Chapter 73
The black gust that covered the sky and the sun swept up all the small objects on the battlefield, including some smaller monsters.

As a specialized mage of the evocation faction, Helen can control the damage of spells so as not to hurt her family.

However, the physical effects of spells cannot be avoided.

Under the swirling violent air current, the soldiers who were a little closer felt that their feet were sloppy and they couldn't stand stably.

Fortunately, the squall wasn't aimed at them.

The next moment after it took shape, several black hurricanes swept towards the front together.

The wind and cloud surged, and the sky and the earth changed color.

Each tornado with a diameter of at least ten meters cleans up all the paths it swept through.

Those small and medium-sized monsters that were not big enough and didn't avoid them in time were swept up into the sky.

In the storm, the thick blue brontosaurus can be seen flickering and swimming in it.

If Helen can have the player's perspective, she doesn't know how many dense numbers of damage will appear in her vision.

The strong wind was the casting time that Helen bought for herself.

Taking out a valuable quartz stone from her bosom, Helen chanted a spell loudly, and stretched her finger forward.

The next moment, a wall of ice made up of translucent white crystals appeared in front of the impact path of those monsters following Helen's casting action.

Sixth Level Spell—Wall of Ice (Evocation): You create a wall of ice on a solid piece of ground within range, which you can shape into a hemisphere or sphere (up to a 10-foot radius), or Form a plane consisting of ten square blocks 10 feet by 10 feet by 1 foot.Every tile must be connected to at least one other tile.

If the wall of ice forms through the space occupied by a creature, that creature is pushed to the side of the wall and must make a Dexterity saving throw.Those who fail the save will receive 10 times of 2~4 freezing damage, and the number of times of damage will be halved if the save is successful.

As an object, ice walls can be broken by taking damage.The ice wall has an armor score of 12, each 10-foot section of the ice wall has 30 hit points, and the ice wall is vulnerable to fire damage.When a 10-foot-long section of ice reaches 0 hit points, the section of ice is destroyed, leaving a field of bitterly cold air in its place.A creature must make a Constitution saving throw the first time it passes through the cold air within 12 seconds.The loser will receive 5 times of 2~4 freezing damage, and the number of times of damage will be reduced to 2 times if it succeeds.

Release time: 1 seconds.Cooldown: 3 minutes.Duration: Up to 10 minutes, requires concentration.Maximum casting range: 120 feet.

(Ascending ring casting effect: When using a higher spell slot to cast this spell, for every one more ring than the sixth ring, the number of times of damage caused when the ice wall appears will increase by 2 times, and the damage received when passing through the cold air will also increase by 1 time. )
The moment the ice wall technique appeared, the monsters within the 100-foot battle line were immediately plunged into the frost.

The bone-chilling cold air is like a substance, exuding a low temperature enough to freeze everything.

Hoarfrost began to condense on the bodies of those large monsters that were not swept into the sky in an instant, as if even the blood in their bodies would be frozen into ice...if there was any.

The ice wall blocks the monster's charge, and also releases frost damage.

Possessing the advanced class of Elemental Apostle, Helen has additional effect bonuses from class characteristics for all evocation spells that cause elemental attribute damage.

The ice wall technique she cast is more powerful than ordinary mages in terms of damage and range.

And the most important thing is... elemental reaction - superconducting, triggering.

Countless tiny lightning bolts are like spirit snakes, swimming around all the monsters eroded by the cold air.

The damage of superconductivity is far inferior to that of Ice Wall or even Tornado, but the most important thing is...

The electric current paralyzed the monster's reaction, and the frost froze the scales on their body surface. The combination of the two greatly reduced the defense ability of all monsters affected by the spell in various senses.

This is not the end.

Two ice balls and one fireball flashed past Helen's body on Monday.

The creatures that were swept up in the sky by the strong wind fell to the ground as the strong wind dissipated. While suffering another fall damage, an illusory ice wall that stretched farther appeared again.

卡尔模拟器——寒冰之墙:在人物身前立起虚幻的寒冰之墙,允许目标在其中通行。根据火元素掌控影响宽7~35,长28~140尺范围内的所有目标,且持续2~10秒的时间。根据冰元素掌控对范围内的所有目标造成每秒1~3点的冰霜伤害,并大幅度降低他们的行动速度。释放时间:0.1秒。冷却时间:25秒。持续时间:至多10秒。最大施法范围:150尺。

Compared with the ice wall technique, the damage of the wall of ice is far inferior, and it cannot completely stop the advance of the monster.

After all, one is a sixth-level spell, and the other is a negative one-level spell.

But the scope is wider, and it will not be destroyed artificially.

Most importantly, damage from the same source cannot trigger elemental reactions twice...

When the second ice wall appeared, two fireballs and one electric ball flashed away again.

Shadows hang over the sky.

A giant meteorite with a diameter of about seventy or eighty feet appeared out of nowhere from mid-air and rolled down.

The monsters whose defense ability has been reduced a lot by the elemental reaction - superconductivity are even more powerless to dodge and resist.

The flame of annihilation scorched all passing monsters, and when it rolled over the field covered by the wall of ice, it caused a second large-scale damage.

First ice and then fire, double damage.

Steadily's 20 points of extra damage instantly took away their few remaining HP from all the monsters who were simultaneously covered by the wall of ice and crushed by the meteorite.

An invincible solo show.

The Carl Simulator, which requires element control expertise, displayed unimaginable and terrifying lethality in the hands of Helen, an elemental apostle who specializes in elements.

It is even much more powerful than when those rainbow mages released this spell at the association's resident.

Each of them is comparable to the lethality of fourth-ring or even fifth-ring spells.

After a few spells, all the monsters on the small battlefield were instantly cleared.

The biggest beneficiary of the Karl simulator created by Li Wen is the city lord Helen!

In the past, Helen who did her best might be able to do the same.

It's just that although the spells of the sixth and seventh rings are powerful, they also have strict restrictions on spell slots.

After clearing a field, she inevitably fell into the embarrassing situation where no spell slots were available.

If there is a sudden attack by some masters or monsters of similar level at this time, she may fall into a situation where there are no spell slots available.

This is also the reason why, as the number one person in charge of Jianfeng City, it is difficult for her to rush to the forefront when the demon tide strikes.

She is the city's Dinghaishenzhen, the strongest combat power.

Once she is defeated, even if she wins the low-level battle, she is still lost.

But now... the longest cooldown time of Cal Simulator's low-level spells is only 30 seconds.

The cooling time of the elemental reaction is only 12 seconds.

What is the concept of a level 18 mage with full firepower?
There is only one word to describe it—to destroy the heavens and destroy the earth!
The situation on the frontal battlefield is excellent.

So from the city gate, a group of guys in strange clothes rushed out...

(End of this chapter)

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