending the failed captain to the Bureau of Arms, he still needs to finish his current job.

Seven destroyers landed off the coast of Upper Albin, and at the same time brought back the wreckage of seven Confederate scout ships.

He needs to rush to the scene immediately to coordinate and direct the naval commandos to complete the search for the wreckage.

Dushan needs to figure out at the first time what kind of threat of war he and the whole of Newsail will face.Whether the threat from the alliance is imminent, or there is still a chance to maneuver.

The transportation ship landed at the Upper Albin interstellar landing site, and a car with the logo of the Newsail Garrison Naval Command rushed out of the interstellar landing site and headed towards the coast.

Dusand, who was going to the Colonial Hall in a steam carriage, happened to see this carriage and his father with a livid face sitting in the carriage.

He froze for a moment, then knocked on the window.

"Turn around and follow that car." Dusande said to the driver, "Don't follow too closely."

(End of this chapter)

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