Werewolf: Please start your show
Chapter 465 Everyone's Brains Are Strange
Chapter 465 Everyone's Brain Circuits Are Strange
[Player No. 5 please speak]
"I don't know if the detective jumps or not. If the detective wants to jump, you should jump when the police are under the police. Don't jump when the police are on the board. There are no guards on this board. If you jump, the werewolf will blow himself up and give you a knife at night. Embarrassed?"
"Actually, I think player No. 10 is right. If a detective can be serious, then don't. Unless you are very unconfident and feel that you can't get the wolf card, just do it if you are [-]% sure."
"If you don't activate your skills, the police dog will feel uncomfortable. He is afraid that if you eat a knife at night, he will not be able to activate his skills if you get hurt."
"The most important thing is that if you flip the card on the second day, the police dog will have to wait until the third night to acquire skills. Who can guarantee that he will not eat a knife during this process."
"So, my thinking is similar to that of 6. I tend to play the way that player 10 said. Detectives should try their best to open the cards on the first day to determine the logical basis, so that it is convenient for good people to play logic or witches to open poison on the second day."
"If a hunter returns the ticket with the police badge, we don't know whether it is a good man or a wolf on the first day. The perspective is still very blurred on the second day, so it is difficult to find the wolf."
"But it's completely different when the detective reveals the cards. At least we know what the opponent's cards are, so it's much easier to find the wolf with logic."
The thinking of player No. 5 is similar to that of No. 6. They all tend to play like Gu Feng said, neither conservative nor aggressive, which is the most sensible.
Although there are certain risks, as long as the detective is not too good, it is basically impossible to get on the god card.
And as long as the god card is not out, good people can accept it, so the detective is not under so much pressure, and it's not that he must get the wolf card.
What's more, there are police dogs who pull the bottom, detectives pull the hips, can the police dogs pull the hips?If the two round-chasing cards fail to find the wolf, then the good guy has nothing to say if he loses.
"I think player No. 10 should be a good guy. After all, the style of play he said is the most appropriate. I don't want to call him a wolf just because of this."
"Player No. 9 suggests to go high speed. All the magic cards will jump out to compress the werewolf's living space, and then the detective will turn over the cards. If the werewolf is turned over, he will win, and if he turns over the good man card, he will lose."
"This kind of play is really too aggressive. It's not good, it's very bad. It's like a gambler. It's unnecessary to put all your treasures on the detective."
"However, if you say that player number 9 is a wolf, I don't agree with it. On the contrary, I think that player 9 is the least wolf-like, and has a higher status than player 10."
"Although the style of play proposed by 9 and 10, I agree with 10 more, but to be honest, I think he may be a wolf who makes his own identity or speaks better."
"But player No. 9 is different. If he is a wolf, dare to say that all the magic cards will jump out?"
"Such a speech will definitely put me in the spotlight, and even become a target of public criticism, and the benefits are almost zero. After all, it is impossible for the magic card to jump out just because he said it. If this is the case, why should 9 make yourself unhappy."
"So from my point of view, player No. 9 is unlikely to be able to afford the wolf card. At least that's what I think now. Whether it will change in the future depends on how he speaks."
The brain circuit of player No. 5 seems to be different from that of normal people.
He agrees with the style of play that Gu Feng said, but he doesn't think that Gu Feng's status is the highest. On the contrary, it is the number 9 player who suggested that all the magic cards jump out, which makes him feel that he can't afford the wolf card.
And this is completely different from the thinking of player No. 6 who just spoke. 6 also thinks that the style of play that Gu Feng said is reliable for you, and takes advantage of the opportunity to recognize Gu Feng, and then says that player No. 9 is a big gangster.
This is very interesting.
They all agree with Gu Feng's idea, one points 9 into the wolf pit, and the other says 9 has the highest status.
5 and 6 are completely different from the definition of the identity of player 9.
And this is the multi-faceted nature of people. Even if they both agree with Gu Feng's style of play, it does not prevent the two from having differences in other aspects.
“其实8、9、10这三个人,我觉得匪面最大的是8号玩家,虽然他的发言没啥大问题,但身份就是不如9、10高。”
"Player No. 9 doesn't have the mentality of a wolf. I agree with the style of play that player No. 10 talked about. If this is the case, I have to recognize him temporarily."
"In this way, isn't player number 8 the biggest bandit?"
"However, I have to say one thing. He has the most gangster face, which doesn't mean he is a wolf. It's just that he has the lowest status compared to 9 and 10, and it's only limited to the police officer's speech. My thoughts may also be different later. Change."
"For player number 6, I think we should focus on it. Although he agrees more with player number 10's style of play just like me, his definition of identity as number 9 is not the same as mine. This is where he looks like a wolf."
"Listen clearly. I'm just saying that player 6 has something like a wolf, but it's not necessarily a wolf, because in my opinion, 6 talks to a good guy and 9 is a villain. It may be that he wants to bring rhythm to resist pushing 9."
"But aside from this point, 6's speech is quite good. I think his comments on the playing methods of 8, 9, and 10 are quite in place. One is conservative, one is radical, and the other is a centrist. I listen to these words. I feel that the description is very vivid, and it won my heart."
Player No. 5 barely recognized Gu Feng and Player No. 9, but he still had doubts about Gu Feng, fearing that Gu Feng was a werewolf who could speak well.
As for player No. 9, he was more at ease. Although he didn't fully recognize it, the degree of recognition was obviously greater than that of Gu Feng.
The remaining players No. 6 and No. 8 are the targets he focuses on. Both of them have bad faces in the eyes of No. 5.
But what's interesting is that none of them was suspected of being a wolf because of their speech, which means that 6 and 8 chatted quite well, so that 5 could only find their problems from other aspects.
After listening to player No. 5's speech, Gu Feng defined his identity as a bandit over a good person.
Listening to the whole speech, 5 seemed to be looking for wolves, but if he was more careful, he would be able to detect that he was just picking people up, leaving a lot of leeway for himself.
For example, pointing to player number 8, saying that he has the biggest gangster face, but saying that 8 is not necessarily a wolf, but that he is more like a wolf than 9 and 10.
Another example is player No. 6, saying that his definition of the identity of 9 is wrong, and then changed the subject, and said that 6's speech on 8, 9, and 10 was described in place, which won his heart.
Isn't this equivalent to slapping Lu in the face and giving him a sweet date to calm down Lu's hostility and disgust towards him.
Anyway, Gu Feng's feeling for 5 is that this guy wants to take the rhythm to find a counter-push position, but he is afraid of causing trouble to his upper body, so he behaves very cautiously.
Of course.
After all, this is just Gu Feng's idea, and it may not be right. I will listen to the speech later for further analysis and judgment.
[Player No. 3 please speak]
"I'm not a hunter, if you want me to say the police badge, just give it to me."
"Oh no, you can't tell me. I'll keep it for the detective temporarily. The hunter shouldn't jump out to get the police badge. Let's play as player 10 said."
"The detective listened carefully to the speech on the first day. After the police flopped their cards and activated their skills, even wolves couldn't blow themselves up. At that time, you choose two people to go to pk. Whoever can reveal their identities in the photo is a good person, and the other flips the card. "
"If you can't get your identity out of the photos, then try to speak up. This is the pressure that the detective should put on the Wolves or the intimidation and deterrence that the detective should have."
Player 3 is awesome. He just wanted the police badge when he opened his mouth. Although he said that he just kept it temporarily for the detective, and the detective activated his skills and took the badge back. But it is brave enough to have the courage to say this .
The detective on the police can't jump, if he jumps on the wolf team, he will kill him. If the hunter doesn't want to come out, then just find someone to take the police badge, and wait until the detective is under the police and then flip the card to get the police badge.
After a pause, player No. 3 said again, "Actually, the good guys on this board have a huge advantage, so there's no need to be so worried. Worry about this and be afraid of that."
"The detective is a prophet with a knife, who can follow the rounds, and the police dog is ready to carry a knife, and is ready for the detective at any time. These two people can at least kill a wolf, right?"
"The witch is holding a bottle of poison in her hand. As long as she is not a wolf team archmage, she should be able to poison a wolf, right?"
"If a hunter loses his card, he might take away a wolf. It's not an exaggeration to say that the four gods on this board can chase rounds."
"And the Wolf King Kaitou is nothing more than a shield, and it is a one-time use. Compared with the good guys, the strength of skills and the ability to chase rounds are much worse."
"That's why I said that this board has a high fault tolerance rate, but the premise is that the detective doesn't use the god card. As long as the opponent is not a god, the good guy has at least [-]% chance of winning."
"The number 5 player in the front position sounds like a wolf. He can go far when he can play 6."
"In my opinion, there is nothing wrong with player No. 6's speech. He agrees with player No. 10's style of play, and he doesn't mess up the rhythm. This is the mentality of a good person, or a speech that is beneficial to a good person."
"It's normal for him to play player No. 9. 9 makes all the magic cards come out. Who can not doubt his motive? Although player No. 9 himself said that he was just making a suggestion, so that good people should not think badly about him. But is it possible?"
"He said that detectives, witches, and hunters can all jump out, which can compress the living space of the Wolves. This sentence is true, but he only talks about the advantages and not the disadvantages."
"Originally this board is a good guy's advantage, and the fault tolerance rate is relatively high, but if you play according to the method he said, it becomes a detective who decides the outcome by flipping the cards. This is obviously a pitfall."
"Based on this alone, it is understandable for a good person to doubt the identity of player No. 9. What's more, it's just suspicion, and it's not about beating No. 9."
"The most important thing is that player 6's definition of 9's identity is exactly the same as I thought, but player 5 said that 6 has a bad face because of this, so I'm sorry, but in my case, 5 has to fall into the wolf's pit."
Player No. 3 recognized 6. From his point of view, not to mention that 6 must be a good person, but it is almost the same.
可是5号玩家却说6有匪面,还是因为6对9的身份定义有问题,这让3对5的敌意特别大,毕竟他也觉得9有可能是狼啊。
As for player No. 5 saying that 9's mentality is not like a wolf, if he is a wolf and dare not jump out of the blatant dialogue, that's not necessarily the case.
People are different, everyone thinks differently, if you think you are a wolf, it is impossible to say something like that, but others may not think so.
Maybe player No. 9 likes to take risks to find excitement, or maybe he just wants to jump out of all the magic cards. In the final analysis, the logic of player No. 5 thinking of 9 is purely his subjective assumption, which is simply untenable.
"I recognize player number 6 for the time being. When I played number 5 just now, I have already explained the reasons by the way."
"As for player No. 9, I think he has a gangster face, but whether he is a wolf is still open to question. You can't beat him to death with a stick, saying that he is a wolf with rhythm, and you can't say that he is a good person. Wolves can't talk like that. .”
"Player No. 8's speech sounded quite plain. His idea was that the detective should not jump, the hunter should come out and lead the team, and wait for the detective to turn over the cards the next day. This way, the probability of finding a werewolf is much higher."
"His idea or what he said is correct, but he overlooked a problem. The detective didn't jump on the first day, let alone talk about the good guy, there is no logical basis, and the next day he is still confused and has unclear perspective?"
"The key is that if the detective takes a knife, he and the police dog will be useless. After all, if he doesn't activate his skills, the police dog will be useless."
"Player No. 8 said that it is unlikely that the wolf will kill the detective on the second night, but it is not small if you think about it carefully."
"Assuming that the good guy is eliminated on the first day, and the hunter is on the table, the good guy will go to the second place, which is equivalent to a werewolf who is a detective among six people."
"After the two rounds of speeches on the first day, the werewolf will definitely reveal the identities of some people. For example, some people have a high probability of having identities, and some people have a high probability of not carrying identities. In this way, the probability of being a detective will be greatly increased. Absolutely. Not one-sixth of what it is on paper."
"And among these six good people, there are not only detectives, but also witches and police dogs. If any of them eat a knife, it is a huge loss for the good people."
"So, player No. 8 asked the hunter to jump out, and the detective waited until the next day to jump out. He thought things too simply."
"Although the gameplay he said is a little lacking, judging from his mentality, I think the possibility of him becoming a wolf is not very high. I don't want to beat him very much."
"Player number 10's identity is done well, the police officer will recognize it first, and the police officer will listen to how 10 talks. If I hear something wrong, then I should point him like a wolf."
"Okay, that's all I want to say as a police officer. 6, 8, and 10 identities are well done, and 5 and 9 bandit faces are relatively big. That's it, let's pass."
[Player No. 2 please speak]
"3 and 5 seem to be opposites. Player 3 plays 5 and protects 6, so we don't rule out 3 and 6 being a pair of wolves. But I have another idea. Both 5 and 6 are good guys. Player 3 is a wolf. The way he plays It's pulling and stepping."
"Maybe some people don't know what pulling one stepping one is. In simple terms, a wolf pulls a good man's hand to hit another good man. If he keeps the rhythm, the two good men will be completely at odds with each other, and they will never stop dying."
"5 and 6 have differences in the definition of the identity of player 9. This is normal. Don't say who is wrong. After all, the logic of each game is reasonable."
"The reason why player No. 6 doubts 9's identity is that he feels that 9 is talking to a good person on the high speed, a little bit like trying to fool the gods into jumping out, and his behavior is not very good."
"It's counter-logic for player No. 5 to recognize the 9th game. He thinks that wolves don't dare to speak like that. Only good people will let all the magic cards jump out so recklessly."
"The two of them have a huge contrast in the definition of player No. 9's identity entirely because of their different ideas, but such a contrast does not mean that there is a wolf among them."
"It's inappropriate for player No. 5 to say that the 6 bandits are a bit big based on this alone, but I don't think he's looking for a counter-push position like a wolf."
"So, a thought popped into my mind. Maybe 5 and 6 are good people. Player 3 sees the needle. Seeing that 5 is wrong with player 6, he takes advantage of the situation to win the favor of 6 and tricks him into playing 5."
"To be honest, this kind of routine is very easy to use, unless player number 6 thinks too much, pays attention to everyone, and is extremely vigilant, otherwise, when the police are under the police, player 6 will definitely follow 3 to fight 5 .”
"And 5 will feel that 3 and 6 are double wolves, and player 3 is trying to win the wolf teammate by force, and wants to use him as a counter push."
"In this way, if you hit me and you hit you, not only will they themselves think that the other party is a wolf, but it will also give the illusion to the good people in the outside position."
"I often encounter werewolves who play like this. The usual trick is to help two good people fight each other to draw the opposition, and then he recognizes one and steps on the other, and crazily mixes the water inside."
The brain circuit of player 2 is also a bit unexpected.
他并没有因为5、6在对待9的态度上有南辕北辙的分歧,就说5、6当中出一狼,或者盘3、6双狼,5是好人,3、6双好人,5号玩家是狼。
He could think that both 5 and 6 are good people, but because of different personal ideas, the definition of 9's identity is different.
Player No. 3, on the other hand, took advantage of this opportunity and took advantage of the opportunity to recognize the favorability of 6, and then brought the rhythm to pull the opposition to 5 and 6.
According to him, this is a common method used by werewolves, and the effect is very good. Unless someone can think of this, otherwise, they will all have to be tricked by wolves.
Coupled with the fact that player 3 has the idea of getting a police badge, this makes 2 question his identity even more.
"Among 8 and 9, I think there is a high probability that there will be a wolf. The identity of player No. 9 is more difficult to define. To say that he is a good person, he has a bad face, and to say that he is a wolf is a bit too hasty."
"However, generally speaking, I still prefer player No. 6's comment on 9. 9 has a bad face, so we should pay attention to it. It is not enough to recognize him directly, because his speech is not enough to be recognized."
"Player 5 said that 9 made the gods jump out of the speech, so it's not something a wolf can talk about, that's not necessarily the case."
"Player No. 8 doesn't want the detective to jump out on the first day. Thinking about it better, he is afraid that the detective will listen to too few speeches, so he won't be able to pick up the wolf card and waste a round-chasing skill."
"But at worst, he might be a wolf. I don't want the detective to jump on the first day. It's best to fool the detective not to jump on the first day, so that he has a chance to seal the skills of the knife detective."
"It's not that I'm a heavy-hearted person. Player 8 may not be as dull and conservative as we think. Maybe he talks to the hunter to lead the team, just to give the team a chance to hack the detective to death."
"Both 8 and 9 are gangsters. Player 10 can only accept it. No one in the front position has any objection to the style of play he said, so I have to support it. I can't be grandstanding. It's not intentional to sing the opposite tune."
"However, player No. 10 is just a good identity, not necessarily not a wolf, but the police can't find him for the time being."
"I think the 4th and 7th when the police are under the police should be a wolf. In fact, when two people are under the police, I usually go to the police with three wolves and one wolf to the police."
"Unless the speeches of the two policemen give me the feeling that they are not wolves, otherwise, I will find a wolf between them."
"Finally, let's sum up my speech. Player 3 may be a wolf, player 5 and 6 may be good people, player 10 will be recognized temporarily, and player 8 and 9 are both gangsters. You need to pay more attention. That's it. pass."
(End of this chapter)
[Player No. 5 please speak]
"I don't know if the detective jumps or not. If the detective wants to jump, you should jump when the police are under the police. Don't jump when the police are on the board. There are no guards on this board. If you jump, the werewolf will blow himself up and give you a knife at night. Embarrassed?"
"Actually, I think player No. 10 is right. If a detective can be serious, then don't. Unless you are very unconfident and feel that you can't get the wolf card, just do it if you are [-]% sure."
"If you don't activate your skills, the police dog will feel uncomfortable. He is afraid that if you eat a knife at night, he will not be able to activate his skills if you get hurt."
"The most important thing is that if you flip the card on the second day, the police dog will have to wait until the third night to acquire skills. Who can guarantee that he will not eat a knife during this process."
"So, my thinking is similar to that of 6. I tend to play the way that player 10 said. Detectives should try their best to open the cards on the first day to determine the logical basis, so that it is convenient for good people to play logic or witches to open poison on the second day."
"If a hunter returns the ticket with the police badge, we don't know whether it is a good man or a wolf on the first day. The perspective is still very blurred on the second day, so it is difficult to find the wolf."
"But it's completely different when the detective reveals the cards. At least we know what the opponent's cards are, so it's much easier to find the wolf with logic."
The thinking of player No. 5 is similar to that of No. 6. They all tend to play like Gu Feng said, neither conservative nor aggressive, which is the most sensible.
Although there are certain risks, as long as the detective is not too good, it is basically impossible to get on the god card.
And as long as the god card is not out, good people can accept it, so the detective is not under so much pressure, and it's not that he must get the wolf card.
What's more, there are police dogs who pull the bottom, detectives pull the hips, can the police dogs pull the hips?If the two round-chasing cards fail to find the wolf, then the good guy has nothing to say if he loses.
"I think player No. 10 should be a good guy. After all, the style of play he said is the most appropriate. I don't want to call him a wolf just because of this."
"Player No. 9 suggests to go high speed. All the magic cards will jump out to compress the werewolf's living space, and then the detective will turn over the cards. If the werewolf is turned over, he will win, and if he turns over the good man card, he will lose."
"This kind of play is really too aggressive. It's not good, it's very bad. It's like a gambler. It's unnecessary to put all your treasures on the detective."
"However, if you say that player number 9 is a wolf, I don't agree with it. On the contrary, I think that player 9 is the least wolf-like, and has a higher status than player 10."
"Although the style of play proposed by 9 and 10, I agree with 10 more, but to be honest, I think he may be a wolf who makes his own identity or speaks better."
"But player No. 9 is different. If he is a wolf, dare to say that all the magic cards will jump out?"
"Such a speech will definitely put me in the spotlight, and even become a target of public criticism, and the benefits are almost zero. After all, it is impossible for the magic card to jump out just because he said it. If this is the case, why should 9 make yourself unhappy."
"So from my point of view, player No. 9 is unlikely to be able to afford the wolf card. At least that's what I think now. Whether it will change in the future depends on how he speaks."
The brain circuit of player No. 5 seems to be different from that of normal people.
He agrees with the style of play that Gu Feng said, but he doesn't think that Gu Feng's status is the highest. On the contrary, it is the number 9 player who suggested that all the magic cards jump out, which makes him feel that he can't afford the wolf card.
And this is completely different from the thinking of player No. 6 who just spoke. 6 also thinks that the style of play that Gu Feng said is reliable for you, and takes advantage of the opportunity to recognize Gu Feng, and then says that player No. 9 is a big gangster.
This is very interesting.
They all agree with Gu Feng's idea, one points 9 into the wolf pit, and the other says 9 has the highest status.
5 and 6 are completely different from the definition of the identity of player 9.
And this is the multi-faceted nature of people. Even if they both agree with Gu Feng's style of play, it does not prevent the two from having differences in other aspects.
“其实8、9、10这三个人,我觉得匪面最大的是8号玩家,虽然他的发言没啥大问题,但身份就是不如9、10高。”
"Player No. 9 doesn't have the mentality of a wolf. I agree with the style of play that player No. 10 talked about. If this is the case, I have to recognize him temporarily."
"In this way, isn't player number 8 the biggest bandit?"
"However, I have to say one thing. He has the most gangster face, which doesn't mean he is a wolf. It's just that he has the lowest status compared to 9 and 10, and it's only limited to the police officer's speech. My thoughts may also be different later. Change."
"For player number 6, I think we should focus on it. Although he agrees more with player number 10's style of play just like me, his definition of identity as number 9 is not the same as mine. This is where he looks like a wolf."
"Listen clearly. I'm just saying that player 6 has something like a wolf, but it's not necessarily a wolf, because in my opinion, 6 talks to a good guy and 9 is a villain. It may be that he wants to bring rhythm to resist pushing 9."
"But aside from this point, 6's speech is quite good. I think his comments on the playing methods of 8, 9, and 10 are quite in place. One is conservative, one is radical, and the other is a centrist. I listen to these words. I feel that the description is very vivid, and it won my heart."
Player No. 5 barely recognized Gu Feng and Player No. 9, but he still had doubts about Gu Feng, fearing that Gu Feng was a werewolf who could speak well.
As for player No. 9, he was more at ease. Although he didn't fully recognize it, the degree of recognition was obviously greater than that of Gu Feng.
The remaining players No. 6 and No. 8 are the targets he focuses on. Both of them have bad faces in the eyes of No. 5.
But what's interesting is that none of them was suspected of being a wolf because of their speech, which means that 6 and 8 chatted quite well, so that 5 could only find their problems from other aspects.
After listening to player No. 5's speech, Gu Feng defined his identity as a bandit over a good person.
Listening to the whole speech, 5 seemed to be looking for wolves, but if he was more careful, he would be able to detect that he was just picking people up, leaving a lot of leeway for himself.
For example, pointing to player number 8, saying that he has the biggest gangster face, but saying that 8 is not necessarily a wolf, but that he is more like a wolf than 9 and 10.
Another example is player No. 6, saying that his definition of the identity of 9 is wrong, and then changed the subject, and said that 6's speech on 8, 9, and 10 was described in place, which won his heart.
Isn't this equivalent to slapping Lu in the face and giving him a sweet date to calm down Lu's hostility and disgust towards him.
Anyway, Gu Feng's feeling for 5 is that this guy wants to take the rhythm to find a counter-push position, but he is afraid of causing trouble to his upper body, so he behaves very cautiously.
Of course.
After all, this is just Gu Feng's idea, and it may not be right. I will listen to the speech later for further analysis and judgment.
[Player No. 3 please speak]
"I'm not a hunter, if you want me to say the police badge, just give it to me."
"Oh no, you can't tell me. I'll keep it for the detective temporarily. The hunter shouldn't jump out to get the police badge. Let's play as player 10 said."
"The detective listened carefully to the speech on the first day. After the police flopped their cards and activated their skills, even wolves couldn't blow themselves up. At that time, you choose two people to go to pk. Whoever can reveal their identities in the photo is a good person, and the other flips the card. "
"If you can't get your identity out of the photos, then try to speak up. This is the pressure that the detective should put on the Wolves or the intimidation and deterrence that the detective should have."
Player 3 is awesome. He just wanted the police badge when he opened his mouth. Although he said that he just kept it temporarily for the detective, and the detective activated his skills and took the badge back. But it is brave enough to have the courage to say this .
The detective on the police can't jump, if he jumps on the wolf team, he will kill him. If the hunter doesn't want to come out, then just find someone to take the police badge, and wait until the detective is under the police and then flip the card to get the police badge.
After a pause, player No. 3 said again, "Actually, the good guys on this board have a huge advantage, so there's no need to be so worried. Worry about this and be afraid of that."
"The detective is a prophet with a knife, who can follow the rounds, and the police dog is ready to carry a knife, and is ready for the detective at any time. These two people can at least kill a wolf, right?"
"The witch is holding a bottle of poison in her hand. As long as she is not a wolf team archmage, she should be able to poison a wolf, right?"
"If a hunter loses his card, he might take away a wolf. It's not an exaggeration to say that the four gods on this board can chase rounds."
"And the Wolf King Kaitou is nothing more than a shield, and it is a one-time use. Compared with the good guys, the strength of skills and the ability to chase rounds are much worse."
"That's why I said that this board has a high fault tolerance rate, but the premise is that the detective doesn't use the god card. As long as the opponent is not a god, the good guy has at least [-]% chance of winning."
"The number 5 player in the front position sounds like a wolf. He can go far when he can play 6."
"In my opinion, there is nothing wrong with player No. 6's speech. He agrees with player No. 10's style of play, and he doesn't mess up the rhythm. This is the mentality of a good person, or a speech that is beneficial to a good person."
"It's normal for him to play player No. 9. 9 makes all the magic cards come out. Who can not doubt his motive? Although player No. 9 himself said that he was just making a suggestion, so that good people should not think badly about him. But is it possible?"
"He said that detectives, witches, and hunters can all jump out, which can compress the living space of the Wolves. This sentence is true, but he only talks about the advantages and not the disadvantages."
"Originally this board is a good guy's advantage, and the fault tolerance rate is relatively high, but if you play according to the method he said, it becomes a detective who decides the outcome by flipping the cards. This is obviously a pitfall."
"Based on this alone, it is understandable for a good person to doubt the identity of player No. 9. What's more, it's just suspicion, and it's not about beating No. 9."
"The most important thing is that player 6's definition of 9's identity is exactly the same as I thought, but player 5 said that 6 has a bad face because of this, so I'm sorry, but in my case, 5 has to fall into the wolf's pit."
Player No. 3 recognized 6. From his point of view, not to mention that 6 must be a good person, but it is almost the same.
可是5号玩家却说6有匪面,还是因为6对9的身份定义有问题,这让3对5的敌意特别大,毕竟他也觉得9有可能是狼啊。
As for player No. 5 saying that 9's mentality is not like a wolf, if he is a wolf and dare not jump out of the blatant dialogue, that's not necessarily the case.
People are different, everyone thinks differently, if you think you are a wolf, it is impossible to say something like that, but others may not think so.
Maybe player No. 9 likes to take risks to find excitement, or maybe he just wants to jump out of all the magic cards. In the final analysis, the logic of player No. 5 thinking of 9 is purely his subjective assumption, which is simply untenable.
"I recognize player number 6 for the time being. When I played number 5 just now, I have already explained the reasons by the way."
"As for player No. 9, I think he has a gangster face, but whether he is a wolf is still open to question. You can't beat him to death with a stick, saying that he is a wolf with rhythm, and you can't say that he is a good person. Wolves can't talk like that. .”
"Player No. 8's speech sounded quite plain. His idea was that the detective should not jump, the hunter should come out and lead the team, and wait for the detective to turn over the cards the next day. This way, the probability of finding a werewolf is much higher."
"His idea or what he said is correct, but he overlooked a problem. The detective didn't jump on the first day, let alone talk about the good guy, there is no logical basis, and the next day he is still confused and has unclear perspective?"
"The key is that if the detective takes a knife, he and the police dog will be useless. After all, if he doesn't activate his skills, the police dog will be useless."
"Player No. 8 said that it is unlikely that the wolf will kill the detective on the second night, but it is not small if you think about it carefully."
"Assuming that the good guy is eliminated on the first day, and the hunter is on the table, the good guy will go to the second place, which is equivalent to a werewolf who is a detective among six people."
"After the two rounds of speeches on the first day, the werewolf will definitely reveal the identities of some people. For example, some people have a high probability of having identities, and some people have a high probability of not carrying identities. In this way, the probability of being a detective will be greatly increased. Absolutely. Not one-sixth of what it is on paper."
"And among these six good people, there are not only detectives, but also witches and police dogs. If any of them eat a knife, it is a huge loss for the good people."
"So, player No. 8 asked the hunter to jump out, and the detective waited until the next day to jump out. He thought things too simply."
"Although the gameplay he said is a little lacking, judging from his mentality, I think the possibility of him becoming a wolf is not very high. I don't want to beat him very much."
"Player number 10's identity is done well, the police officer will recognize it first, and the police officer will listen to how 10 talks. If I hear something wrong, then I should point him like a wolf."
"Okay, that's all I want to say as a police officer. 6, 8, and 10 identities are well done, and 5 and 9 bandit faces are relatively big. That's it, let's pass."
[Player No. 2 please speak]
"3 and 5 seem to be opposites. Player 3 plays 5 and protects 6, so we don't rule out 3 and 6 being a pair of wolves. But I have another idea. Both 5 and 6 are good guys. Player 3 is a wolf. The way he plays It's pulling and stepping."
"Maybe some people don't know what pulling one stepping one is. In simple terms, a wolf pulls a good man's hand to hit another good man. If he keeps the rhythm, the two good men will be completely at odds with each other, and they will never stop dying."
"5 and 6 have differences in the definition of the identity of player 9. This is normal. Don't say who is wrong. After all, the logic of each game is reasonable."
"The reason why player No. 6 doubts 9's identity is that he feels that 9 is talking to a good person on the high speed, a little bit like trying to fool the gods into jumping out, and his behavior is not very good."
"It's counter-logic for player No. 5 to recognize the 9th game. He thinks that wolves don't dare to speak like that. Only good people will let all the magic cards jump out so recklessly."
"The two of them have a huge contrast in the definition of player No. 9's identity entirely because of their different ideas, but such a contrast does not mean that there is a wolf among them."
"It's inappropriate for player No. 5 to say that the 6 bandits are a bit big based on this alone, but I don't think he's looking for a counter-push position like a wolf."
"So, a thought popped into my mind. Maybe 5 and 6 are good people. Player 3 sees the needle. Seeing that 5 is wrong with player 6, he takes advantage of the situation to win the favor of 6 and tricks him into playing 5."
"To be honest, this kind of routine is very easy to use, unless player number 6 thinks too much, pays attention to everyone, and is extremely vigilant, otherwise, when the police are under the police, player 6 will definitely follow 3 to fight 5 .”
"And 5 will feel that 3 and 6 are double wolves, and player 3 is trying to win the wolf teammate by force, and wants to use him as a counter push."
"In this way, if you hit me and you hit you, not only will they themselves think that the other party is a wolf, but it will also give the illusion to the good people in the outside position."
"I often encounter werewolves who play like this. The usual trick is to help two good people fight each other to draw the opposition, and then he recognizes one and steps on the other, and crazily mixes the water inside."
The brain circuit of player 2 is also a bit unexpected.
他并没有因为5、6在对待9的态度上有南辕北辙的分歧,就说5、6当中出一狼,或者盘3、6双狼,5是好人,3、6双好人,5号玩家是狼。
He could think that both 5 and 6 are good people, but because of different personal ideas, the definition of 9's identity is different.
Player No. 3, on the other hand, took advantage of this opportunity and took advantage of the opportunity to recognize the favorability of 6, and then brought the rhythm to pull the opposition to 5 and 6.
According to him, this is a common method used by werewolves, and the effect is very good. Unless someone can think of this, otherwise, they will all have to be tricked by wolves.
Coupled with the fact that player 3 has the idea of getting a police badge, this makes 2 question his identity even more.
"Among 8 and 9, I think there is a high probability that there will be a wolf. The identity of player No. 9 is more difficult to define. To say that he is a good person, he has a bad face, and to say that he is a wolf is a bit too hasty."
"However, generally speaking, I still prefer player No. 6's comment on 9. 9 has a bad face, so we should pay attention to it. It is not enough to recognize him directly, because his speech is not enough to be recognized."
"Player 5 said that 9 made the gods jump out of the speech, so it's not something a wolf can talk about, that's not necessarily the case."
"Player No. 8 doesn't want the detective to jump out on the first day. Thinking about it better, he is afraid that the detective will listen to too few speeches, so he won't be able to pick up the wolf card and waste a round-chasing skill."
"But at worst, he might be a wolf. I don't want the detective to jump on the first day. It's best to fool the detective not to jump on the first day, so that he has a chance to seal the skills of the knife detective."
"It's not that I'm a heavy-hearted person. Player 8 may not be as dull and conservative as we think. Maybe he talks to the hunter to lead the team, just to give the team a chance to hack the detective to death."
"Both 8 and 9 are gangsters. Player 10 can only accept it. No one in the front position has any objection to the style of play he said, so I have to support it. I can't be grandstanding. It's not intentional to sing the opposite tune."
"However, player No. 10 is just a good identity, not necessarily not a wolf, but the police can't find him for the time being."
"I think the 4th and 7th when the police are under the police should be a wolf. In fact, when two people are under the police, I usually go to the police with three wolves and one wolf to the police."
"Unless the speeches of the two policemen give me the feeling that they are not wolves, otherwise, I will find a wolf between them."
"Finally, let's sum up my speech. Player 3 may be a wolf, player 5 and 6 may be good people, player 10 will be recognized temporarily, and player 8 and 9 are both gangsters. You need to pay more attention. That's it. pass."
(End of this chapter)
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