LOL: Do you have any regrets?

Chapter 31 The New System of EDG

Chapter 31 The New System of EDG
Chen Luoyang knew very well that his greatest reliance was his professional experience, which was richer than all current professional players, as well as version understanding and awareness.

Although his talent is also very high, it is far from invincible.

Now, he is just an ordinary person, without those golden fingers in the novel, nor cheating.

The only thing you can rely on is continuous training and excellence.

The road was calm and calm, and everyone watching was speechless.

Everything seems to have returned to the style of operation during the Spring Split. The audience on the scene and in the live broadcast room were very disappointed.

"It's boring, I just knew that Rank is different from competition."

"So cowardly for a Coke? Why don't you dare to have a fight with him??"

"It's so boring, I'm about to fall asleep."

"These games are really boring now..."

……

There are a lot of examples of games that drag on for a long time, especially on the LCK side.

In the late stage of the game, we only play in a group, and let everyone who can let it go, even the big dragon can let it go.

Many teams even gave in to Crystal.

Many viewers complained, why not build a simulator, fast-forward directly to the development of Liushen outfit and then play a team?
The appearance of making up the knife to develop and exchange resources in front is really hypnotic.

But this is also impossible.

S4's Samsung White won the championship, and the Korean-style operation is famous all over the world. Now all the teams are learning Korean-style operation, and many strong teams have double Korean players as standard equipment.

This is all impossible.

Moreover, Korean operation can indeed win the game. EDG won the spring championship and the MSI championship is an ironclad proof.

This has strengthened the belief of many teams in learning Korean operations.

The Korean style of operation is essentially to reduce the error rate, not to say that they have to delay the end of the game until the later stage, but that they are sure that they can win in the later stage...

A lineup that can win in the later stage, why fight in the early stage?

It's like if you choose a Kassadin, you have to fight to the death in the early stage, either you make 20 shots or I just crash and let the middle push, isn't that mentally ill?

Turning the perspective to the top road many times, I didn't see the fierce confrontation imagined, and the director also learned to be smart.

More shots were given to the middle.

But when he saw a harmonious situation of Verus and Clockwork and Meimei's make-up, the director was also dumbfounded.

what is it today?
Why are both sides so restrained?
World Peace Day?
Not so!

But there's no way around that either...

Clockwork itself is a brush hero, and armor-piercing Verus will only use skills frequently after making Goddess Tears or Magic Cut. First, he can stack mana, and second, he doesn't have to worry about running out of mana.

After helping Zhongshang to protect his eyes, the factory manager turned his attention to the bottom lane.

Compared with the stability of the middle and top, the bottom lane is much more intense.

After several waves of blood exchanges, the health status of both sides is only half blood.

At the same time, Insec's barrel also targeted the bottom lane.

Morgana plus wheel mother, the combination of double shields is not easy to catch.

But Insec understood very well, and after a brief exchange with Zero, the two reached a consensus.

The Titan flashed A and played the wheel mom's E skill [Spell Shield]. In order to prevent the wheel mom from being hooked back, Meiko directly gave the black shield.

However, the wine barrels that came out of the triangle grass became the key.

A wave of E flash stunned Morgana, and cooperated with the bot lane duo to directly accept Meiko's head, and Deft's double call was also played.

The bottom lane fell into a disadvantage, and the head was taken by Nami's Lucian.

Two waves of soldiers entered the tower. If the factory manager hadn't rushed over, there would have been a wave of three guarantees.

Lucian's double summons are still there.

"Nami is in great shape today. Is this going to beat up her old club to prove herself?"

"This wave of Deft is a bit explosive. Fortunately, I can eat this wave of tower knives, otherwise I really can't play the bottom lane."

"This wave of KING's tactical choice is very ingenious. Zero is still very decisive, flashing a deceiving shield, hooking Morgana back... a bit showy."

"Lu Xian was already strong in the early stage, and now he can't stop it..."

Many people don't understand it. They feel that when they play Rank, sometimes they are single-killed three times, and they can fight back and forth in the lane, and even have a chance to counter-kill the opponent.

Why do professional games sometimes die once and you can't play?

Even to the point of direct collapse.

This is the operational ability of professional players and the ability to suppress snowballing.

Every time you kill, whether it is the operation of the pawn line or the cooperation of the jungler, you must maximize the price you pay for this wave of deaths.

The wild area is lost, the field of vision is invaded, and the line of soldiers is controlled...

There are many ways to make your loss far more than the 300 yuan of this head.

In many cases, things like level and experience are very important.

In the lounge, Abu frowned slightly.

To protect the top lane, the ability to protect the bottom lane will naturally drop by a level.

The League of Legends can play in the middle and wild, can play in the jungle and auxiliary linkage, and play in the middle and wild, but can't play the upper and lower linkage.

It's like the north and south poles of the earth, the distance is too far, and they can't be linked at all.

The focus of the factory manager's early work is to ensure that Ryze and Verus have a safe environment for development and farming, and the focus of vision is also in the upper half.

Obviously, KING wants to keep playing in the bottom lane, otherwise they wouldn't choose a big tree for the top lane.

But with such a point that anyone can understand, Deft still maintains the previous aggressive laning style. In Abramovich's view, this is to give the opponent a chance.

The establishment of a tactical system does not mean changing a hero or changing a certain person's style of play.

Everyone, the entire team, from BP ideas to the overall lineup to the specific style of play, what to do at each time period, and how to play, all have requirements.

It can only be said that this system of EDG still needs to continue to practice.

After all, the main game is the main game, and it is different from the training game.

Many teams practice very fiercely, but when it comes to the main game, they pull their hips. This is a very common thing.

 Continue to ask for tickets~ It is very important to follow up on the new book issue, you must turn to the last page, everyone read more, and after it is on the shelves, it will be the top three in the battle list~
  
 
(End of this chapter)

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